Difference between revisions of "Ores"

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=== Sky ores ===
 
=== Sky ores ===
All ores can also be generated in large numbers at Y=1025 or ''above'' (i.e. high in the skies), as long there is stone. Unlike the underground ore generation, all ores already generate at peak probability at Y=1025 or above, they will not gradually become more common as you go higher.
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All ores can also be generated in large numbers at Y=1025 or ''above'' (i.e. high in the skies), as long there is stone. Unlike the underground ore generation ores will not gradually become more common as you go higher because they are common at Y=1025 or above already.
  
 
Note that ores still require stone to be generated at all. This means you won't find any ores in the [[Map Generator|map generators]] v5, v6, v7, valleys and flat at default settings because no stone is generated so high. But if you use custom map generator settings, a custom modded map generator or the fractals map generator which generates stone at these extreme heights, you can find plenty of all ores at this height.
 
Note that ores still require stone to be generated at all. This means you won't find any ores in the [[Map Generator|map generators]] v5, v6, v7, valleys and flat at default settings because no stone is generated so high. But if you use custom map generator settings, a custom modded map generator or the fractals map generator which generates stone at these extreme heights, you can find plenty of all ores at this height.

Revision as of 16:59, 6 March 2017

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This page is an overview page over the ores found in Minetest Game. It is accurate for version 0.4.15. Later versions may differ!

General facts

All ores are generated by replacing stone at a certain height and always are formed in clusters.

Underground ores

The underground ore generation is simple: The deeper you get, the more you find. Ores generate at a height of Y = 64 or lower, starting with coal ore and becoming more and more valuable as you go deeper. At a height of Y = -1024 or lower, all ores can be found at their peak probability. All ores (except mese blocks) are generated in 2 variants: small cluster and big cluster. The small cluster variant has clusters with a few ores and is usually less likely to appear and is found in the underground at a higher height. The big cluster variant has usually more ores per cluster and is more likely to appear, but found deeper.

Sky ores

All ores can also be generated in large numbers at Y=1025 or above (i.e. high in the skies), as long there is stone. Unlike the underground ore generation ores will not gradually become more common as you go higher because they are common at Y=1025 or above already.

Note that ores still require stone to be generated at all. This means you won't find any ores in the map generators v5, v6, v7, valleys and flat at default settings because no stone is generated so high. But if you use custom map generator settings, a custom modded map generator or the fractals map generator which generates stone at these extreme heights, you can find plenty of all ores at this height.

Ore-free zone

No ores are generated between Y = 65 and Y = 1024 inclusive.

Ores overview

Ore type Drops Weakest required tool Ores in cluster[1] Small at Y ≤ Big at Y ≤ Sky at Y ≥ Small chance[2] Big chance[3]
Coal Ore.png Coal Ore Coal.png 1 Coal Lump Wooden Pickaxe.png Wooden Pickaxe 8-27 64 0 1025 0.195% 0.007%
Iron Ore.png Iron Ore Iron Lump.png 1 Iron Lump Stonepick.png Stone Pickaxe 5-27 0 −64 1025 0.291% 0.007%
Copper Ore.png Copper Ore Copper Lump.png 1 Copper Lump Stonepick.png Stone Pickaxe 4-5 −16 −64 1025 0.057% 0.137%
Gold Ore.png Gold Ore Gold Lump.png 1 Gold Lump Stonepick.png Stone Pickaxe 3-5 −64 −256 1025 0.045% 0.029%
Mese Ore.png Mese Ore Mese Crystal.png 1 Mese Crystal Steel Pickaxe.png Steel Pickaxe 3-5 −64 −256 1025 0.036% 0.017%
Diamond Ore.png Diamond Ore Diamond.png 1 Diamond Steel Pickaxe.png Steel Pickaxe 4 −128 −256 1025 0.029% 0.020%
Mese Block.png Mese Block Mese Block.png 1 Mese Block Steel Pickaxe.png Steel Pickaxe 3 −1024 N/A 1025 0.002% N/A
  1. This is the typical number of ores. It can be smaller if other structures (like dungeons) generate inside near ores and destroy them. It can be seemingly larger if two clusters generate close to each other
  2. Chance to generate a small cluster underground for any given stone
  3. Chance to generate a big cluster underground for any given stone