Difference between revisions of "Setting up a server/Debian"

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These instructions have been tested in Debian Jessie ("Testing" as of May 2014) which includes a <code>minetest-server</code> package.
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{{Languages}}
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A simple Minetest [[server]] can be started in any Debian (Ubuntu, Linux Mint or derivative distribution) that has the <code>minetest</code> package by going to its “Server” tab, however such a game only remains available for the duration of the host's playing session.
  
A simple minetest server can be started in any Debian (or derivative distribution) that has the <code>minetest</code> package by going to its "server" tab, however such a game only remains available for the duration of the hosts desktop session.
+
This guide is aimed at providing a more permanent, minimal server environment setup without a graphical desktop environment.
 +
 
 +
== Installing Minetest version 5 from Buster Backports ==
 +
 
 +
As of August 2019, minetest is available in version 0.4.17 in Debian Buster (Stable), and also in version 5.0.1 in Buster Backports.
 +
 
 +
The two versions are not compatible, and installing both version on the same system would be tricky. Since most servers probably use the newest versions, and players too, the version from the backports comes as a natural choice.
 +
 
 +
First, add the [https://wiki.debian.org/Backports Backrpots repositories as explained on Debian Wiki].
 +
 
 +
Then install the minetest packages you need from it.
 +
 
 +
# apt install -t buster-backports minetest-server
 +
 
 +
== Manage the server startup ==
 +
 
 +
Systemd is the default and currently prefered solution to manage services on Debian.
 +
 
 +
=== systemd ===
 +
 
 +
Since version 0.4.10+repack-3 the Debian minetest-server package automatically creates a system-wide, unprivileged user called '''Debian-minetest'''. The home directory of this user is ''/var/games/minetest-server''. You can do all the configuration in ''/etc/minetest/minetest.conf''. All log files are written to ''/var/log/minetest''.
 +
 
 +
It should already be started. Check whether its running (or why it doesn't start) with
 +
 
 +
# systemctl status minetest-server
 +
 
 +
Start the server with
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 +
# systemctl start minetest-server
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 +
Stop the server with
 +
 
 +
# systemctl stop minetest-server
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 +
You can disable the server on boot with
 +
 
 +
# systemctl disable minetest-server
 +
 
 +
You can start multiple servers with different configurations by using systemd's template unit feature.
 +
 
 +
# systemctl start minetest-server@pvp.service
 +
 
 +
Provided that you also saved the configuration file for this server in <code>/etc/minetest/pvp.conf</code>, the server will now use this second configuration and log everything to <code>/var/log/minetest/pvp.log</code>.
 +
Simply replace <code>pvp</code> after @ with your desired name.
 +
 
 +
=== sysV-init ===
 +
 
 +
If systemd is not your default init system and you still prefer to use the old sysV-init style configuration, you can use the service command to start or stop your server.
 +
 
 +
# service minetest-server start
 +
 
 +
or:
 +
 
 +
# service minetest-server stop
 +
 
 +
== Configuration of the server ==
 +
 
 +
You can find a commented server configuration file on /usr/share/doc/minetest/minetest.conf.example.gz.
 +
 
 +
  # zcat /usr/share/doc/minetest/minetest.conf.example.gz > /etc/minetest/myservername.conf
 +
 
 +
Interesting parameters start with the Server / Singleplayer section, you may delete client parameters prior to that.
  
This guide is aimed at providing a more permanent, minimal server environment setup without a graphical desktop environment.
+
== Install and enable mods ==
  
== Installation and initial preparation ==
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=== Install a mod ===
Install the <code>minetest-server</code> package:
 
<pre># apt-get install minetest-server</pre>
 
  
The current Debian package does not automatically setup the Minetest server to start as a service. It can run under the <code>root</code> user but it may be preferrable to create a user to run it:
+
You can install the packages you want from the available mods.
<pre># adduser minetest</pre>
 
  
Before setting up automatic startup at boot, consider manually running the server to determine the best command line arguments.
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If you need to install mods which aren't packaged yet in Debian (for instance, mobs_animal and mobs_monster), you can add them in the /var/games/minetest-server/.minetest/mods directory (create it if needed).
  
== Manually starting the server ==
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=== Enable a mod ===
  
The server can be started manually by invoking its command:
+
You will need to enable them afterwards. Mod activation is not a general server setup, but a world setup.
<pre>$ /usr/games/minetestserver --info</pre>
 
  
The last few lines of terminal output should be similar to this:
+
Once a server is started, it should create world files, and refresh them to add configuration lines with the available mods in the world.mt file.
  
<pre>
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   $ cat /var/games/minetest-server/.minetest/worlds/world/world.mt
03:33:25: INFO[main]: Server: Loading environment metadata
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  creative_mode = false
03:33:25: INFO[main]: Server: Loading players
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   auth_backend = sqlite3
03:33:25: INFO[main]: Starting server on port 30000...
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   player_backend = sqlite3
03:33:25: ACTION[main]:        .__              __                  __    
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  gameid = minetest
03:33:25: ACTION[main]:  _____ |__| ____  _____/ |_  ____  _______/ |_
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  enable_damage = true
03:33:25: ACTION[main]:  /     \|  |/   \_/ __ \  __\/ __ \ / ___/\   __\
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  backend = sqlite3
03:33:25: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  | 
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  load_mod_mobs_animal = true
03:33:25: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__| 
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  load_mod_mobs = true
03:33:25: ACTION[main]:      \/        \/    \/          \/    \/       
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  load_mod_mobs_monster = false
03:33:25: ACTION[main]: World at [/home/minetest/.minetest/worlds/world]
 
03:33:25: ACTION[main]: Server for gameid="minetest" listening on port 30000.
 
03:33:25: INFO[ServerThread]: Server creating detached inventory "creative"
 
03:33:28: INFO[ServerThread]: ServerMap: SQLite3 database opened</pre>
 
  
== Manually stopping the server ==
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First, stop the server running the world. Then edit this file to enable the mod, just change the value from false to true on the corresponding load_mod_* lines.  
To stop the server, press Ctrl-C.  
 
  
The last few lines of terminal output should be similar to this:
+
== Further information ==
  
<pre>^C03:34:52: INFO: sigint_handler(): Ctrl-C pressed, shutting down.
+
* For a detailed explanation of the server configuration file, see the [http://github.com/minetest/minetest/blob/master/minetest.conf.example minetest.conf] page.
03:34:52: INFO[main]: Dedicated server quitting
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* Use a different [[Database backends|database backend]] for your world.
03:34:52: INFO[main]: Server destructing
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* [http://forum.minetest.net/viewtopic.php?f=3&t=3837 One-line script for installing/compiling Minetest Git, for Debian / Ubuntu / Mint]
03:34:52: INFO[main]: Server: Saving players
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* [https://wiki.debian.org/Games/Minetest Debian Wiki Minetest page]
03:34:52: INFO[main]: Server: Saving environment metadata
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* [http://forum.minetest.net/viewtopic.php?f=10&t=9588 Guide to create fast minetest server on Debian]
03:34:52: INFO[main]: Server: Stopping and waiting threads
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* [[Server commands]] page for a list of useful commands.
03:34:52: INFO[main]: Server: Threads stopped
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* [[Itemstrings|Item strings]] for the itemstrings for use with the <code>/give</code> and <code>/giveme</code> commands.
03:34:52: INFO[main]: ServerMap: Saved map to /home/minetest/.minetest/worlds/world
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* See the [[Privileges]] page for detailed information on the privilege system.
03:34:52: INFO[main]: RollbackManager::~RollbackManager()
 
03:34:52: INFO[main]: RollbackManager::flush()
 
03:34:52: INFO[main]: BanManager: saving to /home/minetest/.minetest/worlds/world/ipban.txt
 
03:34:52: INFO[main]: Server: Deinitializing scripting
 
minetest@vm-minetest:~$ </pre>
 
  
== Setup automatic startup at boot ==
 
Once you're satisfied with command line arguments and having tested the server works, you can setup automatic startup at boot:
 
# Login as the user previously created. This can be a non-privileged user.
 
# Add the <code>minetestserver</code> command as determined after testing with manual server startup to <code>crontab</code>
 
## Invoke the <code>crontab</code> editor: <pre>$ crontab -e</pre>
 
## Add your command to be executed at reboot to the very end of the file, for example: <pre>@reboot /usr/games/minetestserver --info --worldname MyWorld</pre>
 
# Save the file (Ctrl-X if using the <code>nano</code> editor)
 
  
== A few tips ==
+
[[Category:Server]]
* The <code>.minetest</code> directory contains game data (worlds, config, debug.txt)
+
[[Category:Tutorials]]
..
 

Latest revision as of 20:09, 11 August 2019

Languages Language: English • Deutsch • 日本語

A simple Minetest server can be started in any Debian (Ubuntu, Linux Mint or derivative distribution) that has the minetest package by going to its “Server” tab, however such a game only remains available for the duration of the host's playing session.

This guide is aimed at providing a more permanent, minimal server environment setup without a graphical desktop environment.

Installing Minetest version 5 from Buster Backports

As of August 2019, minetest is available in version 0.4.17 in Debian Buster (Stable), and also in version 5.0.1 in Buster Backports.

The two versions are not compatible, and installing both version on the same system would be tricky. Since most servers probably use the newest versions, and players too, the version from the backports comes as a natural choice.

First, add the Backrpots repositories as explained on Debian Wiki.

Then install the minetest packages you need from it.

# apt install -t buster-backports minetest-server

Manage the server startup

Systemd is the default and currently prefered solution to manage services on Debian.

systemd

Since version 0.4.10+repack-3 the Debian minetest-server package automatically creates a system-wide, unprivileged user called Debian-minetest. The home directory of this user is /var/games/minetest-server. You can do all the configuration in /etc/minetest/minetest.conf. All log files are written to /var/log/minetest.

It should already be started. Check whether its running (or why it doesn't start) with

# systemctl status minetest-server

Start the server with

# systemctl start minetest-server

Stop the server with

# systemctl stop minetest-server

You can disable the server on boot with

# systemctl disable minetest-server

You can start multiple servers with different configurations by using systemd's template unit feature.

# systemctl start minetest-server@pvp.service

Provided that you also saved the configuration file for this server in /etc/minetest/pvp.conf, the server will now use this second configuration and log everything to /var/log/minetest/pvp.log. Simply replace pvp after @ with your desired name.

sysV-init

If systemd is not your default init system and you still prefer to use the old sysV-init style configuration, you can use the service command to start or stop your server.

# service minetest-server start

or:

# service minetest-server stop

Configuration of the server

You can find a commented server configuration file on /usr/share/doc/minetest/minetest.conf.example.gz.

 # zcat /usr/share/doc/minetest/minetest.conf.example.gz > /etc/minetest/myservername.conf

Interesting parameters start with the Server / Singleplayer section, you may delete client parameters prior to that.

Install and enable mods

Install a mod

You can install the packages you want from the available mods.

If you need to install mods which aren't packaged yet in Debian (for instance, mobs_animal and mobs_monster), you can add them in the /var/games/minetest-server/.minetest/mods directory (create it if needed).

Enable a mod

You will need to enable them afterwards. Mod activation is not a general server setup, but a world setup.

Once a server is started, it should create world files, and refresh them to add configuration lines with the available mods in the world.mt file.

 $ cat /var/games/minetest-server/.minetest/worlds/world/world.mt
 creative_mode = false
 auth_backend = sqlite3
 player_backend = sqlite3
 gameid = minetest
 enable_damage = true
 backend = sqlite3
 load_mod_mobs_animal = true
 load_mod_mobs = true
 load_mod_mobs_monster = false

First, stop the server running the world. Then edit this file to enable the mod, just change the value from false to true on the corresponding load_mod_* lines.

Further information