Difference between revisions of "Help:Contents"

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__NOTOC__
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{{Languages|nocat=1}}
{{Languages}}
 
  
 
== Wiki rules ==
 
== Wiki rules ==
 +
* Articles must be related to the Minetest engine.
 +
* The wiki is not a place to store personal content, images...
  
* Articles must be related to Minetest.
+
=== Specific mod and game guidelines ===
* The wiki is not a place to store personal content, images…
+
While there has previously been content from games and mods on the Wiki, using the Wiki to store information about specific games and mods is discouraged. The reason for this is that information often gets out of date as there is nobody to maintain it. You should document your games and mods elsewhere, whether it be in your Git repository or in-game.
  
=== Mod and custom game guidelines ===
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The Minetest Wiki should primarily be for information about the Minetest engine in general, with an exception for Minetest Game. Existing content about specific mods and games are allowed to stay as long as they are up-to-date and of use.
  
* Content from [[mods]] other than those in [[Minetest (game)|minetest_game]] is allowed, however the fact that the item is not in minetest_game and which mod it is from must be clearly stated.
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== Translating ==
** Mods that place content on this wiki should create a subpage under “Mods” (eg. “Mods/More_Blocks/Stone_Tile”), listing the blocks, items, commands, etc that the mod provides.
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If you know another language, you may translate [[:Category:Languages pages|languages pages]], but do read [[Help:Translation Notes|translation notes]] as there might be some notes on translations that has been posted by other translators to maintain consistency.
** If the mod is also part of a custom game, then the subpage should still be under “Mods”.
 
** If the mod is ''only'' part of a custom game and not distributed as a separate mod, then the subpage must be under “Games” (eg. “Games/Carbone/Commands”).
 
  
== Contributing ==
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'''<span style="font-size:24pt;color:red">Please do not translate old or obsolete pages.</span>''' This wiki has a lot of old and obsolete content, so if you see a page that has some kind of thing at the top denoting it to be outdated, please don't waste your time translating it.
 
 
Help improving this wiki. If you have some technical skills, you may also contribute to the [http://dev.minetest.net development wiki].
 
  
 
== Style ==
 
== Style ==
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=== Blocks ===
 
=== Blocks ===
  
3D [[Blocks|blocks]] used in the wiki (ex. [[File:Wooden_Planks.png|20px]]) are generated using [http://www.blender.org Blender] and the <code>.blend</code> file linked in this [https://forum.minetest.net/viewtopic.php?pid=21076#p21076 forum post] created by [[User:Calinou|Calinou]].
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* 3D [[Blocks|blocks]], [[slab]]s and [[stair]]s used on the wiki (e.g. [[File:Wooden_Planks.png|20px]]) are generated using [https://www.blender.org Blender] and the <code>.blend</code> files found in [https://forum.minetest.net/download/file.php?id=12075 minetest_block_renders.zip] created by [[User:Calinou|Calinou]] (source: https://forum.minetest.net/viewtopic.php?f=9&t=1690&p=292462).
 
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* Images are 150x150 PNGs and should have the front tile on the bottom-left face as in the game.
Images are 150x150 PNGs and should have the front tile on the bottom-left face as in the game.
 
  
 
=== Items ===
 
=== Items ===
  
[[Items]] (ex. [[File:Apple.png|20px]]) are displayed in the wiki as 2D images ranging from 20² to 160² pixels.
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* [[Items]] (e.g. [[File:Apple.png|20px]]) are displayed on the wiki as 2D images ranging from 20² to 160² pixels.
 +
* It is advised to create a unique version of 160². If you use a 16² image, browsers will scale up the image using interpolation and the result will not look very clean.
 +
* Create images by extracting the 16² version available in the [https://github.com/minetest/minetest_game GitHub repository] and scale them to 160². Use no scaling interpolation, or nearest neighbor, so that the pixelized appearance is maintained. For this task, you can use one of the following:
 +
** [https://www.gimp.org/ GIMP]
 +
** [https://github.com/MrIbby/PixelResizer/wiki Pixel Resizer], created by [[User:MrIbby|MrIbby]] (requires Java 7 or higher)
  
It is advised to create a unique version of 160². If you use a 16² image, browsers will scale up the image using interpolation and the result will not look very clean.
+
=== Screenshots ===
 +
Please use PNG for screenshots, not JPEG (JPEG provides lossy compression).
  
Create images by extracting the 16² version available in the [https://github.com/minetest/minetest_game GitHub repository] and scale them to 160². Do not use scaling interpolation so that pixelized appearance is maintained. You can use [http://www.gimp.org/ GIMP] for this task.
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=====Creating transparent mob pictures=====
 +
'''Blender'''
 +
* Move to the default 3D view.
 +
* Go to Object Mode, right-click a bone if there is any, and press M to move them to another layer.
 +
* Go under the Camera tab, expand Shading, and change Alpha from Sky to Transparent.
 +
* Press Shift + C to reset the camera and render the picture.
  
Note: currently many of the items are still 64².
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'''Ingame'''
 +
* Use the [https://forum.minetest.net/viewtopic.php?f=11&t=13180 Green Screen] mod to make a wall out of white screen blocks.
 +
* Add this code to the init.lua file in the mobs mod, change <code>modname</code> to the mod's name, and change any character text to the corresponding text of the mob that you want to take a picture of.
 +
<syntaxhighlight lang="lua">minetest.register_node("modname:character_statue", {
 +
  description = 'Character Statue',
 +
  drawtype = 'mesh',
 +
  mesh = 'character.b3d',
 +
  tiles = {'character.png'},
 +
  inventory_image = 'character.png',
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  groups = {not_in_creative_inventory=0},
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  paramtype = 'light',
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  paramtype2 = 'facedir',
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  groups = {cracky=3, stone=1},
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  selection_box = {
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      type = 'fixed',
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      fixed = {-1, -0.5, -1, 1, 3, 1}, -- Right, Bottom, Back, Left, Top, Front
 +
  },
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  collision_box = {
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      type = 'fixed',
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      fixed = {-1, -0.5, -1, 1, 3, 1}, -- Right, Bottom, Back, Left, Top, Front
 +
  },
 +
})</syntaxhighlight>
  
=== Game screenshots ===
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''OR''
  
Please use PNG for screenshots, not JPEG.
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* Change the mob's walk velocity in the Lua code to 0.0000001, which will virtually stop the mob from moving.
 +
* Disable damage, spawn the mob with its egg, and take screenshots with F12.
  
 +
'''Gimp''' (making the picture transparent)
 +
* Press Shift + O for the color picker and click on the background.
 +
* Then under Layer &#8594; Transparency &#8594; Color to Alpha, choose the right color, and click OK. Now the picture is transparent.
  
[[Category:Minetest (Root Category)]]
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[[Category:Wiki related]]
 +
[[Category:Languages_pages]]

Latest revision as of 17:11, 2 September 2023

Languages Language: English • Deutsch • français • Bahasa Melayu

Wiki rules

  • Articles must be related to the Minetest engine.
  • The wiki is not a place to store personal content, images...

Specific mod and game guidelines

While there has previously been content from games and mods on the Wiki, using the Wiki to store information about specific games and mods is discouraged. The reason for this is that information often gets out of date as there is nobody to maintain it. You should document your games and mods elsewhere, whether it be in your Git repository or in-game.

The Minetest Wiki should primarily be for information about the Minetest engine in general, with an exception for Minetest Game. Existing content about specific mods and games are allowed to stay as long as they are up-to-date and of use.

Translating

If you know another language, you may translate languages pages, but do read translation notes as there might be some notes on translations that has been posted by other translators to maintain consistency.

Please do not translate old or obsolete pages. This wiki has a lot of old and obsolete content, so if you see a page that has some kind of thing at the top denoting it to be outdated, please don't waste your time translating it.

Style

Blocks

Items

  • Items (e.g. Apple.png) are displayed on the wiki as 2D images ranging from 20² to 160² pixels.
  • It is advised to create a unique version of 160². If you use a 16² image, browsers will scale up the image using interpolation and the result will not look very clean.
  • Create images by extracting the 16² version available in the GitHub repository and scale them to 160². Use no scaling interpolation, or nearest neighbor, so that the pixelized appearance is maintained. For this task, you can use one of the following:

Screenshots

Please use PNG for screenshots, not JPEG (JPEG provides lossy compression).

Creating transparent mob pictures

Blender

  • Move to the default 3D view.
  • Go to Object Mode, right-click a bone if there is any, and press M to move them to another layer.
  • Go under the Camera tab, expand Shading, and change Alpha from Sky to Transparent.
  • Press Shift + C to reset the camera and render the picture.

Ingame

  • Use the Green Screen mod to make a wall out of white screen blocks.
  • Add this code to the init.lua file in the mobs mod, change modname to the mod's name, and change any character text to the corresponding text of the mob that you want to take a picture of.
minetest.register_node("modname:character_statue", {
   description = 'Character Statue',
   drawtype = 'mesh',
   mesh = 'character.b3d',
   tiles = {'character.png'},
   inventory_image = 'character.png',
   groups = {not_in_creative_inventory=0},
   paramtype = 'light',
   paramtype2 = 'facedir',
   groups = {cracky=3, stone=1},
   selection_box = {
      type = 'fixed',
      fixed = {-1, -0.5, -1, 1, 3, 1}, -- Right, Bottom, Back, Left, Top, Front
   },
   collision_box = {
      type = 'fixed',
      fixed = {-1, -0.5, -1, 1, 3, 1}, -- Right, Bottom, Back, Left, Top, Front
   },
})

OR

  • Change the mob's walk velocity in the Lua code to 0.0000001, which will virtually stop the mob from moving.
  • Disable damage, spawn the mob with its egg, and take screenshots with F12.

Gimp (making the picture transparent)

  • Press Shift + O for the color picker and click on the background.
  • Then under Layer → Transparency → Color to Alpha, choose the right color, and click OK. Now the picture is transparent.