Difference between revisions of "Worlds"

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[[Category:Maps]]
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[[Category:Map]]

Revision as of 15:53, 31 May 2014

What is a Map?

A Map is a world who contains an environment and/or building(s).


Installation

To install maps : you have to extract them first - most of them are in .zip, some of them can be in .rar or .tar.gz format. To extract .tar.gz and .rar files on Windows, you need 7-Zip.

Put the extracted files in the "worlds" folder of your Minetest installation folder. The files such as env_meta.txt must be directly in the world's folder (eg. worlds/my_world/env_meta.txt).

Often, the compressed file also contains a "mods" folder, his files have to be put into your "Mods" folder to show some additional blocks.


Finding Maps


Schem file Creation / Import

A schem file (.mts) is used to import building(s) into a world with the WorldEdit mod. This file can be found in "worlds/<my_world>/schems" folder.


  • When you want to create a schem file :
  1. Enter in your world (with WorldEdit activated).
  2. Grant yourself with all privs : /grant singleplayer¹ all.
  3. Press F5 to show coords.
  4. Select your area by commands with //pos1 and //pos2 (these positions corresponds to an invisible diagonal of a cuboid selection).
  5. Create your schem file with //mtschemcreate <name of your schem file>. The file will be created into your "worlds/<my_world>/schems" folder.


  • When you want to import a schem file :
  1. Enter in your world (with WorldEdit activated).
  2. Grant yourself with all privs : /grant singleplayer¹ all.
  3. Put a schem file into your "worlds/<name of your new world>/schems" folder.
  4. Press F5 to show coords.
  5. Place a position where you want with command : //pos1
  6. Import your schem file with //mtschemplace <name of your schem file>


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