Difference between revisions of "Worlds"
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# Type in your world name (with WorldEdit activated). | # Type in your world name (with WorldEdit activated). | ||
− | # Grant yourself all [[privileges]]: <code>/ | + | # Grant yourself all [[privileges]]: <code>/grantme all</code> |
# Press <kbd>F5</kbd> to show the coordinates. | # Press <kbd>F5</kbd> to show the coordinates. | ||
# Select the area to export by commands with <code>//pos1</code> and <code>//pos2</code> (these positions corresponds to an invisible diagonal of a cuboid selection). | # Select the area to export by commands with <code>//pos1</code> and <code>//pos2</code> (these positions corresponds to an invisible diagonal of a cuboid selection). | ||
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# Enter in your world (with WorldEdit activated). | # Enter in your world (with WorldEdit activated). | ||
− | # Grant yourself all privileges: <code>/ | + | # Grant yourself all privileges: <code>/grantme all</code> |
# Put a schem file into your “<code>worlds/<name of your new world>/schems</code>" folder. | # Put a schem file into your “<code>worlds/<name of your new world>/schems</code>" folder. | ||
# Press <kbd>F5</kbd> to show the coordinatess. | # Press <kbd>F5</kbd> to show the coordinatess. | ||
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* [[Minetestmapper]], a program to draw a 2D map of a Minetest world. | * [[Minetestmapper]], a program to draw a 2D map of a Minetest world. | ||
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[[Category:Map]] | [[Category:Map]] | ||
[[Category:Tutorials]] | [[Category:Tutorials]] |
Revision as of 23:28, 26 December 2016
Language: | English • Deutsch • Bahasa Melayu |
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What is a Map?
A Map is a world who contains an environment and/or building(s).
Installation
To install maps : you have to extract them first—most of them are in .zip
, some of them can be in .rar
or .tar.gz
format. To extract .tar.gz
and .rar
files on Windows, you need 7-Zip.
Put the extracted files in the “worlds
” folder of your Minetest installation folder. The files such as env_meta.txt
must be directly in the world’s folder (eg. “worlds/my_world/env_meta.txt
”).
Often, the compressed file also contains a “mods
” folder, his files have to be put into your “mods
” folder to show some additional blocks.
- Location of the
worlds
(aka maps) folder within the folder structure of a run-in-place installation of Minetest, including some of the folders Minetest adds after some usage as client and server, as well as the positions (…) that custom-made content goes. Irrelevant folders are not expanded.
minetest/ ├── bin/ ├── builtin/ ├── cache/ ├── client/ ├── doc/ ├── fonts/ ├── games/ │ ├── minetest_game/ │ ├── minimal/ │ └── … (installed extra games) ├── locale/ ├── mods/ │ └── … (installed extra mods and modpacks) ├── textures/ │ ├── base/ │ │ └── pack/ │ └── … (installed extra texturepacks) └── worlds/ └── … (saved worlds. Some with exclusive world mods)
Finding Maps
Schem file Creation / Import
A schem file (.mts
) is used to import building(s) into a world with the WorldEdit mod. This file can be found in “worlds/<my_world>/schems
” folder.
- To create a schem file :
- Type in your world name (with WorldEdit activated).
- Grant yourself all privileges:
/grantme all
- Press F5 to show the coordinates.
- Select the area to export by commands with
//pos1
and//pos2
(these positions corresponds to an invisible diagonal of a cuboid selection). - Create your schem file with
//mtschemcreate <name of your schem file>
. The file will be created into your “worlds/<my_world>/schems
” folder.
- To import a schem file :
- Enter in your world (with WorldEdit activated).
- Grant yourself all privileges:
/grantme all
- Put a schem file into your “
worlds/<name of your new world>/schems
" folder. - Press F5 to show the coordinatess.
- Place a position where you want with command:
//pos1
- Import your schem file with
//mtschemplace <name of your schem file>
See also
- Minetestmapper, a program to draw a 2D map of a Minetest world.