Difference between revisions of "Games/MineClone 2/Differences from Minetest Game"

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m (→‎Mobs: typo)
(→‎Blocks: ice, Liquids, Shulkerbox, Item-frame, Armor-stand)
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** Trees: Acacia, Birch, Oak, Dark Oak, Jungle, Spruce. <br>Trees grow bigger with age, and may grow vines.
 
** Trees: Acacia, Birch, Oak, Dark Oak, Jungle, Spruce. <br>Trees grow bigger with age, and may grow vines.
 
** Saplings for each type of tree
 
** Saplings for each type of tree
** Leaves - need shears to collect them. <br>So, for new players not usable as cheap fuel.
+
** Leaves - need shears to collect them. <br>So, for new players they are not usable as cheap fuel.
 
** Vines - can be climbed - Need shears to collect them.
 
** Vines - can be climbed - Need shears to collect them.
 
** Cobwebs - slow down movement, like fluids. Need shears to collect them (otherwise drop as strings),
 
** Cobwebs - slow down movement, like fluids. Need shears to collect them (otherwise drop as strings),
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** Flowers - Give various dyes:
 
** Flowers - Give various dyes:
 
*** Rose-red:  Rosebush, red tulip, Poppy  Also: Beetroot
 
*** Rose-red:  Rosebush, red tulip, Poppy  Also: Beetroot
*** Dandelion-yellow: Dandelion, sunflower ...
+
*** Dandelion-yellow: Dandelion, sunflower  
 
*** Pink: Peony, Pink tulip
 
*** Pink: Peony, Pink tulip
 
*** Orange: orange tulip
 
*** Orange: orange tulip
Line 94: Line 94:
 
*** Potato  - drops itself, is its own seed. Can be baked. <br> Sometimes, a poisonous potato shows up !
 
*** Potato  - drops itself, is its own seed. Can be baked. <br> Sometimes, a poisonous potato shows up !
 
*** Melon  - drops melon-slices <br> Melon-slices can be crafted into melon-seeds, or whole melons.
 
*** Melon  - drops melon-slices <br> Melon-slices can be crafted into melon-seeds, or whole melons.
*** Pumpkin <br> Can be crafted into pumpkin-cake or Jack-o-lantern
+
*** Pumpkin - .. <br> Can be crafted into pumpkin-cake or Jack-o-lantern
 
** Sugar-cane - grows next to water. Can be processed into sugar, paper, books, book&quill. <br> 'Next to' means directly adjacent !
 
** Sugar-cane - grows next to water. Can be processed into sugar, paper, books, book&quill. <br> 'Next to' means directly adjacent !
 
** Cocoa-beans - grows on the sides of jungle-trees/wood. Gives brown dye. Also cookies.
 
** Cocoa-beans - grows on the sides of jungle-trees/wood. Gives brown dye. Also cookies.
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** Giant mushrooms - grow like trees, drop small mushrooms
 
** Giant mushrooms - grow like trees, drop small mushrooms
 
** Chorus-fruit
 
** Chorus-fruit
 +
 +
* Liquids - come as 'source' and 'flowing'.
 +
** Water
 +
** Lava
 +
A source-block generates flowing blocks on empty surrounding spaces, and below.
 +
These flowing blocks have a height less then a full block. <br>
 +
Flowing blocks likewise generate flowing blocks, but with less height.
  
 
* Stones
 
* Stones
** Dirt: normal, coarse, podzol, mycelium. Also with grass/gardenpath or snow.
+
** Dirt: normal, coarse, podzol, mycelium. Also dirt with grass/gardenpath or snow.
 
** Stone/Cobblestone, mossy cobblestone, Andesite, Diorite, Granite ... <br>Can be crafted into blocks, slabs, stairs...
 
** Stone/Cobblestone, mossy cobblestone, Andesite, Diorite, Granite ... <br>Can be crafted into blocks, slabs, stairs...
** Bedrock  - not minable, bottom of the overworld
+
** Bedrock  - not minable, bottom of the overworld.
** Obsidian - is created when water meets a lava-source. Needed for portals, an ender-chest.
+
** Obsidian - A lava-source is converted to obsidian when it meets water. Needed for portals, an ender-chest.
** Clay - can be made into bricks, colored/hardened clay, terracotta, glazed terracotta
+
** Clay - When mined, drops as 4 balls of clay. <br> They can be made into bricks, colored/hardened clay, terracotta, glazed terracotta.
 
** Concrete - can be made from concrete-powder and water.
 
** Concrete - can be made from concrete-powder and water.
** Sand: yellow, red - falls down, can be made into sandstone.
+
* Unstable
 +
** Sand: yellow, red - falls down, can be made into sandstone, or smelted into glass.
 
** Gravel          - falls down, can drop flint.
 
** Gravel          - falls down, can drop flint.
 
** Concrete-powder - falls down (crafted from sand, gravel, dye).
 
** Concrete-powder - falls down (crafted from sand, gravel, dye).
 
Caution: sand or other stuff that ends up at the same location as the players head,  
 
Caution: sand or other stuff that ends up at the same location as the players head,  
will cause suffocation (as in 'drowning') ! <br> Also: Bed, teleporter without enough headroom.
+
will cause suffocation (as in 'drowning') ! <br> Also: Piston, bed & teleporter-pad without enough headroom.
  
 
* Snow - drops snowballs. (Eg. when you dig the block underneath, eg. dirt or leaves)
 
* Snow - drops snowballs. (Eg. when you dig the block underneath, eg. dirt or leaves)
* Ice  - cannot be collected
+
* Ice  - cannot be collected.  With light (other than sun), melts into a water-source.
  
 
* Ore
 
* Ore
** Coal, Iron, Gold, Diamonds, Lapis-lazuli, Redstone, ...
+
** Coal, Iron, Gold, Diamonds, Lapis-lazuli, Redstone
  
 
* Nether-dimension (hot, mostly red - no water)
 
* Nether-dimension (hot, mostly red - no water)
 
** Netherrack, Soulsand, Netherquartz, Glowstone
 
** Netherrack, Soulsand, Netherquartz, Glowstone
 +
 
* End-dimension (dark static, mostly pale yellow - beware the endless void ! )
 
* End-dimension (dark static, mostly pale yellow - beware the endless void ! )
 
** Endstone
 
** Endstone
Line 140: Line 149:
 
** Crafting table (3×3 crafting grid) <br>Has no built-in storage (as in xdecor).
 
** Crafting table (3×3 crafting grid) <br>Has no built-in storage (as in xdecor).
 
** Furnace - cook meat, smelt ore - Has only 1 output slot. <br>But see also hopper.
 
** Furnace - cook meat, smelt ore - Has only 1 output slot. <br>But see also hopper.
** Anvil  - to repair tools, weapons and armor & name items (eg. nametag to put on tame animals)
+
** Anvil  - to repair tools, weapons and armor & name items (eg. nametag to put on tame animals) <br> For repairing, put in the damaged item and matching material, eg. leather helm + leather.
 
** Cauldron - can hold water
 
** Cauldron - can hold water
 
** Flowerpot
 
** Flowerpot
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*** regular: size 9x3 <br>Same size as player's inventory.
 
*** regular: size 9x3 <br>Same size as player's inventory.
 
*** large chest (double-size) , size 9x6 - place 2 regular chests next to each other.
 
*** large chest (double-size) , size 9x6 - place 2 regular chests next to each other.
*** trapped chest - 9x3. No trap inside, but gives a redstone-signal when opened.
+
*** trapped chest - 9x3. No trap inside, but gives a redstone-signal when opened.  Also double-sized.
*** Shulkerbox  - 9x3, purple portable 'backpack'. Can be colored. <br> The contents can be accessed in protected areas !
+
*** Shulkerbox  - 9x3, purple portable 'backpack'. Can be colored. <br> The contents can be accessed in protected areas ! <br> Caution: Only change the color of an empty shulkerbox, or contents get lost !
 +
 
 
*** Ender chest - private storage for each player, accessable from each enderchest.
 
*** Ender chest - private storage for each player, accessable from each enderchest.
 
*** Wifi storage - Caution:  gets destroyed by digging !
 
*** Wifi storage - Caution:  gets destroyed by digging !
*** Hopper - 5 inventory-slots, see below under machines.
+
*** Hopper - 5 inventory-slots, see below under machines. <br> Can also repair items.
*** Smartshop - sell upto 4 types of item
+
*** Smartshop - sell upto 4 types of item.
 +
*** Armor-stand - can hold one set of armor.
 
** Mob-Spawner - not craftable, appear in random dungeons.
 
** Mob-Spawner - not craftable, appear in random dungeons.
  
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** Compass - points to coordinates 0,0 when used on hotbar.
 
** Compass - points to coordinates 0,0 when used on hotbar.
 
** Map    - allows to activate the minimap (must be on hotbar, press F9)
 
** Map    - allows to activate the minimap (must be on hotbar, press F9)
** Clock  - shows the time-of-day at the overworld, as the positions of sun and moon.
+
** Clock  - shows the time-of-day at the overworld, as the positions of sun and moon on the dial.
  
 
** Saddle
 
** Saddle
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** Boneblock - 9 compressed bonemeal
 
** Boneblock - 9 compressed bonemeal
  
* Armor: Helm (5), Breastplate (8), Leggings (7), Boots (4), from leather, iron, gold, diamonds
+
* Armor: Helm (5), Breastplate (8), Leggings (7), Boots (4), from leather, iron, chain, gold, diamonds
  
 
* Wooden items:
 
* Wooden items:
** Charcoal - burns longer than wood. Works as coal, from a renewable source.
+
** Charcoal - burns longer than wood. Works like coal, from a renewable source.
 
** Planks
 
** Planks
 
** Bark
 
** Bark
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** Ladder
 
** Ladder
 
** Fence & Fencegate - cant be jumped over with a single jump <br> So, it can keep monsters out and tamed animals in.
 
** Fence & Fencegate - cant be jumped over with a single jump <br> So, it can keep monsters out and tamed animals in.
** Bowl     
+
** Bowl    - for soup & stew.
 
** Buttons, Levers, Pressure plates  
 
** Buttons, Levers, Pressure plates  
** Sign      - can have 3 short lines of text
+
** Sign      - can show 4 lines of text with 15 chars.
 
** Bookshelf - has no inventory-space
 
** Bookshelf - has no inventory-space
 +
** Item-frame - can store&display one item, eg. as wall-decoration.
 
** Boat
 
** Boat
  
* Items from wool - can be any color
+
* Items from wool - can be colored with dye.
 
** Carpet  - mobs dont spawn on carpet ?
 
** Carpet  - mobs dont spawn on carpet ?
 
** Bed    - Sleeping in it skips night&thunderstorm. Also sets player's respawn-point after dying.  
 
** Bed    - Sleeping in it skips night&thunderstorm. Also sets player's respawn-point after dying.  
 
** Banners - in many colors
 
** Banners - in many colors
* Glass for windows - different colors.  Caution: digging glass destroys it !
+
 
 +
* Glass - different colors.  Caution: digging glass destroys it !
 +
** glass-panes - for windows
 +
** bottles
  
 
* Items from iron (see also tools, armor)
 
* Items from iron (see also tools, armor)
 
** Bucket, shears
 
** Bucket, shears
** Door, trapdoor - can only be operated by the area-owner, or by a redstone-signal.
+
** Door, trapdoor - iron doors can only be operated by the area-owner, or by a redstone-signal.
** Iron bars  
+
** Iron bars - used for chain-armor
 
** Steelblock
 
** Steelblock
 
** Anvil
 
** Anvil
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* Redstone (somewhat like mese, but more common)
 
* Redstone (somewhat like mese, but more common)
 
** Switches:
 
** Switches:
*** Button - gives a short redstone-signal when rightclicked
+
*** Button - gives a short redstone-signal when rightclicked.
*** Pressure-plate - gives a redstone-signal while someone stands on it
+
*** Pressure-plate - gives a redstone-signal while someone stands on it.
*** Lever - can turn a redstone-signal on&off
+
*** Lever - can turn a redstone-signal on&off.
*** Redstone-torch - inverts the redstone-signal of the block it is attached to
+
*** Redstone-torch - inverts the redstone-signal of the block it is attached to.
*** Daylight-sensor - gives a redstone-signal depending on day/night
+
*** Daylight-sensor - gives a redstone-signal depending on day/night.
*** Trapped chest  - gives a redstone-signal when opened
+
*** Trapped chest  - gives a redstone-signal when opened.
*** Observer      - gives a redstone-signal when the observed, adjacent block changes
+
*** Observer      - gives a redstone-signal when the observed, adjacent block changes.
*** Detector-rail  - gives a redstone-signal when a minecart passes
+
*** Detector-rail  - gives a redstone-signal when a minecart passes.
*** Redstone-repeater / delayer - repeat an incoming redstone-signal, with delay 0.1s .. 0.4s
+
*** Redstone-repeater / delayer - forward an incoming redstone-signal, with delay 0.1s .. 0.4s
 
** Machines that react to a redstone-signal:
 
** Machines that react to a redstone-signal:
*** Doors, Trapdoors - open&close  
+
*** Doors, Trapdoors - open&close.
 
*** Hopper - get & put items from/in chests&furnaces. 5 inventory-slots. <br> A redstone-signal turns the hopper off.
 
*** Hopper - get & put items from/in chests&furnaces. 5 inventory-slots. <br> A redstone-signal turns the hopper off.
 
*** Piston: regular, sticky - move (and pull) adjecent block <br>Can cause suffocation !
 
*** Piston: regular, sticky - move (and pull) adjecent block <br>Can cause suffocation !
*** Redstone-lamp - lights up when powered by a redstone-signal
+
*** Redstone-lamp - lights up when powered by a redstone-signal.
 
*** Deployer - Places/shoots/drops an item from its inventory. Exact action depends on itemtype.
 
*** Deployer - Places/shoots/drops an item from its inventory. Exact action depends on itemtype.
 
*** Dropper  -
 
*** Dropper  -
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At a rate of about 1 per second, it sucks in items from the block above,
 
At a rate of about 1 per second, it sucks in items from the block above,
 
and feeds them to a block with an inventory below or to the side. <br>
 
and feeds them to a block with an inventory below or to the side. <br>
This direction must be set when placing it (can be seen at the tip of the funnel).
+
This output-direction must be set when placing it (can be seen at the tip of the funnel).
  
So, a hopper above a furnace feeds stuff into the furnace's inputslot,
+
So, a hopper above a furnace feeds stuff into the furnace's inputslot (and gets items from a chest above), <br>
a hopper below a furnace gets the items from the furnace's output,
+
a hopper below a furnace gets the items from the furnace's output (and puts them into a chest below), <br>
and a hopper to the side of the furnace feeds into the fuelslot.
+
and a hopper at the side of the furnace feeds into the fuelslot. <br>
A redstone-signal, eg from a lever, stops the hopper from moving items. <br>
+
A redstone-signal, eg. from a lever, stops the hopper from moving items. <br>
 
So, to automate cooking&smelting, we need 1 furnace, 3 hoppers and 2+ chests.
 
So, to automate cooking&smelting, we need 1 furnace, 3 hoppers and 2+ chests.
  
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*** Jukebox  - plays a music-cd (eg. from admin-shop)
 
*** Jukebox  - plays a music-cd (eg. from admin-shop)
 
*** Noteblock - plays a note when clicked - needs a redstone-signal to work
 
*** Noteblock - plays a note when clicked - needs a redstone-signal to work
 
  
 
==Builtin Mods==
 
==Builtin Mods==

Revision as of 15:20, 24 February 2020

Mbox important.png This article is incomplete.
Please help expand this article to include more useful information.

For players familar with Minetest Game, this is a list of differences when playing MineClone 2 :

(As observed on Mark Server - MC2-Survival, 2019-12 .. 2020-02)

Apperance

  • Graphics and textures
  • sight underwater is very poor
  • Sounds
  • HUD - the hotbar is the bottom row

Control & Inventory

  • Digging - the player must use proper tool/weapon (otherwise no effect, or no drops).
    E.g. you can break stones by hand (slowly), but then you get no drops.
  • Picking up stuff - nearby stuff is collected 'magnetically'.
    That also means, you have to throw away unwanted stuff.
  • Inventory - size is 4x9, Stack limit is only 64 for most items.
  • Crafting - player's crafting grid is only size 2×2, and doesn't work as inventory space.
    E.g. after crafting, its contents are put back into inventory, or dropped (if the inventory is full).
  • Eating - put food on hotbar, eat it with rightclick.
  • Torches - cannot be placed in water.
  • Death - the player is moved back to spawn (or last used bed), at full health, with inventory intact.
    Note: documentation says that inventory is lost / dropped to floor !
    So, this might be a server-setting.

Mobs

Mobs can spawn on trees, and inside player-houses. Monsters prefer darkness.

  • Friendly/Animals (they all drop different, edible kinds of meat):
    • Rabbit - easy to kill, drops rabbit-hide. These hides can be crafted into leather.
    • Chicken - lays eggs & drops feathers / meat must be cooked. Can be tamed with wheat-seeds.
    • Pig
    • Sheep - drops wool (white, gray, lightgray, black, brown). Can be tamed with wheat.
    • Cow - gives milk (use bucket), drops leather. Can be tamed with wheat.
      Can be milked several times each day.
    • Donkey - drops leather.
    • Mule - drops leather.
    • Horse - drops leather. Can be tamed, saddled, ridden, wear horse-armor.
    • Lama - ('Mountain-sheep') - drops leather.


  • Monsters: (some are hostile only at night, or when attacked)
    • Zombie - slow, drops rotten meat (disgusting / poisonous)
    • Husk - another zombie-type. Moves faster, drops rotten meat.

Both also come baby-sized, which can be hard to see among grass, or in corners

    • Wolf - if attacked, other wolves in range also attack! Can be tamed with bones.
    • Icebear - drops fish.
    • Spider - drops strings, and spider-eyes. Strings can be crafted into wool.
    • Skeleton - shoots arrows. Drops bones, bows, arrows.
    • Skeleton-horse - harmless, drops bones.
    • Creeper - (green-blue, silent) explodes. This costs about half the players health !
      Drops gunpowder when killed in time.
    • Slimes - (bouncing green cubes) underground. Big slimecubes split into 4 smaller cubes. Drop slimeballs.
      slimeballs can be crafted into slimeblocks.
    • Enderman - (slow, black, long arms&legs) - drops ender-pearl.
  • Monsters in nether-dimension:
    • Magma cube - (like darkgray slimes) nether-dimension, drop magma-cream.
    • Blazes - (Floating, rotating) Drop blaze-rods.
    • ..
    • ...
    • ..
  • Monsters in end-dimension: (not yet finished)
    • Shulker - (pink box) rapid shooter. Drops shulker-shell. Best attacked with bow&arrows.

..more...

Blocks

  • Plants
    • Trees: Acacia, Birch, Oak, Dark Oak, Jungle, Spruce.
      Trees grow bigger with age, and may grow vines.
    • Saplings for each type of tree
    • Leaves - need shears to collect them.
      So, for new players they are not usable as cheap fuel.
    • Vines - can be climbed - Need shears to collect them.
    • Cobwebs - slow down movement, like fluids. Need shears to collect them (otherwise drop as strings),
    • Apples - drop randomly from oak leaves and dark oak leaves.
      So, apples are not visible on a tree.
    • Flowers - Give various dyes:
      • Rose-red: Rosebush, red tulip, Poppy Also: Beetroot
      • Dandelion-yellow: Dandelion, sunflower
      • Pink: Peony, Pink tulip
      • Orange: orange tulip
      • Magenta: Allium, Lilac
      • Light blue: blue orchid
      • light-grey: white tulip, azure bluet, oxeye daisy
    • Other sources for dye:
      • white: bonemeal
      • grey : bonemeal + ink-sac
      • black: ink-sac
      • cactus-green: cactus
      • lime: cactus-green + bonemeal
      • blue: lapis-lazuli
      • cyan: lapis-lazuli + cactus-green
      • purple: lapis-lazuli + rose-red
      • brown: cocoa-beans
    • Food-plants - grow on farmland (use hoe on dirt):
      • Wheat - drops wheat & wheat-seeds. Can be crafted to bread without furnace.
        Also: cookies, pie, haybale
      • Beetroot - drops beetroot & beetroot-seeds. Gives red dye, and beetroot-soup.
      • Carrot - drops itself, is its own seed.
      • Potato - drops itself, is its own seed. Can be baked.
        Sometimes, a poisonous potato shows up !
      • Melon - drops melon-slices
        Melon-slices can be crafted into melon-seeds, or whole melons.
      • Pumpkin - ..
        Can be crafted into pumpkin-cake or Jack-o-lantern
    • Sugar-cane - grows next to water. Can be processed into sugar, paper, books, book&quill.
      'Next to' means directly adjacent !
    • Cocoa-beans - grows on the sides of jungle-trees/wood. Gives brown dye. Also cookies.
    • golden apple - craftable from gold-nuggets & apple
    • golden carrot - craftable from gold-nuggets & carrot
    • glistening melon - craftable from gold-nuggets & melon-slice
    • Cactus - grows on sand - hurts nearby players & animals. Gives green dye.
    • Tall grass and fern - randomly drop wheat seeds
    • Dead bushes - drop sticks
    • Red & brown mushrooms - with bowl, can be made into a soup
    • Giant mushrooms - grow like trees, drop small mushrooms
    • Chorus-fruit
  • Liquids - come as 'source' and 'flowing'.
    • Water
    • Lava

A source-block generates flowing blocks on empty surrounding spaces, and below. These flowing blocks have a height less then a full block.
Flowing blocks likewise generate flowing blocks, but with less height.

  • Stones
    • Dirt: normal, coarse, podzol, mycelium. Also dirt with grass/gardenpath or snow.
    • Stone/Cobblestone, mossy cobblestone, Andesite, Diorite, Granite ...
      Can be crafted into blocks, slabs, stairs...
    • Bedrock - not minable, bottom of the overworld.
    • Obsidian - A lava-source is converted to obsidian when it meets water. Needed for portals, an ender-chest.
    • Clay - When mined, drops as 4 balls of clay.
      They can be made into bricks, colored/hardened clay, terracotta, glazed terracotta.
    • Concrete - can be made from concrete-powder and water.
  • Unstable
    • Sand: yellow, red - falls down, can be made into sandstone, or smelted into glass.
    • Gravel - falls down, can drop flint.
    • Concrete-powder - falls down (crafted from sand, gravel, dye).

Caution: sand or other stuff that ends up at the same location as the players head, will cause suffocation (as in 'drowning') !
Also: Piston, bed & teleporter-pad without enough headroom.

  • Snow - drops snowballs. (Eg. when you dig the block underneath, eg. dirt or leaves)
  • Ice - cannot be collected. With light (other than sun), melts into a water-source.
  • Ore
    • Coal, Iron, Gold, Diamonds, Lapis-lazuli, Redstone
  • Nether-dimension (hot, mostly red - no water)
    • Netherrack, Soulsand, Netherquartz, Glowstone
  • End-dimension (dark static, mostly pale yellow - beware the endless void ! )
    • Endstone
  • Teleporters and Portals
    • Teleporter-pad - You can set its name, and select a destination.
    • Portals have to be built from obsidian, and activated with a firestarter.
      • Nether-portal: upright frame 4x5
      • End-portal: horizontal frame 3x3, with 12 eyes of ender on top.
  • Equipment
    • Crafting table (3×3 crafting grid)
      Has no built-in storage (as in xdecor).
    • Furnace - cook meat, smelt ore - Has only 1 output slot.
      But see also hopper.
    • Anvil - to repair tools, weapons and armor & name items (eg. nametag to put on tame animals)
      For repairing, put in the damaged item and matching material, eg. leather helm + leather.
    • Cauldron - can hold water
    • Flowerpot
    • Chests
      • regular: size 9x3
        Same size as player's inventory.
      • large chest (double-size) , size 9x6 - place 2 regular chests next to each other.
      • trapped chest - 9x3. No trap inside, but gives a redstone-signal when opened. Also double-sized.
      • Shulkerbox - 9x3, purple portable 'backpack'. Can be colored.
        The contents can be accessed in protected areas !
        Caution: Only change the color of an empty shulkerbox, or contents get lost !
      • Ender chest - private storage for each player, accessable from each enderchest.
      • Wifi storage - Caution: gets destroyed by digging !
      • Hopper - 5 inventory-slots, see below under machines.
        Can also repair items.
      • Smartshop - sell upto 4 types of item.
      • Armor-stand - can hold one set of armor.
    • Mob-Spawner - not craftable, appear in random dungeons.
  • Weapons and Tools
    • Torch - doesn't stick to the ceiling, and not in/under water.
      Also, washed away by flowing water !
    • Sword (Wood, Stone, Iron, Gold, Diamond)
    • Bow and Arrows (needs wood, string, flint, feathers)
    • Bowl - make soup/stew from mushrooms, beetroot, and rabbit stew.
    • Bucket - collect liquids or milk.
      Lava is a good furnace-fuel (burns 1000s = 16m40s).
    • Bottle - can contain 1/3 block of water
    • Shears - collect vines, leaves, grass, fern, wool from sheep.
    • Lookup tool - show help for whatever you're pointing
    • Hoe - to change dirt into farmland
    • Book&Quill
    • Firestarter - make fire, and activate portals
    • Compass - points to coordinates 0,0 when used on hotbar.
    • Map - allows to activate the minimap (must be on hotbar, press F9)
    • Clock - shows the time-of-day at the overworld, as the positions of sun and moon on the dial.
    • Saddle
    • Carrot-on-a-stick
    • Horse-Armor - iron, gold, diamond
    • Bonemeal - grows grass and flowers, advances growth stages of wheat and some other plants
      Also used as dye.
    • Boneblock - 9 compressed bonemeal
  • Armor: Helm (5), Breastplate (8), Leggings (7), Boots (4), from leather, iron, chain, gold, diamonds
  • Wooden items:
    • Charcoal - burns longer than wood. Works like coal, from a renewable source.
    • Planks
    • Bark
    • Sticks - for tools, torches, ladders, fences, levers etc.
    • Doors & trapdoors
    • Slabs, Stairs
    • Ladder
    • Fence & Fencegate - cant be jumped over with a single jump
      So, it can keep monsters out and tamed animals in.
    • Bowl - for soup & stew.
    • Buttons, Levers, Pressure plates
    • Sign - can show 4 lines of text with 15 chars.
    • Bookshelf - has no inventory-space
    • Item-frame - can store&display one item, eg. as wall-decoration.
    • Boat
  • Items from wool - can be colored with dye.
    • Carpet - mobs dont spawn on carpet ?
    • Bed - Sleeping in it skips night&thunderstorm. Also sets player's respawn-point after dying.
    • Banners - in many colors
  • Glass - different colors. Caution: digging glass destroys it !
    • glass-panes - for windows
    • bottles
  • Items from iron (see also tools, armor)
    • Bucket, shears
    • Door, trapdoor - iron doors can only be operated by the area-owner, or by a redstone-signal.
    • Iron bars - used for chain-armor
    • Steelblock
    • Anvil
  • Rails and Minecarts
    • normal rails, powered rails, detector-rails
      Caution: water washes rails away !
    • Tip: carry a 2nd minecart, in case the 1st runs away !
  • Redstone (somewhat like mese, but more common)
    • Switches:
      • Button - gives a short redstone-signal when rightclicked.
      • Pressure-plate - gives a redstone-signal while someone stands on it.
      • Lever - can turn a redstone-signal on&off.
      • Redstone-torch - inverts the redstone-signal of the block it is attached to.
      • Daylight-sensor - gives a redstone-signal depending on day/night.
      • Trapped chest - gives a redstone-signal when opened.
      • Observer - gives a redstone-signal when the observed, adjacent block changes.
      • Detector-rail - gives a redstone-signal when a minecart passes.
      • Redstone-repeater / delayer - forward an incoming redstone-signal, with delay 0.1s .. 0.4s
    • Machines that react to a redstone-signal:
      • Doors, Trapdoors - open&close.
      • Hopper - get & put items from/in chests&furnaces. 5 inventory-slots.
        A redstone-signal turns the hopper off.
      • Piston: regular, sticky - move (and pull) adjecent block
        Can cause suffocation !
      • Redstone-lamp - lights up when powered by a redstone-signal.
      • Deployer - Places/shoots/drops an item from its inventory. Exact action depends on itemtype.
      • Dropper -

Note: some of these can be used to build traps !

Hopper: At a rate of about 1 per second, it sucks in items from the block above, and feeds them to a block with an inventory below or to the side.
This output-direction must be set when placing it (can be seen at the tip of the funnel).

So, a hopper above a furnace feeds stuff into the furnace's inputslot (and gets items from a chest above),
a hopper below a furnace gets the items from the furnace's output (and puts them into a chest below),
and a hopper at the side of the furnace feeds into the fuelslot.
A redstone-signal, eg. from a lever, stops the hopper from moving items.
So, to automate cooking&smelting, we need 1 furnace, 3 hoppers and 2+ chests.

    • Signs, Billboards and banners
    • Protection API support (needs sepa itemtype.rate protection mod)
      • Protection-block - secure an area, and chests within that range
    • Useless Stuff (purely decorative / in current version - but maybe I missed some details :)
      • Rabbit's foot
      • Spider eye & fermented spider eye
      • rotten meat (poisonous)
      • Zombie-heads (gray, green)
      • Bookshelf - digging it only gives a book
      • Cauldron & waterbottles
      • Snow/snowballs (no effect)
    • Fun:
      • Jukebox - plays a music-cd (eg. from admin-shop)
      • Noteblock - plays a note when clicked - needs a redstone-signal to work

Builtin Mods

  • Help and lookup tool - Shows info about blocks, tools, etc.
  • Hunger - Player needs to eat
  • Achievements
  • (TNT turned off)

World

  • Worldsize
    • clouds are at height 64
    • bedrock is at depth -64
  • Mapgenerator
    • lots of sliced-up landscapes (eg. hills/islands cut in half)
    • Waterfalls, Lavafalls
    • some new biomes (eg. with giant mushrooms)
  • Weather: Snow, Rain, Lightning (causes fires)
  • Generated structures:
    • Mobspawners in small dungeons, often with random chests.
    • Old mines with wooden beams, rails and sometimes chests.
  • Nether - below depth -28900. To reach, use an upright portal.
  • the End - below depth -26900. To reach, use a horizontal portal. (The programming is not yet finished)