Difference between revisions of "Games/MineClone 2/Differences from Minetest Game"

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** lots of sliced-up landscapes (eg. hills/islands cut in half)
 
** lots of sliced-up landscapes (eg. hills/islands cut in half)
 
** Waterfalls, Lavafalls
 
** Waterfalls, Lavafalls
** new biomes (eg. with giant musrooms)
+
** some new biomes (eg. with giant mushrooms)
 
* Weather: Snow, Rain, Lightning (causes fires)
 
* Weather: Snow, Rain, Lightning (causes fires)
 
* Generated structures:
 
* Generated structures:
** Mobspawners in small dungeons, often with ranlom chests
+
** Mobspawners in small dungeons, often with random chests
 
** Old mines with wooden beams and some rails
 
** Old mines with wooden beams and some rails
 
* Nether  - below depth -28900. To reach, use an upright portal.
 
* Nether  - below depth -28900. To reach, use an upright portal.
 
* the End - below depth -26900. To reach, use an horizontal portal
 
* the End - below depth -26900. To reach, use an horizontal portal
 
...
 
...

Revision as of 10:22, 18 February 2020

Mbox important.png This article is incomplete.
Please help expand this article to include more useful information.

For players familar with Minetest Game, this is a list of differences when playing MineClone 2 :

(As observed on Mark Server - MC2-Survival, 2019-12 .. 2020-02)

Apperance

  • Graphics and textures
  • Sounds
  • HUD - the hotbar is the bottom row

Control & Inventory

  • Digging - the player must use proper tool/weapon (otherwise no effect, or no drops). E.g. you can break stones by hand, but then you get no drops
  • Picking up stuff - nearby stuff is collected 'magnetically'. That also means, you have to throw away unwanted stuff.
  • Inventory - size is 4x9, Stack limit is only 64 for most items
  • Crafting - player's crafting grid is only size 2×2, and doesn't work as inventory space.
    E.g. after crafting, its contents are put back into inventory, or dropped (if the inventory is full).
  • Eating - put food on hotbar, eat it with rightclick
  • Torches - cannot be placed in water
  • Death - the player is moved back to spawn (or last used bed), at full health, with inventory intact.

Note: documentation says that inventory is lost / dropped to floor !

Mobs

Mobs can spawn on trees, and inside player-houses. Monsters prefer darkness.

  • Friendly/Animals (they all drop different, edible meat):
    • Rabbit - easy to kill, drops rabbit-hide.
    • Chicken - lays eggs & drops feathers / meat must be cooked. Can be tamed with wheat-seeds.
    • Pig
    • Sheep - drops wool (white, gray, lightgray, black, brown). Can be tamed with wheat.
    • Lama ('Mountain-sheep').
    • Cow - gives milk (use bucket), drops leather. Can be tamed with wheat.
    • Donkey - drops leather
    • Mule
    • Horse

...

  • Monsters: (some are hostile only at night, or when attacked)
    • Zombie - slow, drops rotten meat (it's disgusting!)
    • xxx - another zombie-type

They also come baby-sized, which can be hard to see among grass

    • Wolf - if attacked, other wolves in range also attack! Can be tamed with bones.
    • Icebear - drops fish
    • Spider - drops strings, and spider-eyes
    • Skeleton - shoots arrows. Drops bones, bows, arrows
    • Creeper - explodes. This costs about half the players health !
    • Slimes - underground. Big slimecubes split into 4 smaller cubes.
    • Magma cube
    • Enderman (black, long arms&legs) - drops ender-pearl.
    • Shulker - rapid shooter. Drops shulker-shell. Best attacked with bow&arrows.

..lots more...

Blocks

  • Plants
    • Trees: Acacia, Birch, Oak, Dark Oak, Jungle, Spruce.
      Trees grow bigger with age.
    • Saplings for each type of tree
    • Leaves - need shears to collect them.
      So, for new players not usable as cheap fuel.
    • Vines - can be climbed - need shears to collect them.
    • Apples - drop randomly from oak leaves and dark oak leaves.
      So, apples are not visible on a tree.
    • Flowers: red: yellow: white: blue: sunflower ... Give various dyes.
    • Food-plants - grow on farmland (use hoe on dirt):
      • Wheat - drops wheat & wheat-seeds. Can be crafted to bread without furnace.
      • Beetroot - drops beetroot & beetroot-seeds. Gives red dye, and beetroot-soup.
      • Carrot - drops itself, is its own seed.
      • Potato - drops itself, is its own seed. Can be baked.
      • Melon
        Melon-slices can be crafted into melon-seeds or whole melons.
      • Pumpkin
        Can be crafted into pumpkin-cake or Jack-o-lantern
    • Sugar-cane - grows near water. Can be processed into sugar, paper, books.
    • Cacoa-beans - grows on sides of jungle-trees. Gives brown dye. Also cookies.
    • Cactus - grows on sand - hurts nearby players & animals. Gives green dye.
    • Tall grass and fern - randomly drop wheat seeds
    • Dead bushes - drop sticks
    • Red & brown mushrooms - with bowl, can be made into a soup
    • Giant mushrooms - grow like trees, drop small mushrooms
  • Stones
    • Dirt: normal, coarse, podzol, ...
    • Stone/Cobblestone, mossy cobblestone, Andesite, Diorite, Granite ...
      Can be crafted into blocks, slabs, stairs...
    • Bedrock - not minable, bottom of the overworld
    • Obsidian - is created when water meets a lava-source
    • Clay - can be made into bricks, colored/hardened clay, terracotta, glazed terracotta
    • Concrete
    • Sand: yellow, red - falls down, can be made into sandstone
    • Gravel - falls down, can drop flint

Caution: sand or other stuff that ends up at the same location as the players head, will cause suffocation (as in 'drowning') !

  • Ore
    • Coal, Iron, Gold, Diamonds, Lapis-lazuli, Redstone, ...
  • Nether-dimension (hot, mostly red - no water)
    • Netherrack, Soulsand, Netherquartz, Glowstone
  • End-dimension (dark static, mostly pale yellow - beware the endless void ! )
    • Endstone
  • Teleporters and Portals
    • Teleporter-pad
    • Portal has to be built from obsidian, and activated with a firestarter
  • Equipment
    • Crafting table (3×3 crafting grid)
      Has no built-in storage (as in xdecor).
    • Furnace - cook meat, smelt ore - Has only 1 output slot.
      But see also hopper.
    • Anvil - to repair tools, weapons and armor & name items (eg. nametag to püt on tame animals)
    • Cauldron
    • Chests
      • regular: size 9x3
        So, the players inventory doesn't fit into one chest
      • large chest (double-size) , size 9x6 - place 2 regular chests next to each other
      • trapped chest, 9x3. No trap inside, but gives a redstone-signal when opened.
      • Shulkerbox - portable 'backpack'. Can be colored.
      • Ender chest - private storage for each player, accessable from each enderchest
      • Wifi storage - Caution: gets destroyed by digging !
      • Smartshop - sell upto 4 types of item
  • Weapons and Tools
    • Torch - doesn't stick to the ceiling, and not in water
    • Sword (Wood, Stone, Iron, Gold, Diamond)
    • Bow and Arrows (needs Wood, String, Flint, Feathers)
    • Bowl - make soup from mushrooms or beetroot
    • Bucket - collect liquids or milk
    • Bottles
    • Shears - collect wool from sheep, vines, leaves, grass, fern
    • Lookup tool - show help for whatever you're pointing
    • Hoe - to change dirt into farmland
    • Firestarter
    • Compass - points to coordinates 0,0
    • Map - allows to activate the minimap (must be on hotbar)
    • Saddle
    • Carrot-on-a-stick
    • Horse-Armor - iron, gold, diamond
    • Bonemeal - grows grass and flowers, advances growth stages of wheat and some other plants
      Also used as dye.
  • Armor: Helm (5), Breastplate (8), Leggings (7), Boots (4)
  • Wooden items:
    • Planks
    • Sticks - for tools, torches, levers etc.
    • Doors & trapdoors
    • Slabs, Stairs
    • Fence & Fencegate
    • Buttons, Levers, Pressure plates
    • Sign
    • Bookshelf
  • Items from wool
    • carpet, banners
  • Glass for windows - different colors. Caution: digging glass destroys it !
  • Rails and Minecarts
    • normal rails, powered rails, detector-rails
      Caution: water washes rails away !
    • Tip: carry a 2nd minecart, in case the 1st runs away !
  • Redstone (somewhat like mese, but more common)
    • Switches:
      • Button - gives a short redstone-signal when rightclicked
      • Pressure-plate - gives a redstone-signal while someone stands on it
      • Lever - can turn a redstone-signal on&off
      • Redstone-torch - inverts the redstone-signal of the block it is attached to
      • Daylight-sensor - gives a redstone-signal depending on day/night
      • Trapped chest - gives a redstone-signal when opened
      • Observer - gives a redstone-signal when adjacent block changes
      • Detector-rail - gives a redstone-signal when a minecart passes
      • Redstone-repeater / delayer - repeat an incoming redstone-signal, with delay 0.1s .. 0.4s
    • Machines that react to a redstone-signal:
      • Doors, Trapdoors - open&close
      • Hopper - get & put items from/in chests&furnaces. 5 inventory-slots.
        A redstone-signal turns the hopper off.
      • Piston: regular, sticky - move (and pull) adjecent block
        Can cause suffocation !
      • Redstone-lamp - lights when powered by a redstone-signal
      • Dropper -
      • Deployer -
    • Fun:
      • Jukebox - plays a music-cd (eg. from admin-shop)
      • Noteblock - plays a note when clicked - needs a redstone-signal
    • Signs, Billboards and banners
    • Protection API support (needs separate protection mod)
      • Protection-block - secure an area, and chests within that range

...

Builtin Mods

  • Help and lookup tool - Shows info about blocks, tools, etc.
  • Hunger - Player needs to eat
  • Achievements

World

  • Worldsize
    • clouds are at height 64
    • bedrock is at depth -64
  • Mapgenerator
    • lots of sliced-up landscapes (eg. hills/islands cut in half)
    • Waterfalls, Lavafalls
    • some new biomes (eg. with giant mushrooms)
  • Weather: Snow, Rain, Lightning (causes fires)
  • Generated structures:
    • Mobspawners in small dungeons, often with random chests
    • Old mines with wooden beams and some rails
  • Nether - below depth -28900. To reach, use an upright portal.
  • the End - below depth -26900. To reach, use an horizontal portal

...