Difference between revisions of "Minetest.conf/ja"

From Minetest Wiki
Jump to navigation Jump to search
m (fix translation)
 
Line 16: Line 16:
  
 
このC++プログラムは、すべてのデフォルト設定を含む、minetest.confを自動的に生成します: https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp
 
このC++プログラムは、すべてのデフォルト設定を含む、minetest.confを自動的に生成します: https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp
 
== デフォルト設定(エキスパート向け) ==
 
 
[[Minetest.conf.example|'''Raw file''']]
 
 
{| class="wikitable"
 
|-
 
! キー
 
! 型
 
! デフォルト値
 
! 説明
 
 
|-
 
| '''video_driver'''
 
| 文字列
 
| opengl
 
| Allows the user to chose the video renderer used to render Minetest.
 
:'''null''' - No rendering at all.
 
:'''software''' - Software rendering (not accelerated by graphics card, everything done by the processor), ''very slow''.
 
:'''burningsvideo''' - Also software rendering, ''very slow''.
 
:'''direct3d8''' - Uses Direct3D 8, ''unlikely to work''.
 
:'''directdd9''' - Uses Direct3D 9, ''may not work''.
 
:'''opengl''' - Uses OpenGL, latest version possible. '''Best stability.'''
 
 
|-
 
| '''address'''
 
| 文字列
 
| ''(無し)''
 
| The address used for connecting to a server, if it is blank, the game will start a local server when attempting to connect.
 
 
|-
 
| '''port'''
 
| 整数
 
| 30000
 
| The port used when connecting to, or creating a server. For creating a server, ports above 1024 are preferred for security, compatibility and standards compliance reasons.
 
 
|-
 
| '''creative_mode'''
 
| ブーリアン
 
| 0
 
| Enables [[creative mode]]. ''This only affects local server.''
 
:'''1''' - Creative mode enabled.
 
:'''0''' - Creative mode disabled.
 
 
|-
 
| '''enable_damage'''
 
| ブーリアン
 
| 0
 
| Enables damage. When disabled, players cannot die or receive damage of any kind. ''This only affects local server.''
 
:'''1''' - Damage enabled.
 
:'''0''' - Damage disabled.
 
 
|-
 
| '''name'''
 
| 文字列
 
| ''(無し)''
 
| The name of the player.
 
 
|-
 
| '''new_style_leaves'''
 
| ブーリアン
 
| 1
 
| Whether to make [[leaves]] transparent (1) or opaque (0); opaque leaves are faster, thus recommended on slower computers.
 
:'''1''' - Leaves are transparent.
 
:'''0''' - Leaves are opaque.
 
 
|-
 
| '''new_style_water'''
 
| ブーリアン
 
| 0
 
| Whether to lower water surface (1) or not (0) compared to other nodes; default water is faster to render and more accurate.
 
:'''1''' - Water surface is lowered compared to other nodes, does not affect physics or gameplay.
 
:'''0''' - Water surfaced is not lowered.
 
 
|-
 
| '''opaque_water'''
 
| ブーリアン
 
| 0
 
| Whether to enable opaque [[water]].
 
:'''1''' - Opaque water enabled.
 
:'''0''' - Opaque water disabled.
 
 
|-
 
| '''show_debug'''
 
| ブーリアン
 
| 0
 
| Whether to enable debug info (coordinates, draw times...) on startup.
 
:'''1''' - Debug info shown by default.
 
:'''0''' - Debug info hidden by default.
 
 
|-
 
| '''smooth_lighting'''
 
| ブーリアン
 
| 1
 
| Whether to use smooth lighting.
 
:'''1''' - Smooth lighting enabled.
 
:'''0''' - Smooth lighting disabled.
 
 
|-
 
| '''client_delete_unused_sectors_timeout'''
 
| 整数
 
| 600
 
| This will set the client to forget parts of the map from the ''memory'' when they haven't been accessed for N seconds.
 
 
|-
 
| '''invert_mouse'''
 
| ブーリアン
 
| 0
 
| Allows the user to invert their mouse vertical axis.
 
:'''1''' - Mouse vertical axis inverted.
 
:'''0''' - Mouse vertical axis not inverted.
 
 
|-
 
| '''texture_path'''
 
| 文字列
 
| ''(無し)''
 
| Allows the user to specify an additional texture directory, from which Minetest will first search for textures.
 
 
|-
 
| '''time_speed'''
 
| 整数
 
| 72
 
| This changes the speed of the [[Time of day|day-night cycle]] (also applies to local/singleplayer game). When set to 0, the day-night cycle stops. The higher is the value, the faster the day-night cycle will be. 1 is equivalent to real world's day-night cycle.
 
 
|-
 
| '''viewing_range_nodes_min'''
 
| 整数
 
| 25
 
| Allows the user to change their minimal view range. This is very useful for slow computers. Can be changed using <kbd>KP +</kbd> and <kbd>KP -</kbd> in-game.
 
 
|-
 
| '''viewing_range_nodes_max'''
 
| 整数
 
| 160
 
| Allows the user to change their maximal view range. This is very useful for slow computers.
 
 
|-
 
| '''fov'''
 
| 整数
 
| 72
 
| Allows the user to change their field of view.
 
 
|-
 
| '''view_bobbing'''
 
| ブーリアン
 
| 1
 
| Whether to enable view and wield item bobbing.
 
:'''1''' - View bobbing enabled.
 
:'''0''' - View bobbing disabled.
 
 
|-
 
| '''view_bobbing_amount'''
 
| フロート
 
| 1.0
 
| Controls view bobbing intensity, 1.0 being 100%, 1.5 being 150% and so on. When set to 0.0, view bobbing is disabled but the wield item still bobs.
 
 
|-
 
| '''enable_fog'''
 
| ブーリアン
 
| 1
 
| Whether to fog out the end of the visible area.
 
:'''1''' - Fog enabled.
 
:'''0''' - Fog disabled.
 
 
|-
 
| '''enable_clouds'''
 
| ブーリアン
 
| 1
 
| Whether to draw clouds.
 
:'''1''' - Clouds enabled.
 
:'''0''' - Clouds disabled.
 
 
|-
 
| '''enable_3d_clouds'''
 
| ブーリアン
 
| 0
 
| Allows the user to enable 3D clouds.
 
:'''1''' - 3D clouds enabled.
 
:'''0''' - 3D clouds disabled (2D clouds used instead).
 
 
|-
 
| '''enable_sound'''
 
| ブーリアン
 
| 1
 
| Whether to enable sound; sound can only be enabled if you have installed OpenAL.
 
:'''1''' - Sound enabled.
 
:'''0''' - Sound disabled.
 
 
|-
 
| '''sound_volume'''
 
| フロート
 
| 0.8
 
| Allows the user to change sound volume. 1 is 100% volume whereas 0 is 0% volume.
 
 
|}
 
 
== 操作 ==
 
<code>minetest.conf</code>では、ほとんどのキーを設定できます(全部ではありません)。ゲーム内の設定メニューから設定できない、いくつかのキーも設定できます。もっとも重要なものとしては、カメラモードとミニモードがあります。
 
 
いくつかの注意点
 
 
* 操作は、<code>keymap_<アクション名> = <キー名></code>の形で書かれています。例: <code>keymap_forward = KEY_KEY_W</code>
 
* 使用可能なキー(keymap右の値)一覧は、 http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 で確認できます。キーが一覧にない場合はリテラル文字で書いてみてください
 
* 操作を無効にするには、右辺の部分を空にします。
 
 
操作一覧と設定名(存在する場合)については、[[Controls/ja|操作方法]]を参照してください。
 
 
==サーバー設定==
 
 
{| class="wikitable sortable"
 
|-
 
! キー !! 型 !! デフォルト値 !! 説明
 
|-
 
| server_name || 文字列 || (空) || Name of the server, to be displayed when players join and in the serverlist.
 
|-
 
| server_description || 文字列 || (空) || Description of server, to be displayed when players join and in the serverlist.
 
|-
 
| server_address || 文字列 || (空) || Domain name of server, to be displayed in the serverlist.
 
|-
 
| server_url || 文字列 || (空) || Homepage of server, to be displayed in the serverlist.
 
|-
 
| server_announce || ブーリアン || false || Automatically report to the serverlist.
 
|-
 
| serverlist_url || 文字列 || servers.minetest.net || Announce to this serverlist.
 
|-
 
| strip_color_codes || ブーリアン || false || Remove color codes from incoming chat messages. Use this to stop players from being able to use color in their messages
 
|-
 
| port || 整数 || 30000 || Network port to listen (UDP).
 
This value will be overridden when starting from the main menu.
 
|-
 
| bind_address || 文字列 || (空) || The network interface that the server listens on. e.g. eth0
 
|-
 
| strict_protocol_version_checking || ブーリアン || false || Enable to disallow old clients from connecting.
 
Older clients are compatible in the sense that they will not crash when connecting
 
to new servers, but they may not support all new features that you are expecting.
 
|-
 
| remote_media || 文字列 || (空) || Specifies URL from which client fetches media instead of using UDP.
 
$filename should be accessible from $remote_media$filename via cURL
 
(obviously, remote_media should end with a slash).
 
Files that are not present will be fetched the usual way.
 
|-
 
| ipv6_server || ブーリアン || false || Enable/disable running an IPv6 server. Ignored if bind_address is set.
 
|-
 
| max_simultaneos_block_sends_per_client || 整数 || 40 || Maximum number of blocks that are simultaneously sent per client.
 
The maximum total count is calculated dynamically:
 
max_total = ceil((#clients + max_users) * per_client / 4)
 
|-
 
| full_block_send_enable_min_time_from_building || フロート? (修正求む) || 2.0 || To reduce lag, block transfers are slowed down when a player is building something.
 
This determines how long they are slowed down after placing or removing a node.
 
|-
 
| max_packets_per_iteration || 整数 || 1024 || Maximum number of packets sent per send step, if you have a slow connection
 
try reducing it, but don't reduce it to a number below double of targeted
 
client number.
 
|-
 
| default_game || 文字列 || minetest || Default game when creating a new world.
 
This will be overridden when creating a world from the main menu.
 
|-
 
| motd || 文字列 || (空) || Message of the day displayed to players connecting.
 
|-
 
| max_users || 整数 || 15 || Maximum number of players that can be connected simultaneously.
 
|-
 
| map-dir || 文字列 || (空) || World directory (everything in the world is stored here).
 
Not needed if starting from the main menu.
 
|-
 
| item_enity_ttl || 整数 || 900 || Time in seconds for item entity (dropped items) to live.
 
Setting it to -1 disables the feature.
 
|-
 
| enable_damage || missing || missing || Missing
 
|-
 
|-
 
| creative_mode || missing || missing || Missing
 
|-
 
|-
 
| fixed_map_seed || missing || missing || Missing
 
|-
 
|-
 
| default_password || missing || missing || Missing
 
|-
 
|-
 
| default_privs || missing || missing || Missing
 
|-
 
|-
 
| basic_privs || missing || missing || Missing
 
|-
 
|-
 
| player_transfer_distance || missing || missing || Missing
 
|-
 
|-
 
| enable_pvp || missing || missing || Missing
 
|-
 
|-
 
| enable_mod_channels || missing || missing || Missing
 
|-
 
|-
 
| disallow_empty_password || missing || missing || Missing
 
|-
 
|-
 
| disable_anticheat || missing || missing || Missing
 
|-
 
|-
 
| enable_rollback_recording || missing || missing || Missing
 
|-
 
|-
 
| chat_message_format || missing || missing || Missing
 
|-
 
|-
 
| kick_msg_shutdown || missing || missing || Missing
 
|-
 
|-
 
| kick_msg_crash || missing || missing || Missing
 
|-
 
|-
 
| ask_reconnect_on_crash || missing || missing || Missing
 
|-
 
|-
 
| active_object_send_range_blocks || missing || missing || Missing
 
|-
 
|-
 
| active_block_range || missing || missing || Missing
 
|-
 
|-
 
| max_block_send_distance || missing || missing || Missing
 
|-
 
|-
 
| max_forceloaded_blocks || missing || missing || Missing
 
|-
 
|-
 
| time_send_interval || missing || missing || Missing
 
|-
 
|-
 
| time_speed || missing || missing || Missing
 
|-
 
|-
 
| world_start_time || missing || missing || Missing
 
|-
 
|-
 
| server_map_save_internal || missing || missing || Missing
 
|-
 
|-
 
| chat_message_max_size || missing || missing || Missing
 
|-
 
|-
 
| chat_message_limit_per_10sec || missing || missing || Missing
 
|-
 
|-
 
| chat_message_limit_trigger_kick || missing || missing || Missing
 
|}
 
  
 
説明は、おもにMinetestメインメニューの設定タブからの引用です。
 
説明は、おもにMinetestメインメニューの設定タブからの引用です。

Latest revision as of 10:31, 28 January 2023

Languages 言語: English • Deutsch • français • 日本語

注意: バージョン 0.4.14以降、Minetestの設定に各設定の簡単な説明も含んだ「すべての設定」機能があり、Minetestのほぼすべての設定が変更できます。これにより、minetest.confを手動で編集する必要はほとんどなくなりました。

minetest.confは、さまざまな目的に使われる設定ファイルです。このファイルはゲームを始めるたびに読み込まれ、メニューを終了するときには必ず作成/変更されます。

設定ファイルは、以下のいずれかの場所にあります。

  • ../minetest.conf - (RUN_IN_PLACE (その場で実行される) バージョン。実行ファイルからの相対パス)
  • ../../minetest.conf - (RUN_IN_PLACE (その場で実行される) バージョン。実行ファイルからの相対パス)
  • ~/.minetest/minetest.conf - (Linuxでグローバルにインストールされるバージョン)

設定ファイルのカスタムパスは、コマンドラインのオプション--config /path/to/minetest.confで指定できます。

ファイルのサンプルとして、minetest.conf.exampleが用意されています。オプションの詳細な一覧については、そちらを参照ください。

このC++プログラムは、すべてのデフォルト設定を含む、minetest.confを自動的に生成します: https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp

説明は、おもにMinetestメインメニューの設定タブからの引用です。