Difference between revisions of "FAQ"

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(Added Minclone, fps/coordinates, low fps, and UI questions. Swapped some links.)
(Reorganize some sections. Add questions: Install and open, mod compatibility, mesecraft, engine overwriting, irrlicht, pause settings, modding keybinds, mod security, skins, flat mapgen, shaders, models, blockbench, lua speed, java mods)
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=== What is Minetest written in? ===
 
=== What is Minetest written in? ===
Minetest is written in C++ using a [https://github.com/minetest/irrlicht forked version of the Irrlicht rendering engine]. The game and mod API uses the [https://www.lua.org/ Lua language].
+
Minetest is written in C++ using a [[#What is Irrlicht?|forked version of the Irrlicht rendering engine]]. The game and mod API uses the [https://www.lua.org/ Lua language].
  
 
=== Can I change the code myself? ===
 
=== Can I change the code myself? ===
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=== When will the next version of Minetest be released? ===
 
=== When will the next version of Minetest be released? ===
 
Check the [https://github.com/minetest/minetest/milestones GitHub milestones] for a good idea of how far along the next version is.
 
Check the [https://github.com/minetest/minetest/milestones GitHub milestones] for a good idea of how far along the next version is.
 +
 +
=== How do I install and run Minetest? ===
 +
''See [[Getting_Started#Getting_Minetest]].''
  
 
=== How do I update Minetest? ===
 
=== How do I update Minetest? ===
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=== Where and how do I find games to install? ===
 
=== Where and how do I find games to install? ===
 
Check out the [https://content.minetest.net/packages/?type=game Minetest ContentDB] for a list of games. You can easily install games (and other content) through the client in the '''Content''' tab ('Browse online content'). You may also manually install games you find on the forum or GitHub to the "games" folder in your Minetest data directory. For more information about games, see [[Games]].
 
Check out the [https://content.minetest.net/packages/?type=game Minetest ContentDB] for a list of games. You can easily install games (and other content) through the client in the '''Content''' tab ('Browse online content'). You may also manually install games you find on the forum or GitHub to the "games" folder in your Minetest data directory. For more information about games, see [[Games]].
 +
 +
=== What is Irrlicht? ===
 +
Minetest uses its own [https://github.com/minetest/irrlicht fork of Irrlicht], a German rendering engine created in 2003. The fork is focused on removing old and unused code to make the engine lighter, though the goal is to replace Irrlicht entirely in the future as it is very outdated.
  
 
=== Why does the UI look so old? ===
 
=== Why does the UI look so old? ===
A lot of the interface uses default [https://irrlicht.sourceforge.io/ Irrlicht] styling from before [https://github.com/minetest/minetest/blob/f0703f3/doc/lua_api.txt#L2958 form styling] was introduced. It is possible to make the UI look modern, but UI design is already a pain on its own, coupled with the quirks of the [https://github.com/minetest/minetest/blob/f0703f3/doc/lua_api.txt#L2227 formspec] system Minetest uses. A proper GUI replacement may arrive in the future.
+
A lot of the interface uses default [[#What is Irrlicht?|Irrlicht]] styling from before [https://github.com/minetest/minetest/blob/f0703f3/doc/lua_api.txt#L2958 form styling] was introduced. It is possible to make the UI look modern, but UI design is already a pain on its own, coupled with the quirks of the [https://github.com/minetest/minetest/blob/f0703f3/doc/lua_api.txt#L2227 formspec] system Minetest uses. A proper GUI replacement may arrive in the future.
  
 
=== The main menu sucks! ===
 
=== The main menu sucks! ===
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[https://git.minetest.land/Mineclonia/Mineclonia Mineclonia] is a somewhat inactive fork focused on stability. [https://forum.minetest.net/viewtopic.php?t=11467 Mineclone] (the original) was a project from 2015 intended to replicate Minecraft in Minetest, now succeeded by Mineclone2.
 
[https://git.minetest.land/Mineclonia/Mineclonia Mineclonia] is a somewhat inactive fork focused on stability. [https://forum.minetest.net/viewtopic.php?t=11467 Mineclone] (the original) was a project from 2015 intended to replicate Minecraft in Minetest, now succeeded by Mineclone2.
 +
 +
==== What is MeseCraft? ====
 +
Contrary to what the name may suggest, [https://content.minetest.net/packages/MeseCraft/mesecraft/ MeseCraft] is not a Minecraft clone. It is a collection of mods intended to provide a curated, ready-to-go survival experience.
  
 
=== Where is all the content? No mobs? No story? ===
 
=== Where is all the content? No mobs? No story? ===
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For manually installing content, see [[Games#Installing games|Installing Games]], [[Installing Mods|Installing Mods]], [[Maps#Installation|Installing Maps]], and [[Texture Packs#Installation|Installing Texture Packs]].
 
For manually installing content, see [[Games#Installing games|Installing Games]], [[Installing Mods|Installing Mods]], [[Maps#Installation|Installing Maps]], and [[Texture Packs#Installation|Installing Texture Packs]].
 +
 +
=== Why can't I find the mod <code>default</code> or [insert mod here]? ===
 +
Some mods are part of games. Mods like <code>default</code> and <code>wool</code> are usually part of Minetest Game and are not meant to be installed as seperate mods. For a mod depending on e.g. <code>default</code> to work, you will need to use Minetest Game. Good game design practice is to prefix game-specific mods with the game name. Minetest Game is a particularly confusing case, unfortunately.
 +
 +
=== Are mods compatible with each other? ===
 +
Unless otherwise noted, most mods will just work with each other (they may or may not interact perfectly). Different API implementations (such as mobs or stairs), game-specific mods, or competing content implementations may not be compatible with each other.
  
 
=== How do I connect to servers? Do I need a multiplayer account? ===
 
=== How do I connect to servers? Do I need a multiplayer account? ===
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== Gameplay ==
 
== Gameplay ==
=== What are the controls? ===
+
=== How do I see my coordinates or check my FPS? ===
''See [[Controls]].''
+
Use the <kbd>F5</kbd> key to toggle debug info (available info may differ per game or server). The top of your screen may display your FPS and coordinates, among other information. Pressing <kbd>F5</kbd> again will toggle the profiler, and then wireframe mode if the '''debug''' [[Privileges|privilege]] is possessed. A final press will toggle debug info off.
 +
 
 +
=== Why is my FPS so low? ===
 +
There are many reasons your FPS could be low. A common culprit is having infinite viewing range enabled. Toggle it with <kbd>R</kbd> by default. You can also try decreasing your regular view range using the <kbd>-</kbd> by default (<kbd>+</kbd> to increase). Render distance is measured in nodes.
 +
 
 +
=== How do I enable full-screen? ===
 +
On many systems your OS fullscreen key (such as <kbd>alt+F11</kbd> on Ubuntu) should work just fine. Otherwise, navigate to '''Advanced Settings''' in the '''Settings''' tab in the main menu, and go to ''Graphics > In-Game > Advanced > Fullscreen'', where you can double-click to change the value or use the '''Edit''' button. You will need to restart Minetest for this to take effect.
 +
 
 +
=== What are the controls? How do I change them? ===
 +
''See [[Controls]].''
 +
 
 +
=== Why can't I change settings in the pause screen? ===
 +
Many settings require the game to reload anyway, but otherwise there simply isn't a menu implemented to do it. [https://github.com/minetest/minetest/pulls Contributions welcome].
  
 
=== How big is the [[Maps|map]]? ===
 
=== How big is the [[Maps|map]]? ===
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''See also [[Coordinates]] and [[World boundaries]].''
 
''See also [[Coordinates]] and [[World boundaries]].''
  
=== How do I enable full-screen? ===
+
=== Can I change my skin? ===
On many systems your OS fullscreen key (such as <kbd>alt+F11</kbd> on Ubuntu) should work just fine. Otherwise, navigate to '''Advanced Settings''' in the '''Settings''' tab in the main menu, and go to ''Graphics > In-Game > Advanced > Fullscreen'', where you can double-click to change the value or use the '''Edit''' button. You will need to restart Minetest for this to take effect.
+
Skins are implemented per-game and per-world. If you'd like to change your skin in singleplayer, try using one of the [https://content.minetest.net/packages/?type=mod&q=skin many skin mods]. To change your skin on a server, use their skin mod (if any) or contact a member of management.
 
 
=== How do I see my coordinates or check my FPS? ===
 
Use the <kbd>F5</kbd> key to toggle debug info (available info may differ per game or server). The top of your screen may display your FPS and coordinates, among other information. Pressing <kbd>F5</kbd> again will toggle the profiler, and then wireframe mode if the '''debug''' [[Privileges|privilege]] is possessed. A final press will toggle debug info off.
 
 
 
=== Why is my FPS so low? ===
 
There are many reasons your FPS could be low. A common culprit is having infinite viewing range enabled. Toggle it with <kbd>R</kbd> by default. You can also try decreasing your regular view range using the <kbd>-</kbd> by default (<kbd>+</kbd> to increase). Render distance is measured in nodes.
 
 
 
=== How do I find my house again? ===
 
You can keep track of your coordinates (depending on the game) using debug info (<kbd>F5</kbd>). If you want, you can teleport to coordinates using
 
/teleport x y z
 
''See [[Server commands#Teleportation]]. Requires "teleport" [[Privileges|privilege]]''.
 
  
In Minetest Game, you can avoid getting lost again if use <code>/sethome</code> at home to save your home position and <code>/home</code> to teleport back to it.
+
==== What format do skins use? ====
 +
Minetest Game uses pre-1.8 Minecraft skins (64x32). These support regular body texture, a head overlay, 4px-wide arms, and a cape. Other skin mods implement 64x64 skin support or other formats.
  
 
=== How do I set my spawn point? ===
 
=== How do I set my spawn point? ===
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Otherwise, you can find a mod (such as [https://forum.minetest.net/viewtopic.php?t=16923 this one]) or set your spawn point for ''all'' worlds using <code>static_spawnpoint = (x,y,z)</code> in your [[minetest.conf]] file.
 
Otherwise, you can find a mod (such as [https://forum.minetest.net/viewtopic.php?t=16923 this one]) or set your spawn point for ''all'' worlds using <code>static_spawnpoint = (x,y,z)</code> in your [[minetest.conf]] file.
 +
 +
=== How do I make the world flat? ===
 +
Use the <code>flat</code> mapgen when creating your world and disable all the mapgen flags. If you want the world to use a single material, try the [https://content.minetest.net/packages/rdococ/really_flat/ Really Flat mod].
 +
 +
=== Can I add fancy shaders? ===
 +
Minetest comes with toggleable dynamic shadows (controlled by game if needed). Post-processing with other effects is an upcoming feature. Minetest already supports third-party shaders using the <code>client/shaders</code> path, though these are somewhat limited in available information and scope.
  
 
=== How do I increase the brightness? ===
 
=== How do I increase the brightness? ===
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See [[Controls/Movement modes#Fast mode]].
 
See [[Controls/Movement modes#Fast mode]].
  
=== Why can't I find the mod <code>default</code> or [insert mod here]? ===
+
=== How do I find my house again? ===
Some mods are part of games. Mods like <code>default</code> and <code>wool</code> are usually part of Minetest Game and are not meant to be installed as seperate mods. For a mod depending on e.g. <code>default</code> to work, you will need to use Minetest Game. Good game design practice is to prefix game-specific mods with the game name. Minetest Game is a particularly confusing case, unfortunately.
+
You can keep track of your coordinates (depending on the game) using debug info (<kbd>F5</kbd>). If you want, you can teleport to coordinates using
 +
/teleport x y z
 +
''See [[Server commands#Teleportation]]. Requires "teleport" [[Privileges|privilege]]''.
 +
 
 +
In Minetest Game, you can avoid getting lost again if use <code>/sethome</code> at home to save your home position and <code>/home</code> to teleport back to it.
  
 
== Game and Mod Development ==
 
== Game and Mod Development ==
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* [https://www.youtube.com/watch?v=jUuqBZwwkQw Lua in 100 Seconds]
 
* [https://www.youtube.com/watch?v=jUuqBZwwkQw Lua in 100 Seconds]
 
* [https://www.youtube.com/watch?v=kgiEF1frHQ8 Lua in 15 Minutes for Programmers]
 
* [https://www.youtube.com/watch?v=kgiEF1frHQ8 Lua in 15 Minutes for Programmers]
 +
 +
==== How fast is Lua? ====
 +
[https://programming-language-benchmarks.vercel.app/lua-vs-java Really], [https://programming-language-benchmarks.vercel.app/lua-vs-cpp really fast].
 +
 +
==== Why can't I use modern Lua features? ====
 +
Minetest uses [https://luajit.org/ LuaJIT] which is based on Lua 5.1. In the future if PUC Lua ever matches JIT performance, Minetest could change to a newer version of Lua.
  
 
==== Can I write games or mods in [insert language here]? ====
 
==== Can I write games or mods in [insert language here]? ====
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Otherwise, support for other languages will not be made first-class. Lua is designed for embedding and we will stick to it.
 
Otherwise, support for other languages will not be made first-class. Lua is designed for embedding and we will stick to it.
  
==== Why can't I use modern Lua features? ====
+
==== I want to use this Java mod! I need Java! ====
Minetest uses [https://luajit.org/ LuaJIT] which is based on Lua 5.1. In the future if PUC Lua ever matches JIT performance, Minetest could change to a newer version of Lua.
+
Lua can easily outperform a bridge to Java in most cases. If you really need to use another language for something like heavy data crunching, Lua can natively call C/++ libraries (only usable if a mod is [[#What is mod security?|trusted]]).
  
 
=== What is the Minetest API? ===
 
=== What is the Minetest API? ===
 
The Minetest API gives you access to everything the engine currently has to offer. You can find the latest API reference [https://github.com/minetest/minetest/blob/master/doc/lua_api.txt here]. A ReadTheDocs version can be read [https://minetest.gitlab.io/minetest/ here].
 
The Minetest API gives you access to everything the engine currently has to offer. You can find the latest API reference [https://github.com/minetest/minetest/blob/master/doc/lua_api.txt here]. A ReadTheDocs version can be read [https://minetest.gitlab.io/minetest/ here].
 +
 +
=== Can mods overwrite the engine? ===
 +
Minetest mods must use the engine-provided API. Unlike Minecraft, Minetest mods cannot change the engine. If you think the engine is missing a feature, consider [https://github.com/minetest/minetest/issues opening an issue] or [https://github.com/minetest/minetest/pulls write the feature yourself].
 +
 +
=== What is mod security? ===
 +
Mod security prevents mods from executing insecure methods without user approval. A mod needs to be explicitly specified as HTTP to utilize the HTTP API. A mod needs to be trusted to run many OS-level methods.
  
 
=== How can I learn to make games and mods? ===
 
=== How can I learn to make games and mods? ===
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=== I get an error or warning message, what does it mean? ===
 
=== I get an error or warning message, what does it mean? ===
 
''See [[Troubleshooting#Error messages without crashes]].''
 
''See [[Troubleshooting#Error messages without crashes]].''
 +
 +
=== Why can't I make other keybinds? ===
 +
This is a missing feature. [https://github.com/minetest/minetest/pulls Contributions welcome].
 +
 +
=== How do I make models for my mods? ===
 +
We recommend [[Using_Blender|using Blender]] to create models.
 +
 +
==== Can I use Blockbench to make models? ====
 +
Yes, but you will need to export and convert your models to a [[Using_Blender#File_format_support|format Minetest supports]] using Blender. Converting animations from Blockbench is not known to work well (if at all).
  
 
=== Can I sell games I make with Minetest? ===
 
=== Can I sell games I make with Minetest? ===

Revision as of 21:04, 6 August 2022

Languages Language: English • français • Bahasa Indonesia • 日本語 • Bahasa Melayu • 中文(简体)‎

This is a collection of some frequently asked questions about Minetest. For technical problems, refer to Troubleshooting.

What is Minetest?

Minetest is a free software game engine desgined to create voxel-based games. A detailed description can be found at Minetest.

About the Engine

How much does Minetest cost?

Nothing. It's free.

Is Minetest a clone of Minecraft?

The very first version of Minetest was intended to replicate what Minecraft Alpha had been shown to do at the time (2010)[1]. It's goals soon diverged from Minecraft and eventually became a game engine instead.

Who created Minetest?

Perttu Ahola (also known as celeron55). It is currently developed by this random bunch of lunatics as well as the community.

What is Minetest written in?

Minetest is written in C++ using a forked version of the Irrlicht rendering engine. The game and mod API uses the Lua language.

Can I change the code myself?

Yes. Minetest is freely licensed (LGPL 2.1 and others).

When will the next version of Minetest be released?

Check the GitHub milestones for a good idea of how far along the next version is.

How do I install and run Minetest?

See Getting_Started#Getting_Minetest.

How do I update Minetest?

This depends on your operating system and installation method. You will usually either download the newest version or run an update command. Some systems may require you to move your worlds and mods. If you are using the Git version, simply pull and compile every time you want to update.

Where and how do I find games to install?

Check out the Minetest ContentDB for a list of games. You can easily install games (and other content) through the client in the Content tab ('Browse online content'). You may also manually install games you find on the forum or GitHub to the "games" folder in your Minetest data directory. For more information about games, see Games.

What is Irrlicht?

Minetest uses its own fork of Irrlicht, a German rendering engine created in 2003. The fork is focused on removing old and unused code to make the engine lighter, though the goal is to replace Irrlicht entirely in the future as it is very outdated.

Why does the UI look so old?

A lot of the interface uses default Irrlicht styling from before form styling was introduced. It is possible to make the UI look modern, but UI design is already a pain on its own, coupled with the quirks of the formspec system Minetest uses. A proper GUI replacement may arrive in the future.

The main menu sucks!

We're working on it.

I have a technical problem, how to fix this?

See Troubleshooting.

Is Minetest multi-threaded?

Minetest's map generation has options for multi-threading, with some caveats. Multi-threading for gameplay logic isn't very useful, but asynchronous logic is already supported, with more support on the way.

Why is it called "Minetest"?

Minetest started as an experiment (a test, if you will) to replicate Minecraft Alpha. The name stuck, and no one can agree on a new one.

Terminology

Mod
A "module" or "modification" to a game. See Mods.
Game
A collection of modules configured to run on the Minetest engine. See Games.
Subgame
A legacy term for game.
Texture pack
A set of client-side textures that overwrite included game or mod textures. See Texture Packs.
Node
Technical name for a single cube or block.
Mob
A moving creature. See Mobs.

About Minetest Game

What is Minetest Game?

Minetest Game is the game currently included with Minetest, mostly intended to show features and act as a base for mods. See Minetest Game for more details.

Where is [insert Minecraft feature here]?

Minetest Game is not intended to replicate Minecraft in any way. Features from Minecraft may be found in mods or other games (try out Mineclone2 for a close analog of Minecraft). If you would like to play a game with Minecraft features, we recommend playing Minecraft.

See also Differences from Minecraft.

Which Mineclone should I play?

Mineclone2 is the more popular and usually more stable version of Mineclone. Mineclone5 is a fork of Mineclone2 with a fast and loose development process resulting in more features sooner, but more instability. Nearly all features from Mineclone5 end up in Mineclone2. It is worth noting that Mineclone5 worlds may be converted to Mineclone2, but not the reverse.

Mineclonia is a somewhat inactive fork focused on stability. Mineclone (the original) was a project from 2015 intended to replicate Minecraft in Minetest, now succeeded by Mineclone2.

What is MeseCraft?

Contrary to what the name may suggest, MeseCraft is not a Minecraft clone. It is a collection of mods intended to provide a curated, ready-to-go survival experience.

Where is all the content? No mobs? No story?

Minetest Game is not designed with a story or goal in mind. It is simply a sandbox to play in. Mods or other games provide actual gameplay content. Try looking for some on the ContentDB.

You should add [insert feature here] to Minetest Game!

Minetest Game is currently in a low-development state, mostly just maintenance and bug fixes. New game features are not being considered as Minetest Game is intended to be retired from "default" status.

How does [insert item or block here] work? How do I craft it?

Refer to Blocks and Items for information on usage and crafting. You can also install a crafting guide mod to view available crafting recipes.

I was told there were dungeons. Where are they?

Make sure you enable dungeons when you create your world. They tend to spawn generally anywhere under or on the surface, you'll run into one eventually.

Community

Where can I ask questions?

You can ask in IRC (#minetest), the Forum, Discord, or Reddit. It is recommended to search history and archives first, many questions have already been answered.
Be mindful of which category (thread, channel, etc.) your question may fall under when asking on certain platforms.

Find out where you can get involved here.

How do I install third-party content?

You can find all kinds of community-made content on the Minetest ContentDB. You can find and install content from this database using "Browse online content" found in the Content tab in the main menu.

For manually installing content, see Installing Games, Installing Mods, Installing Maps, and Installing Texture Packs.

Why can't I find the mod default or [insert mod here]?

Some mods are part of games. Mods like default and wool are usually part of Minetest Game and are not meant to be installed as seperate mods. For a mod depending on e.g. default to work, you will need to use Minetest Game. Good game design practice is to prefix game-specific mods with the game name. Minetest Game is a particularly confusing case, unfortunately.

Are mods compatible with each other?

Unless otherwise noted, most mods will just work with each other (they may or may not interact perfectly). Different API implementations (such as mobs or stairs), game-specific mods, or competing content implementations may not be compatible with each other.

How do I connect to servers? Do I need a multiplayer account?

There is no globally valid multiplayer account in Minetest. For each server, you can use a different name and password. The "account" is created at first login. This way, only you can access your player and inventory on that particular server. You can always play singleplayer with no need for any username and password.

How do I make my own server?

Read Setting up a server and Server. See Server commands for a list of usual included chat commands.

How do I get an account for the Minetest Wiki?

By requesting one at https://forum.minetest.net/viewtopic.php?f=3&t=10473.

Gameplay

How do I see my coordinates or check my FPS?

Use the F5 key to toggle debug info (available info may differ per game or server). The top of your screen may display your FPS and coordinates, among other information. Pressing F5 again will toggle the profiler, and then wireframe mode if the debug privilege is possessed. A final press will toggle debug info off.

Why is my FPS so low?

There are many reasons your FPS could be low. A common culprit is having infinite viewing range enabled. Toggle it with R by default. You can also try decreasing your regular view range using the - by default (+ to increase). Render distance is measured in nodes.

How do I enable full-screen?

On many systems your OS fullscreen key (such as alt+F11 on Ubuntu) should work just fine. Otherwise, navigate to Advanced Settings in the Settings tab in the main menu, and go to Graphics > In-Game > Advanced > Fullscreen, where you can double-click to change the value or use the Edit button. You will need to restart Minetest for this to take effect.

What are the controls? How do I change them?

See Controls.

Why can't I change settings in the pause screen?

Many settings require the game to reload anyway, but otherwise there simply isn't a menu implemented to do it. Contributions welcome.

How big is the map?

The map is a cube with a side length of 61840 node (blocks) lengths. The map has thus a volume equal to the volume of 618403 nodes = 236,487,637,504,000 nodes. The coordinates range from −30912 to 30927 in all dimensions.

See also Coordinates and World boundaries.

Can I change my skin?

Skins are implemented per-game and per-world. If you'd like to change your skin in singleplayer, try using one of the many skin mods. To change your skin on a server, use their skin mod (if any) or contact a member of management.

What format do skins use?

Minetest Game uses pre-1.8 Minecraft skins (64x32). These support regular body texture, a head overlay, 4px-wide arms, and a cape. Other skin mods implement 64x64 skin support or other formats.

How do I set my spawn point?

If you play Minetest Game, you can build a bed and sleep at night. On your next life, you will spawn on the bed.

Otherwise, you can find a mod (such as this one) or set your spawn point for all worlds using static_spawnpoint = (x,y,z) in your minetest.conf file.

How do I make the world flat?

Use the flat mapgen when creating your world and disable all the mapgen flags. If you want the world to use a single material, try the Really Flat mod.

Can I add fancy shaders?

Minetest comes with toggleable dynamic shadows (controlled by game if needed). Post-processing with other effects is an upcoming feature. Minetest already supports third-party shaders using the client/shaders path, though these are somewhat limited in available information and scope.

How do I increase the brightness?

See Troubleshooting#The_screen_is_too_dark.

How do I fly?

To fly, you first need the "fly" privilege. Use the K key to toggle flying. Ascend with the jump key (default: space bar) and descend with the sneak key (default: shift).

See also: Controls/Movement modes#Fly mode

How do I sprint?

With default Minetest behavior you can "go fast" using the "fast" privilege (toggled with the J key) and your auxilary key (default: E). This is a lot faster than natural sprinting. There are some mods and games that implement conventional sprinting.

See Controls/Movement modes#Fast mode.

How do I find my house again?

You can keep track of your coordinates (depending on the game) using debug info (F5). If you want, you can teleport to coordinates using

/teleport x y z

See Server commands#Teleportation. Requires "teleport" privilege.

In Minetest Game, you can avoid getting lost again if use /sethome at home to save your home position and /home to teleport back to it.

Game and Mod Development

See Modding FAQ on the Minetest Development Wiki.

What language are games and mods written in?

Minetest uses the Lua language for games and mods. It is simple, light, and fast. You can find plenty of tutorials online.

How fast is Lua?

Really, really fast.

Why can't I use modern Lua features?

Minetest uses LuaJIT which is based on Lua 5.1. In the future if PUC Lua ever matches JIT performance, Minetest could change to a newer version of Lua.

Can I write games or mods in [insert language here]?

If it can transpile to Lua or you connect your own interpreter, yes. Loria is written in Fennel. Otherwise, support for other languages will not be made first-class. Lua is designed for embedding and we will stick to it.

I want to use this Java mod! I need Java!

Lua can easily outperform a bridge to Java in most cases. If you really need to use another language for something like heavy data crunching, Lua can natively call C/++ libraries (only usable if a mod is trusted).

What is the Minetest API?

The Minetest API gives you access to everything the engine currently has to offer. You can find the latest API reference here. A ReadTheDocs version can be read here.

Can mods overwrite the engine?

Minetest mods must use the engine-provided API. Unlike Minecraft, Minetest mods cannot change the engine. If you think the engine is missing a feature, consider opening an issue or write the feature yourself.

What is mod security?

Mod security prevents mods from executing insecure methods without user approval. A mod needs to be explicitly specified as HTTP to utilize the HTTP API. A mod needs to be trusted to run many OS-level methods.

How can I learn to make games and mods?

We recommend the Minetest Modding Book to start.

I get an error or warning message, what does it mean?

See Troubleshooting#Error messages without crashes.

Why can't I make other keybinds?

This is a missing feature. Contributions welcome.

How do I make models for my mods?

We recommend using Blender to create models.

Can I use Blockbench to make models?

Yes, but you will need to export and convert your models to a format Minetest supports using Blender. Converting animations from Blockbench is not known to work well (if at all).

Can I sell games I make with Minetest?

As long as you comply with the license, sure.