Difference between revisions of "Itemstrings"
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− | ''See [[Itemstrings/ | + | ''See [[Itemstrings/wool]].'' |
=== Other [[Game|games]] === | === Other [[Game|games]] === |
Revision as of 16:44, 22 October 2013
Itemstrings are the internal names for items, blocks, nodes (everything which can be stored in an inventory).
Syntax
An usual itemstring consists of a the name of the mod where the item originates from followed by a “:” followed by an item name. All itemstrings are case sensitive.
<mod_name>:<item_name>
Examples:
default:torch
— a torch (from mod “default”)default:dirt
— dirt (from mod “default”)farming:bread
— bread (from mod “default”)wool:orange
— orange wool (from mod “wool”)screwdriver:screwdriver
— screwdriver (from mod “screwdriver”)
There are itemstrings which don’t follow the syntax rules, see #Special itemstrings.
Usages
Itemstrings can be used as arguments used for the /give
and /giveme
commands.
Example: /give Alberto default:torch 1
— gives Alberto one torch
Lists of itemstrings
minetest_game
default
See Itemstrings/default.
bones
bucket
doors
dye
See Itemstrings/dye.
fire
farming
See Itemstrings/farming.
flowers
screwdriver
stairs
See Itemstrings/stairs.
vessels
wool
See Itemstrings/wool.
Other games
Mesecons
See Itemstrings/mesecons.
More Blocks
More Ores
See Itemstrings/moreores.
Special itemstrings
There are itemstrings which don’t follow the usual syntax rules. These itemstrings are always available, regardless of the activated mods:
air
— used for Airignore
— used to represent nodes in unloaded areas