Difference between revisions of "Games/Lord of the Test/Biomes"

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One of the main features of the game is the rich landscape with a lot of diversions, depending on the area you're in. The next regions are generated upon creating a new world:
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One of the main features of the game is the rich landscape with a lot of diversions, depending on the area you're in.  
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The next regions are generated upon creating a new world:
  
 
===Angmar Forest===
 
===Angmar Forest===

Revision as of 19:07, 11 August 2014

One of the main features of the game is the rich landscape with a lot of diversions, depending on the area you're in. The next regions are generated upon creating a new world:

Angmar Forest

The Realm of the Witch King, a cold and dangerous biome, Orcs and Troll roam around here. Occasionally fearsome half-trolls are spotted here. Thick Snow blocks usually form the cold surface of the land with small patches of frozen water. On surfaces below the thick layer of snow, you will spot cold stones harden by the frozen water in the cracks of the stone. Firs and Pines pop out rarely in the land with a even rarer chance of beeches. Blood flowers, Seregon, pop out of the frozen stones. Dry shrubs can be found throughout the surface, result of the harsh cold weather of Angmar.

Angmar forest.png

Trollshaws

Home of the Trolls, a cold and forested area. In day, Half Trolls venture here, in night, Trolls roam their homeland. On the surface, thin layer of snow is spotted above dirt. Firs and Pines spawn here so commonly that it creates a forest, huge beeches may be spotted sometimes. In this cold land, no flowers strive only dry shrubs, the remains of the dead flowers who tried surviving here, is found.

Trollshaws.png

Angmar Plains

These lands were once forested but those trees were cut down by the forces of Angmar. Now this harsh and cold land is devoid of flora and covered with thick snow. Forces of Angmar have long abandoned this wasteland and Trolls and Half Trolls which venture here from Trollshaws can be found.

Angmar plains.png

Lorien

Land of the Fair Elves, strange bluish lorien grass form the surface of the land. Tall golden mallorn trees grows here with occasional huge ones. Junglegrass grows here with a wide variety of flowers like Elanor, Lissuin, Niphredil, decorating the land like it is made out of fallen stars. Firefiles may be spotted hovering above flowers and friendly Elves will greet you while you walk across the land.

Lorien.png

Fangorn

Realm of the Moving Trees. Fangorn grass form the surface of the land, but it is covered by the wide variety of trees that decided to make it's home here; some of which include apple trees, plum trees, oak trees and distinct trees with attractive red berries, rowan trees. Tall birches and elms will also grow in the canopy layer of the forested region. Wide variety of plants can also be spotted here, a great place to find farming crops. Moving trees, Ents, roam the land, guardians of the trees, protecting the land way from the evil Uruk Hai, forces of Saruman that will occasionally roam the land to search for wood.

Fangorn.png

Mirkwood

Dark and corrupted forested region. Found on the surface is dark mirkwood grass. Huge Mirkwood Trees and Jungle Trees cover the floor of the forest from any light. In the dark corners of the forest, huge spiders size of humans search for prey, anyone who is stupid enough to venture into there lair.

Mirkwood.png

Mordor

Evil, gloomy and dangerous lands of the Sauron forces. Dark ashed filled stone, Mordor Stone, fill the land with spiky Brambles of Mordor, only trees found here are ones that are burned. This land is the result of the volcanic eruptions and massive destruction. Sauron forces formed by Orcs, Uruk Hai, Battle Trolls constantly guard the land, making the land unsafe to venture. One does not simply walk into Mordor

Mordor.png

Iron Hills

A heaven of iron for dwarves.

Iron hills.png

Dunland

Dunland.png

Ithilien

Ithilien.png

Gondor

Home of men.

Gondor.png

Rohan

Home of the horselords.

Rohan.png

Shire

Shire.png