Difference between revisions of "Setting up a server/Debian"

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These instructions have been tested in Debian Jessie (“Testing” as of January 2015) which includes a <code>minetest-server</code> package.
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{{Languages}}
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A simple Luanti/Minetest [[server]] can be started in any Debian (Ubuntu, Linux Mint or derivative distribution) that has the <code>minetest</code> package by going to its “Server” tab, however such a game only remains available for the duration of the host's playing session.
  
A simple Minetest [[server]] can be started in any Debian (or derivative distribution, like Ubuntu or Linux Mint) that has the <code>minetest</code> package by going to its “Server” tab, however such a game only remains available for the duration of the host's playing session.
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''Note: Luanti is called “Minetest” for the rest of this page due to old package versions, where it’s still called “Minetest”.''
  
 
This guide is aimed at providing a more permanent, minimal server environment setup without a graphical desktop environment.
 
This guide is aimed at providing a more permanent, minimal server environment setup without a graphical desktop environment.
  
== Installation and initial preparation ==
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== Installing Minetest version 5 from Buster Backports ==
  
''Commands prefixed with '''$''' are to be run with limited privileges, whereas commands prefixed with '''#''' should be used with administrator privileges (usually using <code>sudo</code>).''
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As of August 2019, minetest is available in version 0.4.17 in Debian Buster (Stable), and also in version 5.0.1 in Buster Backports.
  
=== Preparing a Debian 7 virtual machine (optional) ===
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The two versions are not compatible, and installing both version on the same system would be tricky. Since most servers probably use the newest versions, and players too, the version from the backports comes as a natural choice.
  
If you wish to install Minetest in its own dedicated environment, it's an interesting option to do so on a KVM host, as a dedicated virtual machine.
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First, add the [https://wiki.debian.org/Backports Backrpots repositories as explained on Debian Wiki].
  
This requires previous installation and configuration of KVM and the '''virtinst''' package on your host system. You can also configure a network bridge so your LAN will have direct access to the server on the same subnet.
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Then install the minetest packages you need from it.
  
The following command will prepare a virtual machine named "dungeon" in an existing KVM host:
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# apt install -t buster-backports minetest-server
  
sudo virt-install -n dungeon -r 1024 --disk path=/var/lib/libvirt/images/dungeon.img,bus=virtio,size=10 -l http://ftp.ca.debian.org/debian/dists/wheezy/main/installer-i386/ --accelerate -b br0,model=virtio --connect=qemu:///system --vnc --noautoconsole -v
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== Manage the server startup ==
  
Once installed, you can access the console via VNC.
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Systemd is the default and currently prefered solution to manage services on Debian.
  
== Installing the Minetest server program ==  
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=== systemd ===
  
Install the <code>minetest-server</code> package:
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Since version 0.4.10+repack-3 the Debian minetest-server package automatically creates a system-wide, unprivileged user called '''Debian-minetest'''. The home directory of this user is ''/var/games/minetest-server''. You can do all the configuration in ''/etc/minetest/minetest.conf''. All log files are written to ''/var/log/minetest''.
 
 
# apt-get install minetest-server
 
 
 
The current Debian package in Jessie does not automatically setup the Minetest server to start as a service. It can run under the <code>root</code> user but it may be preferrable to create a user to run it:
 
 
 
# adduser minetest
 
 
 
Since version 0.4.10+repack-3 a manual configuration of Debian's minetest-server package is no longer required. Please check out the section about systemd and sysV-init below.
 
 
 
Before setting up automatic startup at boot, consider manually running the server to determine the best command line arguments.
 
 
 
== Manually starting the server ==
 
 
 
The server can be started manually by invoking its command:
 
 
 
$ minetestserver --info
 
  
The last few lines of terminal output should be similar to this:
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It should already be started. Check whether its running (or why it doesn't start) with
  
  03:33:25: INFO[main]: Server: Loading environment metadata
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  # systemctl status minetest-server
03:33:25: INFO[main]: Server: Loading players
 
03:33:25: INFO[main]: Starting server on port 30000...
 
03:33:25: ACTION[main]:        .__              __                  __ 
 
03:33:25: ACTION[main]:  _____ |__| ____  _____/  |_  ____  _______/  |_
 
03:33:25: ACTION[main]:  /    \|  |/    \_/ __ \  __\/ __ \ /  ___/\  __\
 
03:33:25: ACTION[main]: |  Y Y  \  |  |  \  ___/|  | \  ___/ \___ \  |  | 
 
03:33:25: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__| 
 
03:33:25: ACTION[main]:      \/        \/    \/          \/    \/       
 
03:33:25: ACTION[main]: World at [/home/minetest/.minetest/worlds/world]
 
03:33:25: ACTION[main]: Server for gameid="minetest" listening on port 30000.
 
03:33:25: INFO[ServerThread]: Server creating detached inventory "creative"
 
03:33:28: INFO[ServerThread]: ServerMap: SQLite3 database opened
 
 
 
== Manually stopping the server ==
 
 
 
To stop the server, press <kbd>Ctrl + C</kbd>. '''Avoid killing it''' unless necessary, since that may cause world corruption.
 
 
 
The last few lines of terminal output should be similar to this:
 
 
 
03:34:52: INFO: sigint_handler(): Ctrl-C pressed, shutting down.
 
03:34:52: INFO[main]: Dedicated server quitting
 
03:34:52: INFO[main]: Server destructing
 
03:34:52: INFO[main]: Server: Saving players
 
03:34:52: INFO[main]: Server: Saving environment metadata
 
03:34:52: INFO[main]: Server: Stopping and waiting threads
 
03:34:52: INFO[main]: Server: Threads stopped
 
03:34:52: INFO[main]: ServerMap: Saved map to /home/minetest/.minetest/worlds/world
 
03:34:52: INFO[main]: RollbackManager::~RollbackManager()
 
03:34:52: INFO[main]: RollbackManager::flush()
 
03:34:52: INFO[main]: BanManager: saving to /home/minetest/.minetest/worlds/world/ipban.txt
 
03:34:52: INFO[main]: Server: Deinitializing scripting
 
 
 
== Setup automatic startup at boot ==
 
 
 
=== With a boot-time scheduled command (only needed for version 0.4.10+repack-3 and below) ===
 
 
 
IMPORTANT: this manual setup of automatic minetest server at boot is not necessary since 0.4.10+repack-3. This improvement is available when installing the package from Debian experimental repositories at the time of this writing.
 
 
 
Once you're satisfied with command line arguments and having tested the server works, you can setup automatic startup at boot:
 
# Login as the user previously created. This can be a non-privileged user.
 
# Add the <code>minetestserver</code> command as determined after testing with manual server startup to <code>crontab</code>
 
## Invoke the <code>crontab</code> editor: <pre>$ crontab -e</pre>
 
## Add your command to be executed at reboot to the very end of the file, for example: <pre>@reboot /usr/games/minetestserver --info --worldname MyWorld</pre>
 
# Save the file (Ctrl-X if using the <code>nano</code> editor)
 
 
 
== Running the Minetest server as a systemd service or sysV-init daemon ==
 
 
 
Since version 0.4.10+repack-3 the Debian minetest-server package automatically creates a system-wide, unprivileged user called '''Debian-minetest'''. The home directory of this user is ''/var/games/minetest-server''. You can do all the configuration in ''/etc/minetest/minetest.conf''. All log files are written to ''/var/log/minetest''.
 
 
 
=== systemd ===
 
  
 
Start the server with
 
Start the server with
Line 122: Line 57:
 
or:
 
or:
  
  #service minetest-server stop
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  # service minetest-server stop
  
=== Further information ===
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== Configuration of the server ==
  
* For a detailed explanation of the server configuration file, see the [https://github.com/minetest/minetest/blob/master/minetest.conf.example minetest.conf] page.
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You can find a commented server configuration file on /usr/share/doc/minetest/minetest.conf.example.gz.
* You may also want to consider to use a different [[Database backends|database backend]] for your world.
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* See the [[Server commands]] page for a list of useful commands.
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  # zcat /usr/share/doc/minetest/minetest.conf.example.gz > /etc/minetest/myservername.conf
* Also see [[Itemstrings|Item strings]] for the itemstrings for use with the <code>/give</code> and <code>/giveme</code> commands.
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* See the [[Privileges]] page for detailed information on the privilege system.
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Interesting parameters start with the Server / Singleplayer section, you may delete client parameters prior to that.
* You may want to study this [https://forum.minetest.net/viewtopic.php?f=3&t=3837 One-line script for installing/compiling Minetest Git, for Debian / Ubuntu / Mint]
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 +
== Install and enable mods ==
 +
 
 +
=== Install a mod ===
 +
 
 +
You can install the packages you want from the available mods.
 +
 
 +
If you need to install mods which aren't packaged yet in Debian (for instance, mobs_animal and mobs_monster), you can add them in the /var/games/minetest-server/.minetest/mods directory (create it if needed).
 +
 
 +
=== Enable a mod ===
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 +
You will need to enable them afterwards. Mod activation is not a general server setup, but a world setup.
 +
 
 +
Once a server is started, it should create world files, and refresh them to add configuration lines with the available mods in the world.mt file.
 +
 
 +
  $ cat /var/games/minetest-server/.minetest/worlds/world/world.mt
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  creative_mode = false
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  auth_backend = sqlite3
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  player_backend = sqlite3
 +
  gameid = minetest
 +
  enable_damage = true
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  backend = sqlite3
 +
  load_mod_mobs_animal = true
 +
  load_mod_mobs = true
 +
  load_mod_mobs_monster = false
  
== A few tips ==
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First, stop the server running the world. Then edit this file to enable the mod, just change the value from false to true on the corresponding load_mod_* lines.
  
* The <code>.minetest</code> directory contains game data (<code>worlds, config, debug.txt</code>).
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== Further information ==
* File structure with the folders Minetest adds after some usage as client and server, as well as the positions (…) that costum made content goes could look like this.
 
  
minetest/
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* For a detailed explanation of the server configuration file, see the [http://github.com/minetest/minetest/blob/master/minetest.conf.example minetest.conf] page.
├── bin/
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* Use a different [[Database backends|database backend]] for your world.
├── builtin/
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* [http://forum.minetest.net/viewtopic.php?f=3&t=3837 One-line script for installing/compiling Minetest Git, for Debian / Ubuntu / Mint]
├── cache/
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* [https://wiki.debian.org/Games/Minetest Debian Wiki Minetest page]
│  ├── media/
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* [http://forum.minetest.net/viewtopic.php?f=10&t=9588 Guide to create fast minetest server on Debian]
│  └── tmp/
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* [[Server commands]] page for a list of useful commands.
├── client/
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* [[Itemstrings|Item strings]] for the itemstrings for use with the <code>/give</code> and <code>/giveme</code> commands.
│  ├── serverlist/
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* See the [[Privileges]] page for detailed information on the privilege system.
│  └── shaders/
 
│      ├── …
 
├── doc/
 
├── fonts/
 
├── games/
 
│  ├── minetest_game/
 
│  ├── minimal/
 
│  └── … (installed extra games)
 
├── locale/ (lots of language folders)
 
├── mods/
 
│  └── … (installed extra mods and modpacks)
 
├── textures/
 
│  ├── base/
 
│  │  └── pack/
 
│  └── … (installed extra texturepacks)
 
└── worlds/
 
    └── … (saved worlds. Some with exclusive world mods)
 
  
  
 
[[Category:Server]]
 
[[Category:Server]]
 
[[Category:Tutorials]]
 
[[Category:Tutorials]]

Latest revision as of 19:09, 27 October 2024

Languages Language: English • Deutsch • 日本語

A simple Luanti/Minetest server can be started in any Debian (Ubuntu, Linux Mint or derivative distribution) that has the minetest package by going to its “Server” tab, however such a game only remains available for the duration of the host's playing session.

Note: Luanti is called “Minetest” for the rest of this page due to old package versions, where it’s still called “Minetest”.

This guide is aimed at providing a more permanent, minimal server environment setup without a graphical desktop environment.

Installing Minetest version 5 from Buster Backports

As of August 2019, minetest is available in version 0.4.17 in Debian Buster (Stable), and also in version 5.0.1 in Buster Backports.

The two versions are not compatible, and installing both version on the same system would be tricky. Since most servers probably use the newest versions, and players too, the version from the backports comes as a natural choice.

First, add the Backrpots repositories as explained on Debian Wiki.

Then install the minetest packages you need from it.

# apt install -t buster-backports minetest-server

Manage the server startup

Systemd is the default and currently prefered solution to manage services on Debian.

systemd

Since version 0.4.10+repack-3 the Debian minetest-server package automatically creates a system-wide, unprivileged user called Debian-minetest. The home directory of this user is /var/games/minetest-server. You can do all the configuration in /etc/minetest/minetest.conf. All log files are written to /var/log/minetest.

It should already be started. Check whether its running (or why it doesn't start) with

# systemctl status minetest-server

Start the server with

# systemctl start minetest-server

Stop the server with

# systemctl stop minetest-server

You can disable the server on boot with

# systemctl disable minetest-server

You can start multiple servers with different configurations by using systemd's template unit feature.

# systemctl start minetest-server@pvp.service

Provided that you also saved the configuration file for this server in /etc/minetest/pvp.conf, the server will now use this second configuration and log everything to /var/log/minetest/pvp.log. Simply replace pvp after @ with your desired name.

sysV-init

If systemd is not your default init system and you still prefer to use the old sysV-init style configuration, you can use the service command to start or stop your server.

# service minetest-server start

or:

# service minetest-server stop

Configuration of the server

You can find a commented server configuration file on /usr/share/doc/minetest/minetest.conf.example.gz.

 # zcat /usr/share/doc/minetest/minetest.conf.example.gz > /etc/minetest/myservername.conf

Interesting parameters start with the Server / Singleplayer section, you may delete client parameters prior to that.

Install and enable mods

Install a mod

You can install the packages you want from the available mods.

If you need to install mods which aren't packaged yet in Debian (for instance, mobs_animal and mobs_monster), you can add them in the /var/games/minetest-server/.minetest/mods directory (create it if needed).

Enable a mod

You will need to enable them afterwards. Mod activation is not a general server setup, but a world setup.

Once a server is started, it should create world files, and refresh them to add configuration lines with the available mods in the world.mt file.

 $ cat /var/games/minetest-server/.minetest/worlds/world/world.mt
 creative_mode = false
 auth_backend = sqlite3
 player_backend = sqlite3
 gameid = minetest
 enable_damage = true
 backend = sqlite3
 load_mod_mobs_animal = true
 load_mod_mobs = true
 load_mod_mobs_monster = false

First, stop the server running the world. Then edit this file to enable the mod, just change the value from false to true on the corresponding load_mod_* lines.

Further information