Map generator features/de

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Dieser Artikel zeigt verschiedenen Spezialfunktionalitäten von Kartengeneratoren und erklärt ihre Benutzung.

Gemeinsame Funktionalitäten

Diese Kartengeneratorfunktionalitäten werden von mehreren Kartengeneratoren gemeinsam bereitgestellt: v5, v6, v7, valleys, flat und fractal. Sie sind alle standardmäßig aktiviert.

Name Blöcke Einstellung Voreinstellung? Beschreibung Bilder
Pflastersteinkerker Pflasterstein, moosbewachsener Pflasterstein, Pflastersteintreppe, Luft mg_flags=dungeons Ja Kerker sind luftbefüllte Untergrundstrukturen, die sich aus Pflastersteinen und moosbewachsenen Pflastersteinen zusammensetzen. Viele Gänge und Pflastersteintreppen verbinden ein komplexes System von Räumen.
Pflastersteinkerker in 0.4.7
Wüstensteinkerker Wüstenstein, Wüstensteintreppe, Luft mg_flags=dungeons Ja Wüstensteinkerker ähneln Pflastersteinkerkern, haben jedoch grösere Räume und längere Treppen, die auch diagonal verlaufen können. Sie bestehen aus Wüstenstein und ihre Treppen sind Wüstensteintreppen. Diese Kerker liegen innerhalb von Wüstenstein. Im Minetest-Spiel sind Wüstenkerker daher nur in Wüsten zu finden.
Wüstensteinkerker in 0.4.13
Sandsteinkerker Sandsteinziegel, Sandsteinblocktreppe, Luft mg_flags=dungeons Nein Sandsteinkerker haben dieselbe Form wie Wüstensteinkerker. Sie bestehen aus Sandsteinziegeln und ihre Treppen aus Sandsteinblöcken. Diese Kerker liegen innerhalb von Sandstein. Im Minetest-Spiel sind Sandsteinkerker daher nur in Sandsteinwüsten zu finden. Im Kartengenerator v6 werden sie nicht erzeugt, das es dort keinen Sandstein gibt.
Sandstone dungeon, as of 0.4.13
Decorations (depends) mg_flags=decorations Yes Decorations are additional structures placed by mods on top of the surface. Decorations can be small plants such as grass, flowers, cacti, or they can even be entire trees or buildings.

The v6 mapgen is an exception here, because regular trees, apple trees, jungle trees and pine trees and jungle grass are generated the map generator itself and are not considered decorations and are thus not affected by this setting. But mods can still add additional decorations on top of that. See also: Biomes#v6

Caves Air mg_flags=caves Yes Caves are air pockets found underground at any height. Caves can be very small hollow places or can be very complex interconnected tunnel systems. Cave entrances can commonly found on the surface. The cave style greatly varies between the different map generators.
Underground lava lakes Lava, Ores, Luft mg_flags=caves Yes These lakes are caverns flooded with lava. Ores are very common around these lakes (see screenshot). However, often these caverns are not linked to, and it is very difficult to reach them. Lava lakes are a subset of caves and only appear when caves are used. Lava appears at the height Y=-273 and below for all map generators except v6. In v6, lava can already be found at Y=-32 or lower.
A lava lake in v6, as of Minetest 0.4.7
Underground water lakes Water, Air mg_flags=caves Yes Like lava lakes, these lakes are caverns flooded with water and can appear at any height. Lava lakes are a subset of caves and only appear when caves are used.
A water lake in v7, as of Minetest 0.4.15


Name Setting Default? Description Images
Mountains mgv7_spflags=mountains Yes Enables mountains.
Ridges mgv7_spflags=ridges Yes Enables rivers which aggressively cut through the terrain and create canyon-like structures. Since these rivers can make the terrain quite difficult to navigate, it may make sense to disable them.
Floatlands mgv7_spflags=floatlands No With this setting, large chunks of land will be created in the sky at a height at Y=1280 or above. The terrain is a bit different than on the surface, but the biomes are more or less the same. This setting is experimental and subject to change.
Floatlands in 0.4.15


V6 features are configured via map generator flags with the setting mgv6_spflags.

Name Flags Default? Description Images
Trees trees Yes Enables regular trees, apple trees, jungle trees and jungle grass in jungles and pine trees in taiga biomes.
A forest of regular trees in 0.4.9
Snow biomes snowbiomes Yes Enables snowy biomes and ice sheets.
Pine trees in a snowy region, as of 0.4.13
Jungle biomes trees,jungles
Yes Adds the jungle biome which includes jungle trees and jungle grass
Jungle biome as of 0.4.7
Biome blending biomeblend Yes Enables a smooth transition between biomes.
Biome blending in action between plains and a desert
Mud flow mudflow Yes The “mudflow” parameter adds soil erosion. It moves dirt that sits on the edge of vertical drops and moves it to the base of that drop.
Flat flat No Will generate a flat world in the v6 style with lakes, trees and caves. Note that this is a bit different than the “flat” map generator


This mapgen has support for lakes and hills which are disabled by default.

Name Setting Default? Description Images
Hills mgflat_spflags=hills No Increases the terrain height at some points to form hills. These hills become quite big sometimes.
Hill in the flat mapgen
Lakes mgflat_spflags=lakes No Lowers the terrain at some points to form lakes. These lakes can become quite large sometimes.
Small lake in the flat mapgen