Difference between revisions of "Minetest Wiki:Policy"

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It is advised to create a unique version of 160x160. If you use a 16x16 image, browsers will scale up the image using interpolation and the result will not look very clean.
 
It is advised to create a unique version of 160x160. If you use a 16x16 image, browsers will scale up the image using interpolation and the result will not look very clean.
  
Create images by extracting the 16x16 version available in the [https://github.com/minetest/minetest_game GitHub repository] and scale them to 160x160. Do not use scaling interpolation so that pixelized appearance in maintained. You can use [http://www.gimp.org/ GIMP] for this task.
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Create images by extracting the 16x16 version available in the [https://github.com/minetest/minetest_game GitHub repository] and scale them to 160x160. Do not use scaling interpolation so that pixelized appearance is maintained. You can use [http://www.gimp.org/ GIMP] for this task.
  
 
Note: currently many of the items are still 64x64.
 
Note: currently many of the items are still 64x64.

Revision as of 01:31, 12 September 2013


Wiki rules

  • Articles must be related to Minetest without third party mods installed, only minetest_game (a collection of mods packaged with the engine).
  • The wiki is not a place where to store personal content, images...

Contributing

Help improving this wiki. If you have some technical skills, you may also contribute to the development wiki.

Style

Blocks

3D blocks used in the wiki (ex. Wooden Planks.png) are generated using Blender and the .blend file linked in this forum post created by Calinou.

Files are 150x150 PNGs.

Items

Items (ex. Apple.png) are displayed in the wiki as 2D images ranging from 20x20 to 160x160 pixels.

It is advised to create a unique version of 160x160. If you use a 16x16 image, browsers will scale up the image using interpolation and the result will not look very clean.

Create images by extracting the 16x16 version available in the GitHub repository and scale them to 160x160. Do not use scaling interpolation so that pixelized appearance is maintained. You can use GIMP for this task.

Note: currently many of the items are still 64x64.