Difference between revisions of "Map generator features"
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! Supported mapgens | ! Supported mapgens | ||
! Setting | ! Setting | ||
+ | ! Default? | ||
! Description | ! Description | ||
! width=355px|Images | ! width=355px|Images | ||
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| v5, v6, v7, valleys, flat, fractal | | v5, v6, v7, valleys, flat, fractal | ||
| <code>mg_flags=dungeons</code> | | <code>mg_flags=dungeons</code> | ||
+ | | Yes | ||
| Dungeons are [[Air|hollow]] underground structures made of a mixture of [[cobblestone]] and [[Mossy Cobblestone|mossy cobblestone]]. Many pathways and [[Stair|cobblestone stairs]] connect a complex system of rooms. | | Dungeons are [[Air|hollow]] underground structures made of a mixture of [[cobblestone]] and [[Mossy Cobblestone|mossy cobblestone]]. Many pathways and [[Stair|cobblestone stairs]] connect a complex system of rooms. | ||
| [[File:Dungeon 0.4.7.jpg|thumb|350px|Cobblestone dungeon, as of 0.4.7]] | | [[File:Dungeon 0.4.7.jpg|thumb|350px|Cobblestone dungeon, as of 0.4.7]] | ||
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| v5, v7, valleys, flat, fractal | | v5, v7, valleys, flat, fractal | ||
| <code>mg_flags=dungeons</code> | | <code>mg_flags=dungeons</code> | ||
+ | | Yes | ||
| Desert dungeons are similar to cobblestone dungeons, but they have larger rooms and longer stairways. They are either made out of [[Desert Stone|desert stone]] or [[Sandstone Brick|sandstone brick]]. Desert dungeons made out of desert stone appear inside desert stone and dungeons made out of sandstone bricks appear inside [[sandstone]]. In [[Subgames/Minetest Game|Minetest Game]], desert dungeons can thus be found in deserts and sandstone deserts. | | Desert dungeons are similar to cobblestone dungeons, but they have larger rooms and longer stairways. They are either made out of [[Desert Stone|desert stone]] or [[Sandstone Brick|sandstone brick]]. Desert dungeons made out of desert stone appear inside desert stone and dungeons made out of sandstone bricks appear inside [[sandstone]]. In [[Subgames/Minetest Game|Minetest Game]], desert dungeons can thus be found in deserts and sandstone deserts. | ||
| [[File:Desert dungeon desert stone.jpg|thumb|350px|Desert dungeon with desert stone, as of 0.4.13]] [[File:Desert dungeon sandstone.jpg|thumb|350px|Desert dungeon with sandstone brick, as of 0.4.13]] | | [[File:Desert dungeon desert stone.jpg|thumb|350px|Desert dungeon with desert stone, as of 0.4.13]] [[File:Desert dungeon sandstone.jpg|thumb|350px|Desert dungeon with sandstone brick, as of 0.4.13]] | ||
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! width=5%|Name | ! width=5%|Name | ||
! Setting | ! Setting | ||
+ | ! Default? | ||
! Description | ! Description | ||
! width=355px|Images | ! width=355px|Images | ||
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| '''Hills''' | | '''Hills''' | ||
| <code>mgflat_spflags=hills</code> | | <code>mgflat_spflags=hills</code> | ||
+ | | No | ||
| Increases the terrain height at some points to form hills. These hills become quite big sometimes. | | Increases the terrain height at some points to form hills. These hills become quite big sometimes. | ||
| [[File:Mapgen flat hills.jpg|thumb|350px|Hill in the flat mapgen]] | | [[File:Mapgen flat hills.jpg|thumb|350px|Hill in the flat mapgen]] | ||
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| '''Lakes''' | | '''Lakes''' | ||
| <code>mgflat_spflags=lakes</code> | | <code>mgflat_spflags=lakes</code> | ||
+ | | No | ||
| Lowers the terrain at some points to form lakes. These lakes can become quite large sometimes. | | Lowers the terrain at some points to form lakes. These lakes can become quite large sometimes. | ||
| [[File:Mapgen flat lakes.jpg|thumb|350px|Small lakes in the flat mapgen]] | | [[File:Mapgen flat lakes.jpg|thumb|350px|Small lakes in the flat mapgen]] | ||
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! width=5%|Name | ! width=5%|Name | ||
! Setting | ! Setting | ||
+ | ! Default? | ||
! Description | ! Description | ||
− | |||
! width=355px|Images | ! width=355px|Images | ||
|- | |- |
Revision as of 19:03, 7 March 2017
This article is incomplete. Please help expand this article to include more useful information. |
This article shows the various special features which map generators have and explains how to use them.
These map generator features are shared by multiple map generators. All of these are enabled by default.
Name | Blocks | Supported mapgens | Setting | Default? | Description | Images |
---|---|---|---|---|---|---|
Cobblestone dungeon | Cobblestone, Mossy Cobblestone, Cobblestone Stair | v5, v6, v7, valleys, flat, fractal | mg_flags=dungeons
|
Yes | Dungeons are hollow underground structures made of a mixture of cobblestone and mossy cobblestone. Many pathways and cobblestone stairs connect a complex system of rooms. | |
Desert dungeon | Desert Stone, Sandstone Brick | v5, v7, valleys, flat, fractal | mg_flags=dungeons
|
Yes | Desert dungeons are similar to cobblestone dungeons, but they have larger rooms and longer stairways. They are either made out of desert stone or sandstone brick. Desert dungeons made out of desert stone appear inside desert stone and dungeons made out of sandstone bricks appear inside sandstone. In Minetest Game, desert dungeons can thus be found in deserts and sandstone deserts. |
flat
This mapgen has support for lakes and hills which are disabled by default.
Name | Setting | Default? | Description | Images |
---|---|---|---|---|
Hills | mgflat_spflags=hills
|
No | Increases the terrain height at some points to form hills. These hills become quite big sometimes. | |
Lakes | mgflat_spflags=lakes
|
No | Lowers the terrain at some points to form lakes. These lakes can become quite large sometimes. |
v7
Name | Setting | Default? | Description | Images |
---|---|---|---|---|
Mountains | mgv7_spflags=mountains
|
Yes | Enables mountains. | |
Ridges | mgv7_spflags=ridges
|
Yes | Enables rivers which aggressively cut through the terrain and create canyon-like structures. Since these rivers can make the terrain quite difficult to navigate, it may make sense to disable them. | |
Floatlands | mgv7_spflags=floatlands
|
No | With this setting, large chunks of land will be created in the sky at a height at Y=1280 or above. The terrain is a bit different than on the surface, but the biomes are more or less the same. This setting is experimental and subject to change. |