Difference between revisions of "Sound Packs"

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== See also ==
 
== See also ==
[https://github.com/minetest/minetest/blob/master/src/game.cpp#L778 Is the folder still called "testsounds"?]
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[https://github.com/minetest/minetest/blob/master/src/game.cpp#L867 Is the folder still called "testsounds"?]
  
  
 
{{Incomplete}}
 
{{Incomplete}}
 
[[Category:Tutorials]]
 
[[Category:Tutorials]]

Revision as of 14:35, 13 April 2016

Description

From the sound pack folder client side ogg files can be loaded and played in minetest. They can be used to reduce the amount of Media which needs to become loaded. If the server does not have specific sounds, the sounds in the testsounds folder instead of the ones of the server are used, so the sounds do not need to become loaded from the server.


Installation

Currently sound packs can be stored at the shared path of minetest, not at the user path. And the sounds need to be put into a folder called "testsounds".
eg. /usr/share/minetest/testsounds/craw.ogg
The sound pack path might be configurable soon.

Of course, you can also link the testsounds folder that you don't need to change the rights of your global minetest folder.
e.g.
$ sudo ln -r -s ~/.minetest/testsounds /usr/share/minetest/testsounds


If you want to use the music box of technic, you usually need to put the tracks into the testsounds folder.
You can easily download them automatically using following command(s):
1. ensure that you are in the right folder, e.g.
$ cd ~/.minetest/testsounds

2. Download them all at once (parallel) using curl:
$ for i in {1..9}; do if [ ! -e technic_track${i}.ogg ]; then curl -s https://raw.githubusercontent.com/minetest-technic/technic_game/master/mods/ambience/sounds/technic_track${i}.ogg > technic_track${i}.ogg; fi & done


See also

Is the folder still called "testsounds"?


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