Difference between revisions of "Building a home"

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(Requirements --> Resources)
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==Building a home==
 
==Building a home==
 +
We will consider the option in order of required resources,
 +
starting with no/low requirements.
 +
 
* Podest / Column
 
* Podest / Column
 
* Cave-home / Bunker
 
* Cave-home / Bunker

Revision as of 17:44, 19 December 2016

Intro

You may have noticed, there is a page on the wiki How_to_build_your_first_house,
but it doesn't actually show how to do it.

I was going to fix that page, but...

First we should consider

  • What is our situation (as in, creative-mode, or first day in a survival game) ? Also:
    • What landscape is around us (as in, forest, mountains, or desert) ?
    • What server, what game/subgame, what mobs, is pvp enabled ?
  • What do we need (as in, urgently need now) ?
  • What do we have (as in, tools, materials, food) ?
  • What can we do (as in, right here, right now, until sundown) ?

In creative-mode, we can just skip to House-Building, and build something nice.
Same if you already have enough tools, building materials etc.

Otherwise, we might just need a home / shelter for the night, and maybe the next few days.

Resources

  • Tools
Axe - to cut trees
Pickaxe - mining stone
Shovel - mining sand, gravel etc.
Torch - light, for working at night
  • Building materials
Dirt - the most basic building material
Wood - basic, almost everything has some component that is made of wood
Stone
Other
Coal - for making torches, and as fuel for the furnace
Iron - for making steel tools
Wool - for making a bed
Dye - for making a bed
Extras / non-essentials
Sand - for making glass for windows
Clay - for making bricks

...

Furniture
Torch - light
Door - to keep critters out
Chest - to store stuff
Furnace - for smelting ore, and other recipes
Bed - for setting the spawn-position
  • Building ground - Location, Location, Location: some things to consider
terrain suitable for a house (i.e. big enough, flat)
immediate surroundings (i.e. no place hide for to mobs)
distance to 'workplace' (i.e. for mining/harvesting etc.)
  • Time, Food

Collecting stuff

Finding stuff also needs time, and travelling.

After playing a few games, it is still amazing to find situations were some basic stuff is not available.

E.g. a desert with no dirt and no trees.

Blocks of sand fall down,
so you cannot make a roof out of sand.

Also, finding coal (for torches) near the surface is often a problem.

...

Building a home

We will consider the option in order of required resources, starting with no/low requirements.

  • Podest / Column
  • Cave-home / Bunker
  • Dirt-Igloo
  • Hut
  • House / Castle

...