Difference between revisions of "Mobs"

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(added creeper)
(Added Not-so-simple-mobs)
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*'''[[Mods/Mob framework|Mob framework]]''' [<code>[https://forum.minetest.net/viewtopic.php?id=629 mobf]</code>] includes sheep, cows, ostriches, vombies, slimes, blue/white fish, clownfish, wolves, boombombs, traders, gulls, chickens, rats, deer, big reds, oerkkis, archers and guards.
 
*'''[[Mods/Mob framework|Mob framework]]''' [<code>[https://forum.minetest.net/viewtopic.php?id=629 mobf]</code>] includes sheep, cows, ostriches, vombies, slimes, blue/white fish, clownfish, wolves, boombombs, traders, gulls, chickens, rats, deer, big reds, oerkkis, archers and guards.
 
**'''[[Mods/Vombie Spawner|Vombie Spawner!]]''' [<code>[https://forum.minetest.net/viewtopic.php?f=11&t=2764 Animalsmod]</code>] adds a spawner for use in arenas and whatnot.
 
**'''[[Mods/Vombie Spawner|Vombie Spawner!]]''' [<code>[https://forum.minetest.net/viewtopic.php?f=11&t=2764 Animalsmod]</code>] adds a spawner for use in arenas and whatnot.
**'''[[Mods/EnderFreaks|EnderFreaks]]''' [<code>[https://forum.minetest.net/viewtopic.php?f=11&t=1708 enderfreaks]</code>] adds dark and slender freaks that phase shift in the sun. (based on Vombie code)
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**'''[[Mods/EnderFreaks|EnderFreaks]]''' [<code>[https://forum.minetest.net/viewtopic.php?f=11&t=1708 enderfreaks]</code>]
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**'''[[Mods/Not-so-simple-mobs|Not-so-simple-mobs]]''' [<code>[https://forum.minetest.net/viewtopic.php?f=9&t=11813 Not-so-simple-mobs]</code>] adds Dahaka, Chines Dragon, Mantis, Bacteriophage, Manticore, Pumpbomm, Pumpking, Werewolf, Crocodile, Sandworm, Standard Duck, Enderduck, Flying Duck, Swimming Duck and Spider Duck. Included are also weapons to deal with these monsters. (some code is based on mobf code)
 
*'''[[Mods/Peaceful NPC|Peaceful NPC]]''' [<code>[https://forum.minetest.net/viewtopic.php?f=11&t=4167 peaceful_npc]</code>] includes random non-player characters that follow you
 
*'''[[Mods/Peaceful NPC|Peaceful NPC]]''' [<code>[https://forum.minetest.net/viewtopic.php?f=11&t=4167 peaceful_npc]</code>] includes random non-player characters that follow you
 
*'''[[Mods/NPC Framework|NPC Framework (modpack)]]''' [<code>[https://forum.minetest.net/viewtopic.php?f=9&t=7321 minetest-npcf]</code>] adds non-player characters of the type Info, Deco, Guard, Trader and Builder.
 
*'''[[Mods/NPC Framework|NPC Framework (modpack)]]''' [<code>[https://forum.minetest.net/viewtopic.php?f=9&t=7321 minetest-npcf]</code>] adds non-player characters of the type Info, Deco, Guard, Trader and Builder.

Revision as of 10:30, 29 April 2015

Mobs – short for mobiles[1] – consist in peaceful or hostile creatures, generally spawned randomly in the game world depending on lighting, height and spawning block conditions. Some of them may drop more or less precious items.

They are not part of the vanilla Minetest game and are currently only available through Mods.

Mods that add mobs

Other mods (containing mobs)

Other mods (without mobs)

  • Mob API [mobapi] provides the basic API of Simple Mobs without the mobs.
  • Mob Catching Ball [mccarball] A spherical device that, when placed next to a mob, captures and contains said mob. The player can then store it in their inventory. By placing the device somewhere the mob can be releaseed again.
  • Nether [nether] The forum page includes a link to a lawyer mob that runs if the simple mobs mod by PilzAdam is run.
  • Mob Spawner [mobspawn] Adds spawners for several mob mods such as mobs, carbone_mobs, mobf, creatures, zmobs and more to come.

Notes and references

  1. Mob (video gaming) on Wikipedia