Difference between revisions of "Games/MineClone 2/Differences from Minetest Game"

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(copied contents from Games/MineClone 2)
 
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==Control & Inventory==
 
==Control & Inventory==
 
* Digging - the player must use proper tool/weapon (otherwise no effect, or no drops) <br>
 
* Digging - the player must use proper tool/weapon (otherwise no effect, or no drops) <br>
eg. you can break stones by hand, but then you get no drops
+
e.g. you can break stones by hand, but then you get no drops
 
* Picking up stuff - nearby stuff is collected 'magnetically'
 
* Picking up stuff - nearby stuff is collected 'magnetically'
 
That also means, you have to throw away unwanted stuff.
 
That also means, you have to throw away unwanted stuff.
Line 19: Line 19:
 
eg. after crafting, its contents are put back into inventory, or dropped
 
eg. after crafting, its contents are put back into inventory, or dropped
 
* Eating - put food on hotbar, eat it with rightclick
 
* Eating - put food on hotbar, eat it with rightclick
* Dieing - the playerinventory is NOT put into a bones-block as in MTG
+
* Death - the player inventory is NOT put into [[Bones]] like in MTG. Items will drop to the floor directtly
 
player is moved back to spawn (or last used bed), at full health
 
player is moved back to spawn (or last used bed), at full health
  

Revision as of 15:45, 6 February 2020

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Please help expand this article to include more useful information.

This page lists some differences between MineClone 2 and Minetest Game. This list is from the view of MineClone 2.

(as observed on Mark Server) 2019-12..2020-01

Apperance

  • Graphics & Textures
  • Sounds
  • HUD - the hotbar is the bottom row

Control & Inventory

  • Digging - the player must use proper tool/weapon (otherwise no effect, or no drops)

e.g. you can break stones by hand, but then you get no drops

  • Picking up stuff - nearby stuff is collected 'magnetically'

That also means, you have to throw away unwanted stuff.

  • Inventory - Stacklimit is only 64 for most items
  • Crafting - player's crafting grid is only size 2x2, and doesn't work as inventory-space

eg. after crafting, its contents are put back into inventory, or dropped

  • Eating - put food on hotbar, eat it with rightclick
  • Death - the player inventory is NOT put into Bones like in MTG. Items will drop to the floor directtly

player is moved back to spawn (or last used bed), at full health

Mobs

Mobs can spawn on trees, and inside player-houses !

  • Friendly/Animals (they all drop edible meat):
    • Rabbit - easy to kill, drops rabbit-hide
    • Chicken - lays eggs & drops feathers / meat must be cooked
    • Pig
    • Sheep - drops wool
    • Lama ('Mountain-sheep')
    • Donkey - drops leather
    • Cow - gives milk, - drops leather
    • Horse

...

  • Monsters: (some are hostile only at night, or when attacked)
    • Zombie - slow, drops rotten meat (dont't eat it !)
    • Wolf - if attacked, other wolves in range also attack!
    • Icebear ('Arctic wolf')
    • Spider - drops strings
    • Skeleton - shoots & drops bones, bows, arrows
    • xxx - explodes
    • Slimes - underground
    • Magmacube
    • Enderman

..lots more...

Blocks

  • Plants
    • Trees: Acacia, Birch, Oak, Dark Oak, Jungle ...

Leaves cannot be collected, so no use as fuel or scaffolding
Vines can be climbed - need shears to collect them

    • Apples - drop randomly from leaves
    • Flowers: red: yellow: white: blue: sunflower ...
    • Wheat, Sugar-cane, pumkin ...
    • Grass - drops wheat-seeds
    • Scrubs - drop sticks
    • red & brown mushrooms - with bowl, can be made into a soup
    • Misc: Ferns ...
  • Stones
    • Stone/Cobblestone, Anderite, Diorite, Granite ...
    • Bedrock - not minable (bottom of the overworld)
    • Sand - falls down
    • Gravel - drops flint
  • Ore
    • Coal, Iron, Gold, Redstone...
  • Rails & Minecarts
  • Equipment
    • Workbench (3x3 crafting-grid)
    • Furnace
  • Weapons&Tools
    • Sword (Wood, Stone, Iron ...)
    • Bow&Arrows (needs Wood, String, Flint, Feathers)
    • Bowl - make soup
    • Bucket - collect liquids
    • Shears - collect wool from sheep, vines from trees
    • Lookingglass - show help
    • Hoe - to change dirt into farmable land
    • Bonemeal - grows flowers, advances growth-stages of wheat
  • Armor: Helm (5), Breastplate (8), Leggings (7), Boots (4)
    • Chest, Double-size chest, Ender-chest
    • Anvil - to repair items
    • Doors, Buttons, Switches, Pressure-plates
    • Glass for windows
    • Machines: Hoppers, Pistons ...
    • Signs & Billboards
    • Protection

...

Builtin Mods

  • Help & lookup-tool - Shows info about blocks, tools, etc.
  • Hunger - player needs to eat
  • Teleporter-pads
  • Advances/achievements

World

  • Worldsize
    • clouds are at height 64
    • bedrock is at depth -64
  • Nether / Portals
  • Weather: Snow, Rain, Lightning (causes fires)

...