Difference between revisions of "Games/MineClone 2/Differences from Minetest Game"

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(→‎Blocks: delayer)
(→‎Blocks: Redstone, suffocation)
Line 61: Line 61:
  
 
* Stones
 
* Stones
** Stone/Cobblestone, mossy cobblestone, Andesite, Diorite, Granite ...  
+
** Dirt: normal, coarse, podzol, ...
 +
** Stone/Cobblestone, mossy cobblestone, Andesite, Diorite, Granite ... <br>Can be crafted into blocks, slabs, stairs...
 
** Bedrock - not minable, bottom of the overworld
 
** Bedrock - not minable, bottom of the overworld
 
** Obsidian - is created when water meets lava-source
 
** Obsidian - is created when water meets lava-source
** Clay - can be made into bricks, hardened clay, terracotta, glazed terracotta
+
** Clay - can be made into bricks, colored/hardened clay, terracotta, glazed terracotta
 
** Concrete
 
** Concrete
 
** Sand: yellow, red - falls down, can be made into sandstone
 
** Sand: yellow, red - falls down, can be made into sandstone
** Gravel - falls down, can drop flint  
+
** Gravel - falls down, can drop flint
** Dirt: normal, coarse, podzol, ...
+
Caution: sand or other stuff that ends up at the same location as the players head,  
 +
will cause suffocation (as in 'drowning') !
  
 
* Ore
 
* Ore
Line 78: Line 80:
 
** Endstone
 
** Endstone
  
* Rails and Minecarts
 
** normal rails, powered rails, detector-rails
 
 
* Teleporters and Portals
 
* Teleporters and Portals
 
** Teleportpad
 
** Teleportpad
Line 108: Line 108:
 
** Firestarter
 
** Firestarter
 
** Saddle
 
** Saddle
** Horse-Armor
+
** Horse-Armor - iron, gold, diamond
 
** Bonemeal - grows grass and flowers, advances growth stages of wheat and some other plants
 
** Bonemeal - grows grass and flowers, advances growth stages of wheat and some other plants
 
* Armor: Helm (5), Breastplate (8), Leggings (7), Boots (4)
 
* Armor: Helm (5), Breastplate (8), Leggings (7), Boots (4)
** Doors, Buttons, Levers, Pressure plates  
+
* Doors, Buttons, Levers, Pressure plates  
** Glass for windows - digging glass destroys it !
+
* Glass for windows - digging glass destroys it !
 +
 
 +
* Rails and Minecarts
 +
** normal rails, powered rails, detector-rails
 +
 
 +
* Redstone (somewhat like mese, but more common)
 
** Switches:
 
** Switches:
*** Button
+
*** Button - gives a short redstone-signal when rightclicked
*** Pressure-plate
+
*** Pressure-plate - gives a redstone-signal while standing on it
*** Lever
+
*** Lever - can turn a redstone-signal on&off
*** Redstone-torch
+
*** Redstone-torch - inverts the redstone-signal of the block it is attached to
*** trapped chest
+
*** trapped chest - gives a redstone-signal when opened
*** Observer  
+
*** Observer       - gives a redstone-signal when adjacent block changes
** Machines:
+
*** Detector-rail  - gives a redstone-signal when a minecart passes
*** Doors, Trapdoors
+
*** Redstone-repeater / delayer - repeat an incoming redstone-signal, with delay 0.1s .. 0.4s
 +
** Machines that react to a redstone-signal:
 +
*** Doors, Trapdoors - open&close
 
*** Hopper - get & put items from/in chests&furnaces. 5 inventory-slots.
 
*** Hopper - get & put items from/in chests&furnaces. 5 inventory-slots.
*** Piston: regular, sticky - move (and pull) adjecent block
+
*** Piston: regular, sticky - move (and pull) adjecent block <br>Can cause suffocation !
*** Dropper
+
*** Dropper -
*** Deployer
+
*** Deployer -
*** Redstone-repeater / delayer
 
 
** Fun:
 
** Fun:
*** Noteblock - plays a note
+
*** Noteblock - plays a note when clicked - needs a redstone-signal
 
*** Jukebox - plays a music-cd (eg. from admin-shop)
 
*** Jukebox - plays a music-cd (eg. from admin-shop)
** Signs and banners
+
 
 +
** Signs, Billboards and banners
 
** Protection API support (needs separate protection mod)
 
** Protection API support (needs separate protection mod)
*** protection-block
+
*** Protection-block - secure an area, and chests within that range
 
...
 
...
  

Revision as of 14:15, 17 February 2020

Mbox important.png This article is incomplete.
Please help expand this article to include more useful information.

For players familar with Minetest Game, this is a list of differences when playing MineClone 2 :

(As observed on Mark Server, 2019-12 .. 2020-02)

Apperance

  • Graphics and textures
  • Sounds
  • HUD - the hotbar is the bottom row

Control & Inventory

  • Digging - the player must use proper tool/weapon (otherwise no effect, or no drops). E.g. you can break stones by hand, but then you get no drops
  • Picking up stuff - nearby stuff is collected 'magnetically'. That also means, you have to throw away unwanted stuff.
  • Inventory - size is 4x9, Stack limit is only 64 for most items
  • Crafting - player's crafting grid is only size 2×2, and doesn't work as inventory space.
    E.g. after crafting, its contents are put back into inventory, or dropped (if the inventory is full).
  • Eating - put food on hotbar, eat it with rightclick
  • Torches - cannot be placed in water
  • Death - the player is moved back to spawn (or last used bed), at full health, with inventory intact.

Note: documentation says that inventory is lost / dropped to floor !

Mobs

Mobs can spawn on trees, and inside player-houses. Monsters prefer darkness.

  • Friendly/Animals (they all drop edible meat):
    • Rabbit - easy to kill, drops rabbit-hide
    • Chicken - lays eggs & drops feathers / meat must be cooked
    • Pig
    • Sheep - drops wool
    • Lama ('Mountain-sheep')
    • Cow - gives milk (use bucket), drops leather
    • Donkey - drops leather
    • Mule
    • Horse

...

  • Monsters: (some are hostile only at night, or when attacked)
    • Zombie - slow, drops rotten meat (it's disgusting!)
    • Wolf - if attacked, other wolves in range also attack! Can be tamed with bones.
    • Icebear - drops fish
    • Spider - drops strings
    • Skeleton - shoots arrows. Drops bones, bows, arrows
    • creeper - explodes
    • Slimes - underground
    • Magma cube
    • Enderman

..lots more...

Blocks

  • Plants
    • Trees: Acacia, Birch, Oak, Dark Oak, Jungle, Aspen
    • Leaves - need shears to collect them
    • Vines - can be climbed - need shears to collect them
    • Apples - drop randomly from oak leaves and dark oak leaves
    • Flowers: red: yellow: white: blue: sunflower ...
    • Wheat, Sugar-cane, pumpkin, melon, potato, beetroot ...
    • Tall grass and fern - drops wheat seeds
    • Dead bushes - drop sticks
    • Red & brown mushrooms - with bowl, can be made into a soup
    • Giant mushrooms - grow like trees, drop small mushrooms
  • Stones
    • Dirt: normal, coarse, podzol, ...
    • Stone/Cobblestone, mossy cobblestone, Andesite, Diorite, Granite ...
      Can be crafted into blocks, slabs, stairs...
    • Bedrock - not minable, bottom of the overworld
    • Obsidian - is created when water meets lava-source
    • Clay - can be made into bricks, colored/hardened clay, terracotta, glazed terracotta
    • Concrete
    • Sand: yellow, red - falls down, can be made into sandstone
    • Gravel - falls down, can drop flint

Caution: sand or other stuff that ends up at the same location as the players head, will cause suffocation (as in 'drowning') !

  • Ore
    • Coal, Iron, Gold, Diamonds, Lapis-lazuli Redstone, ...
  • Nether-dimension
    • Netherrack, Soulsand, Netherquartz, Glowstone
  • End-dimension
    • Endstone
  • Teleporters and Portals
    • Teleportpad
    • Portal has to be built from obsidian, and activated with a firestarter
  • Equipment
    • Crafting table (3×3 crafting grid)
      Has no built-in storage (as in xdecor).
    • Furnace - cook meat, smelt ore - Has only 1 output slot.
      But see also hopper.
    • Anvil - to repair tools, armor & name items (eg. nametag for tame animals)
    • Chests
      • regular: size 9x3
      • large (double-size) chest, size 9x6
      • trapped chest, 9x3. No trap inside, but gives a redstone-signal when opened.
      • Shulkerbox - portable 'backpack'
      • Ender chest - private storage for each player
      • Wifi storage
      • Smartshop
  • Weapons and Tools
    • Torch - doesn't stick to the ceiling, and not in water
    • Sword (Wood, Stone, Iron, Gold, Diamond)
    • Bow and Arrows (needs Wood, String, Flint, Feathers)
    • Bowl - make soup from mushrooms or beetroot
    • Bucket - collect liquids or milk
    • Shears - collect wool from sheep, vines, leaves, grass, fern
    • Lookup tool - show help for whatever you're pointing
    • Hoe - to change dirt into farmland
    • Firestarter
    • Saddle
    • Horse-Armor - iron, gold, diamond
    • Bonemeal - grows grass and flowers, advances growth stages of wheat and some other plants
  • Armor: Helm (5), Breastplate (8), Leggings (7), Boots (4)
  • Doors, Buttons, Levers, Pressure plates
  • Glass for windows - digging glass destroys it !
  • Rails and Minecarts
    • normal rails, powered rails, detector-rails
  • Redstone (somewhat like mese, but more common)
    • Switches:
      • Button - gives a short redstone-signal when rightclicked
      • Pressure-plate - gives a redstone-signal while standing on it
      • Lever - can turn a redstone-signal on&off
      • Redstone-torch - inverts the redstone-signal of the block it is attached to
      • trapped chest - gives a redstone-signal when opened
      • Observer - gives a redstone-signal when adjacent block changes
      • Detector-rail - gives a redstone-signal when a minecart passes
      • Redstone-repeater / delayer - repeat an incoming redstone-signal, with delay 0.1s .. 0.4s
    • Machines that react to a redstone-signal:
      • Doors, Trapdoors - open&close
      • Hopper - get & put items from/in chests&furnaces. 5 inventory-slots.
      • Piston: regular, sticky - move (and pull) adjecent block
        Can cause suffocation !
      • Dropper -
      • Deployer -
    • Fun:
      • Noteblock - plays a note when clicked - needs a redstone-signal
      • Jukebox - plays a music-cd (eg. from admin-shop)
    • Signs, Billboards and banners
    • Protection API support (needs separate protection mod)
      • Protection-block - secure an area, and chests within that range

...

Builtin Mods

  • Help and lookup tool - Shows info about blocks, tools, etc.
  • Hunger - Player needs to eat
  • Achievements

World

  • Worldsize
    • clouds are at height 64
    • bedrock is at depth -64
  • Nether - below depth -28900. To reach, use an upright portal.
  • the End - below depth -26900. To reach, use an horizontal portal
  • Weather: Snow, Rain, Lightning (causes fires)

...