Games/MineClone 2/Differences from Minetest Game

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< Games‎ | MineClone 2
Revision as of 19:31, 23 February 2020 by Hajo (talk | contribs) (slimeballs, poisonous potato, boat)
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For players familar with Minetest Game, this is a list of differences when playing MineClone 2 :

(As observed on Mark Server - MC2-Survival, 2019-12 .. 2020-02)

Apperance

  • Graphics and textures
  • sight underwater is very poor
  • Sounds
  • HUD - the hotbar is the bottom row

Control & Inventory

  • Digging - the player must use proper tool/weapon (otherwise no effect, or no drops). E.g. you can break stones by hand, but then you get no drops.
  • Picking up stuff - nearby stuff is collected 'magnetically'. That also means, you have to throw away unwanted stuff.
  • Inventory - size is 4x9, Stack limit is only 64 for most items.
  • Crafting - player's crafting grid is only size 2×2, and doesn't work as inventory space.
    E.g. after crafting, its contents are put back into inventory, or dropped (if the inventory is full).
  • Eating - put food on hotbar, eat it with rightclick.
  • Torches - cannot be placed in water.
  • Death - the player is moved back to spawn (or last used bed), at full health, with inventory intact.
    Note: documentation says that inventory is lost / dropped to floor !
    So, this might be a server-setting.

Mobs

Mobs can spawn on trees, and inside player-houses. Monsters prefer darkness.

  • Friendly/Animals (they all drop different, edible meat):
    • Rabbit - easy to kill, drops rabbit-hide.
    • Chicken - lays eggs & drops feathers / meat must be cooked. Can be tamed with wheat-seeds.
    • Pig
    • Sheep - drops wool (white, gray, lightgray, black, brown). Can be tamed with wheat.
    • Cow - gives milk (use bucket), drops leather. Can be tamed with wheat.
      Can be milked several times each day.
    • Donkey - drops leather.
    • Mule - drops leather.
    • Horse - drops leather. Can be tamed, saddled, ridden, wear horse-armor.
    • Lama - ('Mountain-sheep') - drops leather.

...

  • Monsters: (some are hostile only at night, or when attacked)
    • Zombie - slow, drops rotten meat (disgusting / poisonous)
    • Husk - another zombie-type. Moves faster, drops rotten meat.

Both also come baby-sized, which can be hard to see among grass, or in corners

    • Wolf - if attacked, other wolves in range also attack! Can be tamed with bones.
    • Icebear - drops fish.
    • Spider - drops strings, and spider-eyes.
    • Skeleton - shoots arrows. Drops bones, bows, arrows.
    • Skeleton-horse - harmless, drops bones.
    • Creeper - (green-blue, silent) explodes. This costs about half the players health !
      Drops gunpowder when killed in time.
    • Slimes - (bouncing green cubes) underground. Big slimecubes split into 4 smaller cubes. Drop slimeballs.
    • Enderman - (slow, black, long arms&legs) - drops ender-pearl.
  • Monsters in nether-dimension:
    • Magma cube - (like darkgray slimes) nether-dimension, drop magma-cream.
    • Blazes - (Floating, rotating) Drop blaze-rods.
    • ..
    • ...
    • ..
  • Monsters in end-dimension:
    • Shulker - (pink box) rapid shooter. Drops shulker-shell. Best attacked with bow&arrows.

..more...

Blocks

  • Plants
    • Trees: Acacia, Birch, Oak, Dark Oak, Jungle, Spruce.
      Trees grow bigger with age.
    • Saplings for each type of tree
    • Leaves - need shears to collect them.
      So, for new players not usable as cheap fuel.
    • Vines - can be climbed - Need shears to collect them.
    • Apples - drop randomly from oak leaves and dark oak leaves.
      So, apples are not visible on a tree.
    • Flowers - Give various dyes:
      • red: .. Also: Beetroot
      • yellow: sunflower ...
      • Orange:
      • white:
      • blue:
      • cyan:
    • Other sources for dye:
      • white: bonemeal
      • green: cactus
      • blue: lapis-lazuli
      • brown: cacoa-beans
      • black: ink-sac
    • Food-plants - grow on farmland (use hoe on dirt):
      • Wheat - drops wheat & wheat-seeds. Can be crafted to bread without furnace.
        Also: cookies, pie, haybale
      • Beetroot - drops beetroot & beetroot-seeds. Gives red dye, and beetroot-soup.
      • Carrot - drops itself, is its own seed.
      • Potato - drops itself, is its own seed. Can be baked.
        Sometimes, a poisonous potato shows up !
      • Melon
        Melon-slices can be crafted into melon-seeds, or whole melons.
      • Pumpkin
        Can be crafted into pumpkin-cake or Jack-o-lantern
    • Sugar-cane - grows next to water. Can be processed into sugar, paper, books, book&quill.
      'Next to' means directly adjacent !
    • Cacoa-beans - grows on the sides of jungle-trees/wood. Gives brown dye. Also cookies.
    • golden apple - craftable from gold-nuggets & apple
    • golden carrot - craftable from gold-nuggets & carrot
    • glistening melon - craftable from gold-nuggets & melon-slice
    • Cactus - grows on sand - hurts nearby players & animals. Gives green dye.
    • Tall grass and fern - randomly drop wheat seeds
    • Dead bushes - drop sticks
    • Red & brown mushrooms - with bowl, can be made into a soup
    • Giant mushrooms - grow like trees, drop small mushrooms
    • Chorus-fruit
  • Stones
    • Dirt: normal, coarse, podzol, mycelium. Also with grass/gardenpath or snow.
    • Stone/Cobblestone, mossy cobblestone, Andesite, Diorite, Granite ...
      Can be crafted into blocks, slabs, stairs...
    • Bedrock - not minable, bottom of the overworld
    • Obsidian - is created when water meets a lava-source. Needed for portals, an ender-chest.
    • Clay - can be made into bricks, colored/hardened clay, terracotta, glazed terracotta
    • Concrete - can be made from concrete-powder and water.
    • Sand: yellow, red - falls down, can be made into sandstone
    • Gravel - falls down, can drop flint

Caution: sand or other stuff that ends up at the same location as the players head, will cause suffocation (as in 'drowning') !
Also: Bed, teleporter without enough headroom.

  • Snow - drops snowballs. (Eg. when you dig the block underneath, eg. dirt or leaves)
  • Ice - cannot be collected
  • Ore
    • Coal, Iron, Gold, Diamonds, Lapis-lazuli, Redstone, ...
  • Nether-dimension (hot, mostly red - no water)
    • Netherrack, Soulsand, Netherquartz, Glowstone
  • End-dimension (dark static, mostly pale yellow - beware the endless void ! )
    • Endstone
  • Teleporters and Portals
    • Teleporter-pad - You can set its name, and select a destination.
    • Portals have to be built from obsidian, and activated with a firestarter.
      • Nether-portal: upright frame 4x5
      • End-portal: horizontal frame 3x3
  • Equipment
    • Crafting table (3×3 crafting grid)
      Has no built-in storage (as in xdecor).
    • Furnace - cook meat, smelt ore - Has only 1 output slot.
      But see also hopper.
    • Anvil - to repair tools, weapons and armor & name items (eg. nametag to put on tame animals)
    • Cauldron - can hold water
    • Flowerpot
    • Chests
      • regular: size 9x3
        Same size as player's inventory.
      • large chest (double-size) , size 9x6 - place 2 regular chests next to each other.
      • trapped chest - 9x3. No trap inside, but gives a redstone-signal when opened.
      • Shulkerbox - 9x3, purple portable 'backpack'. Can be colored.
        The contents can be accessed in protected areas !
      • Ender chest - private storage for each player, accessable from each enderchest.
      • Wifi storage - Caution: gets destroyed by digging !
      • Hopper - 5 inventory-slots, see below under machines.
      • Smartshop - sell upto 4 types of item
    • Mob-Spawner - not craftable, appear in random dungeons.
  • Weapons and Tools
    • Torch - doesn't stick to the ceiling, and not in/under water.
      Also, washed away by flowing water !
    • Sword (Wood, Stone, Iron, Gold, Diamond)
    • Bow and Arrows (needs wood, string, flint, feathers)
    • Bowl - make soup/stew from mushrooms, beetroot, and rabbit stew.
    • Bucket - collect liquids or milk.
      Lava is a good furnace-fuel.
    • Bottle - can contain 1/3 block of water
    • Shears - collect vines, leaves, grass, fern, wool from sheep.
    • Lookup tool - show help for whatever you're pointing
    • Hoe - to change dirt into farmland
    • Book&Quill
    • Firestarter - make fire, and activate portals
    • Compass - points to coordinates 0,0 when used on hotbar.
    • Map - allows to activate the minimap (must be on hotbar, press F9)
    • Saddle
    • Carrot-on-a-stick
    • Horse-Armor - iron, gold, diamond
    • Bonemeal - grows grass and flowers, advances growth stages of wheat and some other plants
      Also used as dye.
    • Boneblock - 9 compressed bonemeal
  • Armor: Helm (5), Breastplate (8), Leggings (7), Boots (4), from leather, iron, gold, diamonds
  • Wooden items:
    • Charcoal - burns longer than wood.
    • Planks
    • Sticks - for tools, torches, ladders, fences, levers etc.
    • Doors & trapdoors
    • Slabs, Stairs
    • Ladder
    • Fence & Fencegate - cant be jumped over with a single jump
      So, it can keep monsters out and tamed animals in.
    • Bowl
    • Buttons, Levers, Pressure plates
    • Sign - can have 3 short lines of text
    • Bookshelf - has no inventory-space
    • Boat
  • Items from wool - can be any color
    • Carpet - mobs dont spawn on carpet ?
    • Bed - Sleeping in it skips night&thunderstorm. Also sets player's respawn-point after dying.
    • Banners - in many colors
  • Glass for windows - different colors. Caution: digging glass destroys it !
  • Items from iron (see also tools, armor)
    • bucket, shears
    • door, trapdoor - can only be operated by the area-owner, or by a redstone-signal.
    • steelblock
  • Rails and Minecarts
    • normal rails, powered rails, detector-rails
      Caution: water washes rails away !
    • Tip: carry a 2nd minecart, in case the 1st runs away !
  • Redstone (somewhat like mese, but more common)
    • Switches:
      • Button - gives a short redstone-signal when rightclicked
      • Pressure-plate - gives a redstone-signal while someone stands on it
      • Lever - can turn a redstone-signal on&off
      • Redstone-torch - inverts the redstone-signal of the block it is attached to
      • Daylight-sensor - gives a redstone-signal depending on day/night
      • Trapped chest - gives a redstone-signal when opened
      • Observer - gives a redstone-signal when the observed, adjacent block changes
      • Detector-rail - gives a redstone-signal when a minecart passes
      • Redstone-repeater / delayer - repeat an incoming redstone-signal, with delay 0.1s .. 0.4s
    • Machines that react to a redstone-signal:
      • Doors, Trapdoors - open&close
      • Hopper - get & put items from/in chests&furnaces. 5 inventory-slots.
        A redstone-signal turns the hopper off.
      • Piston: regular, sticky - move (and pull) adjecent block
        Can cause suffocation !
      • Redstone-lamp - lights when powered by a redstone-signal
      • Deployer - Place/shoot/drop an item from its inventory. Exact action depends on
      • Dropper -

Note: some of these can be used to build traps !

Hopper: ...

    • Signs, Billboards and banners
    • Protection API support (needs sepa itemtype.rate protection mod)
      • Protection-block - secure an area, and chests within that range
    • Useless Stuff (purely decorative / in current version - but maybe I missed some details :)
      • Rabbit's foot
      • Spider eye & fermented spider eye
      • rotten meat (poisonous)
      • Zombie-heads (gray, green)
      • Bookshelf - digging it only gives a book
      • Cauldron & waterbottles
      • Snow/snowballs (no effect)
    • Fun:
      • Jukebox - plays a music-cd (eg. from admin-shop)
      • Noteblock - plays a note when clicked - needs a redstone-signal to work


Builtin Mods

  • Help and lookup tool - Shows info about blocks, tools, etc.
  • Hunger - Player needs to eat
  • Achievements

World

  • Worldsize
    • clouds are at height 64
    • bedrock is at depth -64
  • Mapgenerator
    • lots of sliced-up landscapes (eg. hills/islands cut in half)
    • Waterfalls, Lavafalls
    • some new biomes (eg. with giant mushrooms)
  • Weather: Snow, Rain, Lightning (causes fires)
  • Generated structures:
    • Mobspawners in small dungeons, often with random chests
    • Old mines with wooden beams and some rails
  • Nether - below depth -28900. To reach, use an upright portal.
  • the End - below depth -26900. To reach, use a horizontal portal.