Difference between revisions of "Map generator features"
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| Lowers the terrain at some points to form lakes. These lakes can become quite large sometimes. | | Lowers the terrain at some points to form lakes. These lakes can become quite large sometimes. | ||
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Revision as of 14:14, 10 March 2017
This article is incomplete. Please help expand this article to include more useful information. |
This article shows the various special features which map generators have and explains how to use them.
These map generator features are shared by multiple map generators. All of these are enabled by default.
Name | Blocks | Supported mapgens | Setting | Default? | Description | Images |
---|---|---|---|---|---|---|
Cobblestone dungeon | Cobblestone, Mossy Cobblestone, Cobblestone Stair | v5, v6, v7, valleys, flat, fractal | mg_flags=dungeons
|
Yes | Dungeons are hollow underground structures made of a mixture of cobblestone and mossy cobblestone. Many pathways and cobblestone stairs connect a complex system of rooms. | |
Desert dungeon | Desert Stone, Sandstone Brick | v5, v7, valleys, flat, fractal | mg_flags=dungeons
|
Yes | Desert dungeons are similar to cobblestone dungeons, but they have larger rooms and longer stairways. They are either made out of desert stone or sandstone brick. Desert dungeons made out of desert stone appear inside desert stone and dungeons made out of sandstone bricks appear inside sandstone. In Minetest Game, desert dungeons can thus be found in deserts and sandstone deserts. |
v7
Name | Setting | Default? | Description | Images |
---|---|---|---|---|
Mountains | mgv7_spflags=mountains
|
Yes | Enables mountains. | |
Ridges | mgv7_spflags=ridges
|
Yes | Enables rivers which aggressively cut through the terrain and create canyon-like structures. Since these rivers can make the terrain quite difficult to navigate, it may make sense to disable them. | |
Floatlands | mgv7_spflags=floatlands
|
No | With this setting, large chunks of land will be created in the sky at a height at Y=1280 or above. The terrain is a bit different than on the surface, but the biomes are more or less the same. This setting is experimental and subject to change. |
v6
V6 features are configured via map generator flags with the setting mgv6_spflags
.
Name | Flags | Default? | Description | Images |
---|---|---|---|---|
Trees | trees
|
Yes | Enables trees, apple trees, jungle trees and jungle grass in jungles and pine trees in snow biomes. | |
Snow biomes | snowbiomes
|
Yes | Enables snowy biomes and ice sheets. | |
Jungle biomes | trees,jungles or trees,snowbiomes
|
Yes | Adds the jungle biome which includes jungle trees and jungle grass | |
Biome blending | biomeblend
|
Yes | Enables a smooth transition between biomes. | |
Mud flow | mudflow
|
Yes | The “mudflow” parameter adds soil erosion. It moves dirt that sits on the edge of vertical drops and moves it to the base of that drop. |
flat
This mapgen has support for lakes and hills which are disabled by default.
Name | Setting | Default? | Description | Images |
---|---|---|---|---|
Hills | mgflat_spflags=hills
|
No | Increases the terrain height at some points to form hills. These hills become quite big sometimes. | |
Lakes | mgflat_spflags=lakes
|
No | Lowers the terrain at some points to form lakes. These lakes can become quite large sometimes. |