Worlds/de

From Minetest Wiki
< Worlds
Revision as of 19:33, 3 May 2018 by Chris (talk | contribs) (Created page with "{{Languages/de}} {{Incomplete/de}} = '''Welt''' = Eine '''Welt''' enthält eine Umgebung und/oder Gebäude, worin Sie spielen können. Eine Welt umfasst auch alle zu einer We...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Languages Sprache: English • Deutsch • Bahasa Melayu
Mbox important.png Dieser Artikel ist unvollständig.
Bitte helfen Sie diesen Artikel zu erweitern und weitere hilfreiche Informationen einfließen zu lassen.

Welt

Eine Welt enthält eine Umgebung und/oder Gebäude, worin Sie spielen können. Eine Welt umfasst auch alle zu einer Welt gehörenden Daten, wie Spielerdaten, Mob-Positionen, Gesundheit, Atem und dergleichen.

Installation

Welt installieren: Zuerst müssen Sie sie entpacken — die meisten sind im Format .zip, einige auch .rar oder .tar.gz. Unter Windows benötigen Sie zum Entpacken 7-Zip unter GNU/Linux z.B. Tar, Unzip oder Unrar.

Put the extracted files in the “worlds” folder of your Minetest installation folder. The files such as env_meta.txt must be directly in the world’s folder (eg. “worlds/my_world/env_meta.txt”).

Often, the compressed file also contains a “mods” folder, his files have to be put into your “mods” folder to show some additional blocks.

  • Location of the worlds directory within the directory structure of a run-in-place installation of Minetest, including some of the folders Minetest adds after some usage as client and server, as well as the positions (…) that custom-made content goes. Irrelevant folders are not expanded.
This commented example shows the location and structure of a world called "someworld":

    minetest/
    ├── worlds/         (this folder will be created when the first local/singleplayer world is created)
    │   ├── someworld        (the name given to the world by the user when it is created)
    │   │   ├── players/     (ingame data for each player)
    │   │   ├── worldmods/   (create this folder for world exclusive mods)
    │   │   ├── auth.txt     (player login data)
    │   │   ├── env_meta.txt (contains mostly time related information)
    │   │   ├── map.sqlite   (database containing the map. The name may differ depending on backend used)
    │   │   ├── map_meta.txt (defines which mapgen is used and how)
    │   │   └── world.mt     (should at least contain the game ID without which the world 
    │   │                     will not show up in the singleplayer tab)
    │   └── … (more saved worlds. Some with exclusive world mods)
    │
    └── (other files and directories)


World directory content

As described in the file world_format.txt shipped with each Minetest in the docs folder.


auth.txt

Contains authentication data, player per line.

 <name>:<password hash>:<privilege1,...>

Legacy format (until 0.4.12) of password hash is <name><password> SHA1'd, in the base64 encoding.

Format (since 0.4.13) of password hash is #1#<salt>#<verifier>, with the parts inside <> encoded in the base64 encoding. <verifier> is an RFC 2945 compatible SRP verifier, of the given salt, password, and the player's name lowercased, using the 2048-bit group specified in RFC 5054 and the SHA-256 hash function.


env_meta.txt

Simple global environment variables. Example content:

 game_time = 73471
 time_of_day = 19118
 EnvArgsEnd


ipban.txt

Banned IP addresses and usernames. Example content:

 123.456.78.9|foo
 123.456.78.10|bar


map_meta.txt

Simple global map variables. The map generator may be defined here and tweaked with parameters. Example content:

 seed = 7980462765762429666
 [end_of_params]


map.sqlite

Map data. Name may differ according to the database backend type used.


world.mt

World metadata. At least this file should be present together with a database file as minetest will not list the world if it does not know which game is needed for the map. Example content:

 gameid = mesetint


/player (folder)

Player data. Filename can be anything. Contains ingame data for each player in a file named after the player.


/worldmods (folder)

This optional folder may contain mods that are needed for this map exclusivly.


Finding worlds


Schem file Creation / Import

A schem file (.mts) is used to import building(s) into a world with the WorldEdit mod. This file can be found in “worlds/<my_world>/schems” folder.


  • To create a schem file :
  1. Type in your world name (with WorldEdit activated).
  2. Grant yourself all privileges: /grantme all
  3. Press F5 to show the coordinates.
  4. Select the area to export by commands with //pos1 and //pos2 (these positions corresponds to an invisible diagonal of a cuboid selection).
  5. Create your schem file with //mtschemcreate <name of your schem file>. The file will be created into your “worlds/<my_world>/schems” folder.


  • To import a schem file :
  1. Enter in your world (with WorldEdit activated).
  2. Grant yourself all privileges: /grantme all
  3. Put a schem file into your “worlds/<name of your new world>/schems" folder.
  4. Press F5 to show the coordinatess.
  5. Place a position where you want with command: //pos1
  6. Import your schem file with //mtschemplace <name of your schem file>


See also