Worlds
What is a Map?
A Map is a world who contains an environment and/or building(s).
Installation
To install maps : you have to extract them first - most of them are in .zip, some of them can be in .rar or .tar.gz format. To extract .tar.gz and .rar files on Windows, you need 7-Zip.
Put the extracted files in the "worlds" folder of your Minetest installation folder. The files such as env_meta.txt must be directly in the world's folder (eg. worlds/my_world/env_meta.txt).
Often, the compressed file also contains a "mods" folder, his files have to be put into your "Mods" folder to show some additional blocks.
Finding Maps
Schem file Creation / Import
A schem file (.mts) is used to import building(s) into a world with the WorldEdit mod. This file can be found in "worlds/<my_world>/schems" folder.
When you want to create a schem file :
1. Enter in your world (with WorldEdit activated). 2. Grant yourself with all privs : /grant singleplayer¹ all. 3. Press F5 to show coords. 4. Select your area by commands with //pos1 and //pos2 (these positions corresponds to an invisible diagonal of a cuboid selection). 5. Create your schem file with //mtschemcreate <name of your schem file>. The file will be created into your "worlds/<my_world>/schems" folder.
When you want to import a schem file :
1. Enter in your world (with WorldEdit activated). 2. Grant yourself with all privs : /grant singleplayer¹ all. 3. Put a schem file into your "worlds/<name of your new world>/schems" folder. 4. Press F5 to show coords. 5. Place a position where you want with command : //pos1 6. Import your schem file with //mtschemplace <name of your schem file>
¹ (name by default)