Difference between revisions of "Creative mode"
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(Update all things Creative Mode) |
(mention new hand properties) |
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Line 10: | Line 10: | ||
* [[Mining]] times of the [[hand]] are greatly reduced | * [[Mining]] times of the [[hand]] are greatly reduced | ||
* One can dig almost everything with the hand | * One can dig almost everything with the hand | ||
− | * Hand range is | + | * Hand range is increased to 10 blocks |
− | * Hand damage is | + | * Hand damage is increased to a whopping {{Heart|5.0}} |
* [[Bones]] do not appear when a [[player]] dies—players keep their items upon death | * [[Bones]] do not appear when a [[player]] dies—players keep their items upon death | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 14:54, 13 September 2017
Creative Mode changes the rules of the game to make it more suitable for creative gameplay, rather than challenging “survival” gameplay. The meaning of Creative Mode depends on the subgame being used.
Creative Mode in Minetest Game
In Minetest Game, these are the rule changes when using Creative Mode:
- Tools do not wear out, thus they have infinite durability
- The creative inventory is activated, which allows players to give themselves items appearing in the creative inventory
- If one places a block, it doesn’t get removed from their inventory. This makes blocks “unlimited”
- Mining times of the hand are greatly reduced
- One can dig almost everything with the hand
- Hand range is increased to 10 blocks
- Hand damage is increased to a whopping
- Bones do not appear when a player dies—players keep their items upon death