Map generator features

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This article shows the various special features which map generators have and explains how to use them.


Shared features

These map generator features are shared by multiple map generators: v5, v6, v7, valleys, flat and fractal. All of these are enabled by default.

Name Blocks Setting Default? Description Images
Cobblestone dungeon Cobblestone, Mossy Cobblestone, Cobblestone Stair, Air mg_flags=dungeons Yes Dungeons are hollow underground structures made of a mixture of cobblestone and mossy cobblestone. Many pathways and cobblestone stairs connect a complex system of rooms.
Cobblestone dungeon, as of 0.4.7
Desert dungeon Desert Stone, Desert Stone Stair, Sandstone Brick, Sandstone Block Stair, Air mg_flags=dungeons Yes Desert dungeons are similar to cobblestone dungeons, but they have larger rooms and longer stairways. They are either made out of desert stone or sandstone brick and sometimes have stairs. Desert dungeons made out of desert stone appear inside desert stone and dungeons made out of sandstone bricks appear inside sandstone. In Minetest Game, desert dungeons can thus be found in deserts and sandstone deserts. In v6, only desert stone dungeons can be generated because of the lack of sandstone.
Desert dungeon with desert stone, as of 0.4.13
Desert dungeon with sandstone brick, as of 0.4.13
Decorations (depends) mg_flags=decorations Yes Decorations are additional structures placed on top of the surface. Decorations can be small plants such as grass, flowers, cacti, or they can even be entire trees or buildings. In all mapgens except v6, the decorations are defined by the mods. In v6, decorations are predefined. Disabling decorations in v6 does not affect trees and jungle grass.
Caves Air mg_flags=caves Yes Caves are air pockets found underground at any height. Caves can be very small hollow places or can be very complex interconnected tunnel systems. Cave entrances can commonly found on the surface. The cave style greatly varies between the different map generators.
Underground lava lakes Lava, Ores, Air mg_flags=caves Yes These lakes are caverns flooded with lava. Ores are very common around these lakes (see screenshot). However, often these caverns are not linked to, and it is very difficult to reach them. Lava lakes are a subset of caves and only appear when caves are used. Lava appears at the height Y=-273 and below for all map generators except v6. In v6, lava can already be found at Y=-32 or lower.
A lava lake in v6, as of Minetest 0.4.7
Underground water lakes Water, Air mg_flags=caves Yes Like lava lakes, these lakes are caverns flooded with water and can appear at any height. Lava lakes are a subset of caves and only appear when caves are used.
A water lake in v7, as of Minetest 0.4.15

v7

Name Setting Default? Description Images
Mountains mgv7_spflags=mountains Yes Enables mountains.
Ridges mgv7_spflags=ridges Yes Enables rivers which aggressively cut through the terrain and create canyon-like structures. Since these rivers can make the terrain quite difficult to navigate, it may make sense to disable them.
Floatlands mgv7_spflags=floatlands No With this setting, large chunks of land will be created in the sky at a height at Y=1280 or above. The terrain is a bit different than on the surface, but the biomes are more or less the same. This setting is experimental and subject to change.
Floatlands in 0.4.15

v6

V6 features are configured via map generator flags with the setting mgv6_spflags.

Name Flags Default? Description Images
Trees trees Yes Enables trees, apple trees, jungle trees and jungle grass in jungles and pine trees in snow biomes.
A forest of regular trees in 0.4.9
Snow biomes snowbiomes Yes Enables snowy biomes and ice sheets.
Pine trees in a snowy region, as of 0.4.13
Jungle biomes trees,jungles
or
trees,snowbiomes
Yes Adds the jungle biome which includes jungle trees and jungle grass
Jungle biome as of 0.4.7
Biome blending biomeblend Yes Enables a smooth transition between biomes.
Biome blending in action between plains and a desert
Mud flow mudflow Yes The “mudflow” parameter adds soil erosion. It moves dirt that sits on the edge of vertical drops and moves it to the base of that drop.

flat

This mapgen has support for lakes and hills which are disabled by default.

Name Setting Default? Description Images
Hills mgflat_spflags=hills No Increases the terrain height at some points to form hills. These hills become quite big sometimes.
Hill in the flat mapgen
Lakes mgflat_spflags=lakes No Lowers the terrain at some points to form lakes. These lakes can become quite large sometimes.
Small lake in the flat mapgen