Difference between revisions of "Differences from Minecraft"

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(→‎Minetest: clarify fly again)
(→‎Gotchas: Update water behavior)
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* When a player dies, [[Bones]] are created and all items are stored inside
 
* When a player dies, [[Bones]] are created and all items are stored inside
 
* [[Torch]]es ''can'' be attached to the ceiling
 
* [[Torch]]es ''can'' be attached to the ceiling
* [[Water]] does not make other blocks like torches drop (but it ''can'' destroy [[Snow]])
 
 
* The top row, not the bottom row in your inventory represents the [[hotbar]]
 
* The top row, not the bottom row in your inventory represents the [[hotbar]]
* Dropped [[Item stack|item stacks]] must be leftclicked to be collected, the player is not a magnet ;-)
+
* Dropped [[Item stack|item stacks]] must be [[Punching|punched]] to be collected, the player is not a magnet ;-)
 
* When [[Mining|mining]], items directly go into the player's inventory, unless the inventory is full
 
* When [[Mining|mining]], items directly go into the player's inventory, unless the inventory is full
 
* [[Hoe]]s can be used on [[Desert Sand]]
 
* [[Hoe]]s can be used on [[Desert Sand]]

Revision as of 15:24, 6 February 2020

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Minetest

The main difference are the goals. While Minecraft is a proprietary sandbox/survival game, Minetest is a free software game engine which supports various voxel games in the likes of Minecraft, InfiniMiner, etc. See Games for more about this. It also allows modding at its core.

Other differences of Minetest compared to Minecraft:

  • Designed for low-end hardware
  • Native modding support with the Lua programming language
  • Mods work server-side, you can join any random server and it will work out of the box, no matter what amount of crazy mods the server is using
  • Supports protection systems (to protect your buildings from griefers)
  • World size is ca. 60000 blocks in all 3 dimensions
  • More map generators
  • Crafting recipes are not automatically mirrored
  • Smelting time of items may differ on a per-item basis
  • No dual wielding
  • A rather small base set of server commands
  • A sophisticated system of privileges
  • Simpler liquid physics
  • Built-in minimap and radar (press F9 to view, Shift + F9 to cycle between a square and round shape)

See also Minetest.

Gotchas

  • No game modes. Everything is configured with settings
  • Creative Mode does not disable damage. Creative Mode and damage are two different settings, so damage must be disabled separately
  • Creative Mode does not enable flying. To fly, you must have the “fly” privilege and press the “fly” key (see also: Controls/Movement modes)
  • Liquids in general do not protect you from fall damage if you still hit the floor

Minetest Game

Note: Keep in mind that Minetest Game does not want to be an exact clone of Minecraft, but it is still heavily influenced by it. If you feel many features are missing Minetest Game, you might either try out a different games or add mods. Remember that Minetest Game is only one of many games for Minetest.

Major gameplay concepts

  • Different blocks, items, trees, biomes, etc. (obviously)
  • No mobs
  • No redstone or redstone-like mechanisms (but there's Mesecons)
  • No enchanting, experience, hunger, status effects, potions, armor or brewing
  • Eating food heals instantly
  • No “dimensions” or portals
  • Maximum build height of ca. 30000
  • Can dig as low as ca. 30000 blocks

Gotchas

  • When a player dies, Bones are created and all items are stored inside
  • Torches can be attached to the ceiling
  • The top row, not the bottom row in your inventory represents the hotbar
  • Dropped item stacks must be punched to be collected, the player is not a magnet ;-)
  • When mining, items directly go into the player's inventory, unless the inventory is full
  • Hoes can be used on Desert Sand
  • Wheat and Cotton don't grow at all when the soil is dry (→Soil, Desert Sand Soil)
  • Some tools or items are used on left click instead of right click (for example: Bread)

Crafting and smelting

  • The crafting grid acts like an inventory; the items don't drop when you close your inventory
  • No crafting table
  • Players have a 3×3 crafting grid in their inventory at all times
  • The furnace has 4 output slots instead of 1
  • Very different burning and smelting times, see Smelting

Blocks

Inventory

  • Players have 32 inventory slots
  • Chests have 32 inventory slots
  • The item stack size is 99 for most items and 1 for tools

Mods which add Minecraft-like behaviour

  • Redstone mechanisms: Mesecons (Mese is considered to be the redstone equivalent)
  • (There are many more mods.)


See also: