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Note: Since version 0.4.14, Minetest has an “advanced settings” feature to change virtually all settings in Minetest, including a brief description of what each setting does. You will now rarely need to edit minetest.conf manually.
minetest.conf is the configuration file used for numerous purposes. This file is read every time the game starts and is always created/modified when the menu quits.
The configuration file is located in one of these locations:
../minetest.conf- (RUN_IN_PLACE version, relative to executable)
../../minetest.conf- (RUN_IN_PLACE version, relative to executable)
~/.minetest/minetest.conf- (globally installed version on Linux)
A custom path to a configuration file can be specified in command line using the option
A file called minetest.conf.example is provided as an example. See that file for a more complete list of options.
This C++ code automatically generates minetest.conf, it contains all the default settings: 
Default Settings (Excerpt)
|video_driver||string||opengl|| Allows the user to chose the video renderer used to render Minetest.
|address||string||blank||The address used for connecting to a server, if it is blank, the game will start a local server when attempting to connect.|
|port||integer||30000||The port used when connecting to, or creating a server. For creating a server, ports above 1024 are preferred for security, compatibility and standards compliance reasons.|
|creative_mode||boolean||0|| Enables creative mode. This only affects local server.
|enable_damage||boolean||0|| Enables damage. When disabled, players cannot die or receive damage of any kind. This only affects local server.
|name||string||blank||The name of the player.|
|new_style_leaves||boolean||1|| Whether to make leaves transparent (1) or opaque (0); opaque leaves are faster, thus recommended on slower computers.
|new_style_water||boolean||0|| Whether to lower water surface (1) or not (0) compared to other nodes; default water is faster to render and more accurate.
|opaque_water||boolean||0|| Whether to enable opaque water.
|show_debug||boolean||0|| Whether to enable debug info (coordinates, draw times...) on startup.
|smooth_lighting||boolean||1|| Whether to use smooth lighting.
|client_delete_unused_sectors_timeout||integer||600||This will set the client to forget parts of the map from the memory when they haven't been accessed for N seconds.|
|invert_mouse||boolean||0|| Allows the user to invert their mouse vertical axis.
|texture_path||string||blank||Allows the user to specify an additional texture directory, from which Minetest will first search for textures.|
|time_speed||integer||72||This changes the speed of the day-night cycle (also applies to local/singleplayer game). When set to 0, the day-night cycle stops. The higher is the value, the faster the day-night cycle will be. 1 is equivalent to real world's day-night cycle.|
|viewing_range_nodes_min||integer||25||Allows the user to change their minimal view range. This is very useful for slow computers. Can be changed using KP + and KP - in-game.|
|viewing_range_nodes_max||integer||160||Allows the user to change their maximal view range. This is very useful for slow computers.|
|fov||integer||72||Allows the user to change their field of view.|
|view_bobbing||boolean||1|| Whether to enable view and wield item bobbing.
|view_bobbing_amount||float||1.0||Controls view bobbing intensity, 1.0 being 100%, 1.5 being 150% and so on. When set to 0.0, view bobbing is disabled but the wield item still bobs.|
|enable_fog||boolean||1|| Whether to fog out the end of the visible area.
|enable_clouds||boolean||1|| Whether to draw clouds.
|enable_3d_clouds||boolean||0|| Allows the user to enable 3D clouds.
|enable_sound||boolean||1|| Whether to enable sound; sound can only be enabled if you have installed OpenAL.
|sound_volume||float||0.8||Allows the user to change sound volume. 1 is 100% volume whereas 0 is 0% volume.|
minetest.conf, you can configure most (but not all) keys, but a few more keys can be configured which are not configurable in the in-game settings menu; most notably, camera mode and minimap.
A few things to note:
- Controls are written in the format
keymap_<action name> = <key name>, e.g.
keymap_forward = KEY_KEY_W
- The list of possible controls (value right of the equals sign) can be seen in . If your key isn't listed there, try writing the literal character
- To disable a control completely, leave the part right of the equals sign empty, e.g.
See Controls for a list of controls and their setting name (if available).
|server_name||string||empty||Name of the server, to be displayed when players join and in the serverlist.|
|server_description||string||empty||Description of server, to be displayed when players join and in the serverlist.|
|server_address||string||empty||Domain name of server, to be displayed in the serverlist.|
|server_url||string||empty||Homepage of server, to be displayed in the serverlist.|
|server_announce||boolean||false||Automatically report to the serverlist.|
|serverlist_url||string||servers.minetest.net||Announce to this serverlist.|
|strip_color_codes||boolean||false||Remove color codes from incoming chat messages. Use this to stop players from being able to use color in their messages|
|port||integer||30000|| Network port to listen (UDP).
This value will be overridden when starting from the main menu.
|bind_address||string||empty||The network interface that the server listens on. e.g. eth0|
|strict_protocol_version_checking||boolean||false|| Enable to disallow old clients from connecting.
Older clients are compatible in the sense that they will not crash when connecting to new servers, but they may not support all new features that you are expecting.
|remote_media||string||empty|| Specifies URL from which client fetches media instead of using UDP.
$filename should be accessible from $remote_media$filename via cURL (obviously, remote_media should end with a slash). Files that are not present will be fetched the usual way.
|ipv6_server||boolean||false||Enable/disable running an IPv6 server. Ignored if bind_address is set.|
|max_simultaneos_block_sends_per_client||integer||40|| Maximum number of blocks that are simultaneously sent per client.
The maximum total count is calculated dynamically: max_total = ceil((#clients + max_users) * per_client / 4)
|full_block_send_enable_min_time_from_building||float? (please correct)||2.0|| To reduce lag, block transfers are slowed down when a player is building something.
This determines how long they are slowed down after placing or removing a node.
|max_packets_per_iteration||integer||1024|| Maximum number of packets sent per send step, if you have a slow connection
try reducing it, but don't reduce it to a number below double of targeted client number.
|default_game||string||minetest|| Default game when creating a new world.
This will be overridden when creating a world from the main menu.
|motd||string||empty||Message of the day displayed to players connecting.|
|max_users||integer||15||Maximum number of players that can be connected simultaneously.|
|map-dir||string||empty|| World directory (everything in the world is stored here).
Not needed if starting from the main menu.
|item_enity_ttl||integer||900|| Time in seconds for item entity (dropped items) to live.
Setting it to -1 disables the feature.