Difference between revisions of "Games/MineClone 2/Differences from Minetest Game"

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m (→‎World: clouds update)
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==World==
 
==World==
 
* Worldsize
 
* Worldsize
** clouds are at height 64
+
** clouds are different
 
** bedrock is at depth -64
 
** bedrock is at depth -64
 
* Mapgenerator
 
* Mapgenerator

Revision as of 19:42, 26 March 2020

Mbox important.png This article is incomplete.
Please help expand this article to include more useful information.

For players familar with Minetest Game, this is a list of differences when playing MineClone 2 :

(As observed on Mark Server - MC2-Survival, 2019-12 .. 2020-02)

Apperance

  • Graphics and textures
  • sight underwater is very poor
  • Sounds
  • HUD - the hotbar is the bottom row

Control & Inventory

  • Digging - the player must use proper tool/weapon (otherwise no effect, or no drops).
    E.g. you can break stones by hand (slowly), but then you get no drops.
  • Picking up stuff - nearby stuff is collected 'magnetically'.
    That also means, you have to throw away unwanted stuff.
  • Inventory - size is 4x9, stack limit is only 64 for most items, some only 16 (eg.snowballs).
  • Crafting - player's crafting grid is only size 2×2, and doesn't work as inventory space.
    E.g. after crafting, its contents are put back into inventory, or dropped (if the inventory is full).
  • Eating - put food on hotbar, eat it with rightclick.
  • Torches - cannot be placed in water (and cannot make a breathing room), and don't stick on ceilings.
  • There is no screwdriver, so tiles cannot be rotated after placing.
    Also, slabs cannot be placed vertically as walls.
  • Death - the player is moved back to spawn (or last used bed), at full health, with inventory intact.
    Note: documentation says that inventory is lost / dropped to floor !
    So beware - this might be a server-setting !

Mobs

Mobs can spawn on trees, and inside player-houses. Monsters prefer darkness.
Mobs can also move thru teleporters and portals.
Some animals can be tamed and breed, with food.

Friendly/Animals

(they drop different, edible kinds of meat):

  • Rabbit - easy to kill, drops rabbit-hide. These hides can be crafted into leather.
  • Chicken - lays eggs & drops feathers / meat must be cooked. Can be tamed with wheat-seeds.
  • Pig - dies with a loud squeak.
  • Sheep - drops wool (white, gray, lightgray, black, brown). Can be tamed with wheat.
  • Cow - gives milk (use bucket), drops leather. Can be tamed with wheat.
    Can be milked several times each day.
  • Llama - ('Mountain-sheep') - drops leather, no meat.
  • Donkey - gray, long ears - drops leather.
  • Horse - colored, short ears - drops leather. Can be tamed, saddled, ridden, wear horse-armor.
    Can jump up to 5 blocks.
  • Mule - colored, long ears - drops leather. Appears when breeding a horse with a donkey.


Monsters/neutral

(neutral: hostile only when attacked)

  • Wolf - if attacked, other wolves in range also attack! Can be tamed with bones.
    Tame wolves fight against mobs the player has attacked.
  • Icebear - drops fish.
  • Skeleton-horse - harmless, drops bones.
  • Enderman - (slow, black, long arms&legs) - drops ender-pearl.

Monsters

(some are hostile only at night, or when attacked)

  • Zombie - slow, drops rotten meat (disgusting / poisonous) and rarely other stuff (carrot, potato...).
  • Husk - another zombie-type. Moves faster, drops rotten meat.

Both also come baby-sized, which can be hard to see among grass, or in corners.
Those babies can also enter houses thru 1x1 openings !

  • Spider - drops strings, and spider-eyes. Strings can be crafted into wool.
  • Skeleton - shoots arrows. Drops bones, bows, arrows.
  • Creeper - (green-blue, silent) explodes. This costs about half the players health !
    Drops gunpowder when killed in time.
  • Slimes - (bouncing green cubes) underground. Big slimecubes split into 4 smaller cubes. Drop slimeballs.
    Slimeballs can be crafted into slimeblocks.

Nether

Monsters in nether-dimension: (iron armor or better is recommanded here)

  • Magma cube - (like darkgray slimes) - drop magma-cream.
  • Blazes - (Floating, rotating) shoots fireballs, drop blaze-rods.
  • Skeleton - with sword
  • Zombie-Pigman - (neutral?) fights with golden sword - drops rotten meat and sometimes gold nuggets.
  • Iron Golem - (neutral?) drops poppies and iron ingots.
  • Ghast - (big 4x4x4, white, flying) shoots exploding bullets. Drops ghast-tears.
  • ..

End

Monsters in end-dimension: (not yet finished - eg. no ender-dragon)

  • Shulker - (pink box) rapid shooter. Drops shulker-shell. Best attacked with bow&arrows.
  • lots of endermen

..more...

Blocks

Plants

  • Plants
    • Trees: Acacia, Birch, Oak, Dark Oak, Jungle, Spruce.
      Trees grow bigger with age, and may grow vines.
    • Saplings for each type of tree
    • Leaves - need shears to collect them.
      So, for new players they are not usable as cheap fuel.
    • Vines - can be climbed - Need shears to collect them.
    • Cobwebs - slow down movement, like fluids. Need shears to collect them (otherwise drop as strings),
    • Apples - drop randomly from oak leaves and dark oak leaves.
      So, apples are not visible on a tree.
    • Flowers - Give various dyes:
      • Rose-red: Rosebush, red tulip, Poppy Also: Beetroot
      • Dandelion-yellow: Dandelion, sunflower
      • Pink: Peony, Pink tulip
      • Orange: orange tulip
      • Magenta: Allium, Lilac
      • Light blue: blue orchid
      • light-grey: white tulip, azure bluet, oxeye daisy
    • Other sources for dye:
      • white: bonemeal
      • grey : bonemeal + ink-sac
      • black: ink-sac
      • cactus-green: cactus
      • lime: cactus-green + bonemeal
      • blue: lapis-lazuli
      • cyan: lapis-lazuli + cactus-green
      • purple: lapis-lazuli + rose-red
      • brown: cocoa-beans
    • Food-plants - grow on farmland (use hoe on dirt):
      • Wheat - drops wheat & wheat-seeds. Can be crafted to bread without furnace.
        Also: cookies, pie, haybale.
      • Beetroot - drops beetroot & beetroot-seeds. Gives red dye, and beetroot-soup.
      • Carrot - drops itself, is its own seed.
      • Potato - drops itself, is its own seed. Can be baked.
        Sometimes, a poisonous potato shows up !
      • Melon - drops melon-slices
        Melon-slices can be crafted into melon-seeds, or whole melons.
      • Pumpkin - drops itself
        Can be crafted into pumpkin-seeds, Jack-o-lantern or pumpkin-cake.
    • Sugar-cane - grows next to water. Can be processed into sugar, paper, books, book&quill.
      'Next to' means directly adjacent !
    • Cocoa-beans - grows on the sides of jungle-trees/wood. Gives brown dye. Also cookies.
    • golden apple - craftable from gold-nuggets & apple
    • golden carrot - craftable from gold-nuggets & carrot
    • glistening melon - craftable from gold-nuggets & melon-slice
    • Cactus - grows on sand - hurts nearby players & animals. Gives green dye.
    • Tall grass and fern - randomly drop wheat seeds
    • Dead bushes - drop sticks
    • Red & brown mushrooms - with bowl, can be made into a soup
    • Giant mushrooms - grow like trees, drop small mushrooms
    • Chorus-flower - must be planted on endstone. Grows into a tall, random tree of chorus-fruits.
    • Chorus-fruit - causes random, shortrange teleportation when eaten.

Liquids

  • Liquids - come as 'source' and 'flowing'.
    • Water
    • Lava

A source-block generates flowing blocks on empty surrounding spaces, and below. These flowing blocks have a height less then a full block (8).
Flowing blocks likewise generate flowing blocks, but each with one less height.

Stones

    • Dirt: normal, coarse, podzol, mycelium. Also dirt with grass/gardenpath or snow.
    • Stone/Cobblestone, mossy cobblestone.
      Can be crafted into blocks, slabs, stairs...
    • Andesite, Diorite, Granite
      Can be crafted into polished, and slab variants.
    • Bedrock - not minable, bottom of the overworld.
    • Obsidian - A lava-source is converted to obsidian when it meets water. Needed for portals, and ender-chests.
    • Clay - When mined, drops as 4 balls of clay.
      They can be made into bricks, colored/hardened clay, terracotta, glazed terracotta.
    • Concrete - can be made from concrete-powder and water.
  • Unstable
    • Sand: yellow, red - falls down, can be crafted into sandstone, cut sandstone or smelted into glass.
    • Gravel - falls down, can drop flint. Can be mixed with dirt to make coarse dirt.
    • Concrete-powder - falls down (crafted from 4 sand, 4 gravel, 1 dye).

Caution: sand or other stuff that ends up at the same location as the players head, will cause suffocation (as in 'drowning') !
Also: Piston, bed & teleporter-pad without enough headroom.

  • Snow - drops snowballs. (Eg. when you dig the block underneath, eg. dirt or leaves)
  • Ice - cannot be collected. With light (other than sun), melts into a water-source.
  • Packed ice - dito

Ore

    • Coal, Iron, Gold, Diamonds, Lapis-lazuli, Redstone
  • Nether-dimension (hot, mostly red - no water)
    • Netherrack - red, like stone, but easier to dig. Can be smelted & crafted into nether-bricks and nether-fences.
    • Soulsand - brown - slows movement. Needed to grow netherwarts.
    • Netherquartz - like iron ore. Can be crafted into quartz-blocks.
    • Glowstone - glows brightly, drops as glowstone-powder (like clay).
    • Magma - hot as lava, but not a liquid.
    • netherwarts - (a plant, no ore) grows on soulsand. Can be crafted into blocks.
  • End-dimension (dark static, mostly pale yellow - beware the endless void ! )
    • Endstone - pale yellow
  • Teleporters and Portals
    • Teleporter-pad - You can set its name, and select a destination.
      All teleporters are public (as opposed to the mod travelnet).
    • Portals have to be built from obsidian, and activated with a firestarter.
      • Nether-portal: upright frame 4x5
      • End-portal: horizontal frame 3x3, with 12 eyes-of-ender on top.

Items & Equipment

    • Crafting table (3×3 crafting grid)
      Has no built-in storage (as in xdecor).
    • Furnace - cook meat, smelt ore - Has only 1 output slot.
      But see also hopper.
    • Anvil - to repair tools, weapons and armor & name items (eg. nametag to put on tame animals)
      For repairing, put in the damaged item and matching material, eg. leather helm + leather.
    • Cauldron - can hold water
    • Flowerpot
    • Chests
      • regular: size 9x3
        Same size as player's inventory.
      • large chest (double-size) , size 9x6 - place 2 regular chests next to each other.
      • trapped chest - 9x3. No trap inside, but gives a redstone-signal when opened. Also double-sized.
      • Shulkerbox - 9x3, purple portable 'backpack'. Can be colored.
        The contents can be accessed in protected areas !
        Caution: Only change the color of an empty shulkerbox, or contents get lost !
      • Ender chest - private storage for each player, accessable from each enderchest.
      • Wifi storage - Caution: gets destroyed by digging !
      • Hopper - 5 inventory-slots, see below under machines.
        Contents can be accessed in protected areas !
        Can also repair items.
      • Smartshop - sell upto 4 types of item.
      • Armor-stand - can hold one set of armor.
    • Mob-Spawner - not craftable, appear in random dungeons.
  • Weapons and Tools
    • Torch - doesn't stick to the ceiling, and not in/under water.
      Also, washed away by flowing water !
    • Pickaxe, axe (2 sticks + 3 Wood, Stone, Iron, Gold, or Diamond), shovel (2 sticks + 1)
    • Sword (1 stick + 2 Wood, Stone, Iron, Gold, or Diamond)
    • Bow and Arrows (needs wood, string, flint, feathers)
    • Hoe - to change dirt into farmland.
    • Shears - collect vines, leaves, grass, fern, wool from sheep.
    • Bowl - make soup/stew from mushrooms, beetroot, and rabbit stew.
    • Bucket - collect liquids or milk.
      Lava is a good furnace-fuel (burns 1000s = 16m40s --> 66 items a 15s).
    • Bottle - can contain 1/3 block of water.
    • Book&Quill - player can make notes by entering some text.
    • Firestarter - make fire, and activate portals
    • Lookup tool - show help for whatever you are pointing.
    • Compass - points to coordinates 0,0 when used on the hotbar.
    • Map - allows to activate the minimap (must be on hotbar, then press F9).
    • Clock - shows the time-of-day at the overworld, as the positions of sun and moon on the dial when used on hotbar.
    • Saddle - cannot be crafted
    • Horse-Armor - iron, gold, diamond. Can only be used on horses.
    • Carrot-on-a-stick -
    • Bonemeal - grows grass and flowers, advances growth stages of wheat and some other plants
      Also useful as white dye.
    • Boneblock - 9 compressed bonemeal.
  • Armor: Helm (5), Breastplate (8), Leggings (7), Boots (4), from leather, iron, chain, gold, diamonds.
  • Wooden items:
    • Charcoal - burns longer than wood. Works like coal, but is a renewable resource.
    • Planks - Craft: 1 wood --> 4 planks
    • Bark -
    • Sticks - for tools, torches, ladders, fences, levers etc. 2 planks --> 4 sticks.
    • Doors & trapdoors - each type of wood results in a different design.
    • Slabs, Stairs
    • Ladder
    • Fence & Fencegate - cant be jumped over with a single jump
      So, it can keep monsters out and tamed animals in.
      But sometimes, animals can escape nevertheless !
    • Bowl - for soup & stew.
    • Buttons, Levers, Pressure plates.
    • Sign - can show 4 lines of text of 15 chars each.
    • Bookshelf - has no inventory-space.
    • Item-frame - can store&display one item, eg. as wall-decoration.
    • Boat - move over water, faster then swimming.
  • Items from wool - can be colored with dye.
    • Carpet - mobs dont spawn on carpet ?
    • Bed - Sleeping in it skips night&thunderstorm. Also sets player's respawn-point after dying.
    • Banners - in many colors.
  • Glass - different colors. Caution: digging glass destroys it !
    • glass-panes - for windows and 'fences'.
    • bottles
  • Items from iron (see also tools, armor)
    • Bucket, shears
    • Door, trapdoor - iron doors can only be operated by a redstone-signal, eg. button or lever.
      This is different from MTG, where only the area-owner can open iron doors&trapdoors !
    • Iron bars - used for chain-armor, windows and 'fences'.
    • Steelblock - needed for anvil
    • Anvil - repairing, naming
  • Rails and Minecarts
    • regular minecart only (no variants as in minecraft)
    • normal rails - connect automatically to surrounding rails.
    • powered rails - with/without redstone signal accelerate/brake minecarts.
    • detector-rail - gives a redstone signal when a minecart is on rail.
      Caution: water washes rails away !
    • Tip: carry a 2nd minecart, in case the 1st runs away !

Redstone

(somewhat like mese, but much more common)

    • Switches:
      • Button - gives a short redstone-signal when rightclicked.
      • Pressure-plate - gives a redstone-signal while someone stands on it.
      • Lever - can turn a redstone-signal on&off.
      • Redstone-torch - inverts the redstone-signal of the block it is attached to.
      • Daylight-sensor - gives a redstone-signal depending on day/night.
      • Trapped chest - gives a redstone-signal when opened.
      • Observer - gives a redstone-signal when the observed, adjacent block changes.
      • Detector-rail - gives a redstone-signal when a minecart is on it.
      • Redstone-repeater / delayer - forward an incoming redstone-signal, with delay 0.1s .. 0.4s

As opposed to minecraft, redstone-signals here dont have a strength, and no range-limit. There is also no redstone-comparator (yet?).

    • Machines that react to a redstone-signal:
      • Doors, Trapdoors - open&close.
      • Hopper - get & put items from/in chests&furnaces. 5 inventory-slots.
        A redstone-signal turns the hopper off.
      • Piston: regular, sticky - move (and pull) adjecent block
        Can cause suffocation !
      • Redstone-lamp - lights up when powered by a redstone-signal.
      • Deployer - Places/shoots/drops an item from its inventory. Exact action depends on itemtype.
      • Dropper - can also output an item, but slightly different from the deployer.
        Contents can be accessed in protected areas !
Hopper

At a rate of about 1 per second, it sucks in items from the block above, and feeds them to a block with an inventory below or to the side.
This output-direction must be set when placing it (can be seen at the tip of the funnel).

So, a hopper above a furnace feeds stuff into the furnace's inputslot (and gets items from a chest above),
a hopper below a furnace gets the items from the furnace's output (and puts them into a chest below),
and a hopper at the side of the furnace feeds into the fuelslot.
A redstone-signal, eg. from a lever, stops the hopper from moving items.
So, to automate cooking&smelting, we need 1 furnace, 3 hoppers and 2+ chests.

A hopper with a chest below can work as a mailbox.


    • Signs, Billboards and banners
    • Protection API support (needs sepa itemtype.rate protection mod)
      • Protection-block - secure an area, and chests within that range
    • Fun:
      • Jukebox - plays a music-cd (eg. found in a treasure-chest, or from an admin-shop)
      • Noteblock - plays a note when clicked - needs a redstone-signal to work, and air above it.

Sound-effect depends on the block under the noteblock:

  • glass - Sticks
  • wood - Bass guitar
  • stone - Bass drum
  • sand, gravel - snare drum
  • other - piano

Rightclick to change the note (24 halftones available = 2 octaves),
Leftclick to play.

    • Useless Stuff (purely decorative / in current version - but maybe I missed some details :)
      • Rabbit's foot
      • Spider eye & fermented spider eye
      • rotten meat (poisonous)
      • Zombie-heads (gray, green)
      • Bookshelf - digging it only gives a book
      • Cauldron & waterbottles
      • Snow/snowballs (no effect/no damage)

Traps

Most traps rely on area-protection, otherwise it would be easy to disable them, or dig them out.

  • Simple deathfall
  • Iron doors
  • Pistons
  • Teleporter-pad

...

Builtin Mods

  • Help and lookup tool - Shows info about blocks, tools, etc.
  • Hunger - Player needs to eat
  • Achievements
  • (TNT turned off)

World

  • Worldsize
    • clouds are different
    • bedrock is at depth -64
  • Mapgenerator
    • lots of sliced-up landscapes (eg. hills/islands cut in half...)
    • Waterfalls, Lavafalls
    • some new biomes (eg. with giant mushrooms, 'Mesa'-clay ...)
  • Weather: Snow, Rain, Lightning (causes fires)
  • Generated structures:
    • Mobspawners in small dungeons (rooms of mossy cobblestone), often with random treasure-chests.
    • Old/abandoned mines with wooden beams&torches, rails and sometimes treasure-chests.
  • Nether - below depth -28900. To reach, use an upright portal.
    The nether also has bedrock at the bottom, at -28945.
  • the End - below depth -26900. To reach, use a horizontal portal. (The programming for this part is not yet finished).
Spoiler

Inspired by minecraft, there is supposed to be a 'story', were players have to reach&defeat 'the end'.

To find/make/repair a portal to go to the end-dimension, they need eyes-of-ender.

To make those, they need ender-pearls and blaze-powder.

Ender-pearls come from endermen, blaze-powder comes from blazes in the nether.

To make portals to the nether, they need steel&flint and obsidian.

To mine obsidian, they need diamonds, to make a diamond-pickaxe.

Everything else is a bonus...