Difference between revisions of "Sneaking"

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(Created page with "The sneak glitch is a weird behaviour which makes it possible to walk up the wall and stop fall in air by hold some buttons. It's make possibly by building wall blocks in a sp...")
 
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The sneak glitch is a weird behaviour which makes it possible to walk up the wall and stop fall in air by hold some buttons. It's make possibly by building wall blocks in a special way.
 
The sneak glitch is a weird behaviour which makes it possible to walk up the wall and stop fall in air by hold some buttons. It's make possibly by building wall blocks in a special way.
 
A common structure abusing this bug is the so-called “sneak elevator”. It looks like this:
 
A common structure abusing this bug is the so-called “sneak elevator”. It looks like this:
[[File:Sneak bug|http://i.imgur.com/PP27rSg.png]]
+
[[File:Sneak bug|thumbnail|sneak bug]]
 
To abuse the sneak bug, stand at that corner and hold both the sneak key and the jump key. You will jump up the entire structure.
 
To abuse the sneak bug, stand at that corner and hold both the sneak key and the jump key. You will jump up the entire structure.
 
There may be other structures which abuse this bug, but I don’t know them.
 
There may be other structures which abuse this bug, but I don’t know them.

Revision as of 13:35, 9 August 2015

The sneak glitch is a weird behaviour which makes it possible to walk up the wall and stop fall in air by hold some buttons. It's make possibly by building wall blocks in a special way. A common structure abusing this bug is the so-called “sneak elevator”. It looks like this:

File:Sneak bug
sneak bug

To abuse the sneak bug, stand at that corner and hold both the sneak key and the jump key. You will jump up the entire structure. There may be other structures which abuse this bug, but I don’t know them.

Simply activate the "Disable sneak glitch" mod and strange structures like the "sneak elevator" won’t work anymore.

Technically: What this mod does is simply setting sneak_glitch to false for all players via set_physics_override.