https://wiki.minetest.net/api.php?action=feedcontributions&user=Wuzzy&feedformat=atomMinetest Wiki - User contributions [en]2024-03-29T11:06:27ZUser contributionsMediaWiki 1.35.3https://wiki.minetest.net/index.php?title=Terminology&diff=28198Terminology2024-01-13T10:58:51Z<p>Wuzzy: write CSM and SSCSM in bold</p>
<hr />
<div>This page contains a hopefully complete list of terminology related to Minetest.<br />
<br />
== Minetest and its components ==<br />
* '''Minetest''': The game engine whose wiki you are on right now, generally refers to the engine.<br />
** People may refer to the default game Minetest Game as simply '''Minetest''', but this is incorrect and does not reflect Minetest's status not as a game but as a game engine that hosts many different games.<br />
* [https://github.com/minetest/irrlicht '''IrrlichtMt''' / '''Irrlicht''']<ref>Officially, Minetest's rendering library is called “IrrlichtMt”, but the name “Irrlicht” is used interchangingly. When we say “Irrlicht”, we usually mean Minetest's rendering library, not the original one</ref>: The name of Minetest's 3D rendering library. It was forked by the Minetest developers from the original [https://irrlicht.sourceforge.io/ Irrlicht], which is ancient and poorly maintained nowadays.<br />
* [[Games|'''Game''']]: A collection of mods and some additional metadata, which can be selected from the main menu. Not to be confused with Modpack which is a pack of mods selectable like regular mods.<br />
** Previously were referred to as '''Subgames''', but this term is outdated. Please update any references to it as such.<br />
* [http://wiki.minetest.net/Games/Minetest%20Game '''Minetest Game'''] (abbreviated MTG): The name of the default game that is shipped with Minetest.<br />
** [https://github.com/minetest/minetest_game minetest_game]: Repository name of Minetest Game and technical name of the game.<br />
* [[Mods|'''Mods''']] : What all games consist of, or can be added on top of an existing game. They are written in Lua using Minetest's modding API.<br />
** Sometimes abbreviated SSM, Server-Side Mod to make the distinction that regular Minetest mods run on the server as compared to CSMs which run on the client.<br />
* '''Client-Side Mod''' (abbreviated '''CSM'''): An experimental API allowing for the client itself to run Lua code.<br />
** '''Server-Sent Client-Side Mod''' (abbreviated '''SSCSM'''): A currently unimplemented feature referring to CSMs being sent from the server to the client, to allow for code to be run on the client for improved latency, among other things.<br />
* '''Modpack''': A collection of mods which can be selected like a regular mod. Not to be confused with a Game, which can be selected from the main menu as its own distinct game.<br />
* '''Texture pack''': A collection of textures that can replace the textures in games and mods. May only support specific games and/or mods.<br />
* '''[https://content.minetest.net/ ContentDB]''' (abbreviated CDB): The official place to upload and download games, mods and texture packs. It is what powers the content browser accessible from the main menu.<br />
* '''Server''': The program that manages and distributes mod, texture and sound data to the players. It also does all of the mod initiation.<br />
* '''Client''': The program that the player uses to connect to singleplayer or multiplayer games. Handles the rendering of the world.<br />
** In singleplayer, the client will start a server in the background restricted to the ''singleplayer'' user which will then join it, acting both as a client and a server in that case.<br />
* '''[[minetest.conf]]''': A file in the root directory of Minetest's user directory which contains configuration settings for Minetest. A list of the settings can be found in the main menu's "All settings" menu or in [https://raw.githubusercontent.com/minetest/minetest/master/minetest.conf.example '''minetest.conf.example'''].<br />
<br />
== In-game Content ==<br />
* '''World''': A saved game in Minetest, which contains:<br />
** '''Map''': a [[Database_backends|database]] of the map's content, everything from blocks to chest contents.<br />
** Player passwords, their health, and their inventory.<br />
** Other needed files, such as ban lists, seed numbers and protected areas.<br />
* '''Nodes''': 1×1×1 meter individual cubes in the game, and are grouped and loaded by their mapblocks. Informally referred to as blocks by regular players.<br />
** '''Node Metadata''': Additional data that is attached to a node's position in the map. For example container nodes use this to store their inventories, and signs use this to store what is written on them.<br />
** '''Liquids''': Nodes with ''some'' kind of property related to liquids. In development, this term is problematic when used without any clarification, as node properties related to liquids are decoupled. To avoid confusion, say to which ''precise'' technical property you refer to, for example, the "liquid" drawtype, liquid spreading/flowing, liquid visocity, liquid player movement physics, etc.<br />
* '''Blocks'''/'''MapBlocks''': 16×16×16 groups of nodes.<br />
* '''Sectors''': Stacks of single mapblocks, extending from the absolute bottom of the map to the top.<br />
* '''MapChunks''': Groups of 80x80x80 nodes (5x5x5 mapblocks), they are an abstraction used only for mapgen for performance reasons.<br />
* '''Object''': A movable thing that is not bound to a fixed position on the map. Following kinds of objects exist:<br />
** '''Entity''': An object that is defined and controlled by Lua. For example: mobs, falling nodes or primed TNT.<br />
** '''Player''': An object that represents a player.<br />
* '''Items''': Any thing that can be put inside of an inventory. Items ''can'' have special uses like digging, dealing damage, crafting, placing, etc., but this is optional. Note the 3 item types are a technical distinction, not a semantic one.<br />
** '''Tool'''/'''Tool item''': a type of item that is non-stackable and has a "wear" property so it is capable of wearing out and break.<br />
** '''Node item''': the "item form" of a node which can be placed by default. Every node has a node item associated with it. For example, Cobblestone from Minetest Game is a ''node'' when it exists in the world, but it is a ''node item'' when in an inventory.<br />
** '''Craftitem''': A type of item that is neither a tool nor a node item.<br />
* '''Item stacks'''/'''ItemStack''': Stacks of identical items with an item count.<br />
* '''Environment''': A global Lua/C++ scripting object that (amongst other things) provides access to all nodes, (active) objects and players.<br />
* '''Active Block Modifier''' (Abbreviated ABM): Functions that run on nodes of a certain type, changing them or giving them interactive properties (eg. grass and moss growth).<br />
* '''Loading Block Modifiers''' (Abbreviated LBM): Similar to ABMs but are only run when a mapblock is loaded. They can also only run once, depending on its definition.<br />
<br />
== Lua and Modding-related ==<br />
* '''Lua''': A simple, minimal and fast programming language which is used for Minetest's API.<br />
* '''Modding API'''/'''Lua API'''/'''Minetest API''': a selection of functions and values, used by mod files to modify, extend or add features and blocks. API stands for '''A'''pplication '''P'''rogramming '''I'''nterface.<br />
* '''lua_api.txt''': A file in the doc/ directory and contains a full reference for the Lua API. The same content is also available in [https://minetest.gitlab.io/minetest/ HTML format].<br />
<br />
== Notes ==<br />
<references/></div>Wuzzyhttps://wiki.minetest.net/index.php?title=Talk:Main_Page&diff=28197Talk:Main Page2024-01-11T02:55:54Z<p>Wuzzy: /* [NOT DONE] Minetest Game is no longer default */ is done</p>
<hr />
<div>== [DONE] Please link to the FAQ page ==<br />
There is a [[FAQ]] in this wiki, based partly on a thread in the forums. I don’t have the user rights to edit the main page, so could someone who has the rights add a link on the main page to the FAQ? A FAQ is pointless if it is not prominently linked.<br />
<br />
:Done. --[[User:BlockMen|BlockMen]] ([[User talk:BlockMen|talk]]) 01:22, 2 October 2013 (MSK)<br />
<br />
== [DONE] Add other IRC channels. ==<br />
<br />
There are at least two other channels:<br />
<br />
* #minetest-de @ Freenode (German, [http://webchat.freenode.net/?channels=#minetest-de link])<br />
* ##minetest-es @ Freenode (Spanish, [http://webchat.freenode.net/?channels=##minetest-es link])<br />
<br />
Could these links be added on the '''Resources''' section?<br />
<br />
These channels are also linked from the [http://minetest.net/irc IRC page] on the main site.<br />
<br />
[[User:Kaeza|Kaeza]] ([[User talk:Kaeza|talk]]) 05:05, 1 November 2013 (MSK)<br />
<br />
:Done. --[[User:BlockMen|BlockMen]] ([[User talk:BlockMen|talk]]) 18:57, 11 November 2013 (MSK)<br />
<br />
== [DONE] FAQ page split-up ==<br />
Hi, I have split up the [[FAQ]] page. All technical problems have gone to [[Troubleshooting]]. It feels more logical to me to keep those two things seperated. I request a link to the newly created [[Troubleshooting]] page. --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 17:12, 17 December 2013 (MSK)<br />
:Done. --[[User:ShadowNinja|ShadowNinja]] ([[User talk:ShadowNinja|talk]]) 07:31, 19 December 2013 (MSK)<br />
<br />
== [DONE] Add new Main Page language ==<br />
<br />
Please include Japanese. I have created the page. [[User:Rui|Rui]] on 9 March 2015, at 01:00<br />
<br />
Please include Indonesian (bahasa indonesia). I have created the page. [[User:Srifqi|Srifqi]] ([[User talk:Srifqi|talk]]) 18:21, 27 September 2014 (MSK)<br />
:[[Main_Page/id]], [[Main_Page/ru]] and [[Main_Page/cn]] can be added. [[User:CraigyDavi|CraigyDavi]] ([[User talk:CraigyDavi|talk]]) 18:57, 3 January 2015 (MSK)<br />
::Link to german translations: [[Main_Page/de]] 19th January 2015 {{unsigned|Butzel}}<br />
:::I added German to the main page as it looks complete enough. '''Note''' that the users usually expect several pages to be translated already; so, I won't add languages like Russian for now, but only when they will be more complete. '''[[User:Calinou|Calinou]],''' 22:54, 21 January 2015 (MSK)<br />
::::Okay '''[[User:Calinou|Calinou]],''' I will translate more pages to Indonesian. [[User:Srifqi|Srifqi]] ([[User talk:Srifqi|talk]]) 18:16, 20 March 2015 (MSK)<br />
<br />
==[DONE] New Link==<br />
Can a link to the [[Advanced Beginners Guide]] be added somewhere on the main page?<br />
[[User:Cessna151|Cessna151]] ([[User talk:Cessna151|talk]]) 22:16, 18 October 2015 (MSK)<br />
:It's indirectly done via the Tutorials page. --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 18:12, 26 June 2020 (UTC)<br />
<br />
== [DONE] Missing links to "Subgames" and " Maps" in Tutorials section ==<br />
<br />
Missing links to [[Tutorials#Subgames|Subgames]] and [[Tutorials#Maps|Maps]] on main english page in "Tutorials" section<br />
:Done. --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 18:12, 26 June 2020 (UTC)<br />
<br />
== [NOT DONE] Add link to Rubenwardy's modding book ==<br />
<br />
http://rubenwardy.com/minetest_modding_book/ to the main page<br />
<br />
:Reply by Wuzzy: I don't think this needs to be on the main page. It's good enough it it's on the Modding-specific pages and/or the Dev Wiki --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 10:14, 26 June 2020 (UTC)<br />
<br />
== [DONE] Allow people to register again ==<br />
<br />
Hi! I've heard not even the core developers are allowed to edit this wiki. How about opening registration for everyone again? Or at least add a hint on the homepage on how to get an account. Was there a reason why registration was locked down? --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 16:40, 16 March 2017 (UTC)<br />
:This can be considered done, as people can request wiki access thru the forum. --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 22:09, 26 June 2020 (UTC)<br />
<br />
== [DONE] Add [[Biomes]] and [[Map generator]] to homepage ==<br />
Can you please add the pages [[Biomes]] and [[Map generator]] to the home page? Both explain pretty crucial core concepts so I think these pages should become more visible. --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 16:42, 16 March 2017 (UTC)<br />
:Done. --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 18:12, 26 June 2020 (UTC)<br />
<br />
== [NOT DONE] link to the Mod Search Engine ==<br />
<br />
I ask to add a link to the Mod Search Engine http://krock-works.16mb.com/MTstuff/modSearch.php The section of mods on the forum turns into a dump because of the lack of subheadings (subtopics), the native search of the forum is buggy and does not find all the mods, what's why sometimes we see almost full copies of mods appear.<br />
:I don't think it belongs to the main page. It's good enough when it's in the Dev Wiki or on the specific page about modding. --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 18:12, 26 June 2020 (UTC)<br />
<br />
== [DONE] Introduction is completely wrong ==<br />
<br />
The current introduction to Minetest is very very wrong. It says that Minetest is a “game” and the text mostly describes Minetest Game, not Minetest. Minetest is no longer a game since version 0.4.0.<br />
<br />
Suggested new description:<br />
<br />
:'''[[Minetest]]''' is a [https://en.wikipedia.org/wiki/Game_engine game engine] for various [[games]] which usually play in an open world made out of cubes, inspired by InfiniMiner, Minecraft, and the like. You can [[ContentDB|download]] [[games]], [[Mods|mods]] and [[Texture Packs|texture packs]] in Minetest or join a [[server]].<br />
:<br />
:Minetest is [https://en.wikipedia.org/wiki/Free_software free software], released under the GNU Lesser General Public License (version 2.1 or later). This allows the better support by the community and a static improvement.<br />
:<br />
:Become part of the Minetest community and start today! <br />
<br />
--[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 09:58, 26 June 2020 (UTC)<br />
<br />
:Done. --18:12, 26 June 2020 (UTC)<br />
<br />
== [DONE] Edit rights to Main Page ==<br />
<br />
I hereby request rights to edit the Main Page directly. It's becoming tedious to ask for permission for every single edit. You can trust me, I have contributed to the wiki for almost seven years. --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 10:07, 26 June 2020 (UTC)<br />
:Done. --18:12, 26 June 2020 (UTC)<br />
<br />
== [NOT DONE] added/modify texture_packs pages ==<br />
<br />
added/modify<br />
[[https://wiki.minetest.net/Low_resolution_texture_packs/de] page Low-/de]]<br />
[[https://wiki.minetest.net/Normal_resolution_texture_packs/de] page Normal-/de]]<br />
[[https://wiki.minetest.net/High_resolution_texture_packs/de] page High-/de]]<br />
english (small changes) / (mostly) german!<br />
<br />
[[User:CHyper|CHyper]] is new to wiki, but well done small changes to minetest-wiki!<br />
<br />
== [DONE] Minetest Game is no longer default ==<br />
The main page has the following paragraph: "The default game bundled with Minetest is Minetest Game. It implements a basic set of features and is best played with mods enabled. There are a number of other games available for Minetest, most of which are available on ContentDB and installable through the main menu content browser.". Since 5.8.0, Minetest Game is no longer the default game. Please fix this. Suggested new text for this paragraph: "There are a number of games available for Minetest, most of which are available on ContentDB and installable through the main menu content browser." --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 12:40, 27 December 2023 (UTC)<br />
<br />
:Sounds like an ok formulation. I've edited the main page to replace the paragraph with it. --[[User:ROllerozxa|ROllerozxa]] ([[User talk:ROllerozxa|talk]]) 18:38, 27 December 2023 (UTC)</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Games/Development_Test&diff=28194Games/Development Test2023-12-27T12:45:15Z<p>Wuzzy: fix grammar</p>
<hr />
<div>{{Languages|nocat=1}}<br />
{{Game Data <br />
| image=Minimal_game_Icon.png<br />
| name=Development Test <br />
| type=Testing<br />
| author=Minetest Developers <br />
| version=''same as Minetest's version''<br />
| forum=(None)<br />
| source= [https://github.com/minetest/minetest/tree/master/games/devtest GitHub]<br />
| luaname=devtest<br />
}}<br />
The '''Development Test''' (or “'''DevTest'''” for short) is a test “[[games|game]]” for Minetest which is only intended to be used by developers. '''This is not a real playable game and not meant for players.''' It's meant for development (both core developers, and modders which want fast startup for testing mods).<br />
<br />
DevTest appears in your game list when you play the development version of Minetest. You can also manually install it from ContentDB.<br />
<br />
[[File:Development Test.jpg|450px|thumb|Screenshot of Development Test]]<br />
<br />
== Overview ==<br />
Development Test contains a very basic mapgen and numerous nodes, items, settings and commands primarily intended for testing Minetest. <br />
<br />
== Scope/Purpose ==<br />
The primary purpose of Development Test is to help Minetest developers and testers to test Minetest, i.e. the node properties, item behavior, mapgen, and other stuff that you can influence with Lua code.<br />
<br />
The secondary purpose is to aid with developing simple mods that have no dependencies. It's a good simple way to test if your mod still works in a different environment.<br />
<br />
A cornerstone of Develpment Test is the Principle of Least Interference. This means that Development Test tries to screw as little as possible with the default Minetest behavior, unless the user explicitly enabled it. This should therefore make it a relatively safe environment to test your mods in.<br />
<br />
Development Test is NOT meant as a template for new games.<br />
<br />
== Usage ==<br />
Just create a world and start messing around! Put down the Chest of Everything and grab items for testing stuff. If you have no Chest of Everything, use the <code>/stuff</code> [[Server commands|command]] to get it (along with other initial items).<br />
<br />
== Detailed help ==<br />
Detailed help can be found in the [https://github.com/minetest/minetest/blob/master/games/devtest/README.md README] files found in the Development Test game directory. The following sections only give an overview of the features.<br />
<br />
== Features ==<br />
Developent Test includes a lot of things for testing. This includes items, commands and settings. This section gives only an overview, and is not a full description.<br />
<br />
=== Items ===<br />
There are many items. This section does not list all of them, but only the types of items.<br />
<br />
* Bag/Chest of Everything<br />
* Test tools<br />
* Mining tools<br />
* Test food<br />
* Mapgen nodes<br />
* Test nodes<br />
* Dummy items and nodes<br />
<br />
==== Bag of Everything ====<br />
Item that contains every item. Punch to access.<br />
<br />
==== Chest of Everything ====<br />
Placable block that contains every item. Rightclick to access.<br />
<br />
==== Test tools ====<br />
Tools that allow you to test one particular feature. Examples are the Param2 Tool and the Object Property Editor.<br />
<br />
The tools can be used with multiple keys and do different things, depending on which keys you press. These are the possible key combinations:<br />
<br />
* Punch<br />
* Place<br />
* Sneak+Punch<br />
* Sneak+Place<br />
* Aux1+Sneak+Punch<br />
* Aux1+Sneak+Place<br />
<br />
Not all tools use all possible key combinations, most of them only use a few of them.<br />
<br />
[https://github.com/minetest/minetest/tree/master/games/devtest/mods/testtools/README.md Read the Test Tools README!]<br />
<br />
==== Mining tools ====<br />
Tools made to test mining/digging blocks. Tool wear is activated.<br />
<br />
==== Food ====<br />
Items to test <code>minetest.item_eat</code>. Use punch key to eat.<br />
<br />
==== Mapgen nodes ====<br />
Nodes whose primary function is to be used by the mapgen to generate the world: Stone, water, dirt, sand, ...<br />
<br />
==== Test nodes ====<br />
Nodes that each test one particular feature from nodes, mainly the different drawtypes, rendering, but also gameplay features like damage.<br />
<br />
Hint: Use the Param2 tool to change the param2 of nodes. This is relevant for many drawtype test nodes like Wallmounted Test Node.<br />
<br />
==== Dummy items and nodes ====<br />
A set of items that only exist as placeholder to test something different, for example formspecs or crafting.<br />
<br />
=== Commands ===<br />
For convenience, Development Test offers a few commands that add even more tests, but also simple convenience features.<br />
<br />
The most useful command is “/stuff”, which gives you the Chest of Everything and other initial items (should you have lost them).<br />
<br />
The most notable test is the formspec test, a command which opens a test formspec that allow you to test all those formspec elements.<br />
<br />
Say “/help all” in chat to see the full list of commands, just like in any other game.<br />
<br />
=== Settings ===<br />
The settings allow you to set some usage details to make your life a little easier (or harder).<br />
<br />
The settings allow you to turn on automated tests that run on each start. Apart from that, the settings also control some mapgen details, and some minor stuff.<br />
<br />
Go into Minetest's “All Settings” menu in the main menu to access the settings.<br />
<br />
[[Category:Games]]</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Games/Development_Test&diff=28193Games/Development Test2023-12-27T12:44:54Z<p>Wuzzy: How it appears</p>
<hr />
<div>{{Languages|nocat=1}}<br />
{{Game Data <br />
| image=Minimal_game_Icon.png<br />
| name=Development Test <br />
| type=Testing<br />
| author=Minetest Developers <br />
| version=''same as Minetest's version''<br />
| forum=(None)<br />
| source= [https://github.com/minetest/minetest/tree/master/games/devtest GitHub]<br />
| luaname=devtest<br />
}}<br />
The '''Development Test''' (or “'''DevTest'''” for short) is a test “[[games|game]]” for Minetest which is only intended to be used by developers. '''This is not a real playable game and not meant for players.''' It's meant for development (both core developers, and modders which want fast startup for testing mods).<br />
<br />
This game appears in your game list when you play the development version of Minetest. You can also manually install it from ContentDB.<br />
<br />
[[File:Development Test.jpg|450px|thumb|Screenshot of Development Test]]<br />
<br />
== Overview ==<br />
Development Test contains a very basic mapgen and numerous nodes, items, settings and commands primarily intended for testing Minetest. <br />
<br />
== Scope/Purpose ==<br />
The primary purpose of Development Test is to help Minetest developers and testers to test Minetest, i.e. the node properties, item behavior, mapgen, and other stuff that you can influence with Lua code.<br />
<br />
The secondary purpose is to aid with developing simple mods that have no dependencies. It's a good simple way to test if your mod still works in a different environment.<br />
<br />
A cornerstone of Develpment Test is the Principle of Least Interference. This means that Development Test tries to screw as little as possible with the default Minetest behavior, unless the user explicitly enabled it. This should therefore make it a relatively safe environment to test your mods in.<br />
<br />
Development Test is NOT meant as a template for new games.<br />
<br />
== Usage ==<br />
Just create a world and start messing around! Put down the Chest of Everything and grab items for testing stuff. If you have no Chest of Everything, use the <code>/stuff</code> [[Server commands|command]] to get it (along with other initial items).<br />
<br />
== Detailed help ==<br />
Detailed help can be found in the [https://github.com/minetest/minetest/blob/master/games/devtest/README.md README] files found in the Development Test game directory. The following sections only give an overview of the features.<br />
<br />
== Features ==<br />
Developent Test includes a lot of things for testing. This includes items, commands and settings. This section gives only an overview, and is not a full description.<br />
<br />
=== Items ===<br />
There are many items. This section does not list all of them, but only the types of items.<br />
<br />
* Bag/Chest of Everything<br />
* Test tools<br />
* Mining tools<br />
* Test food<br />
* Mapgen nodes<br />
* Test nodes<br />
* Dummy items and nodes<br />
<br />
==== Bag of Everything ====<br />
Item that contains every item. Punch to access.<br />
<br />
==== Chest of Everything ====<br />
Placable block that contains every item. Rightclick to access.<br />
<br />
==== Test tools ====<br />
Tools that allow you to test one particular feature. Examples are the Param2 Tool and the Object Property Editor.<br />
<br />
The tools can be used with multiple keys and do different things, depending on which keys you press. These are the possible key combinations:<br />
<br />
* Punch<br />
* Place<br />
* Sneak+Punch<br />
* Sneak+Place<br />
* Aux1+Sneak+Punch<br />
* Aux1+Sneak+Place<br />
<br />
Not all tools use all possible key combinations, most of them only use a few of them.<br />
<br />
[https://github.com/minetest/minetest/tree/master/games/devtest/mods/testtools/README.md Read the Test Tools README!]<br />
<br />
==== Mining tools ====<br />
Tools made to test mining/digging blocks. Tool wear is activated.<br />
<br />
==== Food ====<br />
Items to test <code>minetest.item_eat</code>. Use punch key to eat.<br />
<br />
==== Mapgen nodes ====<br />
Nodes whose primary function is to be used by the mapgen to generate the world: Stone, water, dirt, sand, ...<br />
<br />
==== Test nodes ====<br />
Nodes that each test one particular feature from nodes, mainly the different drawtypes, rendering, but also gameplay features like damage.<br />
<br />
Hint: Use the Param2 tool to change the param2 of nodes. This is relevant for many drawtype test nodes like Wallmounted Test Node.<br />
<br />
==== Dummy items and nodes ====<br />
A set of items that only exist as placeholder to test something different, for example formspecs or crafting.<br />
<br />
=== Commands ===<br />
For convenience, Development Test offers a few commands that add even more tests, but also simple convenience features.<br />
<br />
The most useful command is “/stuff”, which gives you the Chest of Everything and other initial items (should you have lost them).<br />
<br />
The most notable test is the formspec test, a command which opens a test formspec that allow you to test all those formspec elements.<br />
<br />
Say “/help all” in chat to see the full list of commands, just like in any other game.<br />
<br />
=== Settings ===<br />
The settings allow you to set some usage details to make your life a little easier (or harder).<br />
<br />
The settings allow you to turn on automated tests that run on each start. Apart from that, the settings also control some mapgen details, and some minor stuff.<br />
<br />
Go into Minetest's “All Settings” menu in the main menu to access the settings.<br />
<br />
[[Category:Games]]</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Armor&diff=28192Armor2023-12-27T12:42:34Z<p>Wuzzy: no "default game"</p>
<hr />
<div>{{Languages}}<br />
Armor is not part of Minetest Game. You'll need a game or a mod that adds armor to the game.<br />
<br />
== Games using Armor ==<br />
* [[games/Lord_of_the_Test/Armor|Lord of the Test]]</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Minetest&diff=28191Minetest2023-12-27T12:41:21Z<p>Wuzzy: MTG is no longer bundled</p>
<hr />
<div>{{Languages|nocat=1}}<br />
__NOTOC__<br />
[[File:Minetest logo.png|thumb|Minetest logo]]<br />
<br />
'''Minetest''' is a [https://en.wikipedia.org/wiki/Free_software free software] [https://en.wikipedia.org/wiki/Game_engine game engine] to create various games based on [https://en.wikipedia.org/wiki/Voxel voxel] gameplay, inspired by InfiniMiner, Minecraft, and the like. Minetest was originally created by Perttu Ahola (alias “[[celeron55]]”).<br />
<br />
The basic idea of each game is always the same: The [[player]] is thrown into a huge [[World|world]] made out of cubes/[[blocks]]. Most of the time, these cubes make the landscape and these blocks can be [[Mining|removed]] and [[Building|placed]] almost entirely freely. Using the collected [[items]], new [[Tool|tools]] and other items can be [[Crafting|crafted]]. [[Games]] in Minetest can, however, be much more complex than this.<br />
<br />
A core concept of Minetest is a built-in [[Mods|modding]] capability, based on the Lua programming language. Mods allow one or more certain aspects of an existing game to be modified. Minetest mods can be as simple as adding a few decorational blocks or very complex by (for example) introducing complex new gameplay concepts or generating a completely different kind of world, and many other things. For the player, using a new mod requires to copy or extract some files into a certain location and pressing some buttons in Minetest's interface.<br />
<br />
Minetest can be played alone or [[Server|online]] together with multiple players.<br />
<br />
Games for Minetest can be found on [https://content.minetest.net/packages/?type=game ContentDB].<br />
<br />
== Features ==<br />
* A big cube-based world to discover (61840 nodes (cubes) in every dimension)<br />
* Procedurally generated world<br />
* Several [[Map generator|world generators]] with many adjustable parameters<br />
* Extremely high configurability with an advanced settings editor and built-in descriptions, or by using a [[minetest.conf|configuration file]]<br />
* Customize the graphics and sounds through [[Texture Packs|texture packs]]<br />
* Download games, mods and texture packs from the built-in [[ContentDB]]<br />
* Singleplayer mode and [[Server#Playing on a server|online multiplayer mode]]<br />
* Server list<br />
* Sophisticated modding system using Lua<br />
* Mods are entirely server-sided. You can join any Minetest server with any mods and start playing, no additional software required<br />
* Relatively low system requirements<br />
<br />
== Screenshots ==<br />
=== Games ===<br />
As Minetest is an engine, the actual in-game appearance heavily depends on the actual game being played. This is a selection of some of the games that are available for Minetest. A full list of games can be found on [https://content.minetest.net/packages/?type=game ContentDB]<br />
<br />
{{Game gallery}}<br />
<br />
=== Mods ===<br />
There exists several hundred of mods, most for Minetest Game and some for other games. The largest list of mods can be found on [https://content.minetest.net/packages/?type=mod ContentDB]<br />
<br />
=== More screenshots ===<br />
In the Minetest forums, many screenshots are posted by players in several threads:<br />
<br />
* [https://forum.minetest.net/viewtopic.php?f=3&t=10366 High-quality screenshots]<br />
* [https://forum.minetest.net/viewtopic.php?f=3&t=15105 Castles, strongholds, towers and similar structures]<br />
* [https://forum.minetest.net/viewtopic.php?f=3&t=10128 Various buildings]<br />
* [https://forum.minetest.net/viewtopic.php?f=3&t=156 Any screenshots]<br />
<br />
== System requirements ==<br />
=== Hardware requirements ===<br />
Minetest can be played on low-performance computers and mobile devices (Android).<br />
It's played with mouse and keyboard on PC and Mac.<br />
<br />
Depending on the game you choose, and the mods it uses, the minimum configuration may not be sufficient.<br />
<br />
=== Operating system ===<br />
Minetest is cross-platform, for officially supported operating systems see [http://www.minetest.net/downloads/ download page])<br />
<br />
== Legal ==<br />
Minetest is free software, without advertisements and free of charge. It is licensed under the [http://www.gnu.org/licenses/old-licenses/lgpl-2.1 GNU Lesser General Public License, version 2.1], with artwork generally covered by [http://creativecommons.org/licenses/by-sa/3.0 Creative Commons Attribution ShareAlike 3.0].<br />
<br />
== See also ==<br />
* [http://www.minetest.net/downloads/ Download Minetest]<br />
* [[Getting Started]]<br />
* [[Version number]]<br />
* [[Main Page]]<br />
<br />
[[Category:About Minetest]]<br />
[[Category:Languages pages]]</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Talk:Main_Page&diff=28190Talk:Main Page2023-12-27T12:40:19Z<p>Wuzzy: MTg is no longer default</p>
<hr />
<div>== [DONE] Please link to the FAQ page ==<br />
There is a [[FAQ]] in this wiki, based partly on a thread in the forums. I don’t have the user rights to edit the main page, so could someone who has the rights add a link on the main page to the FAQ? A FAQ is pointless if it is not prominently linked.<br />
<br />
:Done. --[[User:BlockMen|BlockMen]] ([[User talk:BlockMen|talk]]) 01:22, 2 October 2013 (MSK)<br />
<br />
== [DONE] Add other IRC channels. ==<br />
<br />
There are at least two other channels:<br />
<br />
* #minetest-de @ Freenode (German, [http://webchat.freenode.net/?channels=#minetest-de link])<br />
* ##minetest-es @ Freenode (Spanish, [http://webchat.freenode.net/?channels=##minetest-es link])<br />
<br />
Could these links be added on the '''Resources''' section?<br />
<br />
These channels are also linked from the [http://minetest.net/irc IRC page] on the main site.<br />
<br />
[[User:Kaeza|Kaeza]] ([[User talk:Kaeza|talk]]) 05:05, 1 November 2013 (MSK)<br />
<br />
:Done. --[[User:BlockMen|BlockMen]] ([[User talk:BlockMen|talk]]) 18:57, 11 November 2013 (MSK)<br />
<br />
== [DONE] FAQ page split-up ==<br />
Hi, I have split up the [[FAQ]] page. All technical problems have gone to [[Troubleshooting]]. It feels more logical to me to keep those two things seperated. I request a link to the newly created [[Troubleshooting]] page. --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 17:12, 17 December 2013 (MSK)<br />
:Done. --[[User:ShadowNinja|ShadowNinja]] ([[User talk:ShadowNinja|talk]]) 07:31, 19 December 2013 (MSK)<br />
<br />
== [DONE] Add new Main Page language ==<br />
<br />
Please include Japanese. I have created the page. [[User:Rui|Rui]] on 9 March 2015, at 01:00<br />
<br />
Please include Indonesian (bahasa indonesia). I have created the page. [[User:Srifqi|Srifqi]] ([[User talk:Srifqi|talk]]) 18:21, 27 September 2014 (MSK)<br />
:[[Main_Page/id]], [[Main_Page/ru]] and [[Main_Page/cn]] can be added. [[User:CraigyDavi|CraigyDavi]] ([[User talk:CraigyDavi|talk]]) 18:57, 3 January 2015 (MSK)<br />
::Link to german translations: [[Main_Page/de]] 19th January 2015 {{unsigned|Butzel}}<br />
:::I added German to the main page as it looks complete enough. '''Note''' that the users usually expect several pages to be translated already; so, I won't add languages like Russian for now, but only when they will be more complete. '''[[User:Calinou|Calinou]],''' 22:54, 21 January 2015 (MSK)<br />
::::Okay '''[[User:Calinou|Calinou]],''' I will translate more pages to Indonesian. [[User:Srifqi|Srifqi]] ([[User talk:Srifqi|talk]]) 18:16, 20 March 2015 (MSK)<br />
<br />
==[DONE] New Link==<br />
Can a link to the [[Advanced Beginners Guide]] be added somewhere on the main page?<br />
[[User:Cessna151|Cessna151]] ([[User talk:Cessna151|talk]]) 22:16, 18 October 2015 (MSK)<br />
:It's indirectly done via the Tutorials page. --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 18:12, 26 June 2020 (UTC)<br />
<br />
== [DONE] Missing links to "Subgames" and " Maps" in Tutorials section ==<br />
<br />
Missing links to [[Tutorials#Subgames|Subgames]] and [[Tutorials#Maps|Maps]] on main english page in "Tutorials" section<br />
:Done. --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 18:12, 26 June 2020 (UTC)<br />
<br />
== [NOT DONE] Add link to Rubenwardy's modding book ==<br />
<br />
http://rubenwardy.com/minetest_modding_book/ to the main page<br />
<br />
:Reply by Wuzzy: I don't think this needs to be on the main page. It's good enough it it's on the Modding-specific pages and/or the Dev Wiki --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 10:14, 26 June 2020 (UTC)<br />
<br />
== [DONE] Allow people to register again ==<br />
<br />
Hi! I've heard not even the core developers are allowed to edit this wiki. How about opening registration for everyone again? Or at least add a hint on the homepage on how to get an account. Was there a reason why registration was locked down? --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 16:40, 16 March 2017 (UTC)<br />
:This can be considered done, as people can request wiki access thru the forum. --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 22:09, 26 June 2020 (UTC)<br />
<br />
== [DONE] Add [[Biomes]] and [[Map generator]] to homepage ==<br />
Can you please add the pages [[Biomes]] and [[Map generator]] to the home page? Both explain pretty crucial core concepts so I think these pages should become more visible. --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 16:42, 16 March 2017 (UTC)<br />
:Done. --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 18:12, 26 June 2020 (UTC)<br />
<br />
== [NOT DONE] link to the Mod Search Engine ==<br />
<br />
I ask to add a link to the Mod Search Engine http://krock-works.16mb.com/MTstuff/modSearch.php The section of mods on the forum turns into a dump because of the lack of subheadings (subtopics), the native search of the forum is buggy and does not find all the mods, what's why sometimes we see almost full copies of mods appear.<br />
:I don't think it belongs to the main page. It's good enough when it's in the Dev Wiki or on the specific page about modding. --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 18:12, 26 June 2020 (UTC)<br />
<br />
== [DONE] Introduction is completely wrong ==<br />
<br />
The current introduction to Minetest is very very wrong. It says that Minetest is a “game” and the text mostly describes Minetest Game, not Minetest. Minetest is no longer a game since version 0.4.0.<br />
<br />
Suggested new description:<br />
<br />
:'''[[Minetest]]''' is a [https://en.wikipedia.org/wiki/Game_engine game engine] for various [[games]] which usually play in an open world made out of cubes, inspired by InfiniMiner, Minecraft, and the like. You can [[ContentDB|download]] [[games]], [[Mods|mods]] and [[Texture Packs|texture packs]] in Minetest or join a [[server]].<br />
:<br />
:Minetest is [https://en.wikipedia.org/wiki/Free_software free software], released under the GNU Lesser General Public License (version 2.1 or later). This allows the better support by the community and a static improvement.<br />
:<br />
:Become part of the Minetest community and start today! <br />
<br />
--[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 09:58, 26 June 2020 (UTC)<br />
<br />
:Done. --18:12, 26 June 2020 (UTC)<br />
<br />
== [DONE] Edit rights to Main Page ==<br />
<br />
I hereby request rights to edit the Main Page directly. It's becoming tedious to ask for permission for every single edit. You can trust me, I have contributed to the wiki for almost seven years. --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 10:07, 26 June 2020 (UTC)<br />
:Done. --18:12, 26 June 2020 (UTC)<br />
<br />
== [NOT DONE] added/modify texture_packs pages ==<br />
<br />
added/modify<br />
[[https://wiki.minetest.net/Low_resolution_texture_packs/de] page Low-/de]]<br />
[[https://wiki.minetest.net/Normal_resolution_texture_packs/de] page Normal-/de]]<br />
[[https://wiki.minetest.net/High_resolution_texture_packs/de] page High-/de]]<br />
english (small changes) / (mostly) german!<br />
<br />
[[User:CHyper|CHyper]] is new to wiki, but well done small changes to minetest-wiki!<br />
<br />
== [NOT DONE] Minetest Game is no longer default ==<br />
The main page has the following paragraph: "The default game bundled with Minetest is Minetest Game. It implements a basic set of features and is best played with mods enabled. There are a number of other games available for Minetest, most of which are available on ContentDB and installable through the main menu content browser.". Since 5.8.0, Minetest Game is no longer the default game. Please fix this. Suggested new text for this paragraph: "There are a number of games available for Minetest, most of which are available on ContentDB and installable through the main menu content browser." --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 12:40, 27 December 2023 (UTC)</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Games/Minetest_Game/de&diff=28189Games/Minetest Game/de2023-12-27T12:30:30Z<p>Wuzzy: /* Minetest-Spiel */ MTG nicht mehr default</p>
<hr />
<div>{{Languages}}<br />
{{Game Data/de<br />
|name=Minetest-Spiel<br />
|image=Minetest logo.png<br />
|type=Standard<br />
|author=Minetest-Entwickler<br />
|version={{Version}}<br />
|forum=[https://forum.minetest.net/viewtopic.php?t=9724 9724]<br />
|source=[https://github.com/minetest/minetest_game GitHub]<br />
}}<br />
= '''Minetest-Spiel''' =<br />
Das '''Minetest-Spiel''' (vorher “<code>minetest_game</code>”) ist ein [[Games/de|Spiel]] für [[Minetest/de|Minetest]]. Es ist hauptsächlich ein großer Sandkasten. [[How to build your first house/de|Hier finden Sie einen Schnelleinstieg.]]<br />
<br />
== Überblick ==<br />
Das Minetest-Spiel ist ein einfaches und friedvolles “Sandkastenspiel”. Das heißt, es gibt kein Ziel und keine eingebauten [[mobs/de|vom Computer gesteuerten Feinde (Mobs)]]. Der [[Player/de|Spieler]] wird in eine Welt aus [[Blocks|würfelförmigen Blöcken]] geworfen und kann versuchen, die Oberfläche zu erkunden. Dabei läuft er durch [[Biomes/de|Grasland, Wälder, Wüsten, Dschungel, verschneite und arktische Regionen]] und erkundet die Seen mit einem Boot, schwimmend oder tauchend. Er sammelt verschiedene Materialien und [[crafting/de|erstellt]] [[tool/de|Werkzeuge]] daraus. Mittels einer [[pickaxe/de|Spitzhacke]] kann der Spieler sich in die Tiefe [[Mining/de|graben]] und [[Ores/de|Mineralien und Erze]] sammeln, aber ein unvorsichtiger Spieler kann auch von [[lava/de|Lava]] gekocht werden. Oder der Spieler kann ein [[Farming/de|Landwirt]] oder Förster werden und [[Sapling/de|Bäume]] und [[Wheat_Plant/de|Feldfrüchte pflanzen]]. Fast jeder Block kann mit dem richtigen Werkzeug entfernt werden und mit den gesammelten Blöcken kann nahezu jedes Gebäude errichtet werden - einzig die Vorstellungskraft setzt Grenzen. Das Minetest-Spiel legt seinen Fokus eher auf Kreativität, das [[building/de|Bauen]] und Erkunden statt auf eine Herausforderung, das ist die Natur eines Sandkastenspiels.<br />
<br />
[[Category:German]]</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Games&diff=28188Games2023-12-27T12:28:45Z<p>Wuzzy: no more default games</p>
<hr />
<div>{{Languages}}<br />
Minetest itself is not a game but an engine or platform for other voxel games to be built on top of. [[Minetest]] can run and play '''games''', which are complete playable interactive experiences. This is considered to be one of '''the''' core features of Minetest; without it, Minetest would fall.<br />
<br />
=== Introduction ===<br />
==== Description ====<br />
The general definition of “game” in Minetest is “what you put into the ‘<code>games</code> directory and launch from the main menu”. As such, what is called a “game” in Minetest can, in practice, be all sorts of things: It could be a game with goals, or a sandbox, a puzzle, a mix of those or something completely different. Games can be selected and launched from the main menu directly and stand on their own. Minetest further allows all such games to be extended and modified by the use of [[mods]].<br />
<br />
A game is extremely simple from a technical level: Internally, a game itself a collection of (pre-packaged) [[mods]] and a few extra files (mostly for the main menu images), but packaged together to provide a complete interactive experience. which can be used out-of-the-box. When a player starts a game, all the mods packaged with that game will be used.<br />
<br />
==== Screenshots ====<br />
To give you an impression about the variety of possible games in Minetest, here's a screenshot gallery of many games:<br />
<br />
{{Game gallery}}<br />
<br />
This is not all, though. There are many different games for Minetest, which you can browse between on [https://content.minetest.net/packages/?type=game ContentDB].<br />
<br />
== User manual ==<br />
=== Using a game ===<br />
If you already have a game installed, here's how to use it:<br />
<br />
# Start Minetest<br />
# On the gamebar at the bottom of the "Start game" tab, click on the game you want to play<br />
# Create a new [[Worlds|world]] by clicking on “New”<br />
# Enter a world name, select a [[Map generator]] and hit “Create”<br />
# Click “Play Game”<br />
<br />
=== Finding games ===<br />
Minetest comes with no games by default, so you have to install some first.<br />
<br />
The main place to find and install games is [https://content.minetest.net/packages/?type=game ContentDB], which can be accessed in the main menu by pressing the 'Plus' icon in the main menu gamebar. Installing games from the Content tab is as easy as:<br />
* 1. Searching for the game on the search bar.<br />
* 2. Clicking/tapping the install button in front of it.<br />
<br />
Another place to find games is in the [https://forum.minetest.net Minetest forums].<br />
<br />
=== Installing games ===<br />
Games installed using the Content tab are automatically set up and installed.<br />
<br />
However when installing games manually, they usually are distributed in Zip archives (other archive formats such as <code>.tar.gz</code> are of course possible, too). Follow these steps to install a game from an archive:<br />
<br />
* Get the archive which contains the game<br />
* Extract (or unzip) the archive into the the <code>games</code> sub-directory of Minetest. The location of this directory depends on your operating system:<br />
** '''GNU/Linux''': <code>$HOME/.minetest/games</code>, where “<code>$HOME</code>” refers to your home directory.<br />
** '''Mac OS''': <code>$HOME/.minetest/games</code>, where “<code>$HOME</code>” refers to your home directory.<br />
** '''Windows''': into the <code>games</code> directory found in the main program folder in which you have installed Minetest. It is the directory containing the directories like <code>bin</code> (which in turn contains <code>minetest.exe</code>), <code>builtin</code>, <code>client</code>, <code>doc</code>, <code>fonts</code>, <code>games</code>, <code>locale</code>, <code>mods</code>, <code>textures</code>, etc.<br />
<br />
The game should now be installed, and will be shown up the next time the main menu gamebar refreshes.<br />
<br />
=== Playing on servers ===<br />
You can also “find” games by just joining a highly customized [[Server|server]]. While many servers host Minetest Game or (most likely) a modded variant of it, some servers host other games as well. Because of the nature of Minetest, every server can be unique. Joining a server is a good way to quickly explore the possibilities of Minetest without needing for a manual game installation.<br />
<br />
== Making a game ==<br />
Technically speaking a game is essentially a collection of mods developed to work well with eachother, that is accessible from the main menu. The mods are put in a ''mods/'' folder inside the root of the game's directory. For more information about what can go into a game see the [https://minetest.gitlab.io/minetest/games/ Minetest API documentation].<br />
<br />
== Technical info ==<br />
You also can use the environment variable <code>MINETEST_SUBGAME_PATH</code> to define additional search paths for games, if you would like to store games in another directory.<br />
<br />
[[Category:Games]]</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Games/Minetest_Game&diff=28187Games/Minetest Game2023-12-27T12:22:46Z<p>Wuzzy: MTG is no longer bundled</p>
<hr />
<div>{{Languages|nocat=1}}<br />
{{Game Data<br />
|name=Minetest Game<br />
|image=Minetest logo.png<br />
|type=Sandbox<br />
|author=Minetest developers<br />
|version={{Version}}<br />
|forum=[https://forum.minetest.net/viewtopic.php?t=9724 9724]<br />
|source=[https://github.com/minetest/minetest_game GitHub]<br />
}}<br />
<span style="font-size:24pt">Please see the page for [https://content.minetest.net/packages/Minetest/minetest_game/ Minetest Game on ContentDB] instead.</span><br />
<br />
<br />
'''Minetest Game''' (previously called “<code>minetest_game</code>” and originally “<code>mesetint</code>”) is a [[Games|game]] for [[Minetest]]. It is mostly a big sandbox. [[How to build your first house|Click here for a quick-start guide.]]<br />
<br />
It used to be bundled with Minetest by default, but since version 5.8.0, this is no longer the case.<br />
<br />
== Gameplay overview ==<br />
Minetest Game is a simple and peaceful “sandbox game”, this means there are no goals and no built-in [[mobs|computer enemies]]. The [[player]] is thrown into a world made of [[Blocks|cubes]] and can attempt to explore the surface and hitchhike through [[Biomes|grasslands, forests, deserts, jungles, snowy and arctic regions]], explore the seas with a [[boat]] or swim and dive, and collect various materials and [[crafting|craft]] [[tool]]s from them. Using a [[pickaxe]], the player can [[Mining|dig]] into the depths and collect precious [[Ores|minerals]], but a careless player can also be cooked by [[lava]]. Or the player could become a [[Farming|farmer]] or forester and plant [[Sapling|trees]] and [[Wheat (plant)|crops]]. Almost every block can be removed with the correct tool and with the collected blocks almost every building can be erected—only the imagination is the limit. Minetest Game has a focus on creativity, [[building]] and exploring worlds, rather than being a challenge, so the gameplay naturally is sandbox-style.<br />
<br />
[[Category:Games]]</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Controls&diff=28186Controls2023-12-27T12:19:06Z<p>Wuzzy: /* PC */ Update Aux1 key</p>
<hr />
<div>{{Languages}}<br />
<br />
This is an overview of all controls used in Minetest.<br />
<br />
== Changing controls ==<br />
There are two ways to change the controls: Either by using the options menu accessible inside the game or by editing [[minetest.conf]]. See minetest.conf.example to learn the setting names. Note that some controls are fixed and cannot be changed at all.<br />
<br />
== Game controls ==<br />
=== PC ===<br />
The PC version of Minetest uses mouse and keyboard. These are the controls of the PC version:<br />
<br />
{| class="wikitable"<br />
! Action<br />
! Default control<br />
! Changable in-game<br />
! minetest.conf setting<br />
! Comment<br />
|-<br />
! colspan="5"|Movement<br />
|-<br />
|Look around||Move mouse||No||''(none)''||<br />
|-<br />
|Move forward||W||Yes||<code>keymap_forward</code>|| <br />
|-<br />
|Move to the left||A||Yes||<code>keymap_left</code>|| <br />
|-<br />
|Move to the right||D||Yes||<code>keymap_right</code>|| <br />
|-<br />
|Move backwards||S||Yes||<code>keymap_backward</code>|| <br />
|-<br />
|Toggle pitch move mode||P||Yes||<code>keymap_pitchmove</code>|| See [[#Movement modes]].<br />
|-<br />
|Toggle fast mode||J||Yes||<code>keymap_fastmove</code>|| See [[#Movement modes]]. Requires the "fast" [[Privileges|privilege]].<br />
|-<br />
|Toggle fly mode||K||Yes||<code>keymap_freemove</code>|| See [[#Movement modes]]. Requires the "fly" [[Privileges|privilege]].<br />
|-<br />
|Toggle noclip mode||H||Yes||<code>keymap_noclip</code>|| See [[#Movement modes]]. Requires the "noclip" [[Privileges|privilege]].<br />
|-]}]]<br />
|Aux1||E||Yes||<code>keymap_aux1</code>|| Makes you run faster when in fast mode. If the setting <code>aux1_descends</code> is true, this control also makes you descend in [[liquid]]s and [[ladder]]s. Some [[mods]] utilize this key to enable special actions (e.g. sprinting).<br />
|-<br />
|Jump / Move up ||Space||Yes||<code>keymap_jump</code>|| You will move upwards instead of jumping if you are climbing, swimming or using fly mode.<br />
|-<br />
|[[Sneaking|Sneak]] / Move down||Shift||Yes||<code>keymap_sneak</code>|| You will move downwards instead of sneaking if you are climbing, swimming or using fly mode.<br />
|-<br />
|Toggle automatic forwards||''(none)''||Yes||<code>keymap_autoforward</code>|| While this mode is enabled, this acts as if the forwards key is pressed all the time.<br />
|-<br />
! colspan="5"|World interaction<br />
|-<br />
|[[Punching|Punch]] / [[Mining|mine]] ||Left mouse button||No||<code>keymap_dig</code>|| <br />
|-<br />
|[[Using|Use]] / [[Building|build]] ||Right mouse button||No||<code>keymap_place</code>|| If the pointed thing is usable (example: [[Chest]]), you use it, otherwise you attempt to build at this block<br />
|-<br />
|Build ||Shift+Right mouse button||No||<code>keymap_sneak</code>, <code>keymap_place</code>|| Use this to build at usable blocks<br />
|-<br />
|Select next/previous item stack in [[hotbar]] || Roll mouse wheel || No || ''(none)'' || <br />
|-<br />
|Select previous item stack in [[hotbar]] || B || Yes || <code>keymap_hotbar_previous</code> || <br />
|-<br />
|Select next item stack in [[hotbar]] || N || Yes || <code>keymap_hotbar_next</code> || <br />
|-<br />
|Select item stack in hotbar directly || 0-9 || No || <code>keymap_slot1</code> - <code>keymap_slot32</code> || <br />
|-<br />
|Drop wielded item stack||Q||Yes||<code>keymap_drop</code>|| <br />
|-<br />
|Drop 1 item of wielded item stack||Shift+Q||Yes||<code>keymap_sneak</code>, <code>keymap_drop</code>||<br />
|-<br />
! colspan="5"|Camera<br />
|-<br />
|Select camera||C||Yes||<code>keymap_camera_mode</code>||Available cameras are (in this order): first person view, third person view from the back, third person view from the front<br />
|-<br />
|Toggle cinematic mode||''(none)''||Yes||<code>keymap_cinematic</code>||In cinematic mode, the camera will not immediately follow your movements, instead it will quickly “catch on”, so the movement of the camera looks a bit like the movement of an actual camera<br />
|-<br />
|Zoom in at the crosshair||Z||Yes||<code>keymap_zoom</code>|| Usage of zoom can be restricted by game or mod. By default, zooming is only allowed in Creative Mode<br />
|-<br />
! colspan="5"|Graphics<br />
|-<br />
|Enable/disable fog||F3||Yes||<code>keymap_toggle_force_fog_off</code>||<br />
|-<br />
|Increase minimal viewing distance||+||Yes||<code>keymap_increase_viewing_range_min</code>||<br />
|-<br />
|Decrease minimal viewing distance||-||Yes||<code>keymap_decrease_viewing_range_min</code>||<br />
|-<br />
|Toggle far view|| ''(none)'' ||Yes||<code>keymap_rangeselect</code>||Far view allows to view things without a distance limitation. '''Warning''': This can severly impact Minetest's performance; use this only briefly or for testing<br />
|-<br />
|Take a [[Screenshot|screenshot]]||F12||Yes||<code>keymap_screenshot</code>||<br />
|-<br />
! colspan="5"|Heads-up Display<br />
|-<br />
|Show/hide [[inventory menu]]||I||Yes||<code>keymap_inventory</code>|| <br />
|-<br />
|Show/hide HUD ||F1 ||Yes||<code>keymap_toggle_hud</code>|| <br />
|-<br />
|Show/hide chat log ||F2 ||Yes||<code>keymap_toggle_chat</code>|| <br />
|-<br />
|Toggle [[Minimap|minimap]] ||V ||Yes||<code>keymap_minimap</code>|| Usage of minimap can be restricted by game or mod ||<br />
|-<br />
|Toggle minimap shape (square or circle) ||Shift+F9 ||Yes||<code>keymap_sneak</code>, <code>keymap_minimap</code>|| <br />
|-<br />
|Open/close [[Console|console]]||F10||Yes||<code>keymap_console</code>|| <br />
|-<br />
|Abort / close window / open pause menu / quit Minetest ||Esc||No||''(none)''||<br />
|-<br />
! colspan="5"|Sound<br />
|-<br />
|Decrease volume || ''(none)'' || Yes || <code>keymap_decrease_volume</code> ||<br />
|-<br />
|Increase volume || ''(none)'' || Yes || <code>keymap_increase_volume</code> ||<br />
|-<br />
|Toggle mute || M || Yes || <code>keymap_mute</code> ||<br />
|-<br />
! colspan="5"|Commands and chat<br />
|-<br />
|Open [[chat window]]||T||Yes||<code>keymap_chat</code>||You need the “shout” privilege to [[chat]]<br />
|-<br />
|Start issuing a [[Server commands|server command]]||/||Yes||<code>keymap_cmd</code>||<br />
|-<br />
|Start issuing a [[Local commands|local command]]||.||Yes||<code>keymap_cmd_local</code>|| Local commands are part of [[client mods]]<br />
|-<br />
! colspan="5"|Debugging (for developers)<br />
|-<br />
|Enable/disable camera update||F4 ''or none''||No||<code>keymap_toggle_update_camera</code>||Only useful for developers. If disabled, the landscape drawn around you will not be updated as you look around. This action only has a default key binding in the developer version of Minetest; in official releases there's no default key binding because this can be very confusing to players<br />
|-<br />
|Enable/disable [[debug]] display||F5||No||<code>keymap_toggle_debug</code>||Also shows your [[coordinates]]<br />
|-<br />
|Enable/disable [https://dev.minetest.net/Engine/Basic_data_structures#Block mapblock] bounds view||<none>||Yes||<code>keymap_toggle_block_bounds</code>||This displays the outlines of mapblocks, 16×16×16 portions of the map<br />
|-<br />
|Enable/disable [https://dev.minetest.net/Profiler_graph profiler]||F6||No||<code>keymap_toggle_profiler</code>||Only useful for developers<br />
|-<br />
|Write stack traces into [[debug.txt]]|| ''(none)'' ||No||<code>keymap_print_debug_stacks</code>||Only useful for developers<br />
|-<br />
|}<br />
<br />
=== macOS ===<br />
Same as for PC, with one difference: If you have a 1-button mouse, you can emulate a '''right click''' with a two finger tap on the trackpad.<br />
<br />
=== Mobile devices (Android / iOS) ===<br />
<br />
(Note: This section and the list of controls might be incomplete)<br />
<br />
The controls on mobile devices are severely restricted compared to the PC and you only have very basic controls. You can't do everything a PC player could do.<br />
<br />
The touchscreen is used for everything.<br />
<br />
{| class="wikitable"<br />
! Action<br />
! Control<br />
|-<br />
|Look around||Touch screen and slide finger<br />
|-<br />
|Use / build||Double-tap<br />
|-<br />
|Punch / mine ||Long tap<br />
|-<br />
|Chat || Press on-screen button in left upper corner <br />
|-<br />
|Jump || Press on-screen button in right lower corner <br />
|-<br />
|Sneak || Press on-screen button in right lower corner <br />
|-<br />
|Move left/up/right/down || Press on-screen button in left lower corner <br />
|-<br />
|Display inventory || Press on-screen button in left lower corner <br />
|}<br />
<br />
<br />
Mobile controls when a menu or inventory is displayed:<br />
* double tap outside menu area: close menu<br />
* tap on an item stack: select that stack<br />
* tap on an empty slot: if you selected a stack already, that stack is placed here<br />
* drag and drop: touch stack and hold finger down, move the stack to another slot, tap another finger while keeping first finger on screen --> places a single item from dragged stack into current (first touched) slot<br />
<br />
=== Controllers and Gamepads ===<br />
<br />
You'll need to use an external program to bind a controller. See [[Gamepads]] for more info.<br />
<br />
== Movement modes ==<br />
<br />
Along with the normal [[controls]], there are three so-called “movement modes” to change the way the player moves.<br />
<br />
=== Pitch move mode ===<br />
If this mode is activated ('''default key: <kbd>P</kbd>'''), the movement keys will move you relative to your current view pitch (vertical look angle) when you're in a liquid or in fly mode.<br />
<br />
=== Fast mode ===<br />
If this mode is activated ('''default key: <kbd>J</kbd>'''), it allows the player to move faster.<br />
If the fly mode is not activated, the player can run faster using the Aux1 key, which is <kbd>E</kbd> normally. If the fly mode is activated, the player will ''fly'' faster instead.<br />
<br />
''The “fast” privilege is required to use this.''<br />
<br />
=== Fly mode ===<br />
If this mode is activated ('''default key: <kbd>K</kbd>'''), the effects of gravity do not apply to the player anymore. This slightly changes the controls: The ''jump'' key ('''default: <kbd>Space</kbd>''') will cause the player to rise and the ''sneak'' key ('''default: <kbd>Shift</kbd>''') to sink.<br />
<br />
''The “fly” privilege is required to use this.''<br />
<br />
=== Noclip mode ===<br />
If this mode is activated ('''default key: <kbd>H</kbd>''') along with fly mode, the player can fly through walls. If fly mode is not activated as well, noclip mode has nearly no effect; it only prevents screen blackening when the player's head is inside a solid block.<br />
<br />
''The “noclip” privilege is required to use this.''<br />
<br />
== Changing controls in <code>minetest.conf</code> ==<br />
With <code>minetest.conf</code>, you can change the controls which are unavailable in the settings menu. See [[minetest.conf#Controls]] for more information.<br />
<br />
== Inventory controls ==<br />
See [[Inventory#Controls]].<br />
<br />
== Console controls ==<br />
See [[Console#Controls overview]].<br />
<br />
[[Category:About Minetest]]</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Controls&diff=28185Controls2023-12-27T12:15:54Z<p>Wuzzy: /* Movement modes */ rename Special key to Aux1</p>
<hr />
<div>{{Languages}}<br />
<br />
This is an overview of all controls used in Minetest.<br />
<br />
== Changing controls ==<br />
There are two ways to change the controls: Either by using the options menu accessible inside the game or by editing [[minetest.conf]]. See minetest.conf.example to learn the setting names. Note that some controls are fixed and cannot be changed at all.<br />
<br />
== Game controls ==<br />
=== PC ===<br />
The PC version of Minetest uses mouse and keyboard. These are the controls of the PC version:<br />
<br />
{| class="wikitable"<br />
! Action<br />
! Default control<br />
! Changable in-game<br />
! minetest.conf setting<br />
! Comment<br />
|-<br />
! colspan="5"|Movement<br />
|-<br />
|Look around||Move mouse||No||''(none)''||<br />
|-<br />
|Move forward||W||Yes||<code>keymap_forward</code>|| <br />
|-<br />
|Move to the left||A||Yes||<code>keymap_left</code>|| <br />
|-<br />
|Move to the right||D||Yes||<code>keymap_right</code>|| <br />
|-<br />
|Move backwards||S||Yes||<code>keymap_backward</code>|| <br />
|-<br />
|Toggle pitch move mode||P||Yes||<code>keymap_pitchmove</code>|| See [[#Movement modes]].<br />
|-<br />
|Toggle fast mode||J||Yes||<code>keymap_fastmove</code>|| See [[#Movement modes]]. Requires the "fast" [[Privileges|privilege]].<br />
|-<br />
|Toggle fly mode||K||Yes||<code>keymap_freemove</code>|| See [[#Movement modes]]. Requires the "fly" [[Privileges|privilege]].<br />
|-<br />
|Toggle noclip mode||H||Yes||<code>keymap_noclip</code>|| See [[#Movement modes]]. Requires the "noclip" [[Privileges|privilege]].<br />
|-]}]]<br />
|Special / Aux||E||Yes||<code>keymap_special1</code>|| Makes you run faster when in fast mode. If the setting <code>aux1_descends</code> is true, this control also makes you descend in [[liquid]]s and [[ladder]]s. Some [[mods]] utilize this key to enable special actions (e.g. sprinting).<br />
|-<br />
|Jump / Move up ||Space||Yes||<code>keymap_jump</code>|| You will move upwards instead of jumping if you are climbing, swimming or using fly mode.<br />
|-<br />
|[[Sneaking|Sneak]] / Move down||Shift||Yes||<code>keymap_sneak</code>|| You will move downwards instead of sneaking if you are climbing, swimming or using fly mode.<br />
|-<br />
|Toggle automatic forwards||''(none)''||Yes||<code>keymap_autoforward</code>|| While this mode is enabled, this acts as if the forwards key is pressed all the time.<br />
|-<br />
! colspan="5"|World interaction<br />
|-<br />
|[[Punching|Punch]] / [[Mining|mine]] ||Left mouse button||No||<code>keymap_dig</code>|| <br />
|-<br />
|[[Using|Use]] / [[Building|build]] ||Right mouse button||No||<code>keymap_place</code>|| If the pointed thing is usable (example: [[Chest]]), you use it, otherwise you attempt to build at this block<br />
|-<br />
|Build ||Shift+Right mouse button||No||<code>keymap_sneak</code>, <code>keymap_place</code>|| Use this to build at usable blocks<br />
|-<br />
|Select next/previous item stack in [[hotbar]] || Roll mouse wheel || No || ''(none)'' || <br />
|-<br />
|Select previous item stack in [[hotbar]] || B || Yes || <code>keymap_hotbar_previous</code> || <br />
|-<br />
|Select next item stack in [[hotbar]] || N || Yes || <code>keymap_hotbar_next</code> || <br />
|-<br />
|Select item stack in hotbar directly || 0-9 || No || <code>keymap_slot1</code> - <code>keymap_slot32</code> || <br />
|-<br />
|Drop wielded item stack||Q||Yes||<code>keymap_drop</code>|| <br />
|-<br />
|Drop 1 item of wielded item stack||Shift+Q||Yes||<code>keymap_sneak</code>, <code>keymap_drop</code>||<br />
|-<br />
! colspan="5"|Camera<br />
|-<br />
|Select camera||C||Yes||<code>keymap_camera_mode</code>||Available cameras are (in this order): first person view, third person view from the back, third person view from the front<br />
|-<br />
|Toggle cinematic mode||''(none)''||Yes||<code>keymap_cinematic</code>||In cinematic mode, the camera will not immediately follow your movements, instead it will quickly “catch on”, so the movement of the camera looks a bit like the movement of an actual camera<br />
|-<br />
|Zoom in at the crosshair||Z||Yes||<code>keymap_zoom</code>|| Usage of zoom can be restricted by game or mod. By default, zooming is only allowed in Creative Mode<br />
|-<br />
! colspan="5"|Graphics<br />
|-<br />
|Enable/disable fog||F3||Yes||<code>keymap_toggle_force_fog_off</code>||<br />
|-<br />
|Increase minimal viewing distance||+||Yes||<code>keymap_increase_viewing_range_min</code>||<br />
|-<br />
|Decrease minimal viewing distance||-||Yes||<code>keymap_decrease_viewing_range_min</code>||<br />
|-<br />
|Toggle far view|| ''(none)'' ||Yes||<code>keymap_rangeselect</code>||Far view allows to view things without a distance limitation. '''Warning''': This can severly impact Minetest's performance; use this only briefly or for testing<br />
|-<br />
|Take a [[Screenshot|screenshot]]||F12||Yes||<code>keymap_screenshot</code>||<br />
|-<br />
! colspan="5"|Heads-up Display<br />
|-<br />
|Show/hide [[inventory menu]]||I||Yes||<code>keymap_inventory</code>|| <br />
|-<br />
|Show/hide HUD ||F1 ||Yes||<code>keymap_toggle_hud</code>|| <br />
|-<br />
|Show/hide chat log ||F2 ||Yes||<code>keymap_toggle_chat</code>|| <br />
|-<br />
|Toggle [[Minimap|minimap]] ||V ||Yes||<code>keymap_minimap</code>|| Usage of minimap can be restricted by game or mod ||<br />
|-<br />
|Toggle minimap shape (square or circle) ||Shift+F9 ||Yes||<code>keymap_sneak</code>, <code>keymap_minimap</code>|| <br />
|-<br />
|Open/close [[Console|console]]||F10||Yes||<code>keymap_console</code>|| <br />
|-<br />
|Abort / close window / open pause menu / quit Minetest ||Esc||No||''(none)''||<br />
|-<br />
! colspan="5"|Sound<br />
|-<br />
|Decrease volume || ''(none)'' || Yes || <code>keymap_decrease_volume</code> ||<br />
|-<br />
|Increase volume || ''(none)'' || Yes || <code>keymap_increase_volume</code> ||<br />
|-<br />
|Toggle mute || M || Yes || <code>keymap_mute</code> ||<br />
|-<br />
! colspan="5"|Commands and chat<br />
|-<br />
|Open [[chat window]]||T||Yes||<code>keymap_chat</code>||You need the “shout” privilege to [[chat]]<br />
|-<br />
|Start issuing a [[Server commands|server command]]||/||Yes||<code>keymap_cmd</code>||<br />
|-<br />
|Start issuing a [[Local commands|local command]]||.||Yes||<code>keymap_cmd_local</code>|| Local commands are part of [[client mods]]<br />
|-<br />
! colspan="5"|Debugging (for developers)<br />
|-<br />
|Enable/disable camera update||F4 ''or none''||No||<code>keymap_toggle_update_camera</code>||Only useful for developers. If disabled, the landscape drawn around you will not be updated as you look around. This action only has a default key binding in the developer version of Minetest; in official releases there's no default key binding because this can be very confusing to players<br />
|-<br />
|Enable/disable [[debug]] display||F5||No||<code>keymap_toggle_debug</code>||Also shows your [[coordinates]]<br />
|-<br />
|Enable/disable [https://dev.minetest.net/Engine/Basic_data_structures#Block mapblock] bounds view||<none>||Yes||<code>keymap_toggle_block_bounds</code>||This displays the outlines of mapblocks, 16×16×16 portions of the map<br />
|-<br />
|Enable/disable [https://dev.minetest.net/Profiler_graph profiler]||F6||No||<code>keymap_toggle_profiler</code>||Only useful for developers<br />
|-<br />
|Write stack traces into [[debug.txt]]|| ''(none)'' ||No||<code>keymap_print_debug_stacks</code>||Only useful for developers<br />
|-<br />
|}<br />
<br />
=== macOS ===<br />
Same as for PC, with one difference: If you have a 1-button mouse, you can emulate a '''right click''' with a two finger tap on the trackpad.<br />
<br />
=== Mobile devices (Android / iOS) ===<br />
<br />
(Note: This section and the list of controls might be incomplete)<br />
<br />
The controls on mobile devices are severely restricted compared to the PC and you only have very basic controls. You can't do everything a PC player could do.<br />
<br />
The touchscreen is used for everything.<br />
<br />
{| class="wikitable"<br />
! Action<br />
! Control<br />
|-<br />
|Look around||Touch screen and slide finger<br />
|-<br />
|Use / build||Double-tap<br />
|-<br />
|Punch / mine ||Long tap<br />
|-<br />
|Chat || Press on-screen button in left upper corner <br />
|-<br />
|Jump || Press on-screen button in right lower corner <br />
|-<br />
|Sneak || Press on-screen button in right lower corner <br />
|-<br />
|Move left/up/right/down || Press on-screen button in left lower corner <br />
|-<br />
|Display inventory || Press on-screen button in left lower corner <br />
|}<br />
<br />
<br />
Mobile controls when a menu or inventory is displayed:<br />
* double tap outside menu area: close menu<br />
* tap on an item stack: select that stack<br />
* tap on an empty slot: if you selected a stack already, that stack is placed here<br />
* drag and drop: touch stack and hold finger down, move the stack to another slot, tap another finger while keeping first finger on screen --> places a single item from dragged stack into current (first touched) slot<br />
<br />
=== Controllers and Gamepads ===<br />
<br />
You'll need to use an external program to bind a controller. See [[Gamepads]] for more info.<br />
<br />
== Movement modes ==<br />
<br />
Along with the normal [[controls]], there are three so-called “movement modes” to change the way the player moves.<br />
<br />
=== Pitch move mode ===<br />
If this mode is activated ('''default key: <kbd>P</kbd>'''), the movement keys will move you relative to your current view pitch (vertical look angle) when you're in a liquid or in fly mode.<br />
<br />
=== Fast mode ===<br />
If this mode is activated ('''default key: <kbd>J</kbd>'''), it allows the player to move faster.<br />
If the fly mode is not activated, the player can run faster using the Aux1 key, which is <kbd>E</kbd> normally. If the fly mode is activated, the player will ''fly'' faster instead.<br />
<br />
''The “fast” privilege is required to use this.''<br />
<br />
=== Fly mode ===<br />
If this mode is activated ('''default key: <kbd>K</kbd>'''), the effects of gravity do not apply to the player anymore. This slightly changes the controls: The ''jump'' key ('''default: <kbd>Space</kbd>''') will cause the player to rise and the ''sneak'' key ('''default: <kbd>Shift</kbd>''') to sink.<br />
<br />
''The “fly” privilege is required to use this.''<br />
<br />
=== Noclip mode ===<br />
If this mode is activated ('''default key: <kbd>H</kbd>''') along with fly mode, the player can fly through walls. If fly mode is not activated as well, noclip mode has nearly no effect; it only prevents screen blackening when the player's head is inside a solid block.<br />
<br />
''The “noclip” privilege is required to use this.''<br />
<br />
== Changing controls in <code>minetest.conf</code> ==<br />
With <code>minetest.conf</code>, you can change the controls which are unavailable in the settings menu. See [[minetest.conf#Controls]] for more information.<br />
<br />
== Inventory controls ==<br />
See [[Inventory#Controls]].<br />
<br />
== Console controls ==<br />
See [[Console#Controls overview]].<br />
<br />
[[Category:About Minetest]]</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Inventory&diff=28184Inventory2023-12-27T12:10:02Z<p>Wuzzy: /* Shortcuts */ Fix wrong indent</p>
<hr />
<div>{{Languages}}<br />
<br />
An '''inventory''' is primarily used to store [[item stack]]s. There are other uses, such as [[crafting]]. An inventory consists of a rectangular grid of item slots. Each item slot can be either empty or hold one item stack. Item stacks can be moved freely between slot and slot, given that the destination slot is either empty or of the same item type.<br />
<br />
== Controls ==<br />
<br />
You only use the mouse to take, drop and exchange items to move item stacks around.<br />
<br />
=== Taking ===<br />
<br />
You can '''take''' items from an occupied slot if the cursor holds nothing.<br />
* <kbd>Left click</kbd>: take entire item stack<br />
* <kbd>Right click</kbd>: take half from the item stack (rounding up if uneven)<br />
* <kbd>Middle click</kbd>: take 10 items from the item stack<br />
* <kbd>Roll mouse wheel down</kbd>: take 1 item from the item stack<br />
<br />
=== Dropping ===<br />
<br />
You can '''drop''' items onto a slot if the cursor holds 1 or more items and the slot is either empty or contains an item stack of the same item type.<br />
* <kbd>Left click</kbd>: drop entire item stack<br />
* <kbd>Right click</kbd> or <kbd>roll mouse wheel up</kbd>: drop 1 item of the item stack<br />
* <kbd>Middle click</kbd>: drop 10 items of the item stack<br />
<br />
=== Exchanging ===<br />
<br />
You can '''exchange''' items if the cursor holds 1 or more items and the destination slot is occupied by a different item type.<br />
* <kbd>Left</kbd>, <kbd>middle</kbd> and <kbd>right click</kbd>: exchange item stacks from cursor and from selected item slot<br />
<br />
=== Throwing away ===<br />
<br />
If you hold an item stack and click with it somewhere outside the menu, the item stack gets thrown away into the environment.<br />
<br />
=== Shortcuts ===<br />
<br />
The inventory has many shortcuts for convenience. Using the mouse and the shift key, you can speed up many tasks. For example, if you hold down <kbd>Shift</kbd> while clicking on an item in the inventory, it will be moved to another relevant inventory (if available), like from the player inventory to the chest inventory or vice-versa.<br />
<br />
When you're '''holding no item stack on your cursor''':<br />
<br />
* <kbd>Shift+click</kbd>: '''Move item stack''' to other inventory (if available)<br />
* Hold down <kbd>Shift+click</kbd> while moving mouse over item slots: Continously '''move item stacks''' to other inventory (if available)<br />
* <kbd>Double click</kbd>: '''Pick up all itemstacks of the same type''' in the inventory<br />
* Pick up an item stack with <kbd>leftclick</kbd>, keep the mouse button pressed and drag cursor over slots: '''Pick up items''' of the same type<br />
* <kbd>Shift+click</kbd> on crafting output slot: '''[[Crafting|Craft]] and move''' result to inventory<br />
** <kbd>Left mouse button</kbd>: '''Craft as many as possible'''<br />
** <kbd>Mouse wheel</kbd>: '''Craft 10 times'''<br />
** <kbd>Right mouse button</kbd>: '''Craft once'''<br />
<br />
When you're '''holding an item stack on your cursor''':<br />
<br />
* Drag cursor over slots while <kbd>leftclicking</kbd>: '''Split stacks evenly''' over the slots you touched<br />
* Drag cursor over slots while <kbd>middleclicking</kbd>: '''Place 10 items''' on every slot you touched<br />
* Drag cursor over slots while <kbd>rightclicking</kbd>: '''Place 1 item''' on every slot you touched<br />
<br />
=== Inventory debug ===<br />
This is something for developers. If you press <kbd>F5</kbd> when the inventory menu is open, you activate the inventory debug. The formspec elements that your cursor hovers will be highlighted. Press <kbd>F5</kbd> again to disable inventory debug.<br />
<br />
== Inventories in [[Games/Minetest Game|Minetest Game]] ==<br />
<br />
=== Player inventory ===<br />
<br />
[[File:Inventory.png|thumb|250px|The player inventory.]]<br />
The player inventory is in the [[inventory menu]] and has a size of 8 rows and 4 lines, providing 32 item slots of storage. It is always available. The top line makes the [[hotbar]].<br />
<br />
=== [[Chest]] and [[Locked Chest]] ===<br />
<br />
Chests and locked chests both provide 8 × 4 inventories.<br />
<br />
=== [[Bookshelf]] ===<br />
A bookshelf has a special 8×2 inventory which can only be used for 1 [[book]] per slot.<br />
<br />
=== [[Vessels Shelf]] ===<br />
A vessels shelf has a special 8×2 inventory which can only be used for <br />
glass bottles and drinking glasses.<br />
<br />
=== [[Bones]] ===<br />
<br />
When a [[player]] dies, a bones block is generated. It has an inventory which contains all the items of the player who died. The bones’ inventory acts in many special ways, see [[Bones]] for more information.<br />
<br />
=== Other inventories ===<br />
<br />
Other inventories are the [[Crafting#Crafting grid and output slot|crafting grid]] and in the [[furnace]]. The crafting grid has the same properties of an inventory but you can also [[Crafting|craft]] new items with it. You keep your items if you store them in the crafting grid and close the inventory menu. Even the fuel and smelting slots of the furnace are in fact just special cases of inventories which are, in this case, 1×1 inventories, even though the latter is limited to “fuel”-type items.<br />
<br />
== Inventories in other [[games]] ==<br />
<br />
Other [[mods]] or games can completely customize the inventory menu to change the inventories there and also add inventories basicly whereever the modder wants to. In fact, Minetest Game just shows one possibility to use inventories.<br />
<br />
For the purpose of this wiki, an ordinary inventory in the inventory menu is refered to as “player inventory”.<br />
<br />
<br />
[[Category:Gameplay]]<br />
[[Category:GUI]]</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Inventory&diff=28183Inventory2023-12-27T12:08:18Z<p>Wuzzy: /* Shortcuts */ fix kbd</p>
<hr />
<div>{{Languages}}<br />
<br />
An '''inventory''' is primarily used to store [[item stack]]s. There are other uses, such as [[crafting]]. An inventory consists of a rectangular grid of item slots. Each item slot can be either empty or hold one item stack. Item stacks can be moved freely between slot and slot, given that the destination slot is either empty or of the same item type.<br />
<br />
== Controls ==<br />
<br />
You only use the mouse to take, drop and exchange items to move item stacks around.<br />
<br />
=== Taking ===<br />
<br />
You can '''take''' items from an occupied slot if the cursor holds nothing.<br />
* <kbd>Left click</kbd>: take entire item stack<br />
* <kbd>Right click</kbd>: take half from the item stack (rounding up if uneven)<br />
* <kbd>Middle click</kbd>: take 10 items from the item stack<br />
* <kbd>Roll mouse wheel down</kbd>: take 1 item from the item stack<br />
<br />
=== Dropping ===<br />
<br />
You can '''drop''' items onto a slot if the cursor holds 1 or more items and the slot is either empty or contains an item stack of the same item type.<br />
* <kbd>Left click</kbd>: drop entire item stack<br />
* <kbd>Right click</kbd> or <kbd>roll mouse wheel up</kbd>: drop 1 item of the item stack<br />
* <kbd>Middle click</kbd>: drop 10 items of the item stack<br />
<br />
=== Exchanging ===<br />
<br />
You can '''exchange''' items if the cursor holds 1 or more items and the destination slot is occupied by a different item type.<br />
* <kbd>Left</kbd>, <kbd>middle</kbd> and <kbd>right click</kbd>: exchange item stacks from cursor and from selected item slot<br />
<br />
=== Throwing away ===<br />
<br />
If you hold an item stack and click with it somewhere outside the menu, the item stack gets thrown away into the environment.<br />
<br />
=== Shortcuts ===<br />
<br />
The inventory has many shortcuts for convenience. Using the mouse and the shift key, you can speed up many tasks. For example, if you hold down <kbd>Shift</kbd> while clicking on an item in the inventory, it will be moved to another relevant inventory (if available), like from the player inventory to the chest inventory or vice-versa.<br />
<br />
When you're '''holding no item stack on your cursor''':<br />
<br />
* <kbd>Shift+click</kbd>: '''Move item stack''' to other inventory (if available)<br />
* Hold down <kbd>Shift+click</kbd> while moving mouse over item slots: Continously '''move item stacks''' to other inventory (if available)<br />
* <kbd>Double click</kbd>: '''Pick up all itemstacks of the same type''' in the inventory<br />
* <kbd>Shift+click</kbd> on crafting output slot: '''[[Crafting|Craft]] and move''' result to inventory<br />
* Pick up an item stack with <kbd>leftclick</kbd>, keep the mouse button pressed and drag cursor over slots: '''Pick up items''' of the same type<br />
** <kbd>Left mouse button</kbd>: '''Craft as many as possible'''<br />
** <kbd>Mouse wheel</kbd>: '''Craft 10 times'''<br />
** <kbd>Right mouse button</kbd>: '''Craft once'''<br />
<br />
When you're '''holding an item stack on your cursor''':<br />
<br />
* Drag cursor over slots while <kbd>leftclicking</kbd>: '''Split stacks evenly''' over the slots you touched<br />
* Drag cursor over slots while <kbd>middleclicking</kbd>: '''Place 10 items''' on every slot you touched<br />
* Drag cursor over slots while <kbd>rightclicking</kbd>: '''Place 1 item''' on every slot you touched<br />
<br />
=== Inventory debug ===<br />
This is something for developers. If you press <kbd>F5</kbd> when the inventory menu is open, you activate the inventory debug. The formspec elements that your cursor hovers will be highlighted. Press <kbd>F5</kbd> again to disable inventory debug.<br />
<br />
== Inventories in [[Games/Minetest Game|Minetest Game]] ==<br />
<br />
=== Player inventory ===<br />
<br />
[[File:Inventory.png|thumb|250px|The player inventory.]]<br />
The player inventory is in the [[inventory menu]] and has a size of 8 rows and 4 lines, providing 32 item slots of storage. It is always available. The top line makes the [[hotbar]].<br />
<br />
=== [[Chest]] and [[Locked Chest]] ===<br />
<br />
Chests and locked chests both provide 8 × 4 inventories.<br />
<br />
=== [[Bookshelf]] ===<br />
A bookshelf has a special 8×2 inventory which can only be used for 1 [[book]] per slot.<br />
<br />
=== [[Vessels Shelf]] ===<br />
A vessels shelf has a special 8×2 inventory which can only be used for <br />
glass bottles and drinking glasses.<br />
<br />
=== [[Bones]] ===<br />
<br />
When a [[player]] dies, a bones block is generated. It has an inventory which contains all the items of the player who died. The bones’ inventory acts in many special ways, see [[Bones]] for more information.<br />
<br />
=== Other inventories ===<br />
<br />
Other inventories are the [[Crafting#Crafting grid and output slot|crafting grid]] and in the [[furnace]]. The crafting grid has the same properties of an inventory but you can also [[Crafting|craft]] new items with it. You keep your items if you store them in the crafting grid and close the inventory menu. Even the fuel and smelting slots of the furnace are in fact just special cases of inventories which are, in this case, 1×1 inventories, even though the latter is limited to “fuel”-type items.<br />
<br />
== Inventories in other [[games]] ==<br />
<br />
Other [[mods]] or games can completely customize the inventory menu to change the inventories there and also add inventories basicly whereever the modder wants to. In fact, Minetest Game just shows one possibility to use inventories.<br />
<br />
For the purpose of this wiki, an ordinary inventory in the inventory menu is refered to as “player inventory”.<br />
<br />
<br />
[[Category:Gameplay]]<br />
[[Category:GUI]]</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Inventory&diff=28182Inventory2023-12-27T12:07:56Z<p>Wuzzy: /* Shortcuts */ Fix drag-click</p>
<hr />
<div>{{Languages}}<br />
<br />
An '''inventory''' is primarily used to store [[item stack]]s. There are other uses, such as [[crafting]]. An inventory consists of a rectangular grid of item slots. Each item slot can be either empty or hold one item stack. Item stacks can be moved freely between slot and slot, given that the destination slot is either empty or of the same item type.<br />
<br />
== Controls ==<br />
<br />
You only use the mouse to take, drop and exchange items to move item stacks around.<br />
<br />
=== Taking ===<br />
<br />
You can '''take''' items from an occupied slot if the cursor holds nothing.<br />
* <kbd>Left click</kbd>: take entire item stack<br />
* <kbd>Right click</kbd>: take half from the item stack (rounding up if uneven)<br />
* <kbd>Middle click</kbd>: take 10 items from the item stack<br />
* <kbd>Roll mouse wheel down</kbd>: take 1 item from the item stack<br />
<br />
=== Dropping ===<br />
<br />
You can '''drop''' items onto a slot if the cursor holds 1 or more items and the slot is either empty or contains an item stack of the same item type.<br />
* <kbd>Left click</kbd>: drop entire item stack<br />
* <kbd>Right click</kbd> or <kbd>roll mouse wheel up</kbd>: drop 1 item of the item stack<br />
* <kbd>Middle click</kbd>: drop 10 items of the item stack<br />
<br />
=== Exchanging ===<br />
<br />
You can '''exchange''' items if the cursor holds 1 or more items and the destination slot is occupied by a different item type.<br />
* <kbd>Left</kbd>, <kbd>middle</kbd> and <kbd>right click</kbd>: exchange item stacks from cursor and from selected item slot<br />
<br />
=== Throwing away ===<br />
<br />
If you hold an item stack and click with it somewhere outside the menu, the item stack gets thrown away into the environment.<br />
<br />
=== Shortcuts ===<br />
<br />
The inventory has many shortcuts for convenience. Using the mouse and the shift key, you can speed up many tasks. For example, if you hold down <kbd>Shift</kbd> while clicking on an item in the inventory, it will be moved to another relevant inventory (if available), like from the player inventory to the chest inventory or vice-versa.<br />
<br />
When you're '''holding no item stack on your cursor''':<br />
<br />
* <kbd>Shift+click</kbd>: '''Move item stack''' to other inventory (if available)<br />
* Hold down <kbd>Shift+click</kbd> while moving mouse over item slots: Continously '''move item stacks''' to other inventory (if available)<br />
* <kbd>Double click</kbd>: '''Pick up all itemstacks of the same type''' in the inventory<br />
* <kbd>Shift+click</kbd> on crafting output slot: '''[[Crafting|Craft]] and move''' result to inventory<br />
* Pick up an item stack with <kbd>leftclick</kdb>, keep the mouse button pressed and drag cursor over slots: '''Pick up items''' of the same type<br />
** <kbd>Left mouse button</kbd>: '''Craft as many as possible'''<br />
** <kbd>Mouse wheel</kbd>: '''Craft 10 times'''<br />
** <kbd>Right mouse button</kbd>: '''Craft once'''<br />
<br />
When you're '''holding an item stack on your cursor''':<br />
<br />
* Drag cursor over slots while <kbd>leftclicking</kbd>: '''Split stacks evenly''' over the slots you touched<br />
* Drag cursor over slots while <kbd>middleclicking</kbd>: '''Place 10 items''' on every slot you touched<br />
* Drag cursor over slots while <kbd>rightclicking</kbd>: '''Place 1 item''' on every slot you touched<br />
<br />
=== Inventory debug ===<br />
This is something for developers. If you press <kbd>F5</kbd> when the inventory menu is open, you activate the inventory debug. The formspec elements that your cursor hovers will be highlighted. Press <kbd>F5</kbd> again to disable inventory debug.<br />
<br />
== Inventories in [[Games/Minetest Game|Minetest Game]] ==<br />
<br />
=== Player inventory ===<br />
<br />
[[File:Inventory.png|thumb|250px|The player inventory.]]<br />
The player inventory is in the [[inventory menu]] and has a size of 8 rows and 4 lines, providing 32 item slots of storage. It is always available. The top line makes the [[hotbar]].<br />
<br />
=== [[Chest]] and [[Locked Chest]] ===<br />
<br />
Chests and locked chests both provide 8 × 4 inventories.<br />
<br />
=== [[Bookshelf]] ===<br />
A bookshelf has a special 8×2 inventory which can only be used for 1 [[book]] per slot.<br />
<br />
=== [[Vessels Shelf]] ===<br />
A vessels shelf has a special 8×2 inventory which can only be used for <br />
glass bottles and drinking glasses.<br />
<br />
=== [[Bones]] ===<br />
<br />
When a [[player]] dies, a bones block is generated. It has an inventory which contains all the items of the player who died. The bones’ inventory acts in many special ways, see [[Bones]] for more information.<br />
<br />
=== Other inventories ===<br />
<br />
Other inventories are the [[Crafting#Crafting grid and output slot|crafting grid]] and in the [[furnace]]. The crafting grid has the same properties of an inventory but you can also [[Crafting|craft]] new items with it. You keep your items if you store them in the crafting grid and close the inventory menu. Even the fuel and smelting slots of the furnace are in fact just special cases of inventories which are, in this case, 1×1 inventories, even though the latter is limited to “fuel”-type items.<br />
<br />
== Inventories in other [[games]] ==<br />
<br />
Other [[mods]] or games can completely customize the inventory menu to change the inventories there and also add inventories basicly whereever the modder wants to. In fact, Minetest Game just shows one possibility to use inventories.<br />
<br />
For the purpose of this wiki, an ordinary inventory in the inventory menu is refered to as “player inventory”.<br />
<br />
<br />
[[Category:Gameplay]]<br />
[[Category:GUI]]</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Inventory&diff=28181Inventory2023-12-27T12:03:44Z<p>Wuzzy: /* Shortcuts */ Add more shortcuts</p>
<hr />
<div>{{Languages}}<br />
<br />
An '''inventory''' is primarily used to store [[item stack]]s. There are other uses, such as [[crafting]]. An inventory consists of a rectangular grid of item slots. Each item slot can be either empty or hold one item stack. Item stacks can be moved freely between slot and slot, given that the destination slot is either empty or of the same item type.<br />
<br />
== Controls ==<br />
<br />
You only use the mouse to take, drop and exchange items to move item stacks around.<br />
<br />
=== Taking ===<br />
<br />
You can '''take''' items from an occupied slot if the cursor holds nothing.<br />
* <kbd>Left click</kbd>: take entire item stack<br />
* <kbd>Right click</kbd>: take half from the item stack (rounding up if uneven)<br />
* <kbd>Middle click</kbd>: take 10 items from the item stack<br />
* <kbd>Roll mouse wheel down</kbd>: take 1 item from the item stack<br />
<br />
=== Dropping ===<br />
<br />
You can '''drop''' items onto a slot if the cursor holds 1 or more items and the slot is either empty or contains an item stack of the same item type.<br />
* <kbd>Left click</kbd>: drop entire item stack<br />
* <kbd>Right click</kbd> or <kbd>roll mouse wheel up</kbd>: drop 1 item of the item stack<br />
* <kbd>Middle click</kbd>: drop 10 items of the item stack<br />
<br />
=== Exchanging ===<br />
<br />
You can '''exchange''' items if the cursor holds 1 or more items and the destination slot is occupied by a different item type.<br />
* <kbd>Left</kbd>, <kbd>middle</kbd> and <kbd>right click</kbd>: exchange item stacks from cursor and from selected item slot<br />
<br />
=== Throwing away ===<br />
<br />
If you hold an item stack and click with it somewhere outside the menu, the item stack gets thrown away into the environment.<br />
<br />
=== Shortcuts ===<br />
<br />
The inventory has many shortcuts for convenience. Using the mouse and the shift key, you can speed up many tasks. For example, if you hold down <kbd>Shift</kbd> while clicking on an item in the inventory, it will be moved to another relevant inventory (if available), like from the player inventory to the chest inventory or vice-versa.<br />
<br />
When you're '''holding no item stack on your cursor''':<br />
<br />
* <kbd>Shift+click</kbd>: '''Move item stack''' to other inventory (if available)<br />
* Hold down <kbd>Shift+click</kbd> while moving mouse over item slots: Continously '''move item stacks''' to other inventory (if available)<br />
* <kbd>Double click</kbd>: '''Pick up all itemstacks of the same type''' in the inventory<br />
* <kbd>Shift+click</kbd> on crafting output slot: '''[[Crafting|Craft]] and move''' result to inventory<br />
** <kbd>Left mouse button</kbd>: '''Craft as many as possible'''<br />
** <kbd>Mouse wheel</kbd>: '''Craft 10 times'''<br />
** <kbd>Right mouse button</kbd>: '''Craft once'''<br />
<br />
When you're '''holding an item stack on your cursor''':<br />
<br />
* Drag cursor over empty slots while <kbd>leftclicking</kbd>: '''Split stacks evenly''' over the slots you touched<br />
* Drag cursor over empty slots while <kbd>middleclicking</kbd>: '''Place 10 items''' on every slot you touched<br />
* Drag cursor over empty slots while <kbd>rightclicking</kbd>: '''Place 1 item''' on every slot you touched<br />
* Hold down <kbd>Left mouse button</kbd> while moving the cursor over other items: '''Pick up items''' of the same type<br />
<br />
=== Inventory debug ===<br />
This is something for developers. If you press <kbd>F5</kbd> when the inventory menu is open, you activate the inventory debug. The formspec elements that your cursor hovers will be highlighted. Press <kbd>F5</kbd> again to disable inventory debug.<br />
<br />
== Inventories in [[Games/Minetest Game|Minetest Game]] ==<br />
<br />
=== Player inventory ===<br />
<br />
[[File:Inventory.png|thumb|250px|The player inventory.]]<br />
The player inventory is in the [[inventory menu]] and has a size of 8 rows and 4 lines, providing 32 item slots of storage. It is always available. The top line makes the [[hotbar]].<br />
<br />
=== [[Chest]] and [[Locked Chest]] ===<br />
<br />
Chests and locked chests both provide 8 × 4 inventories.<br />
<br />
=== [[Bookshelf]] ===<br />
A bookshelf has a special 8×2 inventory which can only be used for 1 [[book]] per slot.<br />
<br />
=== [[Vessels Shelf]] ===<br />
A vessels shelf has a special 8×2 inventory which can only be used for <br />
glass bottles and drinking glasses.<br />
<br />
=== [[Bones]] ===<br />
<br />
When a [[player]] dies, a bones block is generated. It has an inventory which contains all the items of the player who died. The bones’ inventory acts in many special ways, see [[Bones]] for more information.<br />
<br />
=== Other inventories ===<br />
<br />
Other inventories are the [[Crafting#Crafting grid and output slot|crafting grid]] and in the [[furnace]]. The crafting grid has the same properties of an inventory but you can also [[Crafting|craft]] new items with it. You keep your items if you store them in the crafting grid and close the inventory menu. Even the fuel and smelting slots of the furnace are in fact just special cases of inventories which are, in this case, 1×1 inventories, even though the latter is limited to “fuel”-type items.<br />
<br />
== Inventories in other [[games]] ==<br />
<br />
Other [[mods]] or games can completely customize the inventory menu to change the inventories there and also add inventories basicly whereever the modder wants to. In fact, Minetest Game just shows one possibility to use inventories.<br />
<br />
For the purpose of this wiki, an ordinary inventory in the inventory menu is refered to as “player inventory”.<br />
<br />
<br />
[[Category:Gameplay]]<br />
[[Category:GUI]]</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Crafting&diff=28180Crafting2023-12-27T11:54:15Z<p>Wuzzy: /* Crafting grid and output slot */ don't highlicht "up to"</p>
<hr />
<div>{{Languages}}<br />
<br />
'''Crafting''' is the way in which [[blocks]] and [[items]] are made in Minetest. To craft something, the player must move items into a crafting grid and then arrange the items into a defined pattern.<br />
<br />
Many additional player created recipes and other crafting grids are available through [[mods]].<br />
<br />
== Crafting basics ==<br />
''This section explains the basics of crafting in a very general way. The rules explained here are true for basically all mods.''<br />
<br />
=== Crafting grid and output slot ===<br />
To be able to craft anything at all, you need a crafting grid. A crafting grid consists of a number of [[Inventory|inventory]] slots and you can place and move and remove [[Items|items]] from it like you can with an inventory. To craft, the items have to be arranged somehow in the crafting grid (see “Input and output”). Next to a crafting grid there is one output slot, in which the craft appears if you arranged the items in a valid way.<br />
<br />
To craft:<br />
<br />
* <kbd>Leftclick</kbd> or <kbd>rightclick</kbd> on the crafting output to craft '''once'''<br />
* <kbd>Middleclick</kbd> on the crafting output to craft up to '''10 times''' (depending on how much items are left in the crafting grid)<br />
* <kbd>Shift+leftclick</kbd> will craft '''as many times as possible''' and '''move''' the output to the inventory<br />
* <kbd>Shift+middleclick</kbd> will craft up to '''10 times''' and '''move''' the output to the inventory<br />
* <kbd>Shift+rightclick</kbd> will craft '''once''' and '''move''' the output to the inventory<br />
<br />
Crafting takes no time and you can use the resulting items immediately. The needed items in the crafting grid will be used up after every craft.<br />
<br />
Crafting grids generally work like inventories. So a crafting grid found in your [[inventory menu]] can be used/abused as an extension of the player inventory.<br />
<br />
You can’t place items on an output slot, however. You can only take items from it.<br />
<br />
[[File:Crafting_grid.png|thumb|300px|The player’s built-in 3×3 crafting grid (left). Its output slot (right).]]<br />
Minetest Game has only one crafting grid. It can be accessed through the inventory menu and it has a size of 3×3 slots.<br />
<br />
Mods and Minetest [[games]] may add several crafting grids in various places, not just the inventory. It’s also possible that the inventory menu does not have a crafting grid.<br />
<br />
=== Input and output ===<br />
A crafting recipe consists of at least one input item and exactly one stack of output items. Input items can be either concrete items (for example, [[Wooden Planks]]) or an item that is member of a [[Groups|group]] (for example, the [[:Category:Wood|wood]] group, a group where [[Wooden Planks]] and [[Junglewood Planks]] are members). If a recipe has multiple slots which require the same group, this does not mean that you have to place the same item in all of these slots. See [[#Crafting recipes using groups]] for a detailed example.<br />
<br />
[https://content.minetest.net/packages/Minetest/minetest_game/ Minetest Game] and other [[games]] and many mods make extensive use of the group system, understanding it is crucial to craft efficiently.<br />
<br />
=== Learning crafting recipes ===<br />
To be able to craft, you also need to know which crafting recipes are available in the first place. The preferred way is done by using a so-called [[crafting guide]], a GUI element which tells the player the available crafting recipes in-game. It is a very important tool for playing.<br />
<br />
Most games have a built-in crafting guide, so you easily learn all required crafting recipes in-game. Minetest Game is the big exception here, it does ''not'' have a crafting guide. To learn the crafting recipes for Minetest Game, you either have to install and use a [[crafting guide]] mod, or read through the articles in this wiki. Using a crafting guide is the preferred method, as it is more convenient to use, and the recipes in this wiki tend to become outdated or incorrect.<br />
<br />
=== Using up the items ===<br />
Normally, crafting one item removes exactly one item of each slot in the crafting grid.<br />
<br />
A crafting recipe may also replace a item with an item instead. This is currently rarely used in mods. In Minetest Game, using [[Bucket|Lava Bucket]] as [[Smelting|furnace fuel]] does not use up the item, instead it leaves an [[Bucket|Empty Bucket]] in the fuel slot.<br />
<br />
=== Shaped and shapeless recipes ===<br />
There are are two kinds of crafting recipes, shaped ones and shapeless ones.<br />
<br />
For a shaped recipe, the items have to be arranged into an exact pattern. This wiki documents these patterns of Minetest Game. If a crafting recipe takes up a smaller rectangle than the crafting grid, it can be moved on any part of the crafting grid. For example, a 2×2 recipe can be arranged on the top left, top right, bottom left or bottom right on a 3×3 crafting grid. If a crafting recipe uses more space than available in the crafting grid, you are unable to craft this item with it. You need a larger one.<br />
<br />
For a shapeless recipe, the necessary items just have to be placed on ''any'' available slots of the crafting grid.<br />
<br />
Most crafting recipes of the Minetest Game are shaped recipes. If not noted otherwise, it is assumed that a crafting recipe is shaped. The shapeless recipes of Minetest Game produce [[Bronze Ingot|bronze ingots]], [[Wool|wool]], [[Flour|flour]] and [[Dye|dyes]], respectively.<br />
<br />
== Activities similar to crafting ==<br />
[[Smelting]] and [[Repairing|repairing]] are just a slightly different form of crafting, most rules described here apply, too. For smelting, the crafting grid is simply just 1×1. A repairing recipe is always shapeless recipe consisting of two tools of the same kind.<br />
<br />
== Example recipes ==<br />
This section contains extensive examples of the basic crafting types. The examples here are all taken from the Minetest Game.<br />
=== Shapeless recipes ===<br />
[[Bronze Ingot]] is an example for a shapeless recipe. You need one [[Steel Ingot]] and one [[Copper Ingot]]. You can put them anywhere in the crafting grid you want, so the following crafts are all valid:<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="row" width="50px"|Name<br />
! scope="row" width="140px" |Ingredients<br />
! scope="row" width="140px" |Input/Output<br />
|-<br />
! scope="row"|[[Bronze Ingot]]<br />
| [[Steel Ingot]] + [[Copper ingot]]<br />
| {{Grid/Craft<br />
|A1=Steel Ingot|B1=Copper Ingot<br />
|out=Bronze Ingot}}<br />
|-<br />
! scope="row"|[[Bronze Ingot]]<br />
| [[Steel Ingot]] + [[Copper ingot]]<br />
| {{Grid/Craft<br />
|A1=Steel Ingot|C3=Copper Ingot<br />
|out=Bronze Ingot}}<br />
|-<br />
! scope="row"|[[Bronze Ingot]]<br />
| [[Steel Ingot]] + [[Copper ingot]]<br />
| {{Grid/Craft<br />
|B1=Steel Ingot|A3=Copper Ingot<br />
|out=Bronze Ingot}}<br />
|}<br />
And so on.<br />
<br />
To keep the wiki pages short and simple, in the actual page there is only one of the possible crafts shown.<br />
<br />
=== [[Repairing]] recipes ===<br />
Most games support repairing recipes. If you have two worn out Steel Shovels (or two other tools of the same type that wear off), you can repair one by placing them somewhere into the crafting grid:<br />
{| class="wikitable"<br />
|-<br />
! scope="row" width="50px"|Name<br />
! scope="col" width="140px"|Ingredients<br />
! scope="col"|Input &#8594; Output<br />
|-<br />
! scope="row"|repaired Steel [[Shovel]]<br />
|align="center"|worn off Steel [[Shovel]]s<br />
| {{Grid/Craft<br />
|A1=Steel_Shovel_slightly_worn_off<br />
|A3=Steel_Shovel_heavily_worn_off<br />
|out=Steel_Shovel_repaired}}<br />
|}<br />
<br />
Repairing recipes are shapeless.<br />
<br />
=== Shaped recipes ===<br />
These are all valid crafts of a shaped 3×1 crafting recipe:<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="row" width="50px"|Name<br />
! scope="col" width="140px"|Ingredients<br />
! class="unsortable" scope="col"|Input &#8594; Output<br />
|-<br />
! scope="row"|[[Paper]]<br />
|align="center"|[[Papyrus]]<br />
| {{Grid/Craft<br />
|A3=Papyrus<br />
|B3=Papyrus<br />
|C3=Papyrus<br />
|out=Paper}}<br />
|-<br />
! scope="row"|[[Paper]]<br />
|align="center"|[[Papyrus]]<br />
| {{Grid/Craft<br />
|A2=Papyrus<br />
|B2=Papyrus<br />
|C2=Papyrus<br />
|out=Paper}}<br />
|-<br />
! scope="row"|[[Paper]]<br />
|align="center"|[[Papyrus]]<br />
| {{Grid/Craft<br />
|A1=Papyrus<br />
|B1=Papyrus<br />
|C1=Papyrus<br />
|out=Paper}}<br />
|}<br />
<br />
These crafts are all part of the same recipe. The actual wiki page does not repeat the other two crafts for simplicity’s sake.<br />
<br />
=== Crafting recipes using groups ===<br />
A crafting recipe using groups could be represented like this in the wiki:<br />
{| class="wikitable"<br />
|-<br />
! scope="row" width="50px"|Name<br />
! scope="col" width="140px"|Ingredients<br />
! scope="col"|Input &#8594; Output<br />
|-<br />
! scope="row"|[[Furnace]]<br />
|align="center"|[[:Category:Stone|“stone”-grouped items]]<br />
| {{Grid/Craft<br />
|A1=group_stone|B1=group_stone|C1=group_stone<br />
|A2=group_stone|C2=group_stone<br />
|A3=group_stone|B3=group_stone|C3=group_stone<br />
|out=furnace}}<br />
|}<br />
<br />
Note that there is a special icon with a “G” in it. This icon is a placeholder for anything which is part of the “[[:Category:Stone|stone]]” group. So a furnace is build from 8 items from the stone group. [[Cobblestone]] and [[Desert Stone]] are examples for members of this group.<br />
<br />
So you can build a furnace completely out of Cobblestone:<br />
{| class="wikitable"<br />
|-<br />
! scope="row" width="50px"|Name<br />
! scope="col" width="140px"|Ingredients<br />
! scope="col"|Input &#8594; Output<br />
|-<br />
! scope="row"|[[Furnace]]<br />
|align="center"|[[Cobblestone]]s<br />
| {{Grid/Craft<br />
|A1=cobblestone|B1=cobblestone|C1=cobblestone<br />
|A2=cobblestone|C2=cobblestone<br />
|A3=cobblestone|B3=cobblestone|C3=cobblestone<br />
|out=furnace}}<br />
|}<br />
<br />
Or Desert Stone:<br />
{| class="wikitable"<br />
|-<br />
! scope="row" width="50px"|Name<br />
! scope="col" width="140px"|Ingredients<br />
! scope="col"|Input &#8594; Output<br />
|-<br />
! scope="row"|[[Furnace]]<br />
|align="center"|[[Desert Stone]]s<br />
| {{Grid/Craft<br />
|A1=desert_stone|B1=desert_stone|C1=desert_stone<br />
|A2=desert_stone|C2=desert_stone<br />
|A3=desert_stone|B3=desert_stone|C3=desert_stone<br />
|out=furnace}}<br />
|}<br />
<br />
Or both mixed:<br />
{| class="wikitable"<br />
|-<br />
! scope="row" width="50px"|Name<br />
! scope="col" width="140px"|Ingredients<br />
! scope="col"|Input &#8594; Output<br />
|-<br />
! scope="row"|[[Furnace]]<br />
|align="center"|[[Cobblestone]]s + [[Desert Stone]]s<br />
| {{Grid/Craft<br />
|A1=cobblestone|B1=desert_stone|C1=cobblestone<br />
|A2=desert_stone|C2=cobblestone<br />
|A3=desert_stone|B3=cobblestone|C3=desert_stone<br />
|out=furnace}}<br />
|}<br />
<br />
Or everything mixed up:<br />
{| class="wikitable"<br />
|-<br />
! scope="row" width="50px"|Name<br />
! scope="col" width="140px"|Ingredients<br />
! scope="col"|Input &#8594; Output<br />
|-<br />
! scope="row"|[[Furnace]]<br />
|align="center"|[[Stone]]s + [[Desert Stone]]s + [[Cobblestone]]s + [[Desert Stone Brick]] + [[Stone Brick]]s<br />
| {{Grid/Craft<br />
|A1=stone|B1=desert_stone|C1=stone_brick<br />
|A2=cobblestone|C2=cobblestone<br />
|A3=desert_stone_brick|B3=stone_brick|C3=cobblestone<br />
|out=furnace}}<br />
|}<br />
<br />
== Getting started ==<br />
To help you get you started in Minetest Game, we give you a list of the most important items and blocks to start with. Begin with the top of the list, check out the “Crafting” section of the respective page (in that order), craft the item in Minetest and return to this page when you have managed the craft, then go on with the next craft in the list. For convenience, the links put you directly to the “Crafting” section.<br />
#[[Wooden Planks and Junglewood Planks#Crafting|Wooden Planks]]<br />
#[[Stick#Crafting|Stick]]<br />
#[[Ladder#Crafting|Ladder]]<br />
#Wooden [[Slab#Crafting|Slab]]<br />
#Wooden [[Pickaxe#Crafting|Pickaxe]]<br />
#Stone [[Pickaxe#Crafting|Pickaxe]]<br />
#Cobblestone [[Stair#Crafting|Stair]]<br />
#[[Torch#Crafting|Torch]]<br />
#[[Chest#Crafting|Chest]]<br />
#[[Furnace#Crafting|Furnace]]<br />
#any [[Axe#Crafting|Axe]]<br />
#any [[Shovel#Crafting|Shovel]]<br />
#[[Bucket#Crafting|Bucket]]<br />
#any [[Hoe#Crafting|Hoe]]<br />
#[[Flour#Crafting|Flour]]<br />
#[[Bread#Crafting|Bread]]<br />
<br />
See [[Blocks]] and [[Items]] for full lists of blocks and items. You find crafting recipes on the respective pages. Also check out the pages listed in [[Groups]] to get an overview for the group craftings.<br />
<br />
== See also ==<br />
*[[Crafting guide]]<br />
*[[Smelting]]<br />
*[[Repairing]]<br />
*[[Inventory]]<br />
*[[Itemstrings]]<br />
<br />
<br />
[[Category:Gameplay]]</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Crafting&diff=28179Crafting2023-12-27T11:53:36Z<p>Wuzzy: /* Crafting grid and output slot */ update shiftclick</p>
<hr />
<div>{{Languages}}<br />
<br />
'''Crafting''' is the way in which [[blocks]] and [[items]] are made in Minetest. To craft something, the player must move items into a crafting grid and then arrange the items into a defined pattern.<br />
<br />
Many additional player created recipes and other crafting grids are available through [[mods]].<br />
<br />
== Crafting basics ==<br />
''This section explains the basics of crafting in a very general way. The rules explained here are true for basically all mods.''<br />
<br />
=== Crafting grid and output slot ===<br />
To be able to craft anything at all, you need a crafting grid. A crafting grid consists of a number of [[Inventory|inventory]] slots and you can place and move and remove [[Items|items]] from it like you can with an inventory. To craft, the items have to be arranged somehow in the crafting grid (see “Input and output”). Next to a crafting grid there is one output slot, in which the craft appears if you arranged the items in a valid way.<br />
<br />
To craft:<br />
<br />
* <kbd>Leftclick</kbd> or <kbd>rightclick</kbd> on the crafting output to craft '''once'''<br />
* <kbd>Middleclick</kbd> on the crafting output to craft up to '''10 times''' (depending on how much items are left in the crafting grid)<br />
* <kbd>Shift+leftclick</kbd> will craft '''as many times as possible''' and '''move''' the output to the inventory<br />
* <kbd>Shift+middleclick</kbd> will craft '''up to 10 times''' and '''move''' the output to the inventory<br />
* <kbd>Shift+rightclick</kbd> will craft '''once''' and '''move''' the output to the inventory<br />
<br />
Crafting takes no time and you can use the resulting items immediately. The needed items in the crafting grid will be used up after every craft.<br />
<br />
Crafting grids generally work like inventories. So a crafting grid found in your [[inventory menu]] can be used/abused as an extension of the player inventory.<br />
<br />
You can’t place items on an output slot, however. You can only take items from it.<br />
<br />
[[File:Crafting_grid.png|thumb|300px|The player’s built-in 3×3 crafting grid (left). Its output slot (right).]]<br />
Minetest Game has only one crafting grid. It can be accessed through the inventory menu and it has a size of 3×3 slots.<br />
<br />
Mods and Minetest [[games]] may add several crafting grids in various places, not just the inventory. It’s also possible that the inventory menu does not have a crafting grid.<br />
<br />
=== Input and output ===<br />
A crafting recipe consists of at least one input item and exactly one stack of output items. Input items can be either concrete items (for example, [[Wooden Planks]]) or an item that is member of a [[Groups|group]] (for example, the [[:Category:Wood|wood]] group, a group where [[Wooden Planks]] and [[Junglewood Planks]] are members). If a recipe has multiple slots which require the same group, this does not mean that you have to place the same item in all of these slots. See [[#Crafting recipes using groups]] for a detailed example.<br />
<br />
[https://content.minetest.net/packages/Minetest/minetest_game/ Minetest Game] and other [[games]] and many mods make extensive use of the group system, understanding it is crucial to craft efficiently.<br />
<br />
=== Learning crafting recipes ===<br />
To be able to craft, you also need to know which crafting recipes are available in the first place. The preferred way is done by using a so-called [[crafting guide]], a GUI element which tells the player the available crafting recipes in-game. It is a very important tool for playing.<br />
<br />
Most games have a built-in crafting guide, so you easily learn all required crafting recipes in-game. Minetest Game is the big exception here, it does ''not'' have a crafting guide. To learn the crafting recipes for Minetest Game, you either have to install and use a [[crafting guide]] mod, or read through the articles in this wiki. Using a crafting guide is the preferred method, as it is more convenient to use, and the recipes in this wiki tend to become outdated or incorrect.<br />
<br />
=== Using up the items ===<br />
Normally, crafting one item removes exactly one item of each slot in the crafting grid.<br />
<br />
A crafting recipe may also replace a item with an item instead. This is currently rarely used in mods. In Minetest Game, using [[Bucket|Lava Bucket]] as [[Smelting|furnace fuel]] does not use up the item, instead it leaves an [[Bucket|Empty Bucket]] in the fuel slot.<br />
<br />
=== Shaped and shapeless recipes ===<br />
There are are two kinds of crafting recipes, shaped ones and shapeless ones.<br />
<br />
For a shaped recipe, the items have to be arranged into an exact pattern. This wiki documents these patterns of Minetest Game. If a crafting recipe takes up a smaller rectangle than the crafting grid, it can be moved on any part of the crafting grid. For example, a 2×2 recipe can be arranged on the top left, top right, bottom left or bottom right on a 3×3 crafting grid. If a crafting recipe uses more space than available in the crafting grid, you are unable to craft this item with it. You need a larger one.<br />
<br />
For a shapeless recipe, the necessary items just have to be placed on ''any'' available slots of the crafting grid.<br />
<br />
Most crafting recipes of the Minetest Game are shaped recipes. If not noted otherwise, it is assumed that a crafting recipe is shaped. The shapeless recipes of Minetest Game produce [[Bronze Ingot|bronze ingots]], [[Wool|wool]], [[Flour|flour]] and [[Dye|dyes]], respectively.<br />
<br />
== Activities similar to crafting ==<br />
[[Smelting]] and [[Repairing|repairing]] are just a slightly different form of crafting, most rules described here apply, too. For smelting, the crafting grid is simply just 1×1. A repairing recipe is always shapeless recipe consisting of two tools of the same kind.<br />
<br />
== Example recipes ==<br />
This section contains extensive examples of the basic crafting types. The examples here are all taken from the Minetest Game.<br />
=== Shapeless recipes ===<br />
[[Bronze Ingot]] is an example for a shapeless recipe. You need one [[Steel Ingot]] and one [[Copper Ingot]]. You can put them anywhere in the crafting grid you want, so the following crafts are all valid:<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="row" width="50px"|Name<br />
! scope="row" width="140px" |Ingredients<br />
! scope="row" width="140px" |Input/Output<br />
|-<br />
! scope="row"|[[Bronze Ingot]]<br />
| [[Steel Ingot]] + [[Copper ingot]]<br />
| {{Grid/Craft<br />
|A1=Steel Ingot|B1=Copper Ingot<br />
|out=Bronze Ingot}}<br />
|-<br />
! scope="row"|[[Bronze Ingot]]<br />
| [[Steel Ingot]] + [[Copper ingot]]<br />
| {{Grid/Craft<br />
|A1=Steel Ingot|C3=Copper Ingot<br />
|out=Bronze Ingot}}<br />
|-<br />
! scope="row"|[[Bronze Ingot]]<br />
| [[Steel Ingot]] + [[Copper ingot]]<br />
| {{Grid/Craft<br />
|B1=Steel Ingot|A3=Copper Ingot<br />
|out=Bronze Ingot}}<br />
|}<br />
And so on.<br />
<br />
To keep the wiki pages short and simple, in the actual page there is only one of the possible crafts shown.<br />
<br />
=== [[Repairing]] recipes ===<br />
Most games support repairing recipes. If you have two worn out Steel Shovels (or two other tools of the same type that wear off), you can repair one by placing them somewhere into the crafting grid:<br />
{| class="wikitable"<br />
|-<br />
! scope="row" width="50px"|Name<br />
! scope="col" width="140px"|Ingredients<br />
! scope="col"|Input &#8594; Output<br />
|-<br />
! scope="row"|repaired Steel [[Shovel]]<br />
|align="center"|worn off Steel [[Shovel]]s<br />
| {{Grid/Craft<br />
|A1=Steel_Shovel_slightly_worn_off<br />
|A3=Steel_Shovel_heavily_worn_off<br />
|out=Steel_Shovel_repaired}}<br />
|}<br />
<br />
Repairing recipes are shapeless.<br />
<br />
=== Shaped recipes ===<br />
These are all valid crafts of a shaped 3×1 crafting recipe:<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="row" width="50px"|Name<br />
! scope="col" width="140px"|Ingredients<br />
! class="unsortable" scope="col"|Input &#8594; Output<br />
|-<br />
! scope="row"|[[Paper]]<br />
|align="center"|[[Papyrus]]<br />
| {{Grid/Craft<br />
|A3=Papyrus<br />
|B3=Papyrus<br />
|C3=Papyrus<br />
|out=Paper}}<br />
|-<br />
! scope="row"|[[Paper]]<br />
|align="center"|[[Papyrus]]<br />
| {{Grid/Craft<br />
|A2=Papyrus<br />
|B2=Papyrus<br />
|C2=Papyrus<br />
|out=Paper}}<br />
|-<br />
! scope="row"|[[Paper]]<br />
|align="center"|[[Papyrus]]<br />
| {{Grid/Craft<br />
|A1=Papyrus<br />
|B1=Papyrus<br />
|C1=Papyrus<br />
|out=Paper}}<br />
|}<br />
<br />
These crafts are all part of the same recipe. The actual wiki page does not repeat the other two crafts for simplicity’s sake.<br />
<br />
=== Crafting recipes using groups ===<br />
A crafting recipe using groups could be represented like this in the wiki:<br />
{| class="wikitable"<br />
|-<br />
! scope="row" width="50px"|Name<br />
! scope="col" width="140px"|Ingredients<br />
! scope="col"|Input &#8594; Output<br />
|-<br />
! scope="row"|[[Furnace]]<br />
|align="center"|[[:Category:Stone|“stone”-grouped items]]<br />
| {{Grid/Craft<br />
|A1=group_stone|B1=group_stone|C1=group_stone<br />
|A2=group_stone|C2=group_stone<br />
|A3=group_stone|B3=group_stone|C3=group_stone<br />
|out=furnace}}<br />
|}<br />
<br />
Note that there is a special icon with a “G” in it. This icon is a placeholder for anything which is part of the “[[:Category:Stone|stone]]” group. So a furnace is build from 8 items from the stone group. [[Cobblestone]] and [[Desert Stone]] are examples for members of this group.<br />
<br />
So you can build a furnace completely out of Cobblestone:<br />
{| class="wikitable"<br />
|-<br />
! scope="row" width="50px"|Name<br />
! scope="col" width="140px"|Ingredients<br />
! scope="col"|Input &#8594; Output<br />
|-<br />
! scope="row"|[[Furnace]]<br />
|align="center"|[[Cobblestone]]s<br />
| {{Grid/Craft<br />
|A1=cobblestone|B1=cobblestone|C1=cobblestone<br />
|A2=cobblestone|C2=cobblestone<br />
|A3=cobblestone|B3=cobblestone|C3=cobblestone<br />
|out=furnace}}<br />
|}<br />
<br />
Or Desert Stone:<br />
{| class="wikitable"<br />
|-<br />
! scope="row" width="50px"|Name<br />
! scope="col" width="140px"|Ingredients<br />
! scope="col"|Input &#8594; Output<br />
|-<br />
! scope="row"|[[Furnace]]<br />
|align="center"|[[Desert Stone]]s<br />
| {{Grid/Craft<br />
|A1=desert_stone|B1=desert_stone|C1=desert_stone<br />
|A2=desert_stone|C2=desert_stone<br />
|A3=desert_stone|B3=desert_stone|C3=desert_stone<br />
|out=furnace}}<br />
|}<br />
<br />
Or both mixed:<br />
{| class="wikitable"<br />
|-<br />
! scope="row" width="50px"|Name<br />
! scope="col" width="140px"|Ingredients<br />
! scope="col"|Input &#8594; Output<br />
|-<br />
! scope="row"|[[Furnace]]<br />
|align="center"|[[Cobblestone]]s + [[Desert Stone]]s<br />
| {{Grid/Craft<br />
|A1=cobblestone|B1=desert_stone|C1=cobblestone<br />
|A2=desert_stone|C2=cobblestone<br />
|A3=desert_stone|B3=cobblestone|C3=desert_stone<br />
|out=furnace}}<br />
|}<br />
<br />
Or everything mixed up:<br />
{| class="wikitable"<br />
|-<br />
! scope="row" width="50px"|Name<br />
! scope="col" width="140px"|Ingredients<br />
! scope="col"|Input &#8594; Output<br />
|-<br />
! scope="row"|[[Furnace]]<br />
|align="center"|[[Stone]]s + [[Desert Stone]]s + [[Cobblestone]]s + [[Desert Stone Brick]] + [[Stone Brick]]s<br />
| {{Grid/Craft<br />
|A1=stone|B1=desert_stone|C1=stone_brick<br />
|A2=cobblestone|C2=cobblestone<br />
|A3=desert_stone_brick|B3=stone_brick|C3=cobblestone<br />
|out=furnace}}<br />
|}<br />
<br />
== Getting started ==<br />
To help you get you started in Minetest Game, we give you a list of the most important items and blocks to start with. Begin with the top of the list, check out the “Crafting” section of the respective page (in that order), craft the item in Minetest and return to this page when you have managed the craft, then go on with the next craft in the list. For convenience, the links put you directly to the “Crafting” section.<br />
#[[Wooden Planks and Junglewood Planks#Crafting|Wooden Planks]]<br />
#[[Stick#Crafting|Stick]]<br />
#[[Ladder#Crafting|Ladder]]<br />
#Wooden [[Slab#Crafting|Slab]]<br />
#Wooden [[Pickaxe#Crafting|Pickaxe]]<br />
#Stone [[Pickaxe#Crafting|Pickaxe]]<br />
#Cobblestone [[Stair#Crafting|Stair]]<br />
#[[Torch#Crafting|Torch]]<br />
#[[Chest#Crafting|Chest]]<br />
#[[Furnace#Crafting|Furnace]]<br />
#any [[Axe#Crafting|Axe]]<br />
#any [[Shovel#Crafting|Shovel]]<br />
#[[Bucket#Crafting|Bucket]]<br />
#any [[Hoe#Crafting|Hoe]]<br />
#[[Flour#Crafting|Flour]]<br />
#[[Bread#Crafting|Bread]]<br />
<br />
See [[Blocks]] and [[Items]] for full lists of blocks and items. You find crafting recipes on the respective pages. Also check out the pages listed in [[Groups]] to get an overview for the group craftings.<br />
<br />
== See also ==<br />
*[[Crafting guide]]<br />
*[[Smelting]]<br />
*[[Repairing]]<br />
*[[Inventory]]<br />
*[[Itemstrings]]<br />
<br />
<br />
[[Category:Gameplay]]</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Crafting&diff=28178Crafting2023-12-27T11:50:08Z<p>Wuzzy: /* Crafting grid and output slot */ add rightclick craft</p>
<hr />
<div>{{Languages}}<br />
<br />
'''Crafting''' is the way in which [[blocks]] and [[items]] are made in Minetest. To craft something, the player must move items into a crafting grid and then arrange the items into a defined pattern.<br />
<br />
Many additional player created recipes and other crafting grids are available through [[mods]].<br />
<br />
== Crafting basics ==<br />
''This section explains the basics of crafting in a very general way. The rules explained here are true for basically all mods.''<br />
<br />
=== Crafting grid and output slot ===<br />
To be able to craft anything at all, you need a crafting grid. A crafting grid consists of a number of [[Inventory|inventory]] slots and you can place and move and remove [[Items|items]] from it like you can with an inventory. To craft, the items have to be arranged somehow in the crafting grid (see “Input and output”). Next to a crafting grid there is one output slot, in which the craft appears if you arranged the items in a valid way.<br />
<br />
To craft:<br />
<br />
* <kbd>Leftclick</kbd> or <kbd>rightclick</kbd> on the crafting output to craft once<br />
* <kbd>Middleclick</kbd> on the crafting output to craft up to 10 times (depending on how much items are left in the crafting grid)<br />
* If you hold down <kbd>Shift</kbd> while clicking, the output will be automatically moved to the inventory<br />
<br />
Crafting takes no time and you can use the resulting items immediately. The needed items in the crafting grid will be used up after every craft.<br />
<br />
Crafting grids generally work like inventories. So a crafting grid found in your [[inventory menu]] can be used/abused as an extension of the player inventory.<br />
<br />
You can’t place items on an output slot, however. You can only take items from it.<br />
<br />
[[File:Crafting_grid.png|thumb|300px|The player’s built-in 3×3 crafting grid (left). Its output slot (right).]]<br />
Minetest Game has only one crafting grid. It can be accessed through the inventory menu and it has a size of 3×3 slots.<br />
<br />
Mods and Minetest [[games]] may add several crafting grids in various places, not just the inventory. It’s also possible that the inventory menu does not have a crafting grid.<br />
<br />
=== Input and output ===<br />
A crafting recipe consists of at least one input item and exactly one stack of output items. Input items can be either concrete items (for example, [[Wooden Planks]]) or an item that is member of a [[Groups|group]] (for example, the [[:Category:Wood|wood]] group, a group where [[Wooden Planks]] and [[Junglewood Planks]] are members). If a recipe has multiple slots which require the same group, this does not mean that you have to place the same item in all of these slots. See [[#Crafting recipes using groups]] for a detailed example.<br />
<br />
[https://content.minetest.net/packages/Minetest/minetest_game/ Minetest Game] and other [[games]] and many mods make extensive use of the group system, understanding it is crucial to craft efficiently.<br />
<br />
=== Learning crafting recipes ===<br />
To be able to craft, you also need to know which crafting recipes are available in the first place. The preferred way is done by using a so-called [[crafting guide]], a GUI element which tells the player the available crafting recipes in-game. It is a very important tool for playing.<br />
<br />
Most games have a built-in crafting guide, so you easily learn all required crafting recipes in-game. Minetest Game is the big exception here, it does ''not'' have a crafting guide. To learn the crafting recipes for Minetest Game, you either have to install and use a [[crafting guide]] mod, or read through the articles in this wiki. Using a crafting guide is the preferred method, as it is more convenient to use, and the recipes in this wiki tend to become outdated or incorrect.<br />
<br />
=== Using up the items ===<br />
Normally, crafting one item removes exactly one item of each slot in the crafting grid.<br />
<br />
A crafting recipe may also replace a item with an item instead. This is currently rarely used in mods. In Minetest Game, using [[Bucket|Lava Bucket]] as [[Smelting|furnace fuel]] does not use up the item, instead it leaves an [[Bucket|Empty Bucket]] in the fuel slot.<br />
<br />
=== Shaped and shapeless recipes ===<br />
There are are two kinds of crafting recipes, shaped ones and shapeless ones.<br />
<br />
For a shaped recipe, the items have to be arranged into an exact pattern. This wiki documents these patterns of Minetest Game. If a crafting recipe takes up a smaller rectangle than the crafting grid, it can be moved on any part of the crafting grid. For example, a 2×2 recipe can be arranged on the top left, top right, bottom left or bottom right on a 3×3 crafting grid. If a crafting recipe uses more space than available in the crafting grid, you are unable to craft this item with it. You need a larger one.<br />
<br />
For a shapeless recipe, the necessary items just have to be placed on ''any'' available slots of the crafting grid.<br />
<br />
Most crafting recipes of the Minetest Game are shaped recipes. If not noted otherwise, it is assumed that a crafting recipe is shaped. The shapeless recipes of Minetest Game produce [[Bronze Ingot|bronze ingots]], [[Wool|wool]], [[Flour|flour]] and [[Dye|dyes]], respectively.<br />
<br />
== Activities similar to crafting ==<br />
[[Smelting]] and [[Repairing|repairing]] are just a slightly different form of crafting, most rules described here apply, too. For smelting, the crafting grid is simply just 1×1. A repairing recipe is always shapeless recipe consisting of two tools of the same kind.<br />
<br />
== Example recipes ==<br />
This section contains extensive examples of the basic crafting types. The examples here are all taken from the Minetest Game.<br />
=== Shapeless recipes ===<br />
[[Bronze Ingot]] is an example for a shapeless recipe. You need one [[Steel Ingot]] and one [[Copper Ingot]]. You can put them anywhere in the crafting grid you want, so the following crafts are all valid:<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="row" width="50px"|Name<br />
! scope="row" width="140px" |Ingredients<br />
! scope="row" width="140px" |Input/Output<br />
|-<br />
! scope="row"|[[Bronze Ingot]]<br />
| [[Steel Ingot]] + [[Copper ingot]]<br />
| {{Grid/Craft<br />
|A1=Steel Ingot|B1=Copper Ingot<br />
|out=Bronze Ingot}}<br />
|-<br />
! scope="row"|[[Bronze Ingot]]<br />
| [[Steel Ingot]] + [[Copper ingot]]<br />
| {{Grid/Craft<br />
|A1=Steel Ingot|C3=Copper Ingot<br />
|out=Bronze Ingot}}<br />
|-<br />
! scope="row"|[[Bronze Ingot]]<br />
| [[Steel Ingot]] + [[Copper ingot]]<br />
| {{Grid/Craft<br />
|B1=Steel Ingot|A3=Copper Ingot<br />
|out=Bronze Ingot}}<br />
|}<br />
And so on.<br />
<br />
To keep the wiki pages short and simple, in the actual page there is only one of the possible crafts shown.<br />
<br />
=== [[Repairing]] recipes ===<br />
Most games support repairing recipes. If you have two worn out Steel Shovels (or two other tools of the same type that wear off), you can repair one by placing them somewhere into the crafting grid:<br />
{| class="wikitable"<br />
|-<br />
! scope="row" width="50px"|Name<br />
! scope="col" width="140px"|Ingredients<br />
! scope="col"|Input &#8594; Output<br />
|-<br />
! scope="row"|repaired Steel [[Shovel]]<br />
|align="center"|worn off Steel [[Shovel]]s<br />
| {{Grid/Craft<br />
|A1=Steel_Shovel_slightly_worn_off<br />
|A3=Steel_Shovel_heavily_worn_off<br />
|out=Steel_Shovel_repaired}}<br />
|}<br />
<br />
Repairing recipes are shapeless.<br />
<br />
=== Shaped recipes ===<br />
These are all valid crafts of a shaped 3×1 crafting recipe:<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="row" width="50px"|Name<br />
! scope="col" width="140px"|Ingredients<br />
! class="unsortable" scope="col"|Input &#8594; Output<br />
|-<br />
! scope="row"|[[Paper]]<br />
|align="center"|[[Papyrus]]<br />
| {{Grid/Craft<br />
|A3=Papyrus<br />
|B3=Papyrus<br />
|C3=Papyrus<br />
|out=Paper}}<br />
|-<br />
! scope="row"|[[Paper]]<br />
|align="center"|[[Papyrus]]<br />
| {{Grid/Craft<br />
|A2=Papyrus<br />
|B2=Papyrus<br />
|C2=Papyrus<br />
|out=Paper}}<br />
|-<br />
! scope="row"|[[Paper]]<br />
|align="center"|[[Papyrus]]<br />
| {{Grid/Craft<br />
|A1=Papyrus<br />
|B1=Papyrus<br />
|C1=Papyrus<br />
|out=Paper}}<br />
|}<br />
<br />
These crafts are all part of the same recipe. The actual wiki page does not repeat the other two crafts for simplicity’s sake.<br />
<br />
=== Crafting recipes using groups ===<br />
A crafting recipe using groups could be represented like this in the wiki:<br />
{| class="wikitable"<br />
|-<br />
! scope="row" width="50px"|Name<br />
! scope="col" width="140px"|Ingredients<br />
! scope="col"|Input &#8594; Output<br />
|-<br />
! scope="row"|[[Furnace]]<br />
|align="center"|[[:Category:Stone|“stone”-grouped items]]<br />
| {{Grid/Craft<br />
|A1=group_stone|B1=group_stone|C1=group_stone<br />
|A2=group_stone|C2=group_stone<br />
|A3=group_stone|B3=group_stone|C3=group_stone<br />
|out=furnace}}<br />
|}<br />
<br />
Note that there is a special icon with a “G” in it. This icon is a placeholder for anything which is part of the “[[:Category:Stone|stone]]” group. So a furnace is build from 8 items from the stone group. [[Cobblestone]] and [[Desert Stone]] are examples for members of this group.<br />
<br />
So you can build a furnace completely out of Cobblestone:<br />
{| class="wikitable"<br />
|-<br />
! scope="row" width="50px"|Name<br />
! scope="col" width="140px"|Ingredients<br />
! scope="col"|Input &#8594; Output<br />
|-<br />
! scope="row"|[[Furnace]]<br />
|align="center"|[[Cobblestone]]s<br />
| {{Grid/Craft<br />
|A1=cobblestone|B1=cobblestone|C1=cobblestone<br />
|A2=cobblestone|C2=cobblestone<br />
|A3=cobblestone|B3=cobblestone|C3=cobblestone<br />
|out=furnace}}<br />
|}<br />
<br />
Or Desert Stone:<br />
{| class="wikitable"<br />
|-<br />
! scope="row" width="50px"|Name<br />
! scope="col" width="140px"|Ingredients<br />
! scope="col"|Input &#8594; Output<br />
|-<br />
! scope="row"|[[Furnace]]<br />
|align="center"|[[Desert Stone]]s<br />
| {{Grid/Craft<br />
|A1=desert_stone|B1=desert_stone|C1=desert_stone<br />
|A2=desert_stone|C2=desert_stone<br />
|A3=desert_stone|B3=desert_stone|C3=desert_stone<br />
|out=furnace}}<br />
|}<br />
<br />
Or both mixed:<br />
{| class="wikitable"<br />
|-<br />
! scope="row" width="50px"|Name<br />
! scope="col" width="140px"|Ingredients<br />
! scope="col"|Input &#8594; Output<br />
|-<br />
! scope="row"|[[Furnace]]<br />
|align="center"|[[Cobblestone]]s + [[Desert Stone]]s<br />
| {{Grid/Craft<br />
|A1=cobblestone|B1=desert_stone|C1=cobblestone<br />
|A2=desert_stone|C2=cobblestone<br />
|A3=desert_stone|B3=cobblestone|C3=desert_stone<br />
|out=furnace}}<br />
|}<br />
<br />
Or everything mixed up:<br />
{| class="wikitable"<br />
|-<br />
! scope="row" width="50px"|Name<br />
! scope="col" width="140px"|Ingredients<br />
! scope="col"|Input &#8594; Output<br />
|-<br />
! scope="row"|[[Furnace]]<br />
|align="center"|[[Stone]]s + [[Desert Stone]]s + [[Cobblestone]]s + [[Desert Stone Brick]] + [[Stone Brick]]s<br />
| {{Grid/Craft<br />
|A1=stone|B1=desert_stone|C1=stone_brick<br />
|A2=cobblestone|C2=cobblestone<br />
|A3=desert_stone_brick|B3=stone_brick|C3=cobblestone<br />
|out=furnace}}<br />
|}<br />
<br />
== Getting started ==<br />
To help you get you started in Minetest Game, we give you a list of the most important items and blocks to start with. Begin with the top of the list, check out the “Crafting” section of the respective page (in that order), craft the item in Minetest and return to this page when you have managed the craft, then go on with the next craft in the list. For convenience, the links put you directly to the “Crafting” section.<br />
#[[Wooden Planks and Junglewood Planks#Crafting|Wooden Planks]]<br />
#[[Stick#Crafting|Stick]]<br />
#[[Ladder#Crafting|Ladder]]<br />
#Wooden [[Slab#Crafting|Slab]]<br />
#Wooden [[Pickaxe#Crafting|Pickaxe]]<br />
#Stone [[Pickaxe#Crafting|Pickaxe]]<br />
#Cobblestone [[Stair#Crafting|Stair]]<br />
#[[Torch#Crafting|Torch]]<br />
#[[Chest#Crafting|Chest]]<br />
#[[Furnace#Crafting|Furnace]]<br />
#any [[Axe#Crafting|Axe]]<br />
#any [[Shovel#Crafting|Shovel]]<br />
#[[Bucket#Crafting|Bucket]]<br />
#any [[Hoe#Crafting|Hoe]]<br />
#[[Flour#Crafting|Flour]]<br />
#[[Bread#Crafting|Bread]]<br />
<br />
See [[Blocks]] and [[Items]] for full lists of blocks and items. You find crafting recipes on the respective pages. Also check out the pages listed in [[Groups]] to get an overview for the group craftings.<br />
<br />
== See also ==<br />
*[[Crafting guide]]<br />
*[[Smelting]]<br />
*[[Repairing]]<br />
*[[Inventory]]<br />
*[[Itemstrings]]<br />
<br />
<br />
[[Category:Gameplay]]</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Crafting&diff=28177Crafting2023-12-27T11:49:18Z<p>Wuzzy: /* Crafting grid and output slot */ 5.8.0 update</p>
<hr />
<div>{{Languages}}<br />
<br />
'''Crafting''' is the way in which [[blocks]] and [[items]] are made in Minetest. To craft something, the player must move items into a crafting grid and then arrange the items into a defined pattern.<br />
<br />
Many additional player created recipes and other crafting grids are available through [[mods]].<br />
<br />
== Crafting basics ==<br />
''This section explains the basics of crafting in a very general way. The rules explained here are true for basically all mods.''<br />
<br />
=== Crafting grid and output slot ===<br />
To be able to craft anything at all, you need a crafting grid. A crafting grid consists of a number of [[Inventory|inventory]] slots and you can place and move and remove [[Items|items]] from it like you can with an inventory. To craft, the items have to be arranged somehow in the crafting grid (see “Input and output”). Next to a crafting grid there is one output slot, in which the craft appears if you arranged the items in a valid way.<br />
<br />
To craft:<br />
<br />
* <kbd>Leftclick</kbd> on the crafting output to craft once<br />
* <kbd>Middleclick</kbd> on the crafting output to craft up to 10 times (depending on how much items are left in the crafting grid).<br />
* If you hold down <kbd>Shift</kbd> while clicking, the output will be automatically moved to the inventory<br />
<br />
Crafting takes no time and you can use the resulting items immediately. The needed items in the crafting grid will be used up after every craft.<br />
<br />
Crafting grids generally work like inventories. So a crafting grid found in your [[inventory menu]] can be used/abused as an extension of the player inventory.<br />
<br />
You can’t place items on an output slot, however. You can only take items from it.<br />
<br />
[[File:Crafting_grid.png|thumb|300px|The player’s built-in 3×3 crafting grid (left). Its output slot (right).]]<br />
Minetest Game has only one crafting grid. It can be accessed through the inventory menu and it has a size of 3×3 slots.<br />
<br />
Mods and Minetest [[games]] may add several crafting grids in various places, not just the inventory. It’s also possible that the inventory menu does not have a crafting grid.<br />
<br />
=== Input and output ===<br />
A crafting recipe consists of at least one input item and exactly one stack of output items. Input items can be either concrete items (for example, [[Wooden Planks]]) or an item that is member of a [[Groups|group]] (for example, the [[:Category:Wood|wood]] group, a group where [[Wooden Planks]] and [[Junglewood Planks]] are members). If a recipe has multiple slots which require the same group, this does not mean that you have to place the same item in all of these slots. See [[#Crafting recipes using groups]] for a detailed example.<br />
<br />
[https://content.minetest.net/packages/Minetest/minetest_game/ Minetest Game] and other [[games]] and many mods make extensive use of the group system, understanding it is crucial to craft efficiently.<br />
<br />
=== Learning crafting recipes ===<br />
To be able to craft, you also need to know which crafting recipes are available in the first place. The preferred way is done by using a so-called [[crafting guide]], a GUI element which tells the player the available crafting recipes in-game. It is a very important tool for playing.<br />
<br />
Most games have a built-in crafting guide, so you easily learn all required crafting recipes in-game. Minetest Game is the big exception here, it does ''not'' have a crafting guide. To learn the crafting recipes for Minetest Game, you either have to install and use a [[crafting guide]] mod, or read through the articles in this wiki. Using a crafting guide is the preferred method, as it is more convenient to use, and the recipes in this wiki tend to become outdated or incorrect.<br />
<br />
=== Using up the items ===<br />
Normally, crafting one item removes exactly one item of each slot in the crafting grid.<br />
<br />
A crafting recipe may also replace a item with an item instead. This is currently rarely used in mods. In Minetest Game, using [[Bucket|Lava Bucket]] as [[Smelting|furnace fuel]] does not use up the item, instead it leaves an [[Bucket|Empty Bucket]] in the fuel slot.<br />
<br />
=== Shaped and shapeless recipes ===<br />
There are are two kinds of crafting recipes, shaped ones and shapeless ones.<br />
<br />
For a shaped recipe, the items have to be arranged into an exact pattern. This wiki documents these patterns of Minetest Game. If a crafting recipe takes up a smaller rectangle than the crafting grid, it can be moved on any part of the crafting grid. For example, a 2×2 recipe can be arranged on the top left, top right, bottom left or bottom right on a 3×3 crafting grid. If a crafting recipe uses more space than available in the crafting grid, you are unable to craft this item with it. You need a larger one.<br />
<br />
For a shapeless recipe, the necessary items just have to be placed on ''any'' available slots of the crafting grid.<br />
<br />
Most crafting recipes of the Minetest Game are shaped recipes. If not noted otherwise, it is assumed that a crafting recipe is shaped. The shapeless recipes of Minetest Game produce [[Bronze Ingot|bronze ingots]], [[Wool|wool]], [[Flour|flour]] and [[Dye|dyes]], respectively.<br />
<br />
== Activities similar to crafting ==<br />
[[Smelting]] and [[Repairing|repairing]] are just a slightly different form of crafting, most rules described here apply, too. For smelting, the crafting grid is simply just 1×1. A repairing recipe is always shapeless recipe consisting of two tools of the same kind.<br />
<br />
== Example recipes ==<br />
This section contains extensive examples of the basic crafting types. The examples here are all taken from the Minetest Game.<br />
=== Shapeless recipes ===<br />
[[Bronze Ingot]] is an example for a shapeless recipe. You need one [[Steel Ingot]] and one [[Copper Ingot]]. You can put them anywhere in the crafting grid you want, so the following crafts are all valid:<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="row" width="50px"|Name<br />
! scope="row" width="140px" |Ingredients<br />
! scope="row" width="140px" |Input/Output<br />
|-<br />
! scope="row"|[[Bronze Ingot]]<br />
| [[Steel Ingot]] + [[Copper ingot]]<br />
| {{Grid/Craft<br />
|A1=Steel Ingot|B1=Copper Ingot<br />
|out=Bronze Ingot}}<br />
|-<br />
! scope="row"|[[Bronze Ingot]]<br />
| [[Steel Ingot]] + [[Copper ingot]]<br />
| {{Grid/Craft<br />
|A1=Steel Ingot|C3=Copper Ingot<br />
|out=Bronze Ingot}}<br />
|-<br />
! scope="row"|[[Bronze Ingot]]<br />
| [[Steel Ingot]] + [[Copper ingot]]<br />
| {{Grid/Craft<br />
|B1=Steel Ingot|A3=Copper Ingot<br />
|out=Bronze Ingot}}<br />
|}<br />
And so on.<br />
<br />
To keep the wiki pages short and simple, in the actual page there is only one of the possible crafts shown.<br />
<br />
=== [[Repairing]] recipes ===<br />
Most games support repairing recipes. If you have two worn out Steel Shovels (or two other tools of the same type that wear off), you can repair one by placing them somewhere into the crafting grid:<br />
{| class="wikitable"<br />
|-<br />
! scope="row" width="50px"|Name<br />
! scope="col" width="140px"|Ingredients<br />
! scope="col"|Input &#8594; Output<br />
|-<br />
! scope="row"|repaired Steel [[Shovel]]<br />
|align="center"|worn off Steel [[Shovel]]s<br />
| {{Grid/Craft<br />
|A1=Steel_Shovel_slightly_worn_off<br />
|A3=Steel_Shovel_heavily_worn_off<br />
|out=Steel_Shovel_repaired}}<br />
|}<br />
<br />
Repairing recipes are shapeless.<br />
<br />
=== Shaped recipes ===<br />
These are all valid crafts of a shaped 3×1 crafting recipe:<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="row" width="50px"|Name<br />
! scope="col" width="140px"|Ingredients<br />
! class="unsortable" scope="col"|Input &#8594; Output<br />
|-<br />
! scope="row"|[[Paper]]<br />
|align="center"|[[Papyrus]]<br />
| {{Grid/Craft<br />
|A3=Papyrus<br />
|B3=Papyrus<br />
|C3=Papyrus<br />
|out=Paper}}<br />
|-<br />
! scope="row"|[[Paper]]<br />
|align="center"|[[Papyrus]]<br />
| {{Grid/Craft<br />
|A2=Papyrus<br />
|B2=Papyrus<br />
|C2=Papyrus<br />
|out=Paper}}<br />
|-<br />
! scope="row"|[[Paper]]<br />
|align="center"|[[Papyrus]]<br />
| {{Grid/Craft<br />
|A1=Papyrus<br />
|B1=Papyrus<br />
|C1=Papyrus<br />
|out=Paper}}<br />
|}<br />
<br />
These crafts are all part of the same recipe. The actual wiki page does not repeat the other two crafts for simplicity’s sake.<br />
<br />
=== Crafting recipes using groups ===<br />
A crafting recipe using groups could be represented like this in the wiki:<br />
{| class="wikitable"<br />
|-<br />
! scope="row" width="50px"|Name<br />
! scope="col" width="140px"|Ingredients<br />
! scope="col"|Input &#8594; Output<br />
|-<br />
! scope="row"|[[Furnace]]<br />
|align="center"|[[:Category:Stone|“stone”-grouped items]]<br />
| {{Grid/Craft<br />
|A1=group_stone|B1=group_stone|C1=group_stone<br />
|A2=group_stone|C2=group_stone<br />
|A3=group_stone|B3=group_stone|C3=group_stone<br />
|out=furnace}}<br />
|}<br />
<br />
Note that there is a special icon with a “G” in it. This icon is a placeholder for anything which is part of the “[[:Category:Stone|stone]]” group. So a furnace is build from 8 items from the stone group. [[Cobblestone]] and [[Desert Stone]] are examples for members of this group.<br />
<br />
So you can build a furnace completely out of Cobblestone:<br />
{| class="wikitable"<br />
|-<br />
! scope="row" width="50px"|Name<br />
! scope="col" width="140px"|Ingredients<br />
! scope="col"|Input &#8594; Output<br />
|-<br />
! scope="row"|[[Furnace]]<br />
|align="center"|[[Cobblestone]]s<br />
| {{Grid/Craft<br />
|A1=cobblestone|B1=cobblestone|C1=cobblestone<br />
|A2=cobblestone|C2=cobblestone<br />
|A3=cobblestone|B3=cobblestone|C3=cobblestone<br />
|out=furnace}}<br />
|}<br />
<br />
Or Desert Stone:<br />
{| class="wikitable"<br />
|-<br />
! scope="row" width="50px"|Name<br />
! scope="col" width="140px"|Ingredients<br />
! scope="col"|Input &#8594; Output<br />
|-<br />
! scope="row"|[[Furnace]]<br />
|align="center"|[[Desert Stone]]s<br />
| {{Grid/Craft<br />
|A1=desert_stone|B1=desert_stone|C1=desert_stone<br />
|A2=desert_stone|C2=desert_stone<br />
|A3=desert_stone|B3=desert_stone|C3=desert_stone<br />
|out=furnace}}<br />
|}<br />
<br />
Or both mixed:<br />
{| class="wikitable"<br />
|-<br />
! scope="row" width="50px"|Name<br />
! scope="col" width="140px"|Ingredients<br />
! scope="col"|Input &#8594; Output<br />
|-<br />
! scope="row"|[[Furnace]]<br />
|align="center"|[[Cobblestone]]s + [[Desert Stone]]s<br />
| {{Grid/Craft<br />
|A1=cobblestone|B1=desert_stone|C1=cobblestone<br />
|A2=desert_stone|C2=cobblestone<br />
|A3=desert_stone|B3=cobblestone|C3=desert_stone<br />
|out=furnace}}<br />
|}<br />
<br />
Or everything mixed up:<br />
{| class="wikitable"<br />
|-<br />
! scope="row" width="50px"|Name<br />
! scope="col" width="140px"|Ingredients<br />
! scope="col"|Input &#8594; Output<br />
|-<br />
! scope="row"|[[Furnace]]<br />
|align="center"|[[Stone]]s + [[Desert Stone]]s + [[Cobblestone]]s + [[Desert Stone Brick]] + [[Stone Brick]]s<br />
| {{Grid/Craft<br />
|A1=stone|B1=desert_stone|C1=stone_brick<br />
|A2=cobblestone|C2=cobblestone<br />
|A3=desert_stone_brick|B3=stone_brick|C3=cobblestone<br />
|out=furnace}}<br />
|}<br />
<br />
== Getting started ==<br />
To help you get you started in Minetest Game, we give you a list of the most important items and blocks to start with. Begin with the top of the list, check out the “Crafting” section of the respective page (in that order), craft the item in Minetest and return to this page when you have managed the craft, then go on with the next craft in the list. For convenience, the links put you directly to the “Crafting” section.<br />
#[[Wooden Planks and Junglewood Planks#Crafting|Wooden Planks]]<br />
#[[Stick#Crafting|Stick]]<br />
#[[Ladder#Crafting|Ladder]]<br />
#Wooden [[Slab#Crafting|Slab]]<br />
#Wooden [[Pickaxe#Crafting|Pickaxe]]<br />
#Stone [[Pickaxe#Crafting|Pickaxe]]<br />
#Cobblestone [[Stair#Crafting|Stair]]<br />
#[[Torch#Crafting|Torch]]<br />
#[[Chest#Crafting|Chest]]<br />
#[[Furnace#Crafting|Furnace]]<br />
#any [[Axe#Crafting|Axe]]<br />
#any [[Shovel#Crafting|Shovel]]<br />
#[[Bucket#Crafting|Bucket]]<br />
#any [[Hoe#Crafting|Hoe]]<br />
#[[Flour#Crafting|Flour]]<br />
#[[Bread#Crafting|Bread]]<br />
<br />
See [[Blocks]] and [[Items]] for full lists of blocks and items. You find crafting recipes on the respective pages. Also check out the pages listed in [[Groups]] to get an overview for the group craftings.<br />
<br />
== See also ==<br />
*[[Crafting guide]]<br />
*[[Smelting]]<br />
*[[Repairing]]<br />
*[[Inventory]]<br />
*[[Itemstrings]]<br />
<br />
<br />
[[Category:Gameplay]]</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Inventory&diff=28176Inventory2023-12-27T11:45:39Z<p>Wuzzy: /* Shortcuts */ update</p>
<hr />
<div>{{Languages}}<br />
<br />
An '''inventory''' is primarily used to store [[item stack]]s. There are other uses, such as [[crafting]]. An inventory consists of a rectangular grid of item slots. Each item slot can be either empty or hold one item stack. Item stacks can be moved freely between slot and slot, given that the destination slot is either empty or of the same item type.<br />
<br />
== Controls ==<br />
<br />
You only use the mouse to take, drop and exchange items to move item stacks around.<br />
<br />
=== Taking ===<br />
<br />
You can '''take''' items from an occupied slot if the cursor holds nothing.<br />
* <kbd>Left click</kbd>: take entire item stack<br />
* <kbd>Right click</kbd>: take half from the item stack (rounding up if uneven)<br />
* <kbd>Middle click</kbd>: take 10 items from the item stack<br />
* <kbd>Roll mouse wheel down</kbd>: take 1 item from the item stack<br />
<br />
=== Dropping ===<br />
<br />
You can '''drop''' items onto a slot if the cursor holds 1 or more items and the slot is either empty or contains an item stack of the same item type.<br />
* <kbd>Left click</kbd>: drop entire item stack<br />
* <kbd>Right click</kbd> or <kbd>roll mouse wheel up</kbd>: drop 1 item of the item stack<br />
* <kbd>Middle click</kbd>: drop 10 items of the item stack<br />
<br />
=== Exchanging ===<br />
<br />
You can '''exchange''' items if the cursor holds 1 or more items and the destination slot is occupied by a different item type.<br />
* <kbd>Left</kbd>, <kbd>middle</kbd> and <kbd>right click</kbd>: exchange item stacks from cursor and from selected item slot<br />
<br />
=== Throwing away ===<br />
<br />
If you hold an item stack and click with it somewhere outside the menu, the item stack gets thrown away into the environment.<br />
<br />
=== Shortcuts ===<br />
<br />
The inventory has many shortcuts for convenience. Using the mouse and the shift key, you can speed up many tasks. For example, if you hold down <kbd>Shift</kbd> while clicking on an item in the inventory, it will be moved to another relevant inventory (if available), like from the player inventory to the chest inventory or vice-versa.<br />
<br />
* <kbd>Shift+click</kbd>: Move item stack to other inventory (if available)<br />
* Hold down <kbd>Shift+click</kbd> while moving mouse over item slots: Continously move item stacks to other inventory (if available)<br />
* <kbd>Double click</kbd>: Pick up all itemstacks of the same type in the inventory<br />
* Drag item stack over empty slots while clicking: Split stacks evenly<br />
* Hold down <kbd>Left mouse button</kbd> while holding an item stack and moving the cursor over the slots: Pick up items of the same type<br />
* <kbd>Shift+click</kbd> on crafting output slot: [[Crafting|Craft]] and move result to inventory<br />
** <kbd>Left mouse button</kbd>: Craft as many as possible<br />
** <kbd>Mouse wheel</kbd>: Craft 10 times<br />
** <kbd>Right mouse button</kbd>: Craft once<br />
<br />
=== Inventory debug ===<br />
This is something for developers. If you press <kbd>F5</kbd> when the inventory menu is open, you activate the inventory debug. The formspec elements that your cursor hovers will be highlighted. Press <kbd>F5</kbd> again to disable inventory debug.<br />
<br />
== Inventories in [[Games/Minetest Game|Minetest Game]] ==<br />
<br />
=== Player inventory ===<br />
<br />
[[File:Inventory.png|thumb|250px|The player inventory.]]<br />
The player inventory is in the [[inventory menu]] and has a size of 8 rows and 4 lines, providing 32 item slots of storage. It is always available. The top line makes the [[hotbar]].<br />
<br />
=== [[Chest]] and [[Locked Chest]] ===<br />
<br />
Chests and locked chests both provide 8 × 4 inventories.<br />
<br />
=== [[Bookshelf]] ===<br />
A bookshelf has a special 8×2 inventory which can only be used for 1 [[book]] per slot.<br />
<br />
=== [[Vessels Shelf]] ===<br />
A vessels shelf has a special 8×2 inventory which can only be used for <br />
glass bottles and drinking glasses.<br />
<br />
=== [[Bones]] ===<br />
<br />
When a [[player]] dies, a bones block is generated. It has an inventory which contains all the items of the player who died. The bones’ inventory acts in many special ways, see [[Bones]] for more information.<br />
<br />
=== Other inventories ===<br />
<br />
Other inventories are the [[Crafting#Crafting grid and output slot|crafting grid]] and in the [[furnace]]. The crafting grid has the same properties of an inventory but you can also [[Crafting|craft]] new items with it. You keep your items if you store them in the crafting grid and close the inventory menu. Even the fuel and smelting slots of the furnace are in fact just special cases of inventories which are, in this case, 1×1 inventories, even though the latter is limited to “fuel”-type items.<br />
<br />
== Inventories in other [[games]] ==<br />
<br />
Other [[mods]] or games can completely customize the inventory menu to change the inventories there and also add inventories basicly whereever the modder wants to. In fact, Minetest Game just shows one possibility to use inventories.<br />
<br />
For the purpose of this wiki, an ordinary inventory in the inventory menu is refered to as “player inventory”.<br />
<br />
<br />
[[Category:Gameplay]]<br />
[[Category:GUI]]</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Inventory&diff=28175Inventory2023-12-27T11:44:10Z<p>Wuzzy: /* Shortcuts */ Add double click</p>
<hr />
<div>{{Languages}}<br />
<br />
An '''inventory''' is primarily used to store [[item stack]]s. There are other uses, such as [[crafting]]. An inventory consists of a rectangular grid of item slots. Each item slot can be either empty or hold one item stack. Item stacks can be moved freely between slot and slot, given that the destination slot is either empty or of the same item type.<br />
<br />
== Controls ==<br />
<br />
You only use the mouse to take, drop and exchange items to move item stacks around.<br />
<br />
=== Taking ===<br />
<br />
You can '''take''' items from an occupied slot if the cursor holds nothing.<br />
* <kbd>Left click</kbd>: take entire item stack<br />
* <kbd>Right click</kbd>: take half from the item stack (rounding up if uneven)<br />
* <kbd>Middle click</kbd>: take 10 items from the item stack<br />
* <kbd>Roll mouse wheel down</kbd>: take 1 item from the item stack<br />
<br />
=== Dropping ===<br />
<br />
You can '''drop''' items onto a slot if the cursor holds 1 or more items and the slot is either empty or contains an item stack of the same item type.<br />
* <kbd>Left click</kbd>: drop entire item stack<br />
* <kbd>Right click</kbd> or <kbd>roll mouse wheel up</kbd>: drop 1 item of the item stack<br />
* <kbd>Middle click</kbd>: drop 10 items of the item stack<br />
<br />
=== Exchanging ===<br />
<br />
You can '''exchange''' items if the cursor holds 1 or more items and the destination slot is occupied by a different item type.<br />
* <kbd>Left</kbd>, <kbd>middle</kbd> and <kbd>right click</kbd>: exchange item stacks from cursor and from selected item slot<br />
<br />
=== Throwing away ===<br />
<br />
If you hold an item stack and click with it somewhere outside the menu, the item stack gets thrown away into the environment.<br />
<br />
=== Shortcuts ===<br />
<br />
The inventory has many shortcuts for convenience. Using the mouse and the shift key, you can speed up many tasks. For example, if you hold down <kbd>Shift</kbd> while clicking on an item in the inventory, it will be moved to another relevant inventory (if available), like from the player inventory to the chest inventory or vice-versa.<br />
<br />
* <kbd>Shift+click</kbd>: Move item stack to other inventory (if available)<br />
* Hold down <kbd>Shift+click</kbd> while moving mouse over item slots: Continously move item stacks to other inventory (if available)<br />
* <kbd>Double click</kbd>: Pick up all itemstacks of the same type in the inventory<br />
* <kbd>Shift+click</kbd> on crafting output slot: [[Crafting|Craft]] and move result to inventory<br />
** <kbd>Left mouse button</kbd>: Craft as many as possible<br />
** <kbd>Mouse wheel</kbd>: Craft 10 times<br />
** <kbd>Right mouse button</kbd>: Craft once<br />
* Drag item stack on the crafting grid: Split stacks evenly<br />
* Hold down <kbd>Left mouse button</kbd> while holding an item stack and moving the cursor over the slots: Pick up items of the same type<br />
<br />
=== Inventory debug ===<br />
This is something for developers. If you press <kbd>F5</kbd> when the inventory menu is open, you activate the inventory debug. The formspec elements that your cursor hovers will be highlighted. Press <kbd>F5</kbd> again to disable inventory debug.<br />
<br />
== Inventories in [[Games/Minetest Game|Minetest Game]] ==<br />
<br />
=== Player inventory ===<br />
<br />
[[File:Inventory.png|thumb|250px|The player inventory.]]<br />
The player inventory is in the [[inventory menu]] and has a size of 8 rows and 4 lines, providing 32 item slots of storage. It is always available. The top line makes the [[hotbar]].<br />
<br />
=== [[Chest]] and [[Locked Chest]] ===<br />
<br />
Chests and locked chests both provide 8 × 4 inventories.<br />
<br />
=== [[Bookshelf]] ===<br />
A bookshelf has a special 8×2 inventory which can only be used for 1 [[book]] per slot.<br />
<br />
=== [[Vessels Shelf]] ===<br />
A vessels shelf has a special 8×2 inventory which can only be used for <br />
glass bottles and drinking glasses.<br />
<br />
=== [[Bones]] ===<br />
<br />
When a [[player]] dies, a bones block is generated. It has an inventory which contains all the items of the player who died. The bones’ inventory acts in many special ways, see [[Bones]] for more information.<br />
<br />
=== Other inventories ===<br />
<br />
Other inventories are the [[Crafting#Crafting grid and output slot|crafting grid]] and in the [[furnace]]. The crafting grid has the same properties of an inventory but you can also [[Crafting|craft]] new items with it. You keep your items if you store them in the crafting grid and close the inventory menu. Even the fuel and smelting slots of the furnace are in fact just special cases of inventories which are, in this case, 1×1 inventories, even though the latter is limited to “fuel”-type items.<br />
<br />
== Inventories in other [[games]] ==<br />
<br />
Other [[mods]] or games can completely customize the inventory menu to change the inventories there and also add inventories basicly whereever the modder wants to. In fact, Minetest Game just shows one possibility to use inventories.<br />
<br />
For the purpose of this wiki, an ordinary inventory in the inventory menu is refered to as “player inventory”.<br />
<br />
<br />
[[Category:Gameplay]]<br />
[[Category:GUI]]</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Inventory&diff=28174Inventory2023-12-27T11:43:01Z<p>Wuzzy: /* Shortcuts */ fix click</p>
<hr />
<div>{{Languages}}<br />
<br />
An '''inventory''' is primarily used to store [[item stack]]s. There are other uses, such as [[crafting]]. An inventory consists of a rectangular grid of item slots. Each item slot can be either empty or hold one item stack. Item stacks can be moved freely between slot and slot, given that the destination slot is either empty or of the same item type.<br />
<br />
== Controls ==<br />
<br />
You only use the mouse to take, drop and exchange items to move item stacks around.<br />
<br />
=== Taking ===<br />
<br />
You can '''take''' items from an occupied slot if the cursor holds nothing.<br />
* <kbd>Left click</kbd>: take entire item stack<br />
* <kbd>Right click</kbd>: take half from the item stack (rounding up if uneven)<br />
* <kbd>Middle click</kbd>: take 10 items from the item stack<br />
* <kbd>Roll mouse wheel down</kbd>: take 1 item from the item stack<br />
<br />
=== Dropping ===<br />
<br />
You can '''drop''' items onto a slot if the cursor holds 1 or more items and the slot is either empty or contains an item stack of the same item type.<br />
* <kbd>Left click</kbd>: drop entire item stack<br />
* <kbd>Right click</kbd> or <kbd>roll mouse wheel up</kbd>: drop 1 item of the item stack<br />
* <kbd>Middle click</kbd>: drop 10 items of the item stack<br />
<br />
=== Exchanging ===<br />
<br />
You can '''exchange''' items if the cursor holds 1 or more items and the destination slot is occupied by a different item type.<br />
* <kbd>Left</kbd>, <kbd>middle</kbd> and <kbd>right click</kbd>: exchange item stacks from cursor and from selected item slot<br />
<br />
=== Throwing away ===<br />
<br />
If you hold an item stack and click with it somewhere outside the menu, the item stack gets thrown away into the environment.<br />
<br />
=== Shortcuts ===<br />
<br />
The inventory has many shortcuts for convenience. Using the mouse and the shift key, you can speed up many tasks. For example, if you hold down <kbd>Shift</kbd> while clicking on an item in the inventory, it will be moved to another relevant inventory (if available), like from the player inventory to the chest inventory or vice-versa.<br />
<br />
* <kbd>Shift+click</kbd>: Move item stack to other inventory (if available)<br />
* Hold down <kbd>Shift+click</kbd> while moving mouse over item slots: Continously move item stacks to other inventory (if available)<br />
* <kbd>Shift+click</kbd> on crafting output slot: [[Crafting|Craft]] and move result to inventory<br />
** <kbd>Left mouse button</kbd>: Craft as many as possible<br />
** <kbd>Mouse wheel</kbd>: Craft 10 times<br />
** <kbd>Right mouse button</kbd>: Craft once<br />
* Drag item stack on the crafting grid: Split stacks evenly<br />
* Hold down <kbd>Left mouse button</kbd> while holding an item stack and moving the cursor over the slots: Pick up items of the same type<br />
<br />
=== Inventory debug ===<br />
This is something for developers. If you press <kbd>F5</kbd> when the inventory menu is open, you activate the inventory debug. The formspec elements that your cursor hovers will be highlighted. Press <kbd>F5</kbd> again to disable inventory debug.<br />
<br />
== Inventories in [[Games/Minetest Game|Minetest Game]] ==<br />
<br />
=== Player inventory ===<br />
<br />
[[File:Inventory.png|thumb|250px|The player inventory.]]<br />
The player inventory is in the [[inventory menu]] and has a size of 8 rows and 4 lines, providing 32 item slots of storage. It is always available. The top line makes the [[hotbar]].<br />
<br />
=== [[Chest]] and [[Locked Chest]] ===<br />
<br />
Chests and locked chests both provide 8 × 4 inventories.<br />
<br />
=== [[Bookshelf]] ===<br />
A bookshelf has a special 8×2 inventory which can only be used for 1 [[book]] per slot.<br />
<br />
=== [[Vessels Shelf]] ===<br />
A vessels shelf has a special 8×2 inventory which can only be used for <br />
glass bottles and drinking glasses.<br />
<br />
=== [[Bones]] ===<br />
<br />
When a [[player]] dies, a bones block is generated. It has an inventory which contains all the items of the player who died. The bones’ inventory acts in many special ways, see [[Bones]] for more information.<br />
<br />
=== Other inventories ===<br />
<br />
Other inventories are the [[Crafting#Crafting grid and output slot|crafting grid]] and in the [[furnace]]. The crafting grid has the same properties of an inventory but you can also [[Crafting|craft]] new items with it. You keep your items if you store them in the crafting grid and close the inventory menu. Even the fuel and smelting slots of the furnace are in fact just special cases of inventories which are, in this case, 1×1 inventories, even though the latter is limited to “fuel”-type items.<br />
<br />
== Inventories in other [[games]] ==<br />
<br />
Other [[mods]] or games can completely customize the inventory menu to change the inventories there and also add inventories basicly whereever the modder wants to. In fact, Minetest Game just shows one possibility to use inventories.<br />
<br />
For the purpose of this wiki, an ordinary inventory in the inventory menu is refered to as “player inventory”.<br />
<br />
<br />
[[Category:Gameplay]]<br />
[[Category:GUI]]</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Inventory&diff=28173Inventory2023-12-27T11:42:21Z<p>Wuzzy: /* Controls */ Add new 5.8.0 shortcuts</p>
<hr />
<div>{{Languages}}<br />
<br />
An '''inventory''' is primarily used to store [[item stack]]s. There are other uses, such as [[crafting]]. An inventory consists of a rectangular grid of item slots. Each item slot can be either empty or hold one item stack. Item stacks can be moved freely between slot and slot, given that the destination slot is either empty or of the same item type.<br />
<br />
== Controls ==<br />
<br />
You only use the mouse to take, drop and exchange items to move item stacks around.<br />
<br />
=== Taking ===<br />
<br />
You can '''take''' items from an occupied slot if the cursor holds nothing.<br />
* <kbd>Left click</kbd>: take entire item stack<br />
* <kbd>Right click</kbd>: take half from the item stack (rounding up if uneven)<br />
* <kbd>Middle click</kbd>: take 10 items from the item stack<br />
* <kbd>Roll mouse wheel down</kbd>: take 1 item from the item stack<br />
<br />
=== Dropping ===<br />
<br />
You can '''drop''' items onto a slot if the cursor holds 1 or more items and the slot is either empty or contains an item stack of the same item type.<br />
* <kbd>Left click</kbd>: drop entire item stack<br />
* <kbd>Right click</kbd> or <kbd>roll mouse wheel up</kbd>: drop 1 item of the item stack<br />
* <kbd>Middle click</kbd>: drop 10 items of the item stack<br />
<br />
=== Exchanging ===<br />
<br />
You can '''exchange''' items if the cursor holds 1 or more items and the destination slot is occupied by a different item type.<br />
* <kbd>Left</kbd>, <kbd>middle</kbd> and <kbd>right click</kbd>: exchange item stacks from cursor and from selected item slot<br />
<br />
=== Throwing away ===<br />
<br />
If you hold an item stack and click with it somewhere outside the menu, the item stack gets thrown away into the environment.<br />
<br />
=== Shortcuts ===<br />
<br />
The inventory has many shortcuts for convenience. Using the mouse and the shift key, you can speed up many tasks. For example, if you hold down <kbd>Shift</kbd> while clicking on an item in the inventory, it will be moved to another relevant inventory (if available), like from the player inventory to the chest inventory or vice-versa.<br />
<br />
* <kbd>Shift+Left click</kbd>: Move item stack to other inventory (if available)<br />
* Hold down <kbd>Shift+click</kbd> while moving mouse over item slots: Continously move item stacks to other inventory (if available)<br />
* <kbd>Shift+click</kbd> on crafting output slot: [[Crafting|Craft]] and move result to inventory<br />
** <kbd>Left mouse button</kbd>: Craft as many as possible<br />
** <kbd>Mouse wheel</kbd>: Craft 10 times<br />
** <kbd>Right mouse button</kbd>: Craft once<br />
* Drag item stack on the crafting grid: Split stacks evenly<br />
* Hold down <kbd>Left mouse button</kbd> while holding an item stack and moving the cursor over the slots: Pick up items of the same type<br />
<br />
=== Inventory debug ===<br />
This is something for developers. If you press <kbd>F5</kbd> when the inventory menu is open, you activate the inventory debug. The formspec elements that your cursor hovers will be highlighted. Press <kbd>F5</kbd> again to disable inventory debug.<br />
<br />
== Inventories in [[Games/Minetest Game|Minetest Game]] ==<br />
<br />
=== Player inventory ===<br />
<br />
[[File:Inventory.png|thumb|250px|The player inventory.]]<br />
The player inventory is in the [[inventory menu]] and has a size of 8 rows and 4 lines, providing 32 item slots of storage. It is always available. The top line makes the [[hotbar]].<br />
<br />
=== [[Chest]] and [[Locked Chest]] ===<br />
<br />
Chests and locked chests both provide 8 × 4 inventories.<br />
<br />
=== [[Bookshelf]] ===<br />
A bookshelf has a special 8×2 inventory which can only be used for 1 [[book]] per slot.<br />
<br />
=== [[Vessels Shelf]] ===<br />
A vessels shelf has a special 8×2 inventory which can only be used for <br />
glass bottles and drinking glasses.<br />
<br />
=== [[Bones]] ===<br />
<br />
When a [[player]] dies, a bones block is generated. It has an inventory which contains all the items of the player who died. The bones’ inventory acts in many special ways, see [[Bones]] for more information.<br />
<br />
=== Other inventories ===<br />
<br />
Other inventories are the [[Crafting#Crafting grid and output slot|crafting grid]] and in the [[furnace]]. The crafting grid has the same properties of an inventory but you can also [[Crafting|craft]] new items with it. You keep your items if you store them in the crafting grid and close the inventory menu. Even the fuel and smelting slots of the furnace are in fact just special cases of inventories which are, in this case, 1×1 inventories, even though the latter is limited to “fuel”-type items.<br />
<br />
== Inventories in other [[games]] ==<br />
<br />
Other [[mods]] or games can completely customize the inventory menu to change the inventories there and also add inventories basicly whereever the modder wants to. In fact, Minetest Game just shows one possibility to use inventories.<br />
<br />
For the purpose of this wiki, an ordinary inventory in the inventory menu is refered to as “player inventory”.<br />
<br />
<br />
[[Category:Gameplay]]<br />
[[Category:GUI]]</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Template_talk:Version&diff=27722Template talk:Version2023-04-16T18:39:12Z<p>Wuzzy: /* Purpose / Information */ Add inclusion help</p>
<hr />
<div>== Purpose / Information ==<br />
This template is used to show the latest version of Minetest and Minetest Game so the latest version can be included in wiki pages with <code><nowiki>{{Version}}</nowiki></code>. (Note: This template assumes the latest version of Minetest and Minetest Game are always equal.)<br />
<br />
See [[Special:WhatLinksHere/Template:Version]] for a list of pages using this template.<br />
<br />
== Discussion ==<br />
<br />
=== 0.4.13 ===<br />
There is a new Version (0.4.13)<br />
:Done [[User:BlockMen|BlockMen]] ([[User talk:BlockMen|talk]]) 01:35, 22 August 2015 (MSK)BlockMen<br />
<br />
=== 0.4.16 ===<br />
<br />
0.4.16 is out. --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 11:29, 4 June 2017 (UTC)</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Template_talk:Version&diff=27721Template talk:Version2023-04-16T18:36:27Z<p>Wuzzy: Add more info</p>
<hr />
<div>== Purpose / Information ==<br />
This template is used to show the latest version of Minetest and Minetest Game so the wiki pages don't have to updated by hand everywhere. (Note: This template assumes the latest version of Minetest and Minetest Game are always equal.)<br />
<br />
See [[Special:WhatLinksHere/Template:Version]] for a list of pages using this template.<br />
<br />
== Discussion ==<br />
<br />
=== 0.4.13 ===<br />
There is a new Version (0.4.13)<br />
:Done [[User:BlockMen|BlockMen]] ([[User talk:BlockMen|talk]]) 01:35, 22 August 2015 (MSK)BlockMen<br />
<br />
=== 0.4.16 ===<br />
<br />
0.4.16 is out. --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 11:29, 4 June 2017 (UTC)</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Template_talk:Version&diff=27720Template talk:Version2023-04-16T18:31:59Z<p>Wuzzy: Add information</p>
<hr />
<div>== Purpose / Information ==<br />
This template is used to show the latest version of Minetest so the wiki pages don't have to updated by hand everywhere.<br />
<br />
== Discussion ==<br />
<br />
=== 0.4.13 ===<br />
There is a new Version (0.4.13)<br />
:Done [[User:BlockMen|BlockMen]] ([[User talk:BlockMen|talk]]) 01:35, 22 August 2015 (MSK)BlockMen<br />
<br />
=== 0.4.16 ===<br />
<br />
0.4.16 is out. --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 11:29, 4 June 2017 (UTC)</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Minetest-c55&diff=27704Minetest-c552023-03-01T02:44:23Z<p>Wuzzy: redirect because old name of Minetest</p>
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<div>#REDIRECT [[Minetest]]</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Unknown_Item&diff=27698Unknown Item2023-02-20T12:44:24Z<p>Wuzzy: Update behavior info</p>
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<div>{{Languages|nocat=1}}<br />
<br />
{{Item Data<br />
|wherein=[[Minetest]]<br />
|type=Internally-used item<br />
|name=Unknown Item<br />
|image=Unknown Item.png<br />
|itemstring=''N/A''<br />
|renewable=''N/A''<br />
}}<br />
<br />
An '''Unknown Item''' is a pseudo-item in Minetest to represent an item of which the item definition is unknown. These items must never appear in the game, it's always an error when you encounter it.<br />
<br />
== Behaviour ==<br />
Most types of world interactions are not possible. Dropping an unknown item is not possible. You can still store and move this item in inventories. <br />
<br />
If you try to place, use or drop an unknown item, an error message will be shown to the server. This message is not visible if you are connected to a server as a normal player. The error message reveals the item's [[Itemstrings|itemstring]].<br />
<br />
Internally, an unknown item still knows the “real” item it represents and the associated data. To fix problems with unknown item, first check the troubleshooting section. You can destroy unknown items with the <code>pulverize</code> [[Server commands|server command]].<br />
<br />
== Troubleshooting ==<br />
A common reason for this item to appear is when you have previously activated a [[mod]] which added some new item, stored some of these items in an inventory, then later deactivated said mod. Now all items from this mod will appear as an unknown items. In this case, you can solve this simply by enabling the missing mod again. If you forgot to which mod this item belonged, rightclick with the item in hand to see its itemstring. The part before the colum is the mod name.<br />
<br />
Another source of this item is a bug in mods or games or just general developer clumsiness. Developers of a game may have made a mistake or removed items intentionally without any replacement. Complain to the game authors if this happens, as this is generally considered poor development practice. If unknown items occour without you using any mods, this is almost certainly a bug.<br />
<br />
== Technical background ==<br />
Technically, an unknown item still kinda acts like a normal item, and most item query and manipulation functions will still work. If you query the itemstring of an unknown item with e.g. <code>itemstack:get_name()</code>, you get the itemstring which the unknown item represents. To find out in Lua whether an item stack is unknown, call <code>itemstack:is_known()</code>.<br />
<br />
== See also ==<br />
* [[Unknown Node]]<br />
* [[Unknown Object]]<br />
<br />
[[Category:Blocks generated on special events]]</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Games/MineClone_2&diff=27574Games/MineClone 22023-01-26T14:38:38Z<p>Wuzzy: Update author</p>
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<div>{{Languages|nocat=1}}<br />
<br />
{{Game Data<br />
|name=MineClone 2<br />
|image=MineClone 2 icon.png<br />
|type=[[:Category:MC-Clone games|MC-Clone]]<br />
|author=multiple authors (see [https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CREDITS.md credits])<br />
|version=<br />
|forum=[https://forum.minetest.net/viewtopic.php?f=50&t=16407 16407]<br />
|source=[https://git.minetest.land/Wuzzy/MineClone2 Mesehub]<br />
}}<br />
<br />
'''MineClone 2''' is a survival sandbox game. Survive, gather, hunt, build, explore, and do much more. <br />
This goal of this project is to create a free clone of ''Minecraft''. You can download and help to improve it [https://git.minetest.land/Wuzzy/MineClone2 here]. <br />
<br />
== Screenshot ==<br />
<gallery widths="400px" heights="256px"><br />
MineClone_2.png<br />
</gallery><br />
<br />
== Tips for beginners ==<br />
<br />
=== Getting started ===<br />
* '''Punch a tree''' trunk until it breaks and collect wood<br />
* Place the '''wood into the 2×2 grid''' (your “crafting grid”) in your inventory menu and craft 4 wood planks<br />
* Place the 4 wood planks in a 2×2 shape in the crafting grid to '''make a crafting table'''<br />
* ''Rightclick the crafting table'' for a 3×3 crafting grid to craft more complex things<br />
* Use the '''crafting guide''' (book icon) to learn all the possible crafting recipes<br />
* '''Craft a wooden pickaxe''' so you can dig stone<br />
* Different tools break different kinds of blocks. Try them out!<br />
* If a block does not drop any item when breaking it, you might have used the wrong tool. Try a different one!<br />
* Craft torches to light up your world<br />
* Continue playing as you wish. Have fun!<br />
<br />
=== Survival ===<br />
* Beware the darkness, monsters appear at night and in darkness<br />
* Craft swords and other weapons to fight back<br />
* Use armor to protect yourself. The weakest armor is made of leather<br />
* Build a shelter and light it up to stay safe<br />
* You will become hungry so you must eat from time to time<br />
* Plants and animals give you food and resources<br />
* Not every food is good for you<br />
* Animals are hungry, too. Feed them well and they might multiply<br />
<br />
=== Farming basics ===<br />
* Find seeds<br />
* Craft hoe<br />
* Rightclick dirt or similar block with hoe to create farmland<br />
* Place seeds on farmland and watch them grow<br />
* Collect plant when fully grown<br />
* If near water, farmland becomes wet and speeds up growth<br />
<br />
=== Smelting basics ===<br />
* Craft furnace<br />
* Furnace allows you to obtain more items by smelting them<br />
* Upper slot must contain a cookable or smeltable item (example: iron ore or raw rabbit)<br />
* Lower slot must contain a fuel item (example: coal)<br />
* See tooltips in the crafting guide to learn about fuels and smeltable items<br />
<br />
=== Additional help ===<br />
More help about the gameplay, block,s items and much more can be found from inside the game. You can access the help from your inventory menu.<br />
<br />
Craft a lookup tool (4 sticks) and punch blocks and other things to learn more about them. This tool is just a faster method to open the help.<br />
<br />
== Tips and tricks for admins ==<br />
* For debian :<br />
If you want to change settings from the command line interface (cli), you need to do it in /etc/minetest/minestest.conf. <br />
<br />
* All OS :<br />
If you want to use the ''/giveme [modname:itemnam] [count]'' command, you have to find which mod generate the item. <br />
You can do this by searching the item name in the mods folder (e.g ''grep -sr itemname /var/games/minetest/games/mineclone2/mods/*'') or use the “listitems” mod.<br />
<br />
== Differences from Minetest Game ==<br />
See [[Games/MineClone 2/Differences from Minetest Game]].<br />
<br />
<br />
<br />
== See also ==<br />
* [[Differences from Minecraft]]<br />
* [https://forum.minetest.net/viewtopic.php?f=47&t=20935 MineClone2-enabled mods] Forum-Topic<br />
* [https://forum.minetest.net/viewtopic.php?f=10&t=19974 Mark Server - MC2-Survival] Forum-Topic<br />
<br />
[[Category:Games]]</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Sneaking&diff=27570Sneaking2023-01-22T19:52:33Z<p>Wuzzy: /* Sneak elevators */ move sneak ladder mention</p>
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<div>{{Languages}}<br />
<br />
Sneaking is part of the basic [[Controls|controls]] in Minetest with many useful capabilities. Normally, sneaking slows you down and protects you from accidentally falling off ledges. In some games, sneaking allows you to use powerful “sneak ladders” which can be climbed super fast.<br />
<br />
Sneaking is a surprisingly diverse move; this article will explain all the details.<br />
<br />
== Controls ==<br />
The default key for sneaking is <kbd>Shift</kbd>. You will sneak as long as you hold down the sneak key. You can not sneak while you are at any climbable block (like a [[ladder]]), inside a [[liquid]] or have activated Fly [[Controls/Movement_modes|Mode]].<br />
<br />
== Capabilities ==<br />
Sneaking has many capabilities, some of which are not available in all games:<br />
<br />
* '''Slowdown'''<br />
* '''Fall-off protection'''<br />
* '''Sneak Glitch'''<br />
* '''Sneak Jump'''<br />
<br />
Each game or mod can vary in what sneaking capabilities are actually available. By default (i.e. if the game code did not make any changes), the Slowdown and Fall-off Protection capabilities are enabled, but the others are not. Also, games can change the sneaking capabilities on a per-player basis.<br />
<br />
=== Slowdown ===<br />
If you sneak, you will automatically walk slower. This is the most basic capability and available in almost all games.<br />
<br />
=== Fall-off Protection ===<br />
[[File:Fall-off_protection.png|thumbnail|Sneaking can stop you from falling over a ledge]]<br />
The Fall-off Protection is another very common feature of sneaking. If you try to walk beyond the edge of a cube while holding down the sneak key, you won't fall. You can walk a bit beyond the block's edge while sneaking, up to a certain limit, of course. This is very useful to safely walk at places with steep drops, like cliffs.<br />
<br />
For this to work, you normally need enough space to stand on. You can't sneak if you have only one block of empty space (not enough for the player to stand normally). However, this rule does not apply if the Sneak Glitch is available.<br />
<br />
In a few games, sneaking does ''not'' have the Fall-off Protection. In these games, you will simply fall off the block if you sneak to the ledge.<br />
<br />
=== Sneak Glitch ===<br />
[[File:Sneaking at the edge.png|thumbnail|Without the Sneak Glitch, you would fall down here otherwise]]<br />
<br />
The Sneak Glitch is probably the most unique capability.<br />
<br />
Without the Sneak Glitch, sneaking won't stop you from falling off a ledge if there is only 1 block of space. You would just fall down. However, ''with'' the Sneak Glitch in place, this rule no longer applies, meaning you won't fall off the ledge even if there's only one block of space. The screenshot demonstrates this.<br />
<br />
The Sneak Glitch also enables a '''very''' powerful move which allows you to climb so-called sneak elevators very quickly.<br />
<br />
Because the Sneak Glitch is so powerful, it is not available in all games.<br />
<br />
==== Sneak elevators ====<br />
[[File:Sneak_bug_2.png|thumbnail|A simple sneak elevator in a wall]]<br />
[[File:Sneak_bug.png|thumbnail|Alternative sneak elevator in a corner formation]]<br />
A sneak elevator (also called “sneak ladder”) is a vertical structure that can be climbed up very fast if you have the Sneak Glitch capability.<br />
<br />
In its simplest form, a sneak elevator is just a vertical line of solid blocks which are spaced apart by one empty block (like [[air]]) each, so that empty and solid blocks are alternating. Sneak elevators can be built very easily built into high flat walls and cliffs, because you can continue to dig out the holes for the sneak elevator while climbing up. Sneak elevators don't have to be that simple, there are some variants that also work (see screenshots).<br />
<br />
To climb up a sneak elevator, stand in front of the sneak elevator, then hold down both the sneak key and the jump key. You will move up the entire structure at an insane speed. This only works if you have the Sneak Glitch capability.<br />
<br />
=== Sneak Jumping ===<br />
With this capability, you will jump slightly higher when you were sneaking. Just hold down the Sneak key and jump.<br />
<br />
The increased jump height of a sneak jump might help you climb some obstacles you couldn't climb with a simple jump.<br />
<br />
For game/mod programmers: Internally, this capability is functional if <code>new_move</code> equals <code>false</code> (don't ask why).<br />
<br />
== Sneaking in Minetest Game ==<br />
In [[Games/Minetest Game|Minetest Game]] 5.4.0, sneaking has the Slowdown and Fall-off Protection capabilities. But there's no Sneak Glitch or Sneak Jumping.<br />
<br />
== History ==<br />
Sneaking used to be very buggy, but it has improved over time.<br />
<br />
=== Old bug: Avoiding fall damage ===<br />
Up to version 0.4.15, you don't suffer any fall damage if you fall on a normal block's edge or on a slab or snow or on some other non-cubic shapes while holding down the sneak key. This bug is known as [https://github.com/minetest/minetest/issues/329 issue 329] and is fixed since version 0.4.16.<br />
<br />
=== The Sneak Glitch was a bug ===<br />
The Sneak Glitch was considered to be a bug before (hence the name), and it caused many other, and it was also impossible for games to get rid of it. I.e. you could not make a game in which sneak elevators would not work. Because of this, the Sneak Glitch used to be a thing in Minetest Game.<br />
<br />
The Sneak Glitch was fixed (=removed) from the game in version 0.4.16 due to many technical problems, but in a later version (around 2017), it returned as a proper feature, just disabled by default. The Sneak Glitch always had a big fan base, because it was a powerful move, so unsurprisingly there was kind of an uproar when it got “fixed”.<br />
<br />
Today, Sneak Glitch is still called "Sbeak Glitch" but it actually is not a glitch anymore. It used to be a glitch (unintentional broken feature) but now is an officially recognized feature in Minetest. The name “Sneak Glitch” just stuck.<br />
<br />
[[Category:Gameplay]]</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Games/Development_Test&diff=27226Games/Development Test2023-01-14T01:24:47Z<p>Wuzzy: /* Features */ Add bag of everything</p>
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<div>{{Languages|nocat=1}}<br />
<br />
{{Game Data <br />
| image=Minimal_game_Icon.png<br />
| name=Development Test <br />
| type=Testing<br />
| author=Minetest Developers <br />
| version=''same as Minetest's version''<br />
| forum=(None)<br />
| source= [https://github.com/minetest/minetest/tree/master/games/devtest GitHub]<br />
| luaname=devtest<br />
}}<br />
<br />
The '''Development Test''' (or “'''DevTest'''” for short) is a test “[[games|game]]” for Minetest which is only intended to be used by developers. '''This is not a real playable game and not meant for players.''' It's meant for development (both core developers, and modders which want fast startup for testing mods).<br />
<br />
It is shipped together with Minetest by default.<br />
<br />
[[File:Development Test.jpg|450px|thumb|Screenshot of Development Test]]<br />
<br />
== Overview ==<br />
Development Test contains a very basic mapgen and numerous nodes, items, settings and commands primarily intended for testing Minetest. <br />
<br />
== Scope/Purpose ==<br />
The primary purpose of Development Test is to help Minetest developers and testers to test Minetest, i.e. the node properties, item behavior, mapgen, and other stuff that you can influence with Lua code.<br />
<br />
The secondary purpose is to aid with developing simple mods that have no dependencies. It's a good simple way to test if your mod still works in a different environment.<br />
<br />
A cornerstone of Develpment Test is the Principle of Least Interference. This means that Development Test tries to screw as little as possible with the default Minetest behavior, unless the user explicitly enabled it. This should therefore make it a relatively safe environment to test your mods in.<br />
<br />
Development Test is NOT meant as a template for new games.<br />
<br />
== Usage ==<br />
Just create a world and start messing around! Put down the Chest of Everything and grab items for testing stuff. If you have no Chest of Everything, use the <code>/stuff</code> [[Server commands|command]] to get it (along with other initial items).<br />
<br />
== Detailed help ==<br />
Detailed help can be found in the [https://github.com/minetest/minetest/blob/master/games/devtest/README.md README] files found in the Development Test game directory. The following sections only give an overview of the features.<br />
<br />
== Features ==<br />
Developent Test includes a lot of things for testing. This includes items, commands and settings. This section gives only an overview, and is not a full description.<br />
<br />
=== Items ===<br />
There are many items. This section does not list all of them, but only the types of items.<br />
<br />
* Bag/Chest of Everything<br />
* Test tools<br />
* Mining tools<br />
* Test food<br />
* Mapgen nodes<br />
* Test nodes<br />
* Dummy items and nodes<br />
<br />
==== Bag of Everything ====<br />
Item that contains every item. Punch to access.<br />
<br />
==== Chest of Everything ====<br />
Placable block that contains every item. Rightclick to access.<br />
<br />
==== Test tools ====<br />
Tools that allow you to test one particular feature. Examples are the Param2 Tool and the Object Property Editor.<br />
<br />
The tools can be used with multiple keys and do different things, depending on which keys you press. These are the possible key combinations:<br />
<br />
* Punch<br />
* Place<br />
* Sneak+Punch<br />
* Sneak+Place<br />
* Aux1+Sneak+Punch<br />
* Aux1+Sneak+Place<br />
<br />
Not all tools use all possible key combinations, most of them only use a few of them.<br />
<br />
[https://github.com/minetest/minetest/tree/master/games/devtest/mods/testtools/README.md Read the Test Tools README!]<br />
<br />
==== Mining tools ====<br />
Tools made to test mining/digging blocks. Tool wear is activated.<br />
<br />
==== Food ====<br />
Items to test <code>minetest.item_eat</code>. Use punch key to eat.<br />
<br />
==== Mapgen nodes ====<br />
Nodes whose primary function is to be used by the mapgen to generate the world: Stone, water, dirt, sand, ...<br />
<br />
==== Test nodes ====<br />
Nodes that each test one particular feature from nodes, mainly the different drawtypes, rendering, but also gameplay features like damage.<br />
<br />
Hint: Use the Param2 tool to change the param2 of nodes. This is relevant for many drawtype test nodes like Wallmounted Test Node.<br />
<br />
==== Dummy items and nodes ====<br />
A set of items that only exist as placeholder to test something different, for example formspecs or crafting.<br />
<br />
=== Commands ===<br />
For convenience, Development Test offers a few commands that add even more tests, but also simple convenience features.<br />
<br />
The most useful command is “/stuff”, which gives you the Chest of Everything and other initial items (should you have lost them).<br />
<br />
The most notable test is the formspec test, a command which opens a test formspec that allow you to test all those formspec elements.<br />
<br />
Say “/help all” in chat to see the full list of commands, just like in any other game.<br />
<br />
=== Settings ===<br />
The settings allow you to set some usage details to make your life a little easier (or harder).<br />
<br />
The settings allow you to turn on automated tests that run on each start. Apart from that, the settings also control some mapgen details, and some minor stuff.<br />
<br />
Go into Minetest's “All Settings” menu in the main menu to access the settings.<br />
<br />
[[Category:Games]]</div>Wuzzyhttps://wiki.minetest.net/index.php?title=User:Wuzzy&diff=26955User:Wuzzy2022-12-01T14:33:16Z<p>Wuzzy: game jam update</p>
<hr />
<div>It’s me, Wuzzy!<br />
<br />
I speak German and English.<br />
<br />
I am active in this Wiki and in the Minetest forums (same user name). I'm the author of countless mods and even a few games. I make sure the German translation of Minetest stays up-to-date. I sometimes did a few small contributions to Minetest itself, enough to appear as “active contributor” in the Minetest credits in version 0.4.16. :-)<br />
<br />
In Minetest, I usually only play in Minetest, but I sometimes appear in a few servers as well.<br />
<br />
You can contact me via XMPP: Wuzzy2@jabber.ccc.de<br />
<br />
E-mail: Wuzzy@disroot.org<br />
<br />
== My creations ==<br />
<br />
[[File:Minetest_Mods_and_Games_by_Wuzzy_2012_2019.png|600px]]<br />
<br />
* [https://content.minetest.net/users/Wuzzy/ My profile on Content DB]<br />
* [https://forum.minetest.net/search.php?keywords=&terms=all&author=Wuzzy&fid%5B%5D=11&fid5B%5D=13&fid5B%5D=15&sc=1&sf=titleonly&sr=topics&sk=t&sd=d&st=0&ch=300&t=0&submit=Search List of my finished mods in the forums]<br />
<br />
=== Games I work or worked on ===<br />
==== Completed ====<br />
* [https://content.minetest.net/packages/Wuzzy/glitch/ Glitch]: You're a bit lost in cyberspace. Collect electrons, slide through the sectors and find the path to your true destination. Winner of the [https://forum.minetest.net/viewtopic.php?f=18&t=28802 2022 Minetest Game Jam].<br />
* [https://forum.minetest.net/viewtopic.php?f=50&t=23235 Repixture] (This is a project by kaadmy that I picked up)<br />
* [https://forum.minetest.net/viewtopic.php?t=24492 The RealTest Game (Minetest 5 Edition)] (I resurrected a game by sda97)<br />
* [[Games/Tutorial|Tutorial]]: Learn how to play Minetest!<br />
<br />
==== WIP ====<br />
* [[Games/Hades Revisited|Hades Revisited]]<br />
<br />
==== Abandoned ====<br />
* [[Games/MineClone 2|MineClone 2]] (development taken over by other people. This was my largest game project so far)<br />
* [https://forum.minetest.net/viewtopic.php?t=10369 Weird] (too ambitious, never really took off, mainly because of lack of inspiration, good ideas and motivation to work out a good and detailed game design [it's harder than you think!])<br />
<!-- * [https://forum.minetest.net/viewtopic.php?t=9446 Riventest] (very old, no updates since years, unsure about future. In current stage somewhat usable as sandbox, but that's it) --><br />
* [https://content.minetest.net/packages/Wuzzy/lazarr/ Lazarr!]: Be a pirate, solve laser puzzles to unlock treasure! My (failed) entry for the 2021 Minetest Game Jam. Doesn't have a lot of levels.<br />
<br />
==== Other ====<br />
I also have collaborated quite a while with GunshipPenguin on [https://forum.minetest.net/viewtopic.php?t=13114 Hungry Games Plus]. And there's a couple of projects which never really took off so far.<br />
<br />
=== Mods I have created ===<br />
I have made a large number of mods. Mods on which I'm most proud of are in bold.<br />
<br />
<br />
<br />
==== Gameplay mods ====<br />
* '''[https://forum.minetest.net/viewtopic.php?t=15247 Orienteering] [<code>orienteering</code>]''': Craftable tools for find your place in the world<br />
* '''[https://forum.minetest.net/viewtopic.php?t=15472 Easy Vending Machines] [<code>easyvend</code>]''': Buy and sell items from other players in vending and depositing machines or place your own<br />
* '''[https://forum.minetest.net/viewtopic.php?t=12263 Flying Carpet] [<code>flying_carpet</code>]''': Fly over the world!<br />
* [https://forum.minetest.net/viewtopic.php?t=9629 Point Teleporter] [<code>teletool</code>]: Teleport to whereever you point to<br />
* [https://forum.minetest.net/viewtopic.php?t=11224 Mirror of Returning] [<code>returnmirror</code>]: Teleport back to a place you've been previously<br />
* [https://forum.minetest.net/viewtopic.php?t=10222 Pep: Player Effects Potions] [<code>pep</code>]: Simple potions giving you useful or harmful status effects<br />
* [https://forum.minetest.net/viewtopic.php?t=15304 Realistic Suffocation] [<code>real_suffocation</code>]: Lose breath while you're stuck in solid blocks<br />
* [https://forum.minetest.net/viewtopic.php?f=9&t=20954 Slow Eater] [<code>sloweater</code>]: After eating, player must wait 5 seconds before eating again<br />
* [https://forum.minetest.net/viewtopic.php?t=16678 Mesecons Windows] [<code>mesecons_window</code>]: Mesecons extension which adds blocks which turn transparent when powered<br />
* [https://forum.minetest.net/viewtopic.php?t=9691 Magic Beans—Wuzzy’s Fork] [<code>magicbeans_w</code>]: Find magic beans, jump higher, run faster, fly, plant a giant beanstalk<br />
* [https://forum.minetest.net/viewtopic.php?f=11&t=9508 Watering Can] [<code>wateringcan</code>]: Water your farming lands<br />
<br />
==== Map generation ====<br />
* '''[https://forum.minetest.net/viewtopic.php?t=10339 Rail corridors + treasures] [<code>tsm_railcorridors</code>]''': Simple underground corridor systems with rails and a few treasure chests<br />
* '''[https://forum.minetest.net/viewtopic.php?t=10336 Pyramids + treasures] [<code>tsm_pyramids</code>]''': Generates pyramids in the desert, with random rooms, treasures and dangers inside<br />
* [https://forum.minetest.net/viewtopic.php?t=17005 Dungeon Treasure Chests] [<code>tsm_chests_dungeon</code>]<br />
* [https://forum.minetest.net/viewtopic.php?t=18790 Spawn Builder] [<code>spawnbuilder</code>]: Spawns a basic starter platform, useful for empty worlds<br />
* [https://forum.minetest.net/viewtopic.php?t=11271 Indestructible Bedrock Layer] [<code>bedrock2</code>]<br />
<br />
==== Blocks / decorative items ====<br />
* [https://forum.minetest.net/viewtopic.php?t=9486 Color Cubes] [<code>colorcubes</code>]: Colorful blocks<br />
* [https://forum.minetest.net/viewtopic.php?t=15731 Minetest Game Plus] [<code>mtg_plus</code>]: Lots of new craftable decoration blocks for Minetest Game<br />
* [https://forum.minetest.net/viewtopic.php?t=10423 Slime blocks and liquids] [<code>slimenodes</code>]: Sticky, bouncy, gooey slimey blocks.<br />
* [https://forum.minetest.net/viewtopic.php?t=9470 Dice] [<code>dice2</code>]: Funny dice which rotate randomly<br />
<br />
==== GUI mods ====<br />
* '''[https://forum.minetest.net/viewtopic.php?t=15912 Help] modpack [<code>doc</code>]''': Learn everything what you always wanted to know about the game, blocks, items and more<br />
* '''[https://forum.minetest.net/viewtopic.php?t=11153 HUD bars] [<code>hudbars</code>]''': Replace the statbars with progress bar-like bars<br />
* [https://forum.minetest.net/viewtopic.php?t=12358 Inventory Icon] [<code>inventory_icon</code>]: See your inventory fullness<br />
* [https://forum.minetest.net/viewtopic.php?t=18011 Show Wielded Item] [<code>show_wielded_item</code>]: Show the name of the wielded item above hotbar<br />
* [https://forum.minetest.net/viewtopic.php?t=16079 Simple Fast Inventory Buttons] [<code>sfinv_buttons</code>]: Buttons for Minetest Game's inventory screen<br />
<br />
==== Mod development tools ====<br />
These mods are for mod developers:<br />
<br />
* '''[https://forum.minetest.net/viewtopic.php?t=18515 Schematics Editor] [<code>schemedit</code>]''': Create, load, place and edit schematics<br />
* '''[https://forum.minetest.net/viewtopic.php?t=28027 Perlin Explorer] [<code>perlin_explorer</code>]''': Experiment with Perlin noises and visualize them with nodes<br />
* '''[https://forum.minetest.net/viewtopic.php?t=9458 L-System Tree Utility] [<code>ltool</code>]''': Helps you understanding and creating [http://dev.minetest.net/Introduction_to_L-system_trees L-system trees] for Minetest<br />
* '''[https://forum.minetest.net/viewtopic.php?p=418097 Get Item] [<code>getitem</code>]''': Quickly get all items of the game (even those hidden in the Creative Inventory)<br />
* [https://forum.minetest.net/viewtopic.php?f=9&t=23138 Find Biome] [<code>findbiome</code>]: Find a biome and teleport to it<br />
<br />
==== Architecture mods ====<br />
These mods are not really useful in their own, but they can be depended on by modders to get a framework for interesting features.<br />
<br />
* [https://forum.minetest.net/viewtopic.php?t=11154 Mana] [<code>mana</code>]: Players get a new mana attribute which can be used for magical spells, items, etc.<br />
* [https://forum.minetest.net/viewtopic.php?t=9689 Player Effects] [<code>playereffects</code>]: Status effects for players<br />
* [https://forum.minetest.net/viewtopic.php?t=12720 Central Message] [<code>central_message</code>]: Write a message in the center of the screen<br />
* [https://forum.minetest.net/viewtopic.php?t=11173 Galaxy Skybox] [<code>galaxybox</code>]: Turn the sky into deep space<br />
* [https://forum.minetest.net/viewtopic.php?f=11&t=20109 Select Item] [<code>select_item</code>]: Item selection dialog<br />
* [https://forum.minetest.net/viewtopic.php?t=22172 Player Physics API] [<code>playerphysics</code>]: Makes it possible for multiple mods to modify player physics without conflict<br />
<br />
==== Abandoned mods ====<br />
These are mods which either never got completed, I no langer care much about about finishing them or they simply have become obsolete:<br />
<br />
* [https://forum.minetest.net/viewtopic.php?t=11176 Basic HUD] [<code>basic_hud</code>]: (no usage/demand seen since years)<br />
* [https://forum.minetest.net/viewtopic.php?t=10349 Player Model] [<code>playermodel</code>]: Player model as a standalone mod (obsolete since 5.0.0; MTG comes with <code>player_api</code> mod)<br />
* [https://forum.minetest.net/viewtopic.php?f=9&t=17836&p=275947#p275947 Shifted Blocks] [<code>shifted_blocks</code>] (lost interest after 1st release)<br />
* [https://forum.minetest.net/viewtopic.php?t=9630 Pseudo-Nodes] [<code>pseudonodes</code>] (lost interest)<br />
* [https://forum.minetest.net/viewtopic.php?t=9452 Surprise Blocks] [<code>tsm_surprise</code>] (lost interest)<br />
* [https://forum.minetest.net/viewtopic.php?t=11156 The Origin] [<code>origin</code>] (somewhat deprecated by [https://forum.minetest.net/viewtopic.php?t=18790 Spawn Builder])<br />
* [https://forum.minetest.net/viewtopic.php?t=10424 Disable sneak glitch] [<code>no_sneak_glitch</code>] (obsolete)<br />
* [https://forum.minetest.net/viewtopic.php?f=11&t=17846 Allow zooming] [<code>allow_zoom</code>] (obsoleted in 5.0.0)<br />
* [https://forum.minetest.net/viewtopic.php?t=7498 Player Tools] [<code>playertools</code>] (I believe this is my very first mod. Now outdated, clashes with core commands, I am no longer happy with the command structure and there are tons of better command mods out there)<br />
* [https://forum.minetest.net/viewtopic.php?t=7292 Treasurer] [<code>treasurer</code>]: Random treasure/loot selection framework<br />
<br />
=== Work on Minetest ===<br />
I have contributed various smaller and larger features and bugfixes to Minetest (the engine) over the years, although I am not a core developer. Some of the more notable changes include:<br />
<br />
* Various improvements to the Lua API documentation<br />
* Made builtin translatable<br />
* Complete rework of ''Minimal development test'' to include many more useful and structured things to test, including example nodes, tools, items, commands etc. Renamed it to ''Development Test''<br />
* German translation<br />
* Lua API improvements:<br />
** Fix broken pathfinder (<code>minetest.find_path</code>)<br />
** Fix incorrect rotation of falling nodes<br />
** Decoupled <code>liquid</code>/<code>flowingliquid</code> drawtypes from <code>liquidtype</code><br />
** Allow to modify and disable fall damage per-player with armor group<br />
** Item group <code>disable_repair</code><br />
** Added <code>disable_settings</code> to <code>game.conf</code><br />
** <code>wallmounted</code> support for <code>plantlike</code> and <code>plantlike_rooted</code> nodes<br />
** <code>minetest.is_creative_enabled</code><br />
** Item eating sound<br />
** New paramtype2: <code>4dir</code> and <code>color4dir</code><br />
<br />
See my [https://github.com/minetest/minetest/pulls?q=is%3Apr+author%3AWuzzy2+is%3Aclosed+ list of closed PRs] for a complete list (note: not all of these were actually accepted).<br />
<br />
== What I play ==<br />
=== Games I like ===<br />
* [[Games/Labyrinthus|Labyrinthus]]<br />
* [[Games/Lord of the Test|Lord of the Test]]<br />
<br />
… and others.<br />
<br />
=== Servers I like ===<br />
* JT2<br />
* Catlandia<br />
* Inside the Box</div>Wuzzyhttps://wiki.minetest.net/index.php?title=User:Wuzzy&diff=26954User:Wuzzy2022-11-29T20:15:50Z<p>Wuzzy: /* Mods I have created */ Move Treasurer to abandoned mods</p>
<hr />
<div>It’s me, Wuzzy!<br />
<br />
I speak German and English.<br />
<br />
I am active in this Wiki and in the Minetest forums (same user name). I'm the author of countless mods and even a few games. I make sure the German translation of Minetest stays up-to-date. I sometimes did a few small contributions to Minetest itself, enough to appear as “active contributor” in the Minetest credits in version 0.4.16. :-)<br />
<br />
In Minetest, I usually only play in Minetest, but I sometimes appear in a few servers as well.<br />
<br />
You can contact me via XMPP: Wuzzy2@jabber.ccc.de<br />
<br />
E-mail: Wuzzy@disroot.org<br />
<br />
== My creations ==<br />
<br />
[[File:Minetest_Mods_and_Games_by_Wuzzy_2012_2019.png|600px]]<br />
<br />
* [https://content.minetest.net/users/Wuzzy/ My profile on Content DB]<br />
* [https://forum.minetest.net/search.php?keywords=&terms=all&author=Wuzzy&fid%5B%5D=11&fid5B%5D=13&fid5B%5D=15&sc=1&sf=titleonly&sr=topics&sk=t&sd=d&st=0&ch=300&t=0&submit=Search List of my finished mods in the forums]<br />
<br />
=== Games I work or worked on ===<br />
==== Completed ====<br />
* [https://content.minetest.net/packages/Wuzzy/glitch/ Glitch]: You're a bit lost in cyberspace. Collect electrons, slide through the sectors and find the path to your true destination. My 2022 Minetest Game Jam entry.<br />
* [https://forum.minetest.net/viewtopic.php?f=50&t=23235 Repixture] (This is a project by kaadmy that I picked up)<br />
* [https://forum.minetest.net/viewtopic.php?t=24492 The RealTest Game (Minetest 5 Edition)] (I resurrected a game by sda97)<br />
* [[Games/Tutorial|Tutorial]]: Learn how to play Minetest!<br />
<br />
==== WIP ====<br />
* [[Games/Hades Revisited|Hades Revisited]]<br />
<br />
==== Abandoned ====<br />
* [[Games/MineClone 2|MineClone 2]] (development taken over by other people. This was my largest game project so far)<br />
* [https://forum.minetest.net/viewtopic.php?t=10369 Weird] (too ambitious, never really took off, mainly because of lack of inspiration, good ideas and motivation to work out a good and detailed game design [it's harder than you think!])<br />
<!-- * [https://forum.minetest.net/viewtopic.php?t=9446 Riventest] (very old, no updates since years, unsure about future. In current stage somewhat usable as sandbox, but that's it) --><br />
* [https://content.minetest.net/packages/Wuzzy/lazarr/ Lazarr!]: Be a pirate, solve laser puzzles to unlock treasure! My (failed) entry for the 2021 Minetest Game Jam. Doesn't have a lot of levels.<br />
<br />
==== Other ====<br />
I also have collaborated quite a while with GunshipPenguin on [https://forum.minetest.net/viewtopic.php?t=13114 Hungry Games Plus]. And there's a couple of projects which never really took off so far.<br />
<br />
=== Mods I have created ===<br />
I have made a large number of mods. Mods on which I'm most proud of are in bold.<br />
<br />
<br />
<br />
==== Gameplay mods ====<br />
* '''[https://forum.minetest.net/viewtopic.php?t=15247 Orienteering] [<code>orienteering</code>]''': Craftable tools for find your place in the world<br />
* '''[https://forum.minetest.net/viewtopic.php?t=15472 Easy Vending Machines] [<code>easyvend</code>]''': Buy and sell items from other players in vending and depositing machines or place your own<br />
* '''[https://forum.minetest.net/viewtopic.php?t=12263 Flying Carpet] [<code>flying_carpet</code>]''': Fly over the world!<br />
* [https://forum.minetest.net/viewtopic.php?t=9629 Point Teleporter] [<code>teletool</code>]: Teleport to whereever you point to<br />
* [https://forum.minetest.net/viewtopic.php?t=11224 Mirror of Returning] [<code>returnmirror</code>]: Teleport back to a place you've been previously<br />
* [https://forum.minetest.net/viewtopic.php?t=10222 Pep: Player Effects Potions] [<code>pep</code>]: Simple potions giving you useful or harmful status effects<br />
* [https://forum.minetest.net/viewtopic.php?t=15304 Realistic Suffocation] [<code>real_suffocation</code>]: Lose breath while you're stuck in solid blocks<br />
* [https://forum.minetest.net/viewtopic.php?f=9&t=20954 Slow Eater] [<code>sloweater</code>]: After eating, player must wait 5 seconds before eating again<br />
* [https://forum.minetest.net/viewtopic.php?t=16678 Mesecons Windows] [<code>mesecons_window</code>]: Mesecons extension which adds blocks which turn transparent when powered<br />
* [https://forum.minetest.net/viewtopic.php?t=9691 Magic Beans—Wuzzy’s Fork] [<code>magicbeans_w</code>]: Find magic beans, jump higher, run faster, fly, plant a giant beanstalk<br />
* [https://forum.minetest.net/viewtopic.php?f=11&t=9508 Watering Can] [<code>wateringcan</code>]: Water your farming lands<br />
<br />
==== Map generation ====<br />
* '''[https://forum.minetest.net/viewtopic.php?t=10339 Rail corridors + treasures] [<code>tsm_railcorridors</code>]''': Simple underground corridor systems with rails and a few treasure chests<br />
* '''[https://forum.minetest.net/viewtopic.php?t=10336 Pyramids + treasures] [<code>tsm_pyramids</code>]''': Generates pyramids in the desert, with random rooms, treasures and dangers inside<br />
* [https://forum.minetest.net/viewtopic.php?t=17005 Dungeon Treasure Chests] [<code>tsm_chests_dungeon</code>]<br />
* [https://forum.minetest.net/viewtopic.php?t=18790 Spawn Builder] [<code>spawnbuilder</code>]: Spawns a basic starter platform, useful for empty worlds<br />
* [https://forum.minetest.net/viewtopic.php?t=11271 Indestructible Bedrock Layer] [<code>bedrock2</code>]<br />
<br />
==== Blocks / decorative items ====<br />
* [https://forum.minetest.net/viewtopic.php?t=9486 Color Cubes] [<code>colorcubes</code>]: Colorful blocks<br />
* [https://forum.minetest.net/viewtopic.php?t=15731 Minetest Game Plus] [<code>mtg_plus</code>]: Lots of new craftable decoration blocks for Minetest Game<br />
* [https://forum.minetest.net/viewtopic.php?t=10423 Slime blocks and liquids] [<code>slimenodes</code>]: Sticky, bouncy, gooey slimey blocks.<br />
* [https://forum.minetest.net/viewtopic.php?t=9470 Dice] [<code>dice2</code>]: Funny dice which rotate randomly<br />
<br />
==== GUI mods ====<br />
* '''[https://forum.minetest.net/viewtopic.php?t=15912 Help] modpack [<code>doc</code>]''': Learn everything what you always wanted to know about the game, blocks, items and more<br />
* '''[https://forum.minetest.net/viewtopic.php?t=11153 HUD bars] [<code>hudbars</code>]''': Replace the statbars with progress bar-like bars<br />
* [https://forum.minetest.net/viewtopic.php?t=12358 Inventory Icon] [<code>inventory_icon</code>]: See your inventory fullness<br />
* [https://forum.minetest.net/viewtopic.php?t=18011 Show Wielded Item] [<code>show_wielded_item</code>]: Show the name of the wielded item above hotbar<br />
* [https://forum.minetest.net/viewtopic.php?t=16079 Simple Fast Inventory Buttons] [<code>sfinv_buttons</code>]: Buttons for Minetest Game's inventory screen<br />
<br />
==== Mod development tools ====<br />
These mods are for mod developers:<br />
<br />
* '''[https://forum.minetest.net/viewtopic.php?t=18515 Schematics Editor] [<code>schemedit</code>]''': Create, load, place and edit schematics<br />
* '''[https://forum.minetest.net/viewtopic.php?t=28027 Perlin Explorer] [<code>perlin_explorer</code>]''': Experiment with Perlin noises and visualize them with nodes<br />
* '''[https://forum.minetest.net/viewtopic.php?t=9458 L-System Tree Utility] [<code>ltool</code>]''': Helps you understanding and creating [http://dev.minetest.net/Introduction_to_L-system_trees L-system trees] for Minetest<br />
* '''[https://forum.minetest.net/viewtopic.php?p=418097 Get Item] [<code>getitem</code>]''': Quickly get all items of the game (even those hidden in the Creative Inventory)<br />
* [https://forum.minetest.net/viewtopic.php?f=9&t=23138 Find Biome] [<code>findbiome</code>]: Find a biome and teleport to it<br />
<br />
==== Architecture mods ====<br />
These mods are not really useful in their own, but they can be depended on by modders to get a framework for interesting features.<br />
<br />
* [https://forum.minetest.net/viewtopic.php?t=11154 Mana] [<code>mana</code>]: Players get a new mana attribute which can be used for magical spells, items, etc.<br />
* [https://forum.minetest.net/viewtopic.php?t=9689 Player Effects] [<code>playereffects</code>]: Status effects for players<br />
* [https://forum.minetest.net/viewtopic.php?t=12720 Central Message] [<code>central_message</code>]: Write a message in the center of the screen<br />
* [https://forum.minetest.net/viewtopic.php?t=11173 Galaxy Skybox] [<code>galaxybox</code>]: Turn the sky into deep space<br />
* [https://forum.minetest.net/viewtopic.php?f=11&t=20109 Select Item] [<code>select_item</code>]: Item selection dialog<br />
* [https://forum.minetest.net/viewtopic.php?t=22172 Player Physics API] [<code>playerphysics</code>]: Makes it possible for multiple mods to modify player physics without conflict<br />
<br />
==== Abandoned mods ====<br />
These are mods which either never got completed, I no langer care much about about finishing them or they simply have become obsolete:<br />
<br />
* [https://forum.minetest.net/viewtopic.php?t=11176 Basic HUD] [<code>basic_hud</code>]: (no usage/demand seen since years)<br />
* [https://forum.minetest.net/viewtopic.php?t=10349 Player Model] [<code>playermodel</code>]: Player model as a standalone mod (obsolete since 5.0.0; MTG comes with <code>player_api</code> mod)<br />
* [https://forum.minetest.net/viewtopic.php?f=9&t=17836&p=275947#p275947 Shifted Blocks] [<code>shifted_blocks</code>] (lost interest after 1st release)<br />
* [https://forum.minetest.net/viewtopic.php?t=9630 Pseudo-Nodes] [<code>pseudonodes</code>] (lost interest)<br />
* [https://forum.minetest.net/viewtopic.php?t=9452 Surprise Blocks] [<code>tsm_surprise</code>] (lost interest)<br />
* [https://forum.minetest.net/viewtopic.php?t=11156 The Origin] [<code>origin</code>] (somewhat deprecated by [https://forum.minetest.net/viewtopic.php?t=18790 Spawn Builder])<br />
* [https://forum.minetest.net/viewtopic.php?t=10424 Disable sneak glitch] [<code>no_sneak_glitch</code>] (obsolete)<br />
* [https://forum.minetest.net/viewtopic.php?f=11&t=17846 Allow zooming] [<code>allow_zoom</code>] (obsoleted in 5.0.0)<br />
* [https://forum.minetest.net/viewtopic.php?t=7498 Player Tools] [<code>playertools</code>] (I believe this is my very first mod. Now outdated, clashes with core commands, I am no longer happy with the command structure and there are tons of better command mods out there)<br />
* [https://forum.minetest.net/viewtopic.php?t=7292 Treasurer] [<code>treasurer</code>]: Random treasure/loot selection framework<br />
<br />
=== Work on Minetest ===<br />
I have contributed various smaller and larger features and bugfixes to Minetest (the engine) over the years, although I am not a core developer. Some of the more notable changes include:<br />
<br />
* Various improvements to the Lua API documentation<br />
* Made builtin translatable<br />
* Complete rework of ''Minimal development test'' to include many more useful and structured things to test, including example nodes, tools, items, commands etc. Renamed it to ''Development Test''<br />
* German translation<br />
* Lua API improvements:<br />
** Fix broken pathfinder (<code>minetest.find_path</code>)<br />
** Fix incorrect rotation of falling nodes<br />
** Decoupled <code>liquid</code>/<code>flowingliquid</code> drawtypes from <code>liquidtype</code><br />
** Allow to modify and disable fall damage per-player with armor group<br />
** Item group <code>disable_repair</code><br />
** Added <code>disable_settings</code> to <code>game.conf</code><br />
** <code>wallmounted</code> support for <code>plantlike</code> and <code>plantlike_rooted</code> nodes<br />
** <code>minetest.is_creative_enabled</code><br />
** Item eating sound<br />
** New paramtype2: <code>4dir</code> and <code>color4dir</code><br />
<br />
See my [https://github.com/minetest/minetest/pulls?q=is%3Apr+author%3AWuzzy2+is%3Aclosed+ list of closed PRs] for a complete list (note: not all of these were actually accepted).<br />
<br />
== What I play ==<br />
=== Games I like ===<br />
* [[Games/Labyrinthus|Labyrinthus]]<br />
* [[Games/Lord of the Test|Lord of the Test]]<br />
<br />
… and others.<br />
<br />
=== Servers I like ===<br />
* JT2<br />
* Catlandia<br />
* Inside the Box</div>Wuzzyhttps://wiki.minetest.net/index.php?title=User:Wuzzy&diff=26953User:Wuzzy2022-11-29T19:46:55Z<p>Wuzzy: /* Mod development tools */ add Get Item</p>
<hr />
<div>It’s me, Wuzzy!<br />
<br />
I speak German and English.<br />
<br />
I am active in this Wiki and in the Minetest forums (same user name). I'm the author of countless mods and even a few games. I make sure the German translation of Minetest stays up-to-date. I sometimes did a few small contributions to Minetest itself, enough to appear as “active contributor” in the Minetest credits in version 0.4.16. :-)<br />
<br />
In Minetest, I usually only play in Minetest, but I sometimes appear in a few servers as well.<br />
<br />
You can contact me via XMPP: Wuzzy2@jabber.ccc.de<br />
<br />
E-mail: Wuzzy@disroot.org<br />
<br />
== My creations ==<br />
<br />
[[File:Minetest_Mods_and_Games_by_Wuzzy_2012_2019.png|600px]]<br />
<br />
* [https://content.minetest.net/users/Wuzzy/ My profile on Content DB]<br />
* [https://forum.minetest.net/search.php?keywords=&terms=all&author=Wuzzy&fid%5B%5D=11&fid5B%5D=13&fid5B%5D=15&sc=1&sf=titleonly&sr=topics&sk=t&sd=d&st=0&ch=300&t=0&submit=Search List of my finished mods in the forums]<br />
<br />
=== Games I work or worked on ===<br />
==== Completed ====<br />
* [https://content.minetest.net/packages/Wuzzy/glitch/ Glitch]: You're a bit lost in cyberspace. Collect electrons, slide through the sectors and find the path to your true destination. My 2022 Minetest Game Jam entry.<br />
* [https://forum.minetest.net/viewtopic.php?f=50&t=23235 Repixture] (This is a project by kaadmy that I picked up)<br />
* [https://forum.minetest.net/viewtopic.php?t=24492 The RealTest Game (Minetest 5 Edition)] (I resurrected a game by sda97)<br />
* [[Games/Tutorial|Tutorial]]: Learn how to play Minetest!<br />
<br />
==== WIP ====<br />
* [[Games/Hades Revisited|Hades Revisited]]<br />
<br />
==== Abandoned ====<br />
* [[Games/MineClone 2|MineClone 2]] (development taken over by other people. This was my largest game project so far)<br />
* [https://forum.minetest.net/viewtopic.php?t=10369 Weird] (too ambitious, never really took off, mainly because of lack of inspiration, good ideas and motivation to work out a good and detailed game design [it's harder than you think!])<br />
<!-- * [https://forum.minetest.net/viewtopic.php?t=9446 Riventest] (very old, no updates since years, unsure about future. In current stage somewhat usable as sandbox, but that's it) --><br />
* [https://content.minetest.net/packages/Wuzzy/lazarr/ Lazarr!]: Be a pirate, solve laser puzzles to unlock treasure! My (failed) entry for the 2021 Minetest Game Jam. Doesn't have a lot of levels.<br />
<br />
==== Other ====<br />
I also have collaborated quite a while with GunshipPenguin on [https://forum.minetest.net/viewtopic.php?t=13114 Hungry Games Plus]. And there's a couple of projects which never really took off so far.<br />
<br />
=== Mods I have created ===<br />
I have made a large number of mods. Mods on which I'm most proud of are in bold.<br />
<br />
<br />
<br />
==== Gameplay mods ====<br />
* '''[https://forum.minetest.net/viewtopic.php?t=15247 Orienteering] [<code>orienteering</code>]''': Craftable tools for find your place in the world<br />
* '''[https://forum.minetest.net/viewtopic.php?t=15472 Easy Vending Machines] [<code>easyvend</code>]''': Buy and sell items from other players in vending and depositing machines or place your own<br />
* '''[https://forum.minetest.net/viewtopic.php?t=12263 Flying Carpet] [<code>flying_carpet</code>]''': Fly over the world!<br />
* [https://forum.minetest.net/viewtopic.php?t=9629 Point Teleporter] [<code>teletool</code>]: Teleport to whereever you point to<br />
* [https://forum.minetest.net/viewtopic.php?t=11224 Mirror of Returning] [<code>returnmirror</code>]: Teleport back to a place you've been previously<br />
* [https://forum.minetest.net/viewtopic.php?t=10222 Pep: Player Effects Potions] [<code>pep</code>]: Simple potions giving you useful or harmful status effects<br />
* [https://forum.minetest.net/viewtopic.php?t=15304 Realistic Suffocation] [<code>real_suffocation</code>]: Lose breath while you're stuck in solid blocks<br />
* [https://forum.minetest.net/viewtopic.php?f=9&t=20954 Slow Eater] [<code>sloweater</code>]: After eating, player must wait 5 seconds before eating again<br />
* [https://forum.minetest.net/viewtopic.php?t=16678 Mesecons Windows] [<code>mesecons_window</code>]: Mesecons extension which adds blocks which turn transparent when powered<br />
* [https://forum.minetest.net/viewtopic.php?t=9691 Magic Beans—Wuzzy’s Fork] [<code>magicbeans_w</code>]: Find magic beans, jump higher, run faster, fly, plant a giant beanstalk<br />
* [https://forum.minetest.net/viewtopic.php?f=11&t=9508 Watering Can] [<code>wateringcan</code>]: Water your farming lands<br />
<br />
==== Map generation ====<br />
* '''[https://forum.minetest.net/viewtopic.php?t=10339 Rail corridors + treasures] [<code>tsm_railcorridors</code>]''': Simple underground corridor systems with rails and a few treasure chests<br />
* '''[https://forum.minetest.net/viewtopic.php?t=10336 Pyramids + treasures] [<code>tsm_pyramids</code>]''': Generates pyramids in the desert, with random rooms, treasures and dangers inside<br />
* [https://forum.minetest.net/viewtopic.php?t=17005 Dungeon Treasure Chests] [<code>tsm_chests_dungeon</code>]<br />
* [https://forum.minetest.net/viewtopic.php?t=18790 Spawn Builder] [<code>spawnbuilder</code>]: Spawns a basic starter platform, useful for empty worlds<br />
* [https://forum.minetest.net/viewtopic.php?t=11271 Indestructible Bedrock Layer] [<code>bedrock2</code>]<br />
<br />
==== Blocks / decorative items ====<br />
* [https://forum.minetest.net/viewtopic.php?t=9486 Color Cubes] [<code>colorcubes</code>]: Colorful blocks<br />
* [https://forum.minetest.net/viewtopic.php?t=15731 Minetest Game Plus] [<code>mtg_plus</code>]: Lots of new craftable decoration blocks for Minetest Game<br />
* [https://forum.minetest.net/viewtopic.php?t=10423 Slime blocks and liquids] [<code>slimenodes</code>]: Sticky, bouncy, gooey slimey blocks.<br />
* [https://forum.minetest.net/viewtopic.php?t=9470 Dice] [<code>dice2</code>]: Funny dice which rotate randomly<br />
<br />
==== GUI mods ====<br />
* '''[https://forum.minetest.net/viewtopic.php?t=15912 Help] modpack [<code>doc</code>]''': Learn everything what you always wanted to know about the game, blocks, items and more<br />
* '''[https://forum.minetest.net/viewtopic.php?t=11153 HUD bars] [<code>hudbars</code>]''': Replace the statbars with progress bar-like bars<br />
* [https://forum.minetest.net/viewtopic.php?t=12358 Inventory Icon] [<code>inventory_icon</code>]: See your inventory fullness<br />
* [https://forum.minetest.net/viewtopic.php?t=18011 Show Wielded Item] [<code>show_wielded_item</code>]: Show the name of the wielded item above hotbar<br />
* [https://forum.minetest.net/viewtopic.php?t=16079 Simple Fast Inventory Buttons] [<code>sfinv_buttons</code>]: Buttons for Minetest Game's inventory screen<br />
<br />
==== Mod development tools ====<br />
These mods are for mod developers:<br />
<br />
* '''[https://forum.minetest.net/viewtopic.php?t=18515 Schematics Editor] [<code>schemedit</code>]''': Create, load, place and edit schematics<br />
* '''[https://forum.minetest.net/viewtopic.php?t=28027 Perlin Explorer] [<code>perlin_explorer</code>]''': Experiment with Perlin noises and visualize them with nodes<br />
* '''[https://forum.minetest.net/viewtopic.php?t=9458 L-System Tree Utility] [<code>ltool</code>]''': Helps you understanding and creating [http://dev.minetest.net/Introduction_to_L-system_trees L-system trees] for Minetest<br />
* '''[https://forum.minetest.net/viewtopic.php?p=418097 Get Item] [<code>getitem</code>]''': Quickly get all items of the game (even those hidden in the Creative Inventory)<br />
* [https://forum.minetest.net/viewtopic.php?f=9&t=23138 Find Biome] [<code>findbiome</code>]: Find a biome and teleport to it<br />
<br />
==== Architecture mods ====<br />
These mods are not really useful in their own, but they can be depended on by modders to get a framework for interesting features.<br />
<br />
* [https://forum.minetest.net/viewtopic.php?t=11154 Mana] [<code>mana</code>]: Players get a new mana attribute which can be used for magical spells, items, etc.<br />
* [https://forum.minetest.net/viewtopic.php?t=9689 Player Effects] [<code>playereffects</code>]: Status effects for players<br />
* [https://forum.minetest.net/viewtopic.php?t=7292 Treasurer] [<code>treasurer</code>]: Random treasure/loot selection framework<br />
* [https://forum.minetest.net/viewtopic.php?t=12720 Central Message] [<code>central_message</code>]: Write a message in the center of the screen<br />
* [https://forum.minetest.net/viewtopic.php?t=11173 Galaxy Skybox] [<code>galaxybox</code>]: Turn the sky into deep space<br />
* [https://forum.minetest.net/viewtopic.php?f=11&t=20109 Select Item] [<code>select_item</code>]: Item selection dialog<br />
* [https://forum.minetest.net/viewtopic.php?t=22172 Player Physics API] [<code>playerphysics</code>]: Makes it possible for multiple mods to modify player physics without conflict<br />
<br />
==== Abandoned mods ====<br />
These are mods which either never got completed, I no langer care much about about finishing them or they simply have become obsolete:<br />
<br />
* [https://forum.minetest.net/viewtopic.php?t=11176 Basic HUD] [<code>basic_hud</code>]: (no usage/demand seen since years)<br />
* [https://forum.minetest.net/viewtopic.php?t=10349 Player Model] [<code>playermodel</code>]: Player model as a standalone mod (obsolete since 5.0.0; MTG comes with <code>player_api</code> mod)<br />
* [https://forum.minetest.net/viewtopic.php?f=9&t=17836&p=275947#p275947 Shifted Blocks] [<code>shifted_blocks</code>] (lost interest after 1st release)<br />
* [https://forum.minetest.net/viewtopic.php?t=9630 Pseudo-Nodes] [<code>pseudonodes</code>] (lost interest)<br />
* [https://forum.minetest.net/viewtopic.php?t=9452 Surprise Blocks] [<code>tsm_surprise</code>] (lost interest)<br />
* [https://forum.minetest.net/viewtopic.php?t=11156 The Origin] [<code>origin</code>] (somewhat deprecated by [https://forum.minetest.net/viewtopic.php?t=18790 Spawn Builder])<br />
* [https://forum.minetest.net/viewtopic.php?t=10424 Disable sneak glitch] [<code>no_sneak_glitch</code>] (obsolete)<br />
* [https://forum.minetest.net/viewtopic.php?f=11&t=17846 Allow zooming] [<code>allow_zoom</code>] (obsoleted in 5.0.0)<br />
* [https://forum.minetest.net/viewtopic.php?t=7498 Player Tools] [<code>playertools</code>] (I believe this is my very first mod. Now outdated, clashes with core commands, I am no longer happy with the command structure and there are tons of better command mods out there)<br />
<br />
<br />
<br />
=== Work on Minetest ===<br />
I have contributed various smaller and larger features and bugfixes to Minetest (the engine) over the years, although I am not a core developer. Some of the more notable changes include:<br />
<br />
* Various improvements to the Lua API documentation<br />
* Made builtin translatable<br />
* Complete rework of ''Minimal development test'' to include many more useful and structured things to test, including example nodes, tools, items, commands etc. Renamed it to ''Development Test''<br />
* German translation<br />
* Lua API improvements:<br />
** Fix broken pathfinder (<code>minetest.find_path</code>)<br />
** Fix incorrect rotation of falling nodes<br />
** Decoupled <code>liquid</code>/<code>flowingliquid</code> drawtypes from <code>liquidtype</code><br />
** Allow to modify and disable fall damage per-player with armor group<br />
** Item group <code>disable_repair</code><br />
** Added <code>disable_settings</code> to <code>game.conf</code><br />
** <code>wallmounted</code> support for <code>plantlike</code> and <code>plantlike_rooted</code> nodes<br />
** <code>minetest.is_creative_enabled</code><br />
** Item eating sound<br />
** New paramtype2: <code>4dir</code> and <code>color4dir</code><br />
<br />
See my [https://github.com/minetest/minetest/pulls?q=is%3Apr+author%3AWuzzy2+is%3Aclosed+ list of closed PRs] for a complete list (note: not all of these were actually accepted).<br />
<br />
== What I play ==<br />
=== Games I like ===<br />
* [[Games/Labyrinthus|Labyrinthus]]<br />
* [[Games/Lord of the Test|Lord of the Test]]<br />
<br />
… and others.<br />
<br />
=== Servers I like ===<br />
* JT2<br />
* Catlandia<br />
* Inside the Box</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Server_commands&diff=26952Server commands2022-11-29T17:08:47Z<p>Wuzzy: /* Relative numbers */ add tilde notation to title</p>
<hr />
<div>{{Languages}}<br />
<br />
'''Server commands''' (also called “'''chat commands'''”) are special commands to the server that can be entered by any player via the [[chat]] to cause the server to do something. There are a few commands which can be issued by everyone, but some commands only work if you have certain [[privileges]] granted on the server. Use “/privs” to see your own privileges. If not noted otherwise, the commands in this article are assumed to require no privileges. This article will only cover the commands which are built-in into Minetest 0.4.10 and in [[Games/Minetest Game|Minetest Game]]. Other mods and games may add additional commands; refer to the mod’s documentation or use “/help all” in this case. <br />
== Issuing a command ==<br />
To issue a command, simply type it like a [[Chat|chat]] message or use the [[console]]. Alternatively, you can just press the “/” key (only in default [[Controls|controls]]) which simply opens a [[chat window]] where the “/” has already been typed for you and then type the command right away. The command itself will ''not'' appear in the chat. Since every command starts with “/”, this means that ordinary chat messages can’t start with “/”; they will be interpreted as a command instead, even if such a command does not exist. You can tell whether or not a command was successful by the server’s response. If you see something “<code>-!- Invalid command: /blargh</code>” in the chat, you probably misspelled something. The most commands will cause the server to write you something else on the chat log for you, if successful.<br />
<br />
== Issuing a command from the system terminal ==<br />
To issue commands on a Minetest server instance started from the terminal, Minetest has to be built with the [https://www.gnu.org/software/ncurses/ ncurses] library enabled. When minetestserver is started with the <code>--terminal</code> argument, commands can be executed as they are in-game; i.e. <code>/<command></code><br />
<br />
== General syntax ==<br />
<br />
All commands start with “/”. After that, one word follows which is itself followed by some or none arguments. You’ll find the exact syntax in the command reference. <br />
In the following command reference, text enclosed in <code><></code> is a placeholder for an actual value. Anything written in <code>[]</code> can be omitted.<br />
<br />
=== Relative numbers (tilde notation) ===<br />
<br />
Some commands that accept numbers can accept relative numbers. This means the value is relative to something else, like the current position. To use a relative value, prepend the number with a <code>~</code>. The number will then be added to the reference value. E.g. <code>~5</code> means the reference value plus 5, <code>~-7</code> means the reference value minus 7. Also, writing <code>~</code> on its own stands for the reference value. This is also known as the “tilde notation”.<br />
<br />
Example: <code>/teleport ~ ~10 ~</code> teleports you 10 blocks above your current position.<br />
<br />
== Command reference of built-in commands ==<br />
The commands listed here are always available, regardless of the mods and [[Games|games]] you have installed.<br />
<br />
=== Quick documentation ===<br />
<br />
Show short documentation of server commands and privileges; it will appear in the chat log, too. In case the help is too long, you can open the console with F10 to view everything again.<br />
* <code>/help</code>—Shows a list of the available commands—depending on your privileges—on the server<br />
* <code>/help <command></code>—Shows short description about the given command. You can view the help of a command even if you do not have the privilege to issue it<br />
* <code>/help all</code>—Lists the available commands—depending on your privileges—on the server and a short description and syntax reference to each one<br />
* <code>/help privs</code>—Lists all privileges on the server that could possibly be granted to players and shows a short description about each of them<br />
<br />
=== Player-related ===<br />
<br />
==== Informational ====<br />
<br />
* <code>/privs [<player>]</code>—List of privileges granted to <player>, if not specified, your own privileges<br />
* <code>/haspriv <privilege></code>—List all online players that have the specified privilege<br />
* <code>/last-login [<player>]</code>—Show the date and time when <player> has logged in the last time into this server ([https://en.wikipedia.org/wiki/Coordinated_Universal_Time UTC] time zone, [https://en.wikipedia.org/wiki/ISO_8601 ISO 8601] format). If not specified, shows your own last login time<br />
<br />
==== Chat ====<br />
<br />
These commands require the “shout” privilege to work.<br />
* <code>/msg <player> <message></code>—Send a direct message <message> to <player>; but not to the other players. '''Note''': The message is not really secret. Anyone intercepting the network traffic and the server operator could still, in principle, read it<br />
* <code>/me <action></code>—Makes a text in the format “* <your name> <action>” appear in the chat log. E.g. “/me eats pizza.” leads to “* Alfred eats pizza.” (if your name is “Alfred”)<br />
See [[Chat]] for details<br />
<br />
==== Items ====<br />
<br />
* <code>/give <player> <itemstring> [<count> [<wear>]]</code>—Give the specified item (see [[Itemstrings]]) <count> times (default: 1) to the player. <wear> specifies the damage for tools (0-65535) and is meaningless for other items, higher means more damage (default: 0). Requires the “give” privilege<br />
* <code>/giveme <itemstring> [<count> [<wear>]]</code>—Give item to yourself. <count> and <wear> have the same meaning as for /give. Requires the “give” privilege.<br />
* <code>/pulverize</code>—Destroys the wielded item. Can be used by any player<br />
* <code>/clearinv [<name>]</code>—Destroys all items in your inventory (no argument provided) or in someone else's inventory (<code>name</code> provided). To clear someone else's inventory, you need the “server” privilege<br />
<br />
'''Hint''': Negative numbers for <count> and <wear> will count down from 65536, so you can use -1 as shorthand for 65535, the maximum possible value.<br />
<br />
===== Examples =====<br />
<br />
* <code>/giveme default:torch</code>—Gives you a [[torch]]<br />
* <code>/give Peter default:cobble 50</code>—Gives Peter 50 [[cobblestone]]<br />
* <code>/giveme default:pick_steel 1 16383</code>—Gives you a steel [[pickaxe]] which is about 25% worn-off<br />
<br />
==== Teleportation ====<br />
<br />
Teleportation is the immediate displacement of any player to a given position. All of the following commands require the “teleport” privilege:<br />
<br />
* <code>/teleport <x>,<y>,<z></code>—Teleports yourself to given [[coordinates]]<br />
* <code>/teleport <target_player></code>—Teleports yourself to the player with the name <target_player><br />
* <code>/teleport <player> <x>,<y>,<z></code>—Teleports <player> to given coordinates. Also requires the “bring” privilege<br />
* <code>/teleport <player1> <player2></code>—Teleports <player1> to <player2>. Also requires the “bring” privilege<br />
<br />
The coordinates support relative values with <code>~</code> (see above). You can set a position relative to your current position then.<br />
<br />
[[Games/Minetest Game|Minetest Game]] also provides the command “<code>/home</code>”. See [[#Command reference for Minetest Game commands]]<br />
<br />
==== Kill ====<br />
* <code>/kill [<name>]</code>: Kill player or yourself. Requires “<code>server</code>” privilege<br />
<br />
=== Moderation ===<br />
<br />
==== Password manipulation ====<br />
<br />
These commands allow to set and reset the passwords of any player and require the “password” privilege to work.<br />
* <code>/setpassword <player> <password></code>—Sets password of <player> to <password><br />
* <code>/clearpassword <player></code>—Makes password of <player> empty<br />
<br />
==== Privilege manipulation ====<br />
<br />
All these commands require you to have the “privs” (to manipulate all privileges) or “basic_privs” [to manipulate the privileges set as basic_privs in the minetest.conf ( default “interact” and “shout”) privileges] privilege.<br />
* <code>/grant <player> <privilege></code>—Gives the <privilege> to <player><br />
* <code>/grant <player> all</code>—Give all available privileges to <player><br />
* <code>/grantme <privilege></code>—Give <privilege> to yourself<br />
* <code>/grantme all</code>—Gives all privilege to yourself<br />
* <code>/revoke <player> <privilege></code>—Takes away a <privilege> from <player><br />
* <code>/revoke <player> all</code>—Takes away as many privileges as possible from <player><br />
* <code>/revokeme <privilege></code>—Takes away a <privilege> from yourself<br />
* <code>/revokeme all</code>—Takes away as many privileges as possible from you<br />
<br />
==== Excluding players from server ====<br />
These commands allow the user to kick, ban and unban players. Kicking a player means to remove a connected player from the server. This requires the “kick” privilege. Banning a player prevents him/her to connect to the server again. The player does not need to be connected at this time. Unbanning means to remove a ban from a player, allowing him/her to connect to the server again. The ban and unban commands require the “ban” privilege.<br />
* <code>/kick <player name> [<reason>]</code> – Kicks the player with the name <player name>. Optionally a <reason> can be provided in text-form. This text is also shown to the kicked player.<br />
* <code>/ban</code> - show list of banned players<br />
* <code>/ban <player name></code>—Ban IP of player<br />
* <code>/unban <player name></code>—Remove ban of player with the specified name<br />
* <code>/unban <IP address></code>—Remove ban of player with the specified IP address<br />
<br />
=== Server-related ===<br />
<br />
==== Informational ====<br />
<br />
Request some information from the server; the answer from the server will also be written into the chatlog.<br />
<br />
* <code>/admin</code>—Player name of the administrator / server operator of the server you're connected to.<br />
* <code>/status</code>—Shows some information about the server. Usually, this is the server’s Minetest version, the uptime (time the server has been running without interruption), list of connected players and the [[Message Of The Day|message of the day]] (if it exists). If the uptime does not have a time unit, it is in seconds. Servers can customize this message.<br />
* <code>/mods</code>—List of mods installed on the server.<br />
* <code>/days</code>—Current game day (counting starts at 0)<br />
* <code>/time</code>—Current game time (24h clock)<br />
<br />
==== World manipulation ====<br />
<br />
* <code>/time <nowiki><hours>:<minutes></nowiki></code>—Sets the [[Time of day|time of day]] in the 24-hour format (0:00-23:59). Requires the “settime” privilege. Precede the time with a tilde for a relative time change.<br />
* <code>/time <nowiki><time_of_day></nowiki></code>—Sets the [[Time of day|time of day]] as a number between 0 and 24000 (see [[time of day]]). Requires the “settime” privilege. Supports relative number syntax with <code>~</code> (see above).<br />
* <code>/set -n time_speed <speed></code>—Sets the speed of [[Day/night cycle|day/night cycle]] where <code><speed></code> is the time speed (read as “<code><speed></code> times faster than in real life”). 72 is the default, which means a day-night cycle lasts 20 minutes by default. Requires the “server” privilege<br />
* <code>/spawnentity <entity> [<X>,<Y>,<Z>]</code>—Spawns an [http://dev.minetest.net/LuaEntitySAO#Lua_Entity entity] of type <entity> (see [[List of entity names]]) near your position or at the X,Y,Z coordinates, if specified. Requires “give” and “interact” privileges. The coordinates support relative values with <code>~</code> (see above)<br />
<br />
==== Server maintenance ====<br />
<br />
All of these commands require the “server” privilege.<br />
* <code>/shutdown</code>—Shuts down the server<br />
* <code>/set <variable></code>—Shows the value of the given server <variable> (→[[minetest.conf]])<br />
* <code>/set <variable> <new value></code>—Sets the existing server <variable> to the given <new value><br />
* <code>/set -n <variable> <initial value></code>—Creates a new server variable named <variable> and sets it to <initial value><br />
* <code>/clearobjects [full|quick]</code>—Clears objects/entities (removes dropped [[items]], [[mobs]] and possibly more) on the server. In “quick” mode (default), objects in loaded mapblocks are removed immediately, while other objects are removed when the mapblock they're in is loaded. In “full” mode, all objects are cleared. Quick mode is very fast, but the full mode may slow down the server to a crawl for 10 to more than 60 seconds or even freeze it.<br />
* <code>/auth_reload</code>—Reloads ''auth.txt'', which is the authentication data, containing privileges and Base64-scrambled passwords<br />
* <code>/emergeblocks here [<radius>]</code>—Starts loading (or generating, if inexistent) map blocks around the player's current position with an optional radius (in nodes)<br />
* <code>/emergeblocks <pos1> <pos2></code>—Starts loading (or generating, if inexistent) map blocks contained in the area within pos1 and pos2<br />
* <code>/fixlight here [<radius>]</code>—Resets lighting around the player's current position with an optional radius (in nodes)<br />
* <code>/fixlight <pos1> <pos2></code>—Resets lighting contained in the area within pos1 and pos2<br />
* <code>/deleteblocks here [<radius>]</code>—Removes the MapBlock the player is in, from the database. As this triggers mapgen, this might start mechanisms like mud reflow or cavegen which very likely affect mapblocks outside the specified range. 113 blocks are a safe-distance for a server with no interfering mods. <code><radius></code> is an optional argument to specify the range (in nodes) in which MapBlocks are deleted<br />
* <code>/deleteblocks <pos1> <pos2></code>—Removes the MapBlock containing blocks inside the area from pos1 to pos2 from the database. May crash for larger areas. Warnings from above apply<br />
* <code>/remove_player <name></code>—Removes all data accociated to the given player. This only works if the player is currently not connected. This is not deleting authentication information. If a player with this name connects again, he/she inventory, position, etc. are gone. Password remains.<br />
<br />
<br />
Note: The coordinates in <code>/emergeblocks</code>, <code>/fixlight</code> and <code>/deleteblocks</code> support relative numbers (relative to your current position) with <code>~</code> (see above).<br />
<br />
=== Rollback === <!--FIXME: poorly documented.--><br />
<br />
Allows to use [[Rollback]]. Requires the “rollback” privilege.<br />
* <code>/rollback_check [<range>] [<seconds>]</code>—Checks who has last touched a node or near it, max. <seconds> ago (default <range>=0, default <seconds>=86400, which equals 24 hours in real time).<br />
* <code>/rollback <player name> [<seconds>]</code>—Reverts actions of a player; default for <seconds> is 60<br />
* <code>/rollback :<actor name> [<seconds>]</code>—Reverts actions of an actor ''(not a player)''; default for <seconds> is 60<br />
<br />
== Command reference for Minetest Game commands ==<br />
If you use Minetest Game, a few additional commands are available. These commands may not be available if you use a different [[Games]].<br />
<br />
* <code>/sethome</code>—Sets your current position as your “home point”. Requires the “home” privilege<br />
* <code>/home</code>—Teleports yourself to your “home point”. This command does not work if you haven’t set your “home point” yet, set it with <code>/sethome</code> first. Requires the “home” privilege<br />
* <code>/killme</code>—Kills yourself<br />
<br />
[[Category:Server]]</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Chat_commands&diff=26951Chat commands2022-11-29T17:07:20Z<p>Wuzzy: Redirect</p>
<hr />
<div>#REDIRECT [[Server commands]]</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Boat&diff=26950Boat2022-11-29T14:22:41Z<p>Wuzzy: how to collect boat</p>
<hr />
<div>{{Languages|nocat=1}}<br />
<br />
{{Item Data<br />
|name=Boat<br />
|image=Boat.png<br />
|type=Vehicle<br />
|renewable=Yes<br />
|durability=∞<br />
|itemstring=boats:boat<br />
}}<br />
<br />
{{Object Data<br />
|wherein=[[Games/Minetest Game|Minetest Game]]<br />
|image=Boat_entity.png<br />
|health=∞<br />
|name=Boat<br />
|collides_with_objects=Yes<br />
|collides_with_blocks=Yes<br />
|entitystring=boats:boat<br />
}}<br />
<br />
[[File:Riding_a_boat.jpg|300px|thumb|A [[player]] is riding a boat]]<br />
<br />
A '''boat''' is a wooden vehicle which floats on any [[water]] and can be used to travel on the surface of any water. Travelling by boat is slightly faster than walking.<br />
<br />
== Usage ==<br />
To set the boat up, [[Building|place]] it on top of water. After is has been placed, [[Using|use]] (<kbd>right-click</kbd>) it to enter it. You are now on the boat. On the boat, the movement controls are slightly different than usual:<br />
<br />
* '''Forwards key''': Increase speed<br />
* '''Backwards key''': Decrease speed (you can go backwards). Disables cruise mode<br />
* '''Left key''': Turn boat counter-clockwise<br />
* '''Right key''': Turn boat clockwise<br />
* '''Forwards+Backwards''': Enable cruise mode (move forwards automatically)<br />
<br />
To leave the boat, simply [[Using|use]] it again.<br />
<br />
To collect the boat, press [[Sneaking|Sneak]]+[[Punching|Punch]] key while pointing it.<br />
<br />
== Crafting ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="row" |Name<br />
! scope="col" |Ingredients<br />
! scope="col"|Input &#8594; Output<br />
! scope="col"|Description<br />
|-<br />
! scope="row"|[[Boat]]<br />
|align="center"|[[:Category:Wood|any Wood]]<br />
|<br />
{{Grid/Craft<br />
|A2=Group wood<br />
|C2=Group wood<br />
|A3=Group wood<br />
|B3=Group wood<br />
|C3=Group wood<br />
|out=Boat}}<br />
|Used to travel on the surface of water.<br />
|}<br />
<br />
{{:Games/Minetest Game/Items/navbox}}</div>Wuzzyhttps://wiki.minetest.net/index.php?title=User:Wuzzy&diff=26949User:Wuzzy2022-11-25T02:31:54Z<p>Wuzzy: /* Work on Minetest */ add 4dir</p>
<hr />
<div>It’s me, Wuzzy!<br />
<br />
I speak German and English.<br />
<br />
I am active in this Wiki and in the Minetest forums (same user name). I'm the author of countless mods and even a few games. I make sure the German translation of Minetest stays up-to-date. I sometimes did a few small contributions to Minetest itself, enough to appear as “active contributor” in the Minetest credits in version 0.4.16. :-)<br />
<br />
In Minetest, I usually only play in Minetest, but I sometimes appear in a few servers as well.<br />
<br />
You can contact me via XMPP: Wuzzy2@jabber.ccc.de<br />
<br />
E-mail: Wuzzy@disroot.org<br />
<br />
== My creations ==<br />
<br />
[[File:Minetest_Mods_and_Games_by_Wuzzy_2012_2019.png|600px]]<br />
<br />
* [https://content.minetest.net/users/Wuzzy/ My profile on Content DB]<br />
* [https://forum.minetest.net/search.php?keywords=&terms=all&author=Wuzzy&fid%5B%5D=11&fid5B%5D=13&fid5B%5D=15&sc=1&sf=titleonly&sr=topics&sk=t&sd=d&st=0&ch=300&t=0&submit=Search List of my finished mods in the forums]<br />
<br />
=== Games I work or worked on ===<br />
==== Completed ====<br />
* [https://content.minetest.net/packages/Wuzzy/glitch/ Glitch]: You're a bit lost in cyberspace. Collect electrons, slide through the sectors and find the path to your true destination. My 2022 Minetest Game Jam entry.<br />
* [https://forum.minetest.net/viewtopic.php?f=50&t=23235 Repixture] (This is a project by kaadmy that I picked up)<br />
* [https://forum.minetest.net/viewtopic.php?t=24492 The RealTest Game (Minetest 5 Edition)] (I resurrected a game by sda97)<br />
* [[Games/Tutorial|Tutorial]]: Learn how to play Minetest!<br />
<br />
==== WIP ====<br />
* [[Games/Hades Revisited|Hades Revisited]]<br />
<br />
==== Abandoned ====<br />
* [[Games/MineClone 2|MineClone 2]] (development taken over by other people. This was my largest game project so far)<br />
* [https://forum.minetest.net/viewtopic.php?t=10369 Weird] (too ambitious, never really took off, mainly because of lack of inspiration, good ideas and motivation to work out a good and detailed game design [it's harder than you think!])<br />
<!-- * [https://forum.minetest.net/viewtopic.php?t=9446 Riventest] (very old, no updates since years, unsure about future. In current stage somewhat usable as sandbox, but that's it) --><br />
* [https://content.minetest.net/packages/Wuzzy/lazarr/ Lazarr!]: Be a pirate, solve laser puzzles to unlock treasure! My (failed) entry for the 2021 Minetest Game Jam. Doesn't have a lot of levels.<br />
<br />
==== Other ====<br />
I also have collaborated quite a while with GunshipPenguin on [https://forum.minetest.net/viewtopic.php?t=13114 Hungry Games Plus]. And there's a couple of projects which never really took off so far.<br />
<br />
=== Mods I have created ===<br />
I have made a large number of mods. Mods on which I'm most proud of are in bold.<br />
<br />
<br />
<br />
==== Gameplay mods ====<br />
* '''[https://forum.minetest.net/viewtopic.php?t=15247 Orienteering] [<code>orienteering</code>]''': Craftable tools for find your place in the world<br />
* '''[https://forum.minetest.net/viewtopic.php?t=15472 Easy Vending Machines] [<code>easyvend</code>]''': Buy and sell items from other players in vending and depositing machines or place your own<br />
* '''[https://forum.minetest.net/viewtopic.php?t=12263 Flying Carpet] [<code>flying_carpet</code>]''': Fly over the world!<br />
* [https://forum.minetest.net/viewtopic.php?t=9629 Point Teleporter] [<code>teletool</code>]: Teleport to whereever you point to<br />
* [https://forum.minetest.net/viewtopic.php?t=11224 Mirror of Returning] [<code>returnmirror</code>]: Teleport back to a place you've been previously<br />
* [https://forum.minetest.net/viewtopic.php?t=10222 Pep: Player Effects Potions] [<code>pep</code>]: Simple potions giving you useful or harmful status effects<br />
* [https://forum.minetest.net/viewtopic.php?t=15304 Realistic Suffocation] [<code>real_suffocation</code>]: Lose breath while you're stuck in solid blocks<br />
* [https://forum.minetest.net/viewtopic.php?f=9&t=20954 Slow Eater] [<code>sloweater</code>]: After eating, player must wait 5 seconds before eating again<br />
* [https://forum.minetest.net/viewtopic.php?t=16678 Mesecons Windows] [<code>mesecons_window</code>]: Mesecons extension which adds blocks which turn transparent when powered<br />
* [https://forum.minetest.net/viewtopic.php?t=9691 Magic Beans—Wuzzy’s Fork] [<code>magicbeans_w</code>]: Find magic beans, jump higher, run faster, fly, plant a giant beanstalk<br />
* [https://forum.minetest.net/viewtopic.php?f=11&t=9508 Watering Can] [<code>wateringcan</code>]: Water your farming lands<br />
<br />
==== Map generation ====<br />
* '''[https://forum.minetest.net/viewtopic.php?t=10339 Rail corridors + treasures] [<code>tsm_railcorridors</code>]''': Simple underground corridor systems with rails and a few treasure chests<br />
* '''[https://forum.minetest.net/viewtopic.php?t=10336 Pyramids + treasures] [<code>tsm_pyramids</code>]''': Generates pyramids in the desert, with random rooms, treasures and dangers inside<br />
* [https://forum.minetest.net/viewtopic.php?t=17005 Dungeon Treasure Chests] [<code>tsm_chests_dungeon</code>]<br />
* [https://forum.minetest.net/viewtopic.php?t=18790 Spawn Builder] [<code>spawnbuilder</code>]: Spawns a basic starter platform, useful for empty worlds<br />
* [https://forum.minetest.net/viewtopic.php?t=11271 Indestructible Bedrock Layer] [<code>bedrock2</code>]<br />
<br />
==== Blocks / decorative items ====<br />
* [https://forum.minetest.net/viewtopic.php?t=9486 Color Cubes] [<code>colorcubes</code>]: Colorful blocks<br />
* [https://forum.minetest.net/viewtopic.php?t=15731 Minetest Game Plus] [<code>mtg_plus</code>]: Lots of new craftable decoration blocks for Minetest Game<br />
* [https://forum.minetest.net/viewtopic.php?t=10423 Slime blocks and liquids] [<code>slimenodes</code>]: Sticky, bouncy, gooey slimey blocks.<br />
* [https://forum.minetest.net/viewtopic.php?t=9470 Dice] [<code>dice2</code>]: Funny dice which rotate randomly<br />
<br />
==== GUI mods ====<br />
* '''[https://forum.minetest.net/viewtopic.php?t=15912 Help] modpack [<code>doc</code>]''': Learn everything what you always wanted to know about the game, blocks, items and more<br />
* '''[https://forum.minetest.net/viewtopic.php?t=11153 HUD bars] [<code>hudbars</code>]''': Replace the statbars with progress bar-like bars<br />
* [https://forum.minetest.net/viewtopic.php?t=12358 Inventory Icon] [<code>inventory_icon</code>]: See your inventory fullness<br />
* [https://forum.minetest.net/viewtopic.php?t=18011 Show Wielded Item] [<code>show_wielded_item</code>]: Show the name of the wielded item above hotbar<br />
* [https://forum.minetest.net/viewtopic.php?t=16079 Simple Fast Inventory Buttons] [<code>sfinv_buttons</code>]: Buttons for Minetest Game's inventory screen<br />
<br />
==== Mod development tools ====<br />
These mods are for mod developers:<br />
<br />
* '''[https://forum.minetest.net/viewtopic.php?t=18515 Schematics Editor] [<code>schemedit</code>]''': Create, load, place and edit schematics<br />
* '''[https://forum.minetest.net/viewtopic.php?t=28027 Perlin Explorer] [<code>perlin_explorer</code>]''': Experiment with Perlin noises and visualize them with nodes<br />
* '''[https://forum.minetest.net/viewtopic.php?t=9458 L-System Tree Utility] [<code>ltool</code>]''': Helps you understanding and creating [http://dev.minetest.net/Introduction_to_L-system_trees L-system trees] for Minetest<br />
* [https://forum.minetest.net/viewtopic.php?f=9&t=23138 Find Biome] [<code>findbiome</code>]: Find a biome and teleport to it<br />
<br />
==== Architecture mods ====<br />
These mods are not really useful in their own, but they can be depended on by modders to get a framework for interesting features.<br />
<br />
* [https://forum.minetest.net/viewtopic.php?t=11154 Mana] [<code>mana</code>]: Players get a new mana attribute which can be used for magical spells, items, etc.<br />
* [https://forum.minetest.net/viewtopic.php?t=9689 Player Effects] [<code>playereffects</code>]: Status effects for players<br />
* [https://forum.minetest.net/viewtopic.php?t=7292 Treasurer] [<code>treasurer</code>]: Random treasure/loot selection framework<br />
* [https://forum.minetest.net/viewtopic.php?t=12720 Central Message] [<code>central_message</code>]: Write a message in the center of the screen<br />
* [https://forum.minetest.net/viewtopic.php?t=11173 Galaxy Skybox] [<code>galaxybox</code>]: Turn the sky into deep space<br />
* [https://forum.minetest.net/viewtopic.php?f=11&t=20109 Select Item] [<code>select_item</code>]: Item selection dialog<br />
* [https://forum.minetest.net/viewtopic.php?t=22172 Player Physics API] [<code>playerphysics</code>]: Makes it possible for multiple mods to modify player physics without conflict<br />
<br />
==== Abandoned mods ====<br />
These are mods which either never got completed, I no langer care much about about finishing them or they simply have become obsolete:<br />
<br />
* [https://forum.minetest.net/viewtopic.php?t=11176 Basic HUD] [<code>basic_hud</code>]: (no usage/demand seen since years)<br />
* [https://forum.minetest.net/viewtopic.php?t=10349 Player Model] [<code>playermodel</code>]: Player model as a standalone mod (obsolete since 5.0.0; MTG comes with <code>player_api</code> mod)<br />
* [https://forum.minetest.net/viewtopic.php?f=9&t=17836&p=275947#p275947 Shifted Blocks] [<code>shifted_blocks</code>] (lost interest after 1st release)<br />
* [https://forum.minetest.net/viewtopic.php?t=9630 Pseudo-Nodes] [<code>pseudonodes</code>] (lost interest)<br />
* [https://forum.minetest.net/viewtopic.php?t=9452 Surprise Blocks] [<code>tsm_surprise</code>] (lost interest)<br />
* [https://forum.minetest.net/viewtopic.php?t=11156 The Origin] [<code>origin</code>] (somewhat deprecated by [https://forum.minetest.net/viewtopic.php?t=18790 Spawn Builder])<br />
* [https://forum.minetest.net/viewtopic.php?t=10424 Disable sneak glitch] [<code>no_sneak_glitch</code>] (obsolete)<br />
* [https://forum.minetest.net/viewtopic.php?f=11&t=17846 Allow zooming] [<code>allow_zoom</code>] (obsoleted in 5.0.0)<br />
* [https://forum.minetest.net/viewtopic.php?t=7498 Player Tools] [<code>playertools</code>] (I believe this is my very first mod. Now outdated, clashes with core commands, I am no longer happy with the command structure and there are tons of better command mods out there)<br />
<br />
<br />
<br />
=== Work on Minetest ===<br />
I have contributed various smaller and larger features and bugfixes to Minetest (the engine) over the years, although I am not a core developer. Some of the more notable changes include:<br />
<br />
* Various improvements to the Lua API documentation<br />
* Made builtin translatable<br />
* Complete rework of ''Minimal development test'' to include many more useful and structured things to test, including example nodes, tools, items, commands etc. Renamed it to ''Development Test''<br />
* German translation<br />
* Lua API improvements:<br />
** Fix broken pathfinder (<code>minetest.find_path</code>)<br />
** Fix incorrect rotation of falling nodes<br />
** Decoupled <code>liquid</code>/<code>flowingliquid</code> drawtypes from <code>liquidtype</code><br />
** Allow to modify and disable fall damage per-player with armor group<br />
** Item group <code>disable_repair</code><br />
** Added <code>disable_settings</code> to <code>game.conf</code><br />
** <code>wallmounted</code> support for <code>plantlike</code> and <code>plantlike_rooted</code> nodes<br />
** <code>minetest.is_creative_enabled</code><br />
** Item eating sound<br />
** New paramtype2: <code>4dir</code> and <code>color4dir</code><br />
<br />
See my [https://github.com/minetest/minetest/pulls?q=is%3Apr+author%3AWuzzy2+is%3Aclosed+ list of closed PRs] for a complete list (note: not all of these were actually accepted).<br />
<br />
== What I play ==<br />
=== Games I like ===<br />
* [[Games/Labyrinthus|Labyrinthus]]<br />
* [[Games/Lord of the Test|Lord of the Test]]<br />
<br />
… and others.<br />
<br />
=== Servers I like ===<br />
* JT2<br />
* Catlandia<br />
* Inside the Box</div>Wuzzyhttps://wiki.minetest.net/index.php?title=User:Wuzzy&diff=26948User:Wuzzy2022-11-25T02:20:23Z<p>Wuzzy: /* Games I work or worked on */ Add Lazarr and Glitch</p>
<hr />
<div>It’s me, Wuzzy!<br />
<br />
I speak German and English.<br />
<br />
I am active in this Wiki and in the Minetest forums (same user name). I'm the author of countless mods and even a few games. I make sure the German translation of Minetest stays up-to-date. I sometimes did a few small contributions to Minetest itself, enough to appear as “active contributor” in the Minetest credits in version 0.4.16. :-)<br />
<br />
In Minetest, I usually only play in Minetest, but I sometimes appear in a few servers as well.<br />
<br />
You can contact me via XMPP: Wuzzy2@jabber.ccc.de<br />
<br />
E-mail: Wuzzy@disroot.org<br />
<br />
== My creations ==<br />
<br />
[[File:Minetest_Mods_and_Games_by_Wuzzy_2012_2019.png|600px]]<br />
<br />
* [https://content.minetest.net/users/Wuzzy/ My profile on Content DB]<br />
* [https://forum.minetest.net/search.php?keywords=&terms=all&author=Wuzzy&fid%5B%5D=11&fid5B%5D=13&fid5B%5D=15&sc=1&sf=titleonly&sr=topics&sk=t&sd=d&st=0&ch=300&t=0&submit=Search List of my finished mods in the forums]<br />
<br />
=== Games I work or worked on ===<br />
==== Completed ====<br />
* [https://content.minetest.net/packages/Wuzzy/glitch/ Glitch]: You're a bit lost in cyberspace. Collect electrons, slide through the sectors and find the path to your true destination. My 2022 Minetest Game Jam entry.<br />
* [https://forum.minetest.net/viewtopic.php?f=50&t=23235 Repixture] (This is a project by kaadmy that I picked up)<br />
* [https://forum.minetest.net/viewtopic.php?t=24492 The RealTest Game (Minetest 5 Edition)] (I resurrected a game by sda97)<br />
* [[Games/Tutorial|Tutorial]]: Learn how to play Minetest!<br />
<br />
==== WIP ====<br />
* [[Games/Hades Revisited|Hades Revisited]]<br />
<br />
==== Abandoned ====<br />
* [[Games/MineClone 2|MineClone 2]] (development taken over by other people. This was my largest game project so far)<br />
* [https://forum.minetest.net/viewtopic.php?t=10369 Weird] (too ambitious, never really took off, mainly because of lack of inspiration, good ideas and motivation to work out a good and detailed game design [it's harder than you think!])<br />
<!-- * [https://forum.minetest.net/viewtopic.php?t=9446 Riventest] (very old, no updates since years, unsure about future. In current stage somewhat usable as sandbox, but that's it) --><br />
* [https://content.minetest.net/packages/Wuzzy/lazarr/ Lazarr!]: Be a pirate, solve laser puzzles to unlock treasure! My (failed) entry for the 2021 Minetest Game Jam. Doesn't have a lot of levels.<br />
<br />
==== Other ====<br />
I also have collaborated quite a while with GunshipPenguin on [https://forum.minetest.net/viewtopic.php?t=13114 Hungry Games Plus]. And there's a couple of projects which never really took off so far.<br />
<br />
=== Mods I have created ===<br />
I have made a large number of mods. Mods on which I'm most proud of are in bold.<br />
<br />
<br />
<br />
==== Gameplay mods ====<br />
* '''[https://forum.minetest.net/viewtopic.php?t=15247 Orienteering] [<code>orienteering</code>]''': Craftable tools for find your place in the world<br />
* '''[https://forum.minetest.net/viewtopic.php?t=15472 Easy Vending Machines] [<code>easyvend</code>]''': Buy and sell items from other players in vending and depositing machines or place your own<br />
* '''[https://forum.minetest.net/viewtopic.php?t=12263 Flying Carpet] [<code>flying_carpet</code>]''': Fly over the world!<br />
* [https://forum.minetest.net/viewtopic.php?t=9629 Point Teleporter] [<code>teletool</code>]: Teleport to whereever you point to<br />
* [https://forum.minetest.net/viewtopic.php?t=11224 Mirror of Returning] [<code>returnmirror</code>]: Teleport back to a place you've been previously<br />
* [https://forum.minetest.net/viewtopic.php?t=10222 Pep: Player Effects Potions] [<code>pep</code>]: Simple potions giving you useful or harmful status effects<br />
* [https://forum.minetest.net/viewtopic.php?t=15304 Realistic Suffocation] [<code>real_suffocation</code>]: Lose breath while you're stuck in solid blocks<br />
* [https://forum.minetest.net/viewtopic.php?f=9&t=20954 Slow Eater] [<code>sloweater</code>]: After eating, player must wait 5 seconds before eating again<br />
* [https://forum.minetest.net/viewtopic.php?t=16678 Mesecons Windows] [<code>mesecons_window</code>]: Mesecons extension which adds blocks which turn transparent when powered<br />
* [https://forum.minetest.net/viewtopic.php?t=9691 Magic Beans—Wuzzy’s Fork] [<code>magicbeans_w</code>]: Find magic beans, jump higher, run faster, fly, plant a giant beanstalk<br />
* [https://forum.minetest.net/viewtopic.php?f=11&t=9508 Watering Can] [<code>wateringcan</code>]: Water your farming lands<br />
<br />
==== Map generation ====<br />
* '''[https://forum.minetest.net/viewtopic.php?t=10339 Rail corridors + treasures] [<code>tsm_railcorridors</code>]''': Simple underground corridor systems with rails and a few treasure chests<br />
* '''[https://forum.minetest.net/viewtopic.php?t=10336 Pyramids + treasures] [<code>tsm_pyramids</code>]''': Generates pyramids in the desert, with random rooms, treasures and dangers inside<br />
* [https://forum.minetest.net/viewtopic.php?t=17005 Dungeon Treasure Chests] [<code>tsm_chests_dungeon</code>]<br />
* [https://forum.minetest.net/viewtopic.php?t=18790 Spawn Builder] [<code>spawnbuilder</code>]: Spawns a basic starter platform, useful for empty worlds<br />
* [https://forum.minetest.net/viewtopic.php?t=11271 Indestructible Bedrock Layer] [<code>bedrock2</code>]<br />
<br />
==== Blocks / decorative items ====<br />
* [https://forum.minetest.net/viewtopic.php?t=9486 Color Cubes] [<code>colorcubes</code>]: Colorful blocks<br />
* [https://forum.minetest.net/viewtopic.php?t=15731 Minetest Game Plus] [<code>mtg_plus</code>]: Lots of new craftable decoration blocks for Minetest Game<br />
* [https://forum.minetest.net/viewtopic.php?t=10423 Slime blocks and liquids] [<code>slimenodes</code>]: Sticky, bouncy, gooey slimey blocks.<br />
* [https://forum.minetest.net/viewtopic.php?t=9470 Dice] [<code>dice2</code>]: Funny dice which rotate randomly<br />
<br />
==== GUI mods ====<br />
* '''[https://forum.minetest.net/viewtopic.php?t=15912 Help] modpack [<code>doc</code>]''': Learn everything what you always wanted to know about the game, blocks, items and more<br />
* '''[https://forum.minetest.net/viewtopic.php?t=11153 HUD bars] [<code>hudbars</code>]''': Replace the statbars with progress bar-like bars<br />
* [https://forum.minetest.net/viewtopic.php?t=12358 Inventory Icon] [<code>inventory_icon</code>]: See your inventory fullness<br />
* [https://forum.minetest.net/viewtopic.php?t=18011 Show Wielded Item] [<code>show_wielded_item</code>]: Show the name of the wielded item above hotbar<br />
* [https://forum.minetest.net/viewtopic.php?t=16079 Simple Fast Inventory Buttons] [<code>sfinv_buttons</code>]: Buttons for Minetest Game's inventory screen<br />
<br />
==== Mod development tools ====<br />
These mods are for mod developers:<br />
<br />
* '''[https://forum.minetest.net/viewtopic.php?t=18515 Schematics Editor] [<code>schemedit</code>]''': Create, load, place and edit schematics<br />
* '''[https://forum.minetest.net/viewtopic.php?t=28027 Perlin Explorer] [<code>perlin_explorer</code>]''': Experiment with Perlin noises and visualize them with nodes<br />
* '''[https://forum.minetest.net/viewtopic.php?t=9458 L-System Tree Utility] [<code>ltool</code>]''': Helps you understanding and creating [http://dev.minetest.net/Introduction_to_L-system_trees L-system trees] for Minetest<br />
* [https://forum.minetest.net/viewtopic.php?f=9&t=23138 Find Biome] [<code>findbiome</code>]: Find a biome and teleport to it<br />
<br />
==== Architecture mods ====<br />
These mods are not really useful in their own, but they can be depended on by modders to get a framework for interesting features.<br />
<br />
* [https://forum.minetest.net/viewtopic.php?t=11154 Mana] [<code>mana</code>]: Players get a new mana attribute which can be used for magical spells, items, etc.<br />
* [https://forum.minetest.net/viewtopic.php?t=9689 Player Effects] [<code>playereffects</code>]: Status effects for players<br />
* [https://forum.minetest.net/viewtopic.php?t=7292 Treasurer] [<code>treasurer</code>]: Random treasure/loot selection framework<br />
* [https://forum.minetest.net/viewtopic.php?t=12720 Central Message] [<code>central_message</code>]: Write a message in the center of the screen<br />
* [https://forum.minetest.net/viewtopic.php?t=11173 Galaxy Skybox] [<code>galaxybox</code>]: Turn the sky into deep space<br />
* [https://forum.minetest.net/viewtopic.php?f=11&t=20109 Select Item] [<code>select_item</code>]: Item selection dialog<br />
* [https://forum.minetest.net/viewtopic.php?t=22172 Player Physics API] [<code>playerphysics</code>]: Makes it possible for multiple mods to modify player physics without conflict<br />
<br />
==== Abandoned mods ====<br />
These are mods which either never got completed, I no langer care much about about finishing them or they simply have become obsolete:<br />
<br />
* [https://forum.minetest.net/viewtopic.php?t=11176 Basic HUD] [<code>basic_hud</code>]: (no usage/demand seen since years)<br />
* [https://forum.minetest.net/viewtopic.php?t=10349 Player Model] [<code>playermodel</code>]: Player model as a standalone mod (obsolete since 5.0.0; MTG comes with <code>player_api</code> mod)<br />
* [https://forum.minetest.net/viewtopic.php?f=9&t=17836&p=275947#p275947 Shifted Blocks] [<code>shifted_blocks</code>] (lost interest after 1st release)<br />
* [https://forum.minetest.net/viewtopic.php?t=9630 Pseudo-Nodes] [<code>pseudonodes</code>] (lost interest)<br />
* [https://forum.minetest.net/viewtopic.php?t=9452 Surprise Blocks] [<code>tsm_surprise</code>] (lost interest)<br />
* [https://forum.minetest.net/viewtopic.php?t=11156 The Origin] [<code>origin</code>] (somewhat deprecated by [https://forum.minetest.net/viewtopic.php?t=18790 Spawn Builder])<br />
* [https://forum.minetest.net/viewtopic.php?t=10424 Disable sneak glitch] [<code>no_sneak_glitch</code>] (obsolete)<br />
* [https://forum.minetest.net/viewtopic.php?f=11&t=17846 Allow zooming] [<code>allow_zoom</code>] (obsoleted in 5.0.0)<br />
* [https://forum.minetest.net/viewtopic.php?t=7498 Player Tools] [<code>playertools</code>] (I believe this is my very first mod. Now outdated, clashes with core commands, I am no longer happy with the command structure and there are tons of better command mods out there)<br />
<br />
<br />
<br />
=== Work on Minetest ===<br />
I have contributed various smaller and larger features and bugfixes to Minetest (the engine) over the years, although I am not a core developer. Some of the more notable changes include:<br />
<br />
* Various improvements to the Lua API documentation<br />
* Made builtin translatable<br />
* Complete rework of ''Minimal development test'' to include many more useful and structured things to test, including example nodes, tools, items, commands etc. Renamed it to ''Development Test''<br />
* German translation<br />
* Lua API improvements:<br />
** Fix broken pathfinder (<code>minetest.find_path</code>)<br />
** Fix incorrect rotation of falling nodes<br />
** Decoupled <code>liquid</code>/<code>flowingliquid</code> drawtypes from <code>liquidtype</code><br />
** Allow to modify and disable fall damage per-player with armor group<br />
** Item group <code>disable_repair</code><br />
** Added <code>disable_settings</code> to <code>game.conf</code><br />
** <code>wallmounted</code> support for <code>plantlike</code> and <code>plantlike_rooted</code> nodes<br />
** <code>minetest.is_creative_enabled</code><br />
** Item eating sound<br />
<br />
See my [https://github.com/minetest/minetest/pulls?q=is%3Apr+author%3AWuzzy2+is%3Aclosed+ list of closed PRs] for a complete list (note: not all of these were actually accepted).<br />
<br />
== What I play ==<br />
=== Games I like ===<br />
* [[Games/Labyrinthus|Labyrinthus]]<br />
* [[Games/Lord of the Test|Lord of the Test]]<br />
<br />
… and others.<br />
<br />
=== Servers I like ===<br />
* JT2<br />
* Catlandia<br />
* Inside the Box</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Terminology&diff=26947Terminology2022-11-04T19:35:21Z<p>Wuzzy: Move notes section</p>
<hr />
<div>This page contains a hopefully complete list of terminology related to Minetest.<br />
<br />
== Minetest and its components ==<br />
* '''Minetest''': The game engine whose wiki you are on right now, generally refers to the engine.<br />
** People may refer to the default game Minetest Game as simply '''Minetest''', but this is incorrect and does not reflect Minetest's status not as a game but as a game engine that hosts many different games.<br />
* [https://github.com/minetest/irrlicht '''IrrlichtMt''' / '''Irrlicht''']<ref>Officially, Minetest's rendering library is called “IrrlichtMt”, but the name “Irrlicht” is used interchangingly. When we say “Irrlicht”, we usually mean Minetest's rendering library, not the original one</ref>: The name of Minetest's 3D rendering library. It was forked by the Minetest developers from the original [https://irrlicht.sourceforge.io/ Irrlicht], which is ancient and poorly maintained nowadays.<br />
* [[Games|'''Game''']]: A collection of mods and some additional metadata, which can be selected from the main menu. Not to be confused with Modpack which is a pack of mods selectable like regular mods.<br />
** Previously were referred to as '''Subgames''', but this term is outdated. Please update any references to it as such.<br />
* [http://wiki.minetest.net/Games/Minetest%20Game '''Minetest Game'''] (abbreviated MTG): The name of the default game that is shipped with Minetest.<br />
** [https://github.com/minetest/minetest_game minetest_game]: Repository name of Minetest Game and technical name of the game.<br />
* [[Mods|'''Mods''']] : What all games consist of, or can be added on top of an existing game. They are written in Lua using Minetest's modding API.<br />
** Sometimes abbreviated SSM, Server-Side Mod to make the distinction that regular Minetest mods run on the server as compared to CSMs which run on the client.<br />
* '''Client-Side Mod''' (abbreviated CSM): An experimental API allowing for the client itself to run Lua code.<br />
** '''Server-Sent Client-Side Mod''' (abbreviated SSCSM): A currently unimplemented feature referring to CSMs being sent from the server to the client, to allow for code to be run on the client for improved latency, among other things.<br />
* '''Modpack''': A collection of mods which can be selected like a regular mod. Not to be confused with a Game, which can be selected from the main menu as its own distinct game.<br />
* '''Texture pack''': A collection of textures that can replace the textures in games and mods. May only support specific games and/or mods.<br />
* '''[https://content.minetest.net/ ContentDB]''' (abbreviated CDB): The official place to upload and download games, mods and texture packs. It is what powers the content browser accessible from the main menu.<br />
* '''Server''': The program that manages and distributes mod, texture and sound data to the players. It also does all of the mod initiation.<br />
* '''Client''': The program that the player uses to connect to singleplayer or multiplayer games. Handles the rendering of the world.<br />
** In singleplayer, the client will start a server in the background restricted to the ''singleplayer'' user which will then join it, acting both as a client and a server in that case.<br />
* '''[[minetest.conf]]''': A file in the root directory of Minetest's user directory which contains configuration settings for Minetest. A list of the settings can be found in the main menu's "All settings" menu or in [https://raw.githubusercontent.com/minetest/minetest/master/minetest.conf.example '''minetest.conf.example'''].<br />
<br />
== In-game Content ==<br />
* '''World''': A saved game in Minetest, which contains:<br />
** '''Map''': a [[Database_backends|database]] of the map's content, everything from blocks to chest contents.<br />
** Player passwords, their health, and their inventory.<br />
** Other needed files, such as ban lists, seed numbers and protected areas.<br />
* '''Nodes''': 1×1×1 meter individual cubes in the game, and are grouped and loaded by their mapblocks. Informally referred to as blocks by regular players.<br />
** '''Node Metadata''': Additional data that is attached to a node's position in the map. For example container nodes use this to store their inventories, and signs use this to store what is written on them.<br />
** '''Liquids''': Nodes with ''some'' kind of property related to liquids. In development, this term is problematic when used without any clarification, as node properties related to liquids are decoupled. To avoid confusion, say to which ''precise'' technical property you refer to, for example, the "liquid" drawtype, liquid spreading/flowing, liquid visocity, liquid player movement physics, etc.<br />
* '''Blocks'''/'''MapBlocks''': 16×16×16 groups of nodes.<br />
* '''Sectors''': Stacks of single mapblocks, extending from the absolute bottom of the map to the top.<br />
* '''MapChunks''': Groups of 80x80x80 nodes (5x5x5 mapblocks), they are an abstraction used only for mapgen for performance reasons.<br />
* '''Object''': A movable thing that is not bound to a fixed position on the map. Following kinds of objects exist:<br />
** '''Entity''': An object that is defined and controlled by Lua. For example: mobs, falling nodes or primed TNT.<br />
** '''Player''': An object that represents a player.<br />
* '''Items''': Any thing that can be put inside of an inventory. Items ''can'' have special uses like digging, dealing damage, crafting, placing, etc., but this is optional. Note the 3 item types are a technical distinction, not a semantic one.<br />
** '''Tool'''/'''Tool item''': a type of item that is non-stackable and has a "wear" property so it is capable of wearing out and break.<br />
** '''Node item''': the "item form" of a node which can be placed by default. Every node has a node item associated with it. For example, Cobblestone from Minetest Game is a ''node'' when it exists in the world, but it is a ''node item'' when in an inventory.<br />
** '''Craftitem''': A type of item that is neither a tool nor a node item.<br />
* '''Item stacks'''/'''ItemStack''': Stacks of identical items with an item count.<br />
* '''Environment''': A global Lua/C++ scripting object that (amongst other things) provides access to all nodes, (active) objects and players.<br />
* '''Active Block Modifier''' (Abbreviated ABM): Functions that run on nodes of a certain type, changing them or giving them interactive properties (eg. grass and moss growth).<br />
* '''Loading Block Modifiers''' (Abbreviated LBM): Similar to ABMs but are only run when a mapblock is loaded. They can also only run once, depending on its definition.<br />
<br />
== Lua and Modding-related ==<br />
* '''Lua''': A simple, minimal and fast programming language which is used for Minetest's API.<br />
* '''Modding API'''/'''Lua API'''/'''Minetest API''': a selection of functions and values, used by mod files to modify, extend or add features and blocks. API stands for '''A'''pplication '''P'''rogramming '''I'''nterface.<br />
* '''lua_api.txt''': A file in the doc/ directory and contains a full reference for the Lua API. The same content is also available in [https://minetest.gitlab.io/minetest/ HTML format].<br />
<br />
== Notes ==<br />
<references/></div>Wuzzyhttps://wiki.minetest.net/index.php?title=Terminology&diff=26946Terminology2022-11-04T19:31:11Z<p>Wuzzy: /* Minetest and its components */ Fix confusing Irrlicht/IrrlichtMt explanation and linking</p>
<hr />
<div>This page contains a hopefully complete list of terminology related to Minetest.<br />
<br />
== Minetest and its components ==<br />
* '''Minetest''': The game engine whose wiki you are on right now, generally refers to the engine.<br />
** People may refer to the default game Minetest Game as simply '''Minetest''', but this is incorrect and does not reflect Minetest's status not as a game but as a game engine that hosts many different games.<br />
* [https://github.com/minetest/irrlicht '''IrrlichtMt''' / '''Irrlicht''']<ref>Officially, Minetest's rendering library is called “IrrlichtMt”, but the name “Irrlicht” is used interchangingly. When we say “Irrlicht”, we usually mean Minetest's rendering library, not the original one</ref>: The name of Minetest's 3D rendering library. It was forked by the Minetest developers from the original [https://irrlicht.sourceforge.io/ Irrlicht], which is ancient and poorly maintained nowadays.<br />
* [[Games|'''Game''']]: A collection of mods and some additional metadata, which can be selected from the main menu. Not to be confused with Modpack which is a pack of mods selectable like regular mods.<br />
** Previously were referred to as '''Subgames''', but this term is outdated. Please update any references to it as such.<br />
* [http://wiki.minetest.net/Games/Minetest%20Game '''Minetest Game'''] (abbreviated MTG): The name of the default game that is shipped with Minetest.<br />
** [https://github.com/minetest/minetest_game minetest_game]: Repository name of Minetest Game and technical name of the game.<br />
* [[Mods|'''Mods''']] : What all games consist of, or can be added on top of an existing game. They are written in Lua using Minetest's modding API.<br />
** Sometimes abbreviated SSM, Server-Side Mod to make the distinction that regular Minetest mods run on the server as compared to CSMs which run on the client.<br />
* '''Client-Side Mod''' (abbreviated CSM): An experimental API allowing for the client itself to run Lua code.<br />
** '''Server-Sent Client-Side Mod''' (abbreviated SSCSM): A currently unimplemented feature referring to CSMs being sent from the server to the client, to allow for code to be run on the client for improved latency, among other things.<br />
* '''Modpack''': A collection of mods which can be selected like a regular mod. Not to be confused with a Game, which can be selected from the main menu as its own distinct game.<br />
* '''Texture pack''': A collection of textures that can replace the textures in games and mods. May only support specific games and/or mods.<br />
* '''[https://content.minetest.net/ ContentDB]''' (abbreviated CDB): The official place to upload and download games, mods and texture packs. It is what powers the content browser accessible from the main menu.<br />
* '''Server''': The program that manages and distributes mod, texture and sound data to the players. It also does all of the mod initiation.<br />
* '''Client''': The program that the player uses to connect to singleplayer or multiplayer games. Handles the rendering of the world.<br />
** In singleplayer, the client will start a server in the background restricted to the ''singleplayer'' user which will then join it, acting both as a client and a server in that case.<br />
* '''[[minetest.conf]]''': A file in the root directory of Minetest's user directory which contains configuration settings for Minetest. A list of the settings can be found in the main menu's "All settings" menu or in [https://raw.githubusercontent.com/minetest/minetest/master/minetest.conf.example '''minetest.conf.example'''].<br />
<br />
=== Notes ===<br />
<references/><br />
<br />
== In-game Content ==<br />
* '''World''': A saved game in Minetest, which contains:<br />
** '''Map''': a [[Database_backends|database]] of the map's content, everything from blocks to chest contents.<br />
** Player passwords, their health, and their inventory.<br />
** Other needed files, such as ban lists, seed numbers and protected areas.<br />
* '''Nodes''': 1×1×1 meter individual cubes in the game, and are grouped and loaded by their mapblocks. Informally referred to as blocks by regular players.<br />
** '''Node Metadata''': Additional data that is attached to a node's position in the map. For example container nodes use this to store their inventories, and signs use this to store what is written on them.<br />
** '''Liquids''': Nodes with ''some'' kind of property related to liquids. In development, this term is problematic when used without any clarification, as node properties related to liquids are decoupled. To avoid confusion, say to which ''precise'' technical property you refer to, for example, the "liquid" drawtype, liquid spreading/flowing, liquid visocity, liquid player movement physics, etc.<br />
* '''Blocks'''/'''MapBlocks''': 16×16×16 groups of nodes.<br />
* '''Sectors''': Stacks of single mapblocks, extending from the absolute bottom of the map to the top.<br />
* '''MapChunks''': Groups of 80x80x80 nodes (5x5x5 mapblocks), they are an abstraction used only for mapgen for performance reasons.<br />
* '''Object''': A movable thing that is not bound to a fixed position on the map. Following kinds of objects exist:<br />
** '''Entity''': An object that is defined and controlled by Lua. For example: mobs, falling nodes or primed TNT.<br />
** '''Player''': An object that represents a player.<br />
* '''Items''': Any thing that can be put inside of an inventory. Items ''can'' have special uses like digging, dealing damage, crafting, placing, etc., but this is optional. Note the 3 item types are a technical distinction, not a semantic one.<br />
** '''Tool'''/'''Tool item''': a type of item that is non-stackable and has a "wear" property so it is capable of wearing out and break.<br />
** '''Node item''': the "item form" of a node which can be placed by default. Every node has a node item associated with it. For example, Cobblestone from Minetest Game is a ''node'' when it exists in the world, but it is a ''node item'' when in an inventory.<br />
** '''Craftitem''': A type of item that is neither a tool nor a node item.<br />
* '''Item stacks'''/'''ItemStack''': Stacks of identical items with an item count.<br />
* '''Environment''': A global Lua/C++ scripting object that (amongst other things) provides access to all nodes, (active) objects and players.<br />
* '''Active Block Modifier''' (Abbreviated ABM): Functions that run on nodes of a certain type, changing them or giving them interactive properties (eg. grass and moss growth).<br />
* '''Loading Block Modifiers''' (Abbreviated LBM): Similar to ABMs but are only run when a mapblock is loaded. They can also only run once, depending on its definition.<br />
<br />
== Lua and Modding-related ==<br />
* '''Lua''': A simple, minimal and fast programming language which is used for Minetest's API.<br />
* '''Modding API'''/'''Lua API'''/'''Minetest API''': a selection of functions and values, used by mod files to modify, extend or add features and blocks. API stands for '''A'''pplication '''P'''rogramming '''I'''nterface.<br />
* '''lua_api.txt''': A file in the doc/ directory and contains a full reference for the Lua API. The same content is also available in [https://minetest.gitlab.io/minetest/ HTML format].</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Games/Development_Test&diff=26909Games/Development Test2022-10-08T15:12:08Z<p>Wuzzy: devtest → DevTest</p>
<hr />
<div>{{Languages|nocat=1}}<br />
<br />
{{Game Data <br />
| image=Minimal_game_Icon.png<br />
| name=Development Test <br />
| type=Testing<br />
| author=Minetest Developers <br />
| version=''same as Minetest's version''<br />
| forum=(None)<br />
| source= [https://github.com/minetest/minetest/tree/master/games/devtest GitHub]<br />
| luaname=devtest<br />
}}<br />
<br />
The '''Development Test''' (or “'''DevTest'''” for short) is a test “[[games|game]]” for Minetest which is only intended to be used by developers. '''This is not a real playable game and not meant for players.''' It's meant for development (both core developers, and modders which want fast startup for testing mods).<br />
<br />
It is shipped together with Minetest by default.<br />
<br />
[[File:Development Test.jpg|450px|thumb|Screenshot of Development Test]]<br />
<br />
== Overview ==<br />
Development Test contains a very basic mapgen and numerous nodes, items, settings and commands primarily intended for testing Minetest. <br />
<br />
== Scope/Purpose ==<br />
The primary purpose of Development Test is to help Minetest developers and testers to test Minetest, i.e. the node properties, item behavior, mapgen, and other stuff that you can influence with Lua code.<br />
<br />
The secondary purpose is to aid with developing simple mods that have no dependencies. It's a good simple way to test if your mod still works in a different environment.<br />
<br />
A cornerstone of Develpment Test is the Principle of Least Interference. This means that Development Test tries to screw as little as possible with the default Minetest behavior, unless the user explicitly enabled it. This should therefore make it a relatively safe environment to test your mods in.<br />
<br />
Development Test is NOT meant as a template for new games.<br />
<br />
== Usage ==<br />
Just create a world and start messing around! Put down the Chest of Everything and grab items for testing stuff. If you have no Chest of Everything, use the <code>/stuff</code> [[Server commands|command]] to get it (along with other initial items).<br />
<br />
== Detailed help ==<br />
Detailed help can be found in the [https://github.com/minetest/minetest/blob/master/games/devtest/README.md README] files found in the Development Test game directory. The following sections only give an overview of the features.<br />
<br />
== Features ==<br />
Developent Test includes a lot of things for testing. This includes items, commands and settings. This section gives only an overview, and is not a full description.<br />
<br />
=== Items ===<br />
There are many items. This section does not list all of them, but only the types of items.<br />
<br />
* Chest of Everything<br />
* Test tools<br />
* Mining tools<br />
* Test food<br />
* Mapgen nodes<br />
* Test nodes<br />
* Dummy items and nodes<br />
<br />
==== Chest of Everything ====<br />
Contains every item. Rightclick to access.<br />
<br />
==== Test tools ====<br />
Tools that allow you to test one particular feature. Examples are the Param2 Tool and the Object Property Editor.<br />
<br />
The tools can be used with multiple keys and do different things, depending on which keys you press. These are the possible key combinations:<br />
<br />
* Punch<br />
* Place<br />
* Sneak+Punch<br />
* Sneak+Place<br />
* Aux1+Sneak+Punch<br />
* Aux1+Sneak+Place<br />
<br />
Not all tools use all possible key combinations, most of them only use a few of them.<br />
<br />
[https://github.com/minetest/minetest/tree/master/games/devtest/mods/testtools/README.md Read the Test Tools README!]<br />
<br />
==== Mining tools ====<br />
Tools made to test mining/digging blocks. Tool wear is activated.<br />
<br />
==== Food ====<br />
Items to test <code>minetest.item_eat</code>. Use punch key to eat.<br />
<br />
==== Mapgen nodes ====<br />
Nodes whose primary function is to be used by the mapgen to generate the world: Stone, water, dirt, sand, ...<br />
<br />
==== Test nodes ====<br />
Nodes that each test one particular feature from nodes, mainly the different drawtypes, rendering, but also gameplay features like damage.<br />
<br />
Hint: Use the Param2 tool to change the param2 of nodes. This is relevant for many drawtype test nodes like Wallmounted Test Node.<br />
<br />
==== Dummy items and nodes ====<br />
A set of items that only exist as placeholder to test something different, for example formspecs or crafting.<br />
<br />
=== Commands ===<br />
For convenience, Development Test offers a few commands that add even more tests, but also simple convenience features.<br />
<br />
The most useful command is “/stuff”, which gives you the Chest of Everything and other initial items (should you have lost them).<br />
<br />
The most notable test is the formspec test, a command which opens a test formspec that allow you to test all those formspec elements.<br />
<br />
Say “/help all” in chat to see the full list of commands, just like in any other game.<br />
<br />
=== Settings ===<br />
The settings allow you to set some usage details to make your life a little easier (or harder).<br />
<br />
The settings allow you to turn on automated tests that run on each start. Apart from that, the settings also control some mapgen details, and some minor stuff.<br />
<br />
Go into Minetest's “All Settings” menu in the main menu to access the settings.<br />
<br />
[[Category:Games]]</div>Wuzzyhttps://wiki.minetest.net/index.php?title=DevTest&diff=26908DevTest2022-10-08T15:11:31Z<p>Wuzzy: Add redirect to Games/Development Test</p>
<hr />
<div>#REDIRECT [[Games/Development Test]]</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Minimal_development_test&diff=26907Minimal development test2022-10-08T15:10:49Z<p>Wuzzy: update redirect</p>
<hr />
<div>#REDIRECT [[Games/Development Test]]</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Server_commands&diff=26903Server commands2022-10-07T04:04:09Z<p>Wuzzy: /* Informational */ Update /server</p>
<hr />
<div>{{Languages}}<br />
<br />
'''Server commands''' (also called “'''chat commands'''”) are special commands to the server that can be entered by any player via the [[chat]] to cause the server to do something. There are a few commands which can be issued by everyone, but some commands only work if you have certain [[privileges]] granted on the server. Use “/privs” to see your own privileges. If not noted otherwise, the commands in this article are assumed to require no privileges. This article will only cover the commands which are built-in into Minetest 0.4.10 and in [[Games/Minetest Game|Minetest Game]]. Other mods and games may add additional commands; refer to the mod’s documentation or use “/help all” in this case. <br />
== Issuing a command ==<br />
To issue a command, simply type it like a [[Chat|chat]] message or use the [[console]]. Alternatively, you can just press the “/” key (only in default [[Controls|controls]]) which simply opens a [[chat window]] where the “/” has already been typed for you and then type the command right away. The command itself will ''not'' appear in the chat. Since every command starts with “/”, this means that ordinary chat messages can’t start with “/”; they will be interpreted as a command instead, even if such a command does not exist. You can tell whether or not a command was successful by the server’s response. If you see something “<code>-!- Invalid command: /blargh</code>” in the chat, you probably misspelled something. The most commands will cause the server to write you something else on the chat log for you, if successful.<br />
<br />
== Issuing a command from the system terminal ==<br />
To issue commands on a Minetest server instance started from the terminal, Minetest has to be built with the [https://www.gnu.org/software/ncurses/ ncurses] library enabled. When minetestserver is started with the <code>--terminal</code> argument, commands can be executed as they are in-game; i.e. <code>/<command></code><br />
<br />
== General syntax ==<br />
<br />
All commands start with “/”. After that, one word follows which is itself followed by some or none arguments. You’ll find the exact syntax in the command reference. <br />
In the following command reference, text enclosed in <code><></code> is a placeholder for an actual value. Anything written in <code>[]</code> can be omitted.<br />
<br />
=== Relative numbers ===<br />
<br />
Some commands that accept numbers can accept relative numbers. This means the value is relative to something else, like the current position. To use a relative value, prepend the number with a <code>~</code>. The number will then be added to the reference value. E.g. <code>~5</code> means the reference value plus 5, <code>~-7</code> means the reference value minus 7. Also, writing <code>~</code> on its own stands for the reference value.<br />
<br />
Example: <code>/teleport ~ ~10 ~</code> teleports you 10 blocks above your current position.<br />
<br />
== Command reference of built-in commands ==<br />
The commands listed here are always available, regardless of the mods and [[Games|games]] you have installed.<br />
<br />
=== Quick documentation ===<br />
<br />
Show short documentation of server commands and privileges; it will appear in the chat log, too. In case the help is too long, you can open the console with F10 to view everything again.<br />
* <code>/help</code>—Shows a list of the available commands—depending on your privileges—on the server<br />
* <code>/help <command></code>—Shows short description about the given command. You can view the help of a command even if you do not have the privilege to issue it<br />
* <code>/help all</code>—Lists the available commands—depending on your privileges—on the server and a short description and syntax reference to each one<br />
* <code>/help privs</code>—Lists all privileges on the server that could possibly be granted to players and shows a short description about each of them<br />
<br />
=== Player-related ===<br />
<br />
==== Informational ====<br />
<br />
* <code>/privs [<player>]</code>—List of privileges granted to <player>, if not specified, your own privileges<br />
* <code>/haspriv <privilege></code>—List all online players that have the specified privilege<br />
* <code>/last-login [<player>]</code>—Show the date and time when <player> has logged in the last time into this server ([https://en.wikipedia.org/wiki/Coordinated_Universal_Time UTC] time zone, [https://en.wikipedia.org/wiki/ISO_8601 ISO 8601] format). If not specified, shows your own last login time<br />
<br />
==== Chat ====<br />
<br />
These commands require the “shout” privilege to work.<br />
* <code>/msg <player> <message></code>—Send a direct message <message> to <player>; but not to the other players. '''Note''': The message is not really secret. Anyone intercepting the network traffic and the server operator could still, in principle, read it<br />
* <code>/me <action></code>—Makes a text in the format “* <your name> <action>” appear in the chat log. E.g. “/me eats pizza.” leads to “* Alfred eats pizza.” (if your name is “Alfred”)<br />
See [[Chat]] for details<br />
<br />
==== Items ====<br />
<br />
* <code>/give <player> <itemstring> [<count> [<wear>]]</code>—Give the specified item (see [[Itemstrings]]) <count> times (default: 1) to the player. <wear> specifies the damage for tools (0-65535) and is meaningless for other items, higher means more damage (default: 0). Requires the “give” privilege<br />
* <code>/giveme <itemstring> [<count> [<wear>]]</code>—Give item to yourself. <count> and <wear> have the same meaning as for /give. Requires the “give” privilege.<br />
* <code>/pulverize</code>—Destroys the wielded item. Can be used by any player<br />
* <code>/clearinv [<name>]</code>—Destroys all items in your inventory (no argument provided) or in someone else's inventory (<code>name</code> provided). To clear someone else's inventory, you need the “server” privilege<br />
<br />
'''Hint''': Negative numbers for <count> and <wear> will count down from 65536, so you can use -1 as shorthand for 65535, the maximum possible value.<br />
<br />
===== Examples =====<br />
<br />
* <code>/giveme default:torch</code>—Gives you a [[torch]]<br />
* <code>/give Peter default:cobble 50</code>—Gives Peter 50 [[cobblestone]]<br />
* <code>/giveme default:pick_steel 1 16383</code>—Gives you a steel [[pickaxe]] which is about 25% worn-off<br />
<br />
==== Teleportation ====<br />
<br />
Teleportation is the immediate displacement of any player to a given position. All of the following commands require the “teleport” privilege:<br />
<br />
* <code>/teleport <x>,<y>,<z></code>—Teleports yourself to given [[coordinates]]<br />
* <code>/teleport <target_player></code>—Teleports yourself to the player with the name <target_player><br />
* <code>/teleport <player> <x>,<y>,<z></code>—Teleports <player> to given coordinates. Also requires the “bring” privilege<br />
* <code>/teleport <player1> <player2></code>—Teleports <player1> to <player2>. Also requires the “bring” privilege<br />
<br />
The coordinates support relative values with <code>~</code> (see above). You can set a position relative to your current position then.<br />
<br />
[[Games/Minetest Game|Minetest Game]] also provides the command “<code>/home</code>”. See [[#Command reference for Minetest Game commands]]<br />
<br />
==== Kill ====<br />
* <code>/kill [<name>]</code>: Kill player or yourself. Requires “<code>server</code>” privilege<br />
<br />
=== Moderation ===<br />
<br />
==== Password manipulation ====<br />
<br />
These commands allow to set and reset the passwords of any player and require the “password” privilege to work.<br />
* <code>/setpassword <player> <password></code>—Sets password of <player> to <password><br />
* <code>/clearpassword <player></code>—Makes password of <player> empty<br />
<br />
==== Privilege manipulation ====<br />
<br />
All these commands require you to have the “privs” (to manipulate all privileges) or “basic_privs” [to manipulate the privileges set as basic_privs in the minetest.conf ( default “interact” and “shout”) privileges] privilege.<br />
* <code>/grant <player> <privilege></code>—Gives the <privilege> to <player><br />
* <code>/grant <player> all</code>—Give all available privileges to <player><br />
* <code>/grantme <privilege></code>—Give <privilege> to yourself<br />
* <code>/grantme all</code>—Gives all privilege to yourself<br />
* <code>/revoke <player> <privilege></code>—Takes away a <privilege> from <player><br />
* <code>/revoke <player> all</code>—Takes away as many privileges as possible from <player><br />
* <code>/revokeme <privilege></code>—Takes away a <privilege> from yourself<br />
* <code>/revokeme all</code>—Takes away as many privileges as possible from you<br />
<br />
==== Excluding players from server ====<br />
These commands allow the user to kick, ban and unban players. Kicking a player means to remove a connected player from the server. This requires the “kick” privilege. Banning a player prevents him/her to connect to the server again. The player does not need to be connected at this time. Unbanning means to remove a ban from a player, allowing him/her to connect to the server again. The ban and unban commands require the “ban” privilege.<br />
* <code>/kick <player name> [<reason>]</code> – Kicks the player with the name <player name>. Optionally a <reason> can be provided in text-form. This text is also shown to the kicked player.<br />
* <code>/ban</code> - show list of banned players<br />
* <code>/ban <player name></code>—Ban IP of player<br />
* <code>/unban <player name></code>—Remove ban of player with the specified name<br />
* <code>/unban <IP address></code>—Remove ban of player with the specified IP address<br />
<br />
=== Server-related ===<br />
<br />
==== Informational ====<br />
<br />
Request some information from the server; the answer from the server will also be written into the chatlog.<br />
<br />
* <code>/admin</code>—Player name of the administrator / server operator of the server you're connected to.<br />
* <code>/status</code>—Shows some information about the server. Usually, this is the server’s Minetest version, the uptime (time the server has been running without interruption), list of connected players and the [[Message Of The Day|message of the day]] (if it exists). If the uptime does not have a time unit, it is in seconds. Servers can customize this message.<br />
* <code>/mods</code>—List of mods installed on the server.<br />
* <code>/days</code>—Current game day (counting starts at 0)<br />
* <code>/time</code>—Current game time (24h clock)<br />
<br />
==== World manipulation ====<br />
<br />
* <code>/time <nowiki><hours>:<minutes></nowiki></code>—Sets the [[Time of day|time of day]] in the 24-hour format (0:00-23:59). Requires the “settime” privilege. Precede the time with a tilde for a relative time change.<br />
* <code>/time <nowiki><time_of_day></nowiki></code>—Sets the [[Time of day|time of day]] as a number between 0 and 24000 (see [[time of day]]). Requires the “settime” privilege. Supports relative number syntax with <code>~</code> (see above).<br />
* <code>/set -n time_speed <speed></code>—Sets the speed of [[Day/night cycle|day/night cycle]] where <code><speed></code> is the time speed (read as “<code><speed></code> times faster than in real life”). 72 is the default, which means a day-night cycle lasts 20 minutes by default. Requires the “server” privilege<br />
* <code>/spawnentity <entity> [<X>,<Y>,<Z>]</code>—Spawns an [http://dev.minetest.net/LuaEntitySAO#Lua_Entity entity] of type <entity> (see [[List of entity names]]) near your position or at the X,Y,Z coordinates, if specified. Requires “give” and “interact” privileges. The coordinates support relative values with <code>~</code> (see above)<br />
<br />
==== Server maintenance ====<br />
<br />
All of these commands require the “server” privilege.<br />
* <code>/shutdown</code>—Shuts down the server<br />
* <code>/set <variable></code>—Shows the value of the given server <variable> (→[[minetest.conf]])<br />
* <code>/set <variable> <new value></code>—Sets the existing server <variable> to the given <new value><br />
* <code>/set -n <variable> <initial value></code>—Creates a new server variable named <variable> and sets it to <initial value><br />
* <code>/clearobjects [full|quick]</code>—Clears objects/entities (removes dropped [[items]], [[mobs]] and possibly more) on the server. In “quick” mode (default), objects in loaded mapblocks are removed immediately, while other objects are removed when the mapblock they're in is loaded. In “full” mode, all objects are cleared. Quick mode is very fast, but the full mode may slow down the server to a crawl for 10 to more than 60 seconds or even freeze it.<br />
* <code>/auth_reload</code>—Reloads ''auth.txt'', which is the authentication data, containing privileges and Base64-scrambled passwords<br />
* <code>/emergeblocks here [<radius>]</code>—Starts loading (or generating, if inexistent) map blocks around the player's current position with an optional radius (in nodes)<br />
* <code>/emergeblocks <pos1> <pos2></code>—Starts loading (or generating, if inexistent) map blocks contained in the area within pos1 and pos2<br />
* <code>/fixlight here [<radius>]</code>—Resets lighting around the player's current position with an optional radius (in nodes)<br />
* <code>/fixlight <pos1> <pos2></code>—Resets lighting contained in the area within pos1 and pos2<br />
* <code>/deleteblocks here [<radius>]</code>—Removes the MapBlock the player is in, from the database. As this triggers mapgen, this might start mechanisms like mud reflow or cavegen which very likely affect mapblocks outside the specified range. 113 blocks are a safe-distance for a server with no interfering mods. <code><radius></code> is an optional argument to specify the range (in nodes) in which MapBlocks are deleted<br />
* <code>/deleteblocks <pos1> <pos2></code>—Removes the MapBlock containing blocks inside the area from pos1 to pos2 from the database. May crash for larger areas. Warnings from above apply<br />
* <code>/remove_player <name></code>—Removes all data accociated to the given player. This only works if the player is currently not connected. This is not deleting authentication information. If a player with this name connects again, he/she inventory, position, etc. are gone. Password remains.<br />
<br />
<br />
Note: The coordinates in <code>/emergeblocks</code>, <code>/fixlight</code> and <code>/deleteblocks</code> support relative numbers (relative to your current position) with <code>~</code> (see above).<br />
<br />
=== Rollback === <!--FIXME: poorly documented.--><br />
<br />
Allows to use [[Rollback]]. Requires the “rollback” privilege.<br />
* <code>/rollback_check [<range>] [<seconds>]</code>—Checks who has last touched a node or near it, max. <seconds> ago (default <range>=0, default <seconds>=86400, which equals 24 hours in real time).<br />
* <code>/rollback <player name> [<seconds>]</code>—Reverts actions of a player; default for <seconds> is 60<br />
* <code>/rollback :<actor name> [<seconds>]</code>—Reverts actions of an actor ''(not a player)''; default for <seconds> is 60<br />
<br />
== Command reference for Minetest Game commands ==<br />
If you use Minetest Game, a few additional commands are available. These commands may not be available if you use a different [[Games]].<br />
<br />
* <code>/sethome</code>—Sets your current position as your “home point”. Requires the “home” privilege<br />
* <code>/home</code>—Teleports yourself to your “home point”. This command does not work if you haven’t set your “home point” yet, set it with <code>/sethome</code> first. Requires the “home” privilege<br />
* <code>/killme</code>—Kills yourself<br />
<br />
[[Category:Server]]</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Games&diff=26902Games2022-10-04T22:30:20Z<p>Wuzzy: Remove game examples, ContentDB is better</p>
<hr />
<div>{{Languages}}<br />
With [[Minetest]] you can run and play '''games''', which are complete playable interactive experiences. This is considered to be one of '''the''' core features of Minetest.<br />
The default game is [[Games/Minetest Game|Minetest Game]], but there are many more.<br />
<br />
=== Introduction ===<br />
==== Description ====<br />
What we call a “game” in Minetest can, in practice, be all sorts of things: It could be a game with goals, or a sandbox, a puzzle, a mix of those or something completely different. Games can be selected and launched from the main menu directly and stand on their own. Minetest further allows all such games to be extended and modified by the use of [[mods]]. The general definition of “game” in Minetest is “what you put into the ‘<code>games</code> directory and launch from the main menu”.<br />
<br />
Technically, a game is really simple: Internally, a game itself a collection of (pre-packaged) [[mods]] and a few extra files (mostly for the main menu images), but packaged together to provide a complete interactive experience. which can be used out-of-the-box. When a player starts a game, all the mods packaged with that game will be used.<br />
<br />
==== Screenshots ====<br />
<br />
To give you an impression about the variety of possible games in Minetest, here's a screenshot gallery of many games:<br />
<br />
{{Game gallery}}<br />
<br />
== User manual ==<br />
=== Using a game ===<br />
If you already have some game installed, here's how to use them:<br />
<br />
# Start Minetest<br />
# On the game icon bar (4), click on the game you want to play. (On the first start, Minetest Game is pre-selected)<br />
# Create a new [[Worlds|world]] by clicking on “New”<br />
# Enter a world name, select a [[Map generator]] and hit “Create”<br />
# Click “Play Game”<br />
<br />
Here's the annotated singleplayer menu of Minetest, in this example the user has installed tons of games:<br />
<br />
[[File:Minetest_main_menu_annotated.png|Main menu]]<br />
<br />
* 1: '''Game banner''': Usually this shows a text logo for the current game. It's “Minetest Game” in this case<br />
* 2: '''Icon of Minetest Game''': This is the icon of Minetest Game, the default game<br />
* 3: '''Game name''': Name of the current active game<br />
* 4: '''Game icon bar''': Each icon represents a game, click on an icon to select a new game, click on the arrows to scroll<br />
* 5: '''List of worlds''': Valid for the currently selected game only<br />
* 6: '''Basic settings'''<br />
<br />
=== Finding games ===<br />
The first game you probably already have is Minetest Game. Finding it is trivial. ;-)<br />
<br />
The main place to find and install games is the [[ContentDB]] (Content tab of Minetest). Installing games from the Content tab is as easy as :<br />
* 1. Searching for the game on the search bar or selecting 'games' in the filter beside the search bar<br />
* 2. Clicking/tapping the Install button in front of it.<br />
<br />
Another place to find other games is in the Minetest Forums. Almost everyone who creates games posts it in the forums:<br />
<br />
* [https://forum.minetest.net/viewforum.php?f=15 Minetest Forums: Game Releases]<br />
* [https://forum.minetest.net/viewforum.php?f=50 Minetest Forums: WIP Games]<br />
<br />
On other webpages you can find a different look on games if you find navigating the forums hard. Those pages are usually incomplete.<br />
<br />
* [[List of Games]]<br />
* [https://lgdb.org/engine/minetest Linux Game Database: Game engine entry for “Minetest”] (very incomplete)<br />
<br />
=== Installing games ===<br />
Games installed using the Content tab are automatically set up and installed.<br />
<br />
Usually games are distributed in Zip archives (other archive formats such as <code>.tar.gz</code> are of course possible, too). Follow these steps to install a game from an archive:<br />
<br />
* Get the archive which contains the game<br />
* Extract (or unzip) the archive into the the <code>games</code> sub-directory of Minetest. The location of this directory depends on your operating system:<br />
** '''GNU/Linux''': <code>$HOME/.minetest/games</code>, where “<code>$HOME</code>” refers to your home directory.<br />
** '''Mac OS''': <code>$HOME/.minetest/games</code>, where “<code>$HOME</code>” refers to your home directory.<br />
** '''Windows''': into the <code>games</code> directory found in the main program folder in which you have installed Minetest. It is the directory containing the directories like <code>bin</code> (which in turn contains <code>minetest.exe</code>), <code>builtin</code>, <code>client</code>, <code>doc</code>, <code>fonts</code>, <code>games</code>, <code>locale</code>, <code>mods</code>, <code>textures</code>, etc.<br />
<br />
The game should now be installed and be found at the next Minetest start.<br />
<br />
Now you can start Minetest and the game should have been found by Minetest. You can select the new game in singleplayer mode by clicking one of the icons at the bottom. To start playing, just create a new world and hit “Play Game”.<br />
<br />
=== Playing on servers ===<br />
You can also “find” games by just joining a highly customized [[Server|server]]. While many servers host Minetest Game or (most likely) a modded variant of it, some servers host other games as well. Because of the nature of Minetest, every server can be unique. Joining a server is a good way to quickly explore the possibilities of Minetest without needing for a manual game installation.<br />
<br />
<br />
== Troubleshooting ==<br />
<br />
To help you finding the correct location, here is an example directory listing to help you make sure that the game was installed into the correct directory. In this diagram, the game directory is located at “<code><GAME></code>”. After installation, the directory tree should look more or less like this (note that some files or directories are optional, but all directories must be, if present, in the corrent position of the tree):<br />
<br />
<pre><br />
minetest/<br />
├── bin/<br />
├── builtin/<br />
├── (other uninteresting directories)<br />
├── games/<br />
│ ├── <GAME><br />
│ │ ├── mods/<br />
│ │ │ └── (usually a lot of mod directories)<br />
│ │ ├── menu/<br />
│ │ │ └── (some PNG files)<br />
│ │ └── game.conf<br />
│ └── <ANOTHER GAME><br />
└── (same directories as for the game above)<br />
</pre><br />
<br />
Note that the directory name of the game does not matter; you can even change it after initial installation. But renaming the game directory afterwards is not recommended because Minetest won't find the existing worlds for the game anymore. <br />
<br />
You also can use the environment variable <code>MINETEST_GAME_PATH</code> to define the location of the <code>games</code> directory, but this is usually not required.<br />
<br />
== See also ==<br />
* [http://dev.minetest.net/Games Creating games] on the [http://dev.minetest.net Minetest-dev wiki].<br />
<br />
[[Category:Games]]</div>Wuzzyhttps://wiki.minetest.net/index.php?title=Template:Game_gallery&diff=26901Template:Game gallery2022-10-04T22:28:51Z<p>Wuzzy: New game selection and screenshots</p>
<hr />
<div><noinclude>{{Languages|nocat=1}}<br />
Include this template to place a collection of game screenshots into your article. Just add “<code><nowiki>{{Game gallery}}</nowiki></code>”. This is how it looks:</noinclude><!--<br />
--><gallery widths="400px" heights="256px"><br />
Minetest_Game_tower.jpg|[[Games/Minetest Game|Minetest Game]]<br />
MineClone_2.png|[[Games/MineClone 2|MineClone 2]]<br />
Exile.jpg|Exile<br />
NodeCore.jpg|NodeCore<br />
Lord of the Test.jpg|Lord of the Test|Lord of the Test<br />
Repixture.jpg|Repixture<br />
Farlands_Reloaded.jpg|Farlands Reloaded<br />
LOTHgallery7_small.jpg|[[Games/LOTH|LOTH]]<br />
Legend_of_Minetest_2.png|The Legend of Minetest<br />
Rpgtest1.png|rpgtest<br />
<br />
</gallery><noinclude><br />
[[Category:Templates]]<br />
</noinclude></div>Wuzzyhttps://wiki.minetest.net/index.php?title=File:Farlands_Reloaded.jpg&diff=26899File:Farlands Reloaded.jpg2022-10-04T22:12:41Z<p>Wuzzy: Screenshot of Farlands Reloaded, a game for Minetest.</p>
<hr />
<div>== Summary ==<br />
Screenshot of Farlands Reloaded, a game for Minetest.</div>Wuzzyhttps://wiki.minetest.net/index.php?title=File:Repixture.jpg&diff=26898File:Repixture.jpg2022-10-04T22:08:28Z<p>Wuzzy: Screenshot of Repixture, a game for Minetest.</p>
<hr />
<div>== Summary ==<br />
Screenshot of Repixture, a game for Minetest.</div>Wuzzy