Difference between revisions of "Punching"
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In [[Subgames/Minetest Game|Minetest Game]], you don't have to worry about armor types. All players and weapons have the armor/damage type “flesh” which means everyone can deal damage to everyone. | In [[Subgames/Minetest Game|Minetest Game]], you don't have to worry about armor types. All players and weapons have the armor/damage type “flesh” which means everyone can deal damage to everyone. | ||
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+ | == See also == | ||
+ | * [[How to kill]] |
Revision as of 12:18, 25 September 2016
Punching is your primary means of attacking in close range. Hitting a player or mod may cause direct damage. The damage dealt depends on these criteria:
- The kind of weapon you are currently wielding
- The punch interval of the weapon
- The time since the last punch
- The damage type of the weapon and the armor of the victim
Punch interval
A punch can only deal its full damage when the time since the last punch was equal or larger to the weapon's punch interval (this is the time it takes for the weapon to return to its original position in your hand after a punch). If you punch earlier, you will deal reduced damage or even none at all. You can see this effect in the animation of your wielded weapon. Only if the weapon has returned to its original position in your hand, it will deal full damage again.
Armor type
This is a rather advanced concept which is rarely used extensively in subgames.
A punch only deals damage if the victim has an armor group which the weapon has as a damage group. For example, if your weapon has the damage group “stone” and you attack an enemy with the armor group “flesh”, it doesn't deal damage, but enemies with the armor group “stone” can be harmed. In subgames, armor groups and damage groups are currently rarely used.
In Minetest Game, you don't have to worry about armor types. All players and weapons have the armor/damage type “flesh” which means everyone can deal damage to everyone.