Difference between revisions of "Worlds"
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== What is a Map? == | == What is a Map? == | ||
− | [[File: | + | [[File:mesecons_example.jpg|thumb|An example of a map (here: Ferrodwynn City)]] |
A '''Map''' is a world who contains an environment and/or building(s). | A '''Map''' is a world who contains an environment and/or building(s). |
Revision as of 07:46, 31 May 2014
What is a Map?
A Map is a world who contains an environment and/or building(s).
Installation
To install maps : you have to extract them first - most of them are in .zip, some of them can be in .rar or .tar.gz format. To extract .tar.gz and .rar files on Windows, you need 7-Zip.
Put the extracted files in the "worlds" folder of your Minetest installation folder. The files such as env_meta.txt must be directly in the world's folder (eg. worlds/my_world/env_meta.txt).
Often, the compressed file also contains a "mods" folder, his files have to be put into your "Mods" folder to show some additional blocks.
Finding Maps
Maps can be currently be found in several places:
Schem file Creation / Import
A schem file (.mts) is used to import building(s) into a world with WorldEdit. This file is in "worlds/<my_world>/schems" folder.
- When you want to create a schem file : enter in your world (with WorldEdit activated), select your area in commands with //pos1 and //pos2 (these positions corresponds to an invisible diagonal of a cuboid selection), and then //mtschemcreate <name of your schem file>. The file will be created into "worlds/<my_world>/schems" folder.
- When you want to import a schem file : enter in your world (with WorldEdit activated), put the schem file into your "worlds/<name of your new world>/schems" folder, type in command : //pos1 and then //mtschemplace <name of your schem file>.