Help:Style
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This article is aimed at wiki editors to provide hints and loose guidelines on the several style-related conventions used on this wiki.
Language: | English • Deutsch |
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Text and templates
A few useful templates used in this wiki.
Language links
At the top of every page, a {{Languages}}
template should be placed to generate links to translated versions of this page.
You may use {{Languages|nocat=1}}
to prevent the page from being added to Category:Languages pages.
(See also: Template:Languages)
Meta text
For any text in an article that is about that article itself, put it in an Mbox template. Example:
{{Mbox|type=info|text=This section contains information about the Mbox template.}}
Incomplete page
If a page is incomplete, add {{Incomplete}}
at the top. (see also: Template:Incomplete)
Propose a page for deletion
If you want to propose a page for deletion, add {{Delete|<your reason here>}}
to it. (see also: Template:delete)
Luanti version
To insert the current Luanti version, use {{Version}}
. (see also: Template:version)
Images
This section discusses style with regards to images as used in this wiki.
Blocks
- 3D blocks, slabs and stairs used on the wiki (e.g. ) are generated using Blender and the
.blend
files found in minetest_block_renders.zip created by Calinou (source: https://forum.minetest.net/viewtopic.php?f=9&t=1690&p=292462). - Images are 150×150 PNG files and should have the front tile on the bottom-left face as in the game.
Items
- Items (e.g. ) are displayed on the wiki as 2D images ranging from 20×20 to 160×160 pixels.
- It is advised to create a unique version of 160×160. If you use a 16×16 image, browsers will scale up the image using interpolation and the result will not look very clean.
- Create images by extracting the 16×16 version available in the GitHub repository and scale them to 160×160. Use no scaling interpolation, or nearest neighbor, so that the pixelized appearance is maintained. For this task, you can use one of the following:
- GIMP
- Pixel Resizer, created by MrIbby (requires Java 7 or higher)
Screenshots
Please use PNG for screenshots, not JPEG (JPEG provides lossy compression).
Creating transparent mob pictures
Blender
- Move to the default 3D view.
- Go to Object Mode, right-click a bone if there is any, and press M to move them to another layer.
- Go under the Camera tab, expand Shading, and change Alpha from Sky to Transparent.
- Press Shift + C to reset the camera and render the picture.
In-game
- Use the Green Screen mod to make a wall out of white screen blocks.
- Add this code to the init.lua file in the mobs mod, change
modname
to the mod's name, and change any character text to the corresponding text of the mob that you want to take a picture of.
core.register_node("modname:character_statue", {
description = 'Character Statue',
drawtype = 'mesh',
mesh = 'character.b3d',
tiles = {'character.png'},
inventory_image = 'character.png',
groups = {not_in_creative_inventory=0},
paramtype = 'light',
paramtype2 = 'facedir',
groups = {cracky=3, stone=1},
selection_box = {
type = 'fixed',
fixed = {-1, -0.5, -1, 1, 3, 1}, -- Right, Bottom, Back, Left, Top, Front
},
collision_box = {
type = 'fixed',
fixed = {-1, -0.5, -1, 1, 3, 1}, -- Right, Bottom, Back, Left, Top, Front
},
})
OR
- Change the mob's walk velocity in the Lua code to 0.0000001, which will virtually stop the mob from moving.
- Disable damage, spawn the mob with its egg, and take screenshots with F12.
GIMP (making the picture transparent)
- Press Shift + O for the color picker and click on the background.
- Then under Layer → Transparency → Color to Alpha, choose the right color, and click OK. Now the picture is transparent.