Map generator features

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Revision as of 19:02, 7 March 2017 by Wuzzy (talk | contribs) (add v7 and flat)
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This article shows the various special features which map generators have and explains how to use them.


Shared features

These map generator features are shared by multiple map generators. All of these are enabled by default.

Name Blocks Supported mapgens Setting Description Images
Cobblestone dungeon Cobblestone, Mossy Cobblestone, Cobblestone Stair v5, v6, v7, valleys, flat, fractal mg_flags=dungeons Dungeons are hollow underground structures made of a mixture of cobblestone and mossy cobblestone. Many pathways and cobblestone stairs connect a complex system of rooms.
Cobblestone dungeon, as of 0.4.7
Desert dungeon Desert Stone, Sandstone Brick v5, v7, valleys, flat, fractal mg_flags=dungeons Desert dungeons are similar to cobblestone dungeons, but they have larger rooms and longer stairways. They are either made out of desert stone or sandstone brick. Desert dungeons made out of desert stone appear inside desert stone and dungeons made out of sandstone bricks appear inside sandstone. In Minetest Game, desert dungeons can thus be found in deserts and sandstone deserts.
Desert dungeon with desert stone, as of 0.4.13
Desert dungeon with sandstone brick, as of 0.4.13

flat

This mapgen has support for lakes and hills which are disabled by default.

Name Setting Description Images
Hills mgflat_spflags=hills Increases the terrain height at some points to form hills. These hills become quite big sometimes.
Hill in the flat mapgen
Lakes mgflat_spflags=lakes Lowers the terrain at some points to form lakes. These lakes can become quite large sometimes.
Small lakes in the flat mapgen

v7

Name Setting Description Default? Images
Mountains mgv7_spflags=mountains Yes Enables mountains.
Ridges mgv7_spflags=ridges Yes Enables rivers which aggressively cut through the terrain and create canyon-like structures. Since these rivers can make the terrain quite difficult to navigate, it may make sense to disable them.
Floatlands mgv7_spflags=floatlands No With this setting, large chunks of land will be created in the sky at a height at Y=1280 or above. The terrain is a bit different than on the surface, but the biomes are more or less the same. This setting is experimental and subject to change.
Floatlands in 0.4.15