Difference between revisions of "Minetest Wiki:Policy"

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(→‎Wiki rules: Update rules regarding content from other mods)
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== Wiki rules ==
 
== Wiki rules ==
* Articles must be related to Minetest without third party mods installed, only minetest_game (a collection of mods packaged with the engine).
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* Articles must be related to Minetest.
* The wiki is not a place where to store personal content, images...
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* Content from mods other than those in minetest_game is allowed, however the fact that the item is not in minetest_game and which mod it is from must be clearly stated.
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* Mods that place content on this wiki should create a subpage under [[Mods]] (eg. [[Mods/test]]) Listing the blocks, items, commands, etc that the mod provides.
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* The wiki is not a place to store personal content, images...
  
 
== Contributing ==
 
== Contributing ==

Revision as of 01:47, 12 September 2013


Wiki rules

  • Articles must be related to Minetest.
  • Content from mods other than those in minetest_game is allowed, however the fact that the item is not in minetest_game and which mod it is from must be clearly stated.
  • Mods that place content on this wiki should create a subpage under Mods (eg. Mods/test) Listing the blocks, items, commands, etc that the mod provides.
  • The wiki is not a place to store personal content, images...

Contributing

Help improving this wiki. If you have some technical skills, you may also contribute to the development wiki.

Style

Blocks

3D blocks used in the wiki (ex. Wooden Planks.png) are generated using Blender and the .blend file linked in this forum post created by Calinou.

Files are 150x150 PNGs.

Items

Items (ex. Apple.png) are displayed in the wiki as 2D images ranging from 20x20 to 160x160 pixels.

It is advised to create a unique version of 160x160. If you use a 16x16 image, browsers will scale up the image using interpolation and the result will not look very clean.

Create images by extracting the 16x16 version available in the GitHub repository and scale them to 160x160. Do not use scaling interpolation so that pixelized appearance is maintained. You can use GIMP for this task.

Note: currently many of the items are still 64x64.