Difference between revisions of "Player"

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m (→‎Appearance: fix pitch info)
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== Health ==
 
== Health ==
  
Players start with 10 [[hearts]] (in units of “half hearts”) and die when they have lost all hearts. Players can restore health by consuming [[:Category:Food|food]]. Players lose health when they fall too hard, touch [[lava]], drown in [[water]] or get attacked by other players (if PvP is enabled). When a player dies, [[bones]] which contain the player inventory of the dead one are left behind.<br/>
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Players start with 10 [[hearts]] which are equal to 20 hit points (HP). The smallest unit of health is 0.5 hearts or 1 hit point. Players die when they have lost all hearts. Players can restore health by consuming [[:Category:Food|food]]. Players lose health when they fall too hard, touch [[lava]], drown in [[water]] or get attacked by other players (if PvP is enabled). When a player dies, [[bones]] which contain the player inventory of the dead one are left behind.<br/>
  
 
== Breath ==
 
== Breath ==
  
Players have up to 10 “bubbles” denoting their breath. Players start at 10 breath and normally the breath quickly increases up to 10 in steps of 1 bubble. If players have full breath, the breath meter in the HUD is usually hidden.
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Players have up to 10 breath points, represented by bubbles. Players start at 10 breath points and normally the breath quickly increases up to 10 in steps of 1 breath point. If players have full breath, the breath meter in the HUD is usually hidden.
While the player is inside a [[liquid]] with drowning damage, breath will be reduced by 1 every 2 seconds. If the breath reaches 0, the player will take damage every 2 seconds as long the player is inside the liquid. The damage taken depends on the liquid type.<br/>
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While the player is inside a [[liquid]] with drowning damage, breath will be reduced by 1 every 2 seconds. If the breath reaches 0, the player will take damage every 2 seconds as long the player is inside the liquid. The damage taken depends on the liquid type.
  
 
== Appearance ==
 
== Appearance ==

Revision as of 16:15, 25 August 2016

The default player skin.

The player (actually: “player character”[1]) is the character users control. The official name given for the player's appearance is “Sam”, which is a recursive acronym for “Sam ain’t Minecraft”.

Health

Players start with 10 hearts which are equal to 20 hit points (HP). The smallest unit of health is 0.5 hearts or 1 hit point. Players die when they have lost all hearts. Players can restore health by consuming food. Players lose health when they fall too hard, touch lava, drown in water or get attacked by other players (if PvP is enabled). When a player dies, bones which contain the player inventory of the dead one are left behind.

Breath

Players have up to 10 breath points, represented by bubbles. Players start at 10 breath points and normally the breath quickly increases up to 10 in steps of 1 breath point. If players have full breath, the breath meter in the HUD is usually hidden. While the player is inside a liquid with drowning damage, breath will be reduced by 1 every 2 seconds. If the breath reaches 0, the player will take damage every 2 seconds as long the player is inside the liquid. The damage taken depends on the liquid type.

Appearance

Players appear as 3D models similar to Minecraft. However, they never hold any blocks or items in hand and never look up or down. As of Minetest 0.4.10, there is a third person view to see oneself. Press F7 to switch between camera modes.[2]
The pitch (vertical viewing angle) of a player is not visible to other players by default. The pitch of a player is between -89.5 and 89.5 degrees.

See also

Footnotes

  1. In the Minetest community, “player” has become synonymous with “player character” for unknown reasons. Thus, in Minetest, “player” can refer to the player character controlled by the player or the actual player who plays at the computer.
  2. https://forum.minetest.net/viewtopic.php?f=18&t=9041