Difference between revisions of "Texture Packs"

From Minetest Wiki
Jump to navigation Jump to search
(Created page with "{{incomplete}} == What is a Texture Pack? == thumb|300px|The default texture pack (left), vs MineToon (right) A '''texture pack''' is the collec...")
 
 
(69 intermediate revisions by 16 users not shown)
Line 1: Line 1:
{{incomplete}}
+
{{Languages}}
 +
[[File:Texture comparison.png|thumb|300px|The default texture pack (left), vs HDX-256 (right).]]
  
== What is a Texture Pack? ==
+
A '''texture pack''' is the collection of files that are used to change the in-game textures of:
 +
* [[blocks]]
 +
* [[items]]
 +
* [[mobs]]
 +
* GUI.
  
[[File:Texpack_example.png|thumb|300px|The default texture pack (left), vs MineToon (right)]] A '''texture pack''' is the collection of files that are used to change the in-game textures of [[blocks]], [[items]], [[mobs]] and the GUI. The native resolution of Minetest's textures are 16x16 (in pixels).  
+
The native resolution of Minetest's textures are 16 × 16 pixels.  
  
All versions of Minetest support custom textures with use of the <code>texture_path</code> command, but the <code>/textures/all/</code> folder was added in 0.4.dev-20120408.
+
All versions of Minetest support custom textures with a folder under the main Minetest Folder called ''textures''.  This folder was added in 0.4.dev-20120408 ''(18d8e3ac)''. Changing texture packs is done via the in game main menu tab ''Content''.
 +
 
 +
__FORCETOC__
  
 
== Installation ==
 
== Installation ==
 +
Since Minetest 5.0, texture packs available in the [[ContentDB]] are available in the Content tab-> Browse online content button. Texture packs installed in such a way are automatically installed.
 +
 +
In any version of Minetest, the way to install a custom texture pack is by doing the following:
 +
 +
# Download a texture pack from somewhere.
 +
# Extract the texture pack into the ''textures'' directory in your Minetest directory. If on Windows, this folder should have a ''texture_packs_here.txt'' file inside. Use a program such as 7-zip to extract the compressed folder, if you cannot open the texture pack archive.
 +
# Once your texture pack is copied into the ''textures'' folder start/restart Minetest.
 +
# Select the ''Content'' tab at the top of the main Minetest menu. Texture packs will appear in green in the left hand view pane.
 +
# Select the texture pack you wish to use using the mouse.
 +
# Double-click or select the ''Use Texture Pack'' button on the lower right of the window.
 +
# The word ''Enabled'' should appear next to the texture pack you selected.
  
In any version of Minetest the easiest way to install a custom texture pack is by doing the following:
+
== Texture Packs ==
#Download a texture pack
+
ContentDB has a section dedicated to texture packs. Pick the resolution you would want:
#If it is compressed (.zip or .rar format) extract it (with a program such as [http://www.7-zip.org/ 7-Zip]) to your Minetest directory with any folder name.
 
#Open your [[minetest.conf]] file in a text editor and add the line <code>texture_path = ../path/to/textures</code>, replacing <code>../path/to/textures</code> with the actual path to the new textures.
 
#Save [[minetest.conf]] and run Minetest, the new texture pack will now be applied.
 
  
For more in depth instructions with specific version info please see the '''[[Installing Texture Packs]]''' tutorial.
+
{|class="wikitable" style="text-align: center;margin-left: 50px"
 +
|[[File:Texture_block_4_8.png|frameless|100px]]
 +
|[https://content.minetest.net/packages/?type=txp&page=1&tag=less_than_px Low resolution texture packs]<br />(<16 pixels)
 +
|-
 +
|[[File:Texture_block_16.png|frameless|100px]]
 +
|[https://content.minetest.net/packages/?type=txp&page=1&tag=16px Normal resolution texture packs]<br />(16 pixels - Same as default)
 +
|-
 +
|[[File:Texture_block_32_64.png|frameless|100px]]
 +
|[https://content.minetest.net/packages/?type=txp&page=1&tag=32px High resolution texture packs]<br />(32 pixels)
 +
|-
 +
|[[File:Texture_block_32_64.png|frameless|100px]]
 +
|[https://content.minetest.net/packages/?type=txp&page=1&tag=64px Very high resolution texture packs]<br />(64 pixels)
 +
|-
 +
|[[File:Texture_block_128.png|frameless|100px]]
 +
|[https://content.minetest.net/packages/?type=txp&page=1&tag=128px Extremely High resolution texture packs]<br />(128+ pixels)
 +
|}
 +
 
 +
There is also the [http://forum.minetest.net/viewforum.php?f=4 Texture Packs] forum in the [http://forum.minetest.net Minetest Forums]
 +
 
 +
''Note that as the pixel count of a texture pack increases a more powerful device will be needed to render and run Minetest.''
  
 
== Texture Pack Creation ==  
 
== Texture Pack Creation ==  
  
To create a custom texture pack you must edit the default files. If you have experience with image editors then creating your own custom texture pack is incredibly straightforward.  
+
To create a custom texture pack, you must edit the default files. If you have experience with image editors then creating your own custom texture pack is fairly straightforward.
#Locate the default textures (see [[Installing Texture Packs|here]] if you are unsure of where these files are).
+
 
#Use your preferred image editing program ([http://gimp.org Gimp] and [http://paint.net Paint.NET] are free and work well) and edit each PNG file as desired.  
+
# Locate some source textures to modify. You can grab the original textures from mods by going into their 'textures' folder, or all the original textures for [https://content.minetest.net/packages/Minetest/minetest_game/ Minetest Game] from the 'textures' folders within the various 'mods' it contains.
#Save the file as 32 bit as to preserve transparency.
+
# Create a new folder to hold your new texture pack.
##If you want to distribute this texture pack for others to use, create a zip file with the same file structure that is used by default.
+
# Use your preferred image editing program [http://gimp.org GIMP] is free/open-source and works well and create a PNG file for each texture that you want to modify. Any image editor that supports transparency – also called “alpha” – should be OK.
 +
# The textures may be any size, but square images whose edge lengths are powers of 2 (16 × 16, 32 × 32, 64 ×64, 128 × 128, …) are preferred for visual and consistency reasons.
 +
# Compress the folder — not only the files inside – in a .zip archive. You can then upload it onto [https://content.minetest.net/packages/new/ ContentDB] and/or post it in the [https://forum.minetest.net/viewforum.php?id=4 Texture Packs forum].
 +
 
 +
For more in depth instructions please see the '''[[Creating texture packs]]''' tutorial.
  
== Notable Texture Packs ==
+
[[Category:Tutorials]]
*'''[[Texture_Packs/Cisoun|Cisoun]]'s''' - This makes up the majority of the default textures.
+
[[Category:Textures]]

Latest revision as of 18:19, 15 November 2023

Languages Language: English • français
The default texture pack (left), vs HDX-256 (right).

A texture pack is the collection of files that are used to change the in-game textures of:

The native resolution of Minetest's textures are 16 × 16 pixels.

All versions of Minetest support custom textures with a folder under the main Minetest Folder called textures. This folder was added in 0.4.dev-20120408 (18d8e3ac). Changing texture packs is done via the in game main menu tab Content.


Installation

Since Minetest 5.0, texture packs available in the ContentDB are available in the Content tab-> Browse online content button. Texture packs installed in such a way are automatically installed.

In any version of Minetest, the way to install a custom texture pack is by doing the following:

  1. Download a texture pack from somewhere.
  2. Extract the texture pack into the textures directory in your Minetest directory. If on Windows, this folder should have a texture_packs_here.txt file inside. Use a program such as 7-zip to extract the compressed folder, if you cannot open the texture pack archive.
  3. Once your texture pack is copied into the textures folder start/restart Minetest.
  4. Select the Content tab at the top of the main Minetest menu. Texture packs will appear in green in the left hand view pane.
  5. Select the texture pack you wish to use using the mouse.
  6. Double-click or select the Use Texture Pack button on the lower right of the window.
  7. The word Enabled should appear next to the texture pack you selected.

Texture Packs

ContentDB has a section dedicated to texture packs. Pick the resolution you would want:

Texture block 4 8.png Low resolution texture packs
(<16 pixels)
Texture block 16.png Normal resolution texture packs
(16 pixels - Same as default)
Texture block 32 64.png High resolution texture packs
(32 pixels)
Texture block 32 64.png Very high resolution texture packs
(64 pixels)
Texture block 128.png Extremely High resolution texture packs
(128+ pixels)

There is also the Texture Packs forum in the Minetest Forums

Note that as the pixel count of a texture pack increases a more powerful device will be needed to render and run Minetest.

Texture Pack Creation

To create a custom texture pack, you must edit the default files. If you have experience with image editors then creating your own custom texture pack is fairly straightforward.

  1. Locate some source textures to modify. You can grab the original textures from mods by going into their 'textures' folder, or all the original textures for Minetest Game from the 'textures' folders within the various 'mods' it contains.
  2. Create a new folder to hold your new texture pack.
  3. Use your preferred image editing program – GIMP is free/open-source and works well – and create a PNG file for each texture that you want to modify. Any image editor that supports transparency – also called “alpha” – should be OK.
  4. The textures may be any size, but square images whose edge lengths are powers of 2 (16 × 16, 32 × 32, 64 ×64, 128 × 128, …) are preferred for visual and consistency reasons.
  5. Compress the folder — not only the files inside – in a .zip archive. You can then upload it onto ContentDB and/or post it in the Texture Packs forum.

For more in depth instructions please see the Creating texture packs tutorial.