Difference between revisions of "Liquid"

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(→‎Liquid properties: Add liquid range example)
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* Viscosity: How slow [[player]]s move through it and how fast new flowing liquids are created (i.e. how fast the liquid spreads)
 
* Viscosity: How slow [[player]]s move through it and how fast new flowing liquids are created (i.e. how fast the liquid spreads)
 
* Drowning damage: If set, it will a) reduce your [[Player#Breath|breath]] (“bubbles”) while you are inside and b) will cause this amount of damage to you every 2 seconds if you ran out of breath while inside
 
* Drowning damage: If set, it will a) reduce your [[Player#Breath|breath]] (“bubbles”) while you are inside and b) will cause this amount of damage to you every 2 seconds if you ran out of breath while inside
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[[Image:Liquid_range_2.png|thumb|A liquid with a flowing range of 2, viewed from above]]
  
 
== Creation of liquid sources ==
 
== Creation of liquid sources ==

Revision as of 05:09, 21 November 2016

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Liquids are special dynamic blocks in Minetest.

Liquid forms

Liquids usually come in two forms: In source form and in flowing form.

Liquid source

Liquid sources have the shape of a cube. A liquid source will generate flowing liquids around it from time to time, and, for renewable liquids, it also generates liquid sources (see below).

Flowing liquid

Flowing liquids take a “sloped” form and never the shape of a cube. Flowing liquids spread around the map until they drain. A flowing liquid can not sustain itself and always comes from a liquid source, either directly or indirectly. Without a liquid source, a flowing liquid will eventually drain out and disappear.

Liquid properties

All liquids share the following properties:

  • All properties of blocks
  • Renewability: Renewable liquids have the property that new sources can be created (see below)
  • Flowing range: How many flowing liquids are created at maximum per liquid source, it determines how far the liquid will “spread”. This is a number ranging from 0 to 8. If 0, no flowing liquids are generated at all. Usually, liquids have a flowing range of 8
  • Viscosity: How slow players move through it and how fast new flowing liquids are created (i.e. how fast the liquid spreads)
  • Drowning damage: If set, it will a) reduce your breath (“bubbles”) while you are inside and b) will cause this amount of damage to you every 2 seconds if you ran out of breath while inside
A liquid with a flowing range of 2, viewed from above

Creation of liquid sources

Renewable liquid create new liquid sources at open spaces. A new liquid source is created when:

  • Two renewable liquid blocks of the same type touch each other diagonally
  • These blocks are also on the same height
  • One of the two “corners” is open space which allows liquids to flow in

When those criteria are met, the open space is filled with a new liquid source of the same type.

Liquids in Minetest Game

The following liquids exist in Minetest Game:

Liquid Renewable? Flowing range Viscosity Drowning damage
Water.png Water Yes 8 1 Half heart.png
River Water.png River Water No 2 1 Half heart.png
Lava.png Lava No 8 7 Half heart.png

See also

Category:Liquid pointers