Difference between revisions of "Setting up a server/Debian"

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(added some links, categories and an example file tree - needs work :-))
(files hierarchy not really relevant here, basic setup + enabling mods)
 
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These instructions have been tested in Debian Jessie ("Testing" as of May 2014) which includes a <code>minetest-server</code> package.
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{{Languages}}
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A simple Minetest [[server]] can be started in any Debian (Ubuntu, Linux Mint or derivative distribution) that has the <code>minetest</code> package by going to its “Server” tab, however such a game only remains available for the duration of the host's playing session.
  
A simple minetest [[server]] can be started in any Debian (or derivative distribution) that has the <code>minetest</code> package by going to its "server" tab, however such a game only remains available for the duration of the hosts desktop session.
+
This guide is aimed at providing a more permanent, minimal server environment setup without a graphical desktop environment.
 +
 
 +
== Installing Minetest version 5 from Buster Backports ==
 +
 
 +
As of August 2019, minetest is available in version 0.4.17 in Debian Buster (Stable), and also in version 5.0.1 in Buster Backports.
 +
 
 +
The two versions are not compatible, and installing both version on the same system would be tricky. Since most servers probably use the newest versions, and players too, the version from the backports comes as a natural choice.
 +
 
 +
First, add the [https://wiki.debian.org/Backports Backrpots repositories as explained on Debian Wiki].
 +
 
 +
Then install the minetest packages you need from it.
 +
 
 +
# apt install -t buster-backports minetest-server
 +
 
 +
== Manage the server startup ==
 +
 
 +
Systemd is the default and currently prefered solution to manage services on Debian.
 +
 
 +
=== systemd ===
  
This guide is aimed at providing a more permanent, minimal server environment setup without a graphical desktop environment.
+
Since version 0.4.10+repack-3 the Debian minetest-server package automatically creates a system-wide, unprivileged user called '''Debian-minetest'''. The home directory of this user is ''/var/games/minetest-server''. You can do all the configuration in ''/etc/minetest/minetest.conf''. All log files are written to ''/var/log/minetest''.
 +
 
 +
It should already be started. Check whether its running (or why it doesn't start) with
 +
 
 +
# systemctl status minetest-server
 +
 
 +
Start the server with
 +
 
 +
# systemctl start minetest-server
 +
 
 +
Stop the server with
 +
 
 +
# systemctl stop minetest-server
 +
 
 +
You can disable the server on boot with
 +
 
 +
# systemctl disable minetest-server
 +
 
 +
You can start multiple servers with different configurations by using systemd's template unit feature.
 +
 
 +
# systemctl start minetest-server@pvp.service
 +
 
 +
Provided that you also saved the configuration file for this server in <code>/etc/minetest/pvp.conf</code>, the server will now use this second configuration and log everything to <code>/var/log/minetest/pvp.log</code>.
 +
Simply replace <code>pvp</code> after @ with your desired name.
 +
 
 +
=== sysV-init ===
  
== Installation and initial preparation ==
+
If systemd is not your default init system and you still prefer to use the old sysV-init style configuration, you can use the service command to start or stop your server.
Install the <code>minetest-server</code> package:
 
<pre># apt-get install minetest-server</pre>
 
  
The current Debian package does not automatically setup the Minetest server to start as a service. It can run under the <code>root</code> user but it may be preferrable to create a user to run it:
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# service minetest-server start
<pre># adduser minetest</pre>
 
  
Before setting up automatic startup at boot, consider manually running the server to determine the best command line arguments.
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or:
  
== Manually starting the server ==
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# service minetest-server stop
  
The server can be started manually by invoking its command:
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== Configuration of the server ==
<pre>$ /usr/games/minetestserver --info</pre>
 
  
The last few lines of terminal output should be similar to this:
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You can find a commented server configuration file on /usr/share/doc/minetest/minetest.conf.example.gz.
  
<pre>
+
   # zcat /usr/share/doc/minetest/minetest.conf.example.gz > /etc/minetest/myservername.conf
03:33:25: INFO[main]: Server: Loading environment metadata
 
03:33:25: INFO[main]: Server: Loading players
 
03:33:25: INFO[main]: Starting server on port 30000...
 
03:33:25: ACTION[main]:        .__              __                  __ 
 
03:33:25: ACTION[main]:   _____ |__| ____  _____/ |_  ____  _______/ |_
 
03:33:25: ACTION[main]:  /     \|  |/   \_/ __ \  __\/ __ \ /  ___/\  __\
 
03:33:25: ACTION[main]: |  Y Y  \  |  |  \  ___/|  | \  ___/ \___ \  |  | 
 
03:33:25: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__| 
 
03:33:25: ACTION[main]:      \/        \/    \/          \/    \/      
 
03:33:25: ACTION[main]: World at [/home/minetest/.minetest/worlds/world]
 
03:33:25: ACTION[main]: Server for gameid="minetest" listening on port 30000.
 
03:33:25: INFO[ServerThread]: Server creating detached inventory "creative"
 
03:33:28: INFO[ServerThread]: ServerMap: SQLite3 database opened</pre>
 
  
== Manually stopping the server ==
+
Interesting parameters start with the Server / Singleplayer section, you may delete client parameters prior to that.
To stop the server, press Ctrl-C.  
 
  
The last few lines of terminal output should be similar to this:
+
== Install and enable mods ==
  
<pre>^C03:34:52: INFO: sigint_handler(): Ctrl-C pressed, shutting down.
+
=== Install a mod ===
03:34:52: INFO[main]: Dedicated server quitting
 
03:34:52: INFO[main]: Server destructing
 
03:34:52: INFO[main]: Server: Saving players
 
03:34:52: INFO[main]: Server: Saving environment metadata
 
03:34:52: INFO[main]: Server: Stopping and waiting threads
 
03:34:52: INFO[main]: Server: Threads stopped
 
03:34:52: INFO[main]: ServerMap: Saved map to /home/minetest/.minetest/worlds/world
 
03:34:52: INFO[main]: RollbackManager::~RollbackManager()
 
03:34:52: INFO[main]: RollbackManager::flush()
 
03:34:52: INFO[main]: BanManager: saving to /home/minetest/.minetest/worlds/world/ipban.txt
 
03:34:52: INFO[main]: Server: Deinitializing scripting
 
minetest@vm-minetest:~$ </pre>
 
  
== Setup automatic startup at boot ==
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You can install the packages you want from the available mods.
=== With a boot-time scheduled command ===
 
Once you're satisfied with command line arguments and having tested the server works, you can setup automatic startup at boot:
 
# Login as the user previously created. This can be a non-privileged user.
 
# Add the <code>minetestserver</code> command as determined after testing with manual server startup to <code>crontab</code>
 
## Invoke the <code>crontab</code> editor: <pre>$ crontab -e</pre>
 
## Add your command to be executed at reboot to the very end of the file, for example: <pre>@reboot /usr/games/minetestserver --info --worldname MyWorld</pre>
 
# Save the file (Ctrl-X if using the <code>nano</code> editor)
 
=== With an init script ===
 
A better practice when running a service in Debian is to create a proper init script and configuration for it.
 
  
Check [https://forum.minetest.net/viewtopic.php?p=135918#p135918 this forum discussion] for details, a cleaned-up version is being worked on.
+
If you need to install mods which aren't packaged yet in Debian (for instance, mobs_animal and mobs_monster), you can add them in the /var/games/minetest-server/.minetest/mods directory (create it if needed).
  
=== Further Infirmation ===
+
=== Enable a mod ===
  
* For a detailed explanation of the server configuration file, see the [https://github.com/minetest/minetest/blob/master/minetest.conf.example minetest.conf] page.
+
You will need to enable them afterwards. Mod activation is not a general server setup, but a world setup.
  
* You may also want to consider to use a different [[Database backends|database backend]] for your world.
+
Once a server is started, it should create world files, and refresh them to add configuration lines with the available mods in the world.mt file.
  
* See the [[Server commands]] page for a list of useful commands.
+
  $ cat /var/games/minetest-server/.minetest/worlds/world/world.mt
 +
  creative_mode = false
 +
  auth_backend = sqlite3
 +
  player_backend = sqlite3
 +
  gameid = minetest
 +
  enable_damage = true
 +
  backend = sqlite3
 +
  load_mod_mobs_animal = true
 +
  load_mod_mobs = true
 +
  load_mod_mobs_monster = false
  
* Also see [[Itemstrings]] for the itemstrings for use with the <code>/give</code> and <code>/giveme</code> commands.
+
First, stop the server running the world. Then edit this file to enable the mod, just change the value from false to true on the corresponding load_mod_* lines.  
  
* See the [[privileges]] page for detailed information on the privilege system.
+
== Further information ==
  
== A few tips ==
+
* For a detailed explanation of the server configuration file, see the [http://github.com/minetest/minetest/blob/master/minetest.conf.example minetest.conf] page.
* The <code>.minetest</code> directory contains game data (worlds, config, debug.txt)
+
* Use a different [[Database backends|database backend]] for your world.
* File structure with the folders Minetest adds after some usage as client and server, as well as the positions (...) that costum made content goes could look like this.
+
* [http://forum.minetest.net/viewtopic.php?f=3&t=3837 One-line script for installing/compiling Minetest Git, for Debian / Ubuntu / Mint]
<pre>
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* [https://wiki.debian.org/Games/Minetest Debian Wiki Minetest page]
minetest/
+
* [http://forum.minetest.net/viewtopic.php?f=10&t=9588 Guide to create fast minetest server on Debian]
├── bin/
+
* [[Server commands]] page for a list of useful commands.
├── builtin/
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* [[Itemstrings|Item strings]] for the itemstrings for use with the <code>/give</code> and <code>/giveme</code> commands.
├── cache/
+
* See the [[Privileges]] page for detailed information on the privilege system.
│  ├── media/
 
│  └── tmp/
 
├── client/
 
│  ├── serverlist/
 
│  └── shaders/
 
│      ├── alpha_shader/
 
│      ├── leaves_shader/
 
│      ├── liquids_shader/
 
│      ├── plants_shader/
 
│      └── solids_shader/
 
├── doc/
 
├── fonts/
 
├── games/
 
│  ├── minetest_game/
 
│  ├── minimal/
 
│  └── ... (installed extra games)
 
├── locale/ (lots of language folders)
 
├── mods/
 
│  └── ... (installed extra mods and modpacks)
 
├── textures/
 
│  ├── base/
 
│  │  └── pack/
 
│  └── ... (installed extra texturepacks)
 
└── worlds/
 
    └── ... (saved worlds. Some with exclusive world mods)
 
</pre>
 
  
..
 
  
 
[[Category:Server]]
 
[[Category:Server]]
 
[[Category:Tutorials]]
 
[[Category:Tutorials]]

Latest revision as of 20:09, 11 August 2019

Languages Language: English • Deutsch • 日本語

A simple Minetest server can be started in any Debian (Ubuntu, Linux Mint or derivative distribution) that has the minetest package by going to its “Server” tab, however such a game only remains available for the duration of the host's playing session.

This guide is aimed at providing a more permanent, minimal server environment setup without a graphical desktop environment.

Installing Minetest version 5 from Buster Backports

As of August 2019, minetest is available in version 0.4.17 in Debian Buster (Stable), and also in version 5.0.1 in Buster Backports.

The two versions are not compatible, and installing both version on the same system would be tricky. Since most servers probably use the newest versions, and players too, the version from the backports comes as a natural choice.

First, add the Backrpots repositories as explained on Debian Wiki.

Then install the minetest packages you need from it.

# apt install -t buster-backports minetest-server

Manage the server startup

Systemd is the default and currently prefered solution to manage services on Debian.

systemd

Since version 0.4.10+repack-3 the Debian minetest-server package automatically creates a system-wide, unprivileged user called Debian-minetest. The home directory of this user is /var/games/minetest-server. You can do all the configuration in /etc/minetest/minetest.conf. All log files are written to /var/log/minetest.

It should already be started. Check whether its running (or why it doesn't start) with

# systemctl status minetest-server

Start the server with

# systemctl start minetest-server

Stop the server with

# systemctl stop minetest-server

You can disable the server on boot with

# systemctl disable minetest-server

You can start multiple servers with different configurations by using systemd's template unit feature.

# systemctl start minetest-server@pvp.service

Provided that you also saved the configuration file for this server in /etc/minetest/pvp.conf, the server will now use this second configuration and log everything to /var/log/minetest/pvp.log. Simply replace pvp after @ with your desired name.

sysV-init

If systemd is not your default init system and you still prefer to use the old sysV-init style configuration, you can use the service command to start or stop your server.

# service minetest-server start

or:

# service minetest-server stop

Configuration of the server

You can find a commented server configuration file on /usr/share/doc/minetest/minetest.conf.example.gz.

 # zcat /usr/share/doc/minetest/minetest.conf.example.gz > /etc/minetest/myservername.conf

Interesting parameters start with the Server / Singleplayer section, you may delete client parameters prior to that.

Install and enable mods

Install a mod

You can install the packages you want from the available mods.

If you need to install mods which aren't packaged yet in Debian (for instance, mobs_animal and mobs_monster), you can add them in the /var/games/minetest-server/.minetest/mods directory (create it if needed).

Enable a mod

You will need to enable them afterwards. Mod activation is not a general server setup, but a world setup.

Once a server is started, it should create world files, and refresh them to add configuration lines with the available mods in the world.mt file.

 $ cat /var/games/minetest-server/.minetest/worlds/world/world.mt
 creative_mode = false
 auth_backend = sqlite3
 player_backend = sqlite3
 gameid = minetest
 enable_damage = true
 backend = sqlite3
 load_mod_mobs_animal = true
 load_mod_mobs = true
 load_mod_mobs_monster = false

First, stop the server running the world. Then edit this file to enable the mod, just change the value from false to true on the corresponding load_mod_* lines.

Further information