User:Wuzzy

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Revision as of 16:18, 20 September 2021 by Wuzzy (talk | contribs) (Brag about my Minetest improvements :P)
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It’s me, Wuzzy!

I speak German and English.

I am active in this Wiki and in the Minetest forums (same user name). I'm the author of countless mods and even a few games. I make sure the German translation of Minetest stays up-to-date. I sometimes did a few small contributions to Minetest itself, enough to appear as “active contributor” in the Minetest credits in version 0.4.16. :-)

In Minetest, I usually only play in Minetest, but I sometimes appear in a few servers as well.

You can contact me via XMPP: Wuzzy2@jabber.ccc.de

I gladly take any bitcoins you have lying around. :-). My Bitcoin address: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH

My creations

Minetest Mods and Games by Wuzzy 2012 2019.png

Games I work or worked on

Completed

WIP

Abandoned

  • MineClone 2 (abandoned, development taken over by other people)

Other

I also have collaborated quite a while with GunshipPenguin on Hungry Games Plus. And there's a couple of projects which never really took off so far.

Mods I have created

I have made a large number of mods. Mods on which I'm most proud of are in bold.


Gameplay mods

Map generation

Blocks / decorative items

GUI mods

  • Help modpack [doc]: Learn everything what you always wanted to know about the game, blocks, items and more
  • HUD bars [hudbars]: Replace the statbars with progress bar-like bars
  • Inventory Icon [inventory_icon]: See your inventory fullness
  • Show Wielded Item [show_wielded_item]: Show the name of the wielded item above hotbar
  • Simple Fast Inventory Buttons [sfinv_buttons]: Buttons for Minetest Game's inventory screen

Mod development tools

These mods are for mod developers:

Architecture mods

These mods are not really useful in their own, but they can be depended on by modders to get a framework for interesting features.

  • Mana [mana]: Players get a new mana attribute which can be used for magical spells, items, etc.
  • Player Effects [playereffects]: Status effects for players
  • Treasurer [treasurer]: Random treasure/loot selection framework
  • Central Message [central_message]: Write a message in the center of the screen
  • Galaxy Skybox [galaxybox]: Turn the sky into deep space
  • Select Item [select_item]: Item selection dialog
  • Player Physics API [playerphysics]: Makes it possible for multiple mods to modify player physics without conflict

Abandoned games and mods

This section is only here for historic interest. These are games and mods which either never got completed, I no langer care much about about finishing them or they simply have become obsolete:

Mods:

  • Basic HUD [basic_hud]: (no usage/demand seen since years)
  • Player Model [playermodel]: Player model as a standalone mod (obsolete since 5.0.0; MTG comes with player_api mod)
  • Shifted Blocks [shifted_blocks] (lost interest after 1st release)
  • Pseudo-Nodes [pseudonodes] (lost interest)
  • Surprise Blocks [tsm_surprise] (lost interest)
  • The Origin [origin] (somewhat deprecated by Spawn Builder)
  • Disable sneak glitch [no_sneak_glitch] (obsolete)
  • Allow zooming [allow_zoom] (obsoleted in 5.0.0)
  • Player Tools [playertools] (I believe this is my very first mod. Now outdated, clashes with core commands, I am no longer happy with the command structure and there are tons of better command mods out there)

Games:

  • Weird (too ambitious, never really took off, mainly because of lack of inspiration, good ideas and motivation to work out a good and detailed game design [it's harder than you think!])


Work on Minetest

I have contributed various smaller and larger features and bugfixes to Minetest (the engine) over the years, although I am not a core developer. Some of the more notable changes include:

  • Various improvements to the Lua API documentation
  • Made builtin translatable
  • Complete rework of Minimal development test to include many more useful and structured things to test, including example nodes, tools, items, commands etc. Renamed it to Development Test
  • German translation
  • Lua API improvements:
    • Fix broken pathfinder (minetest.find_path)
    • Fix incorrect rotation of falling nodes
    • Decoupled liquid/flowingliquid drawtypes from liquidtype
    • Allow to modify and disable fall damage per-player with armor group
    • Node group disable_repair
    • Added disable_settings to game.conf
    • wallmounted support for plantlike and plantlike_rooted nodes
    • minetest.is_creative_enabled
    • Item eating sound

See my list of closed PRs for a complete list (note: not all of these were actually accepted).


What I play

Games I like

… and others.

Servers I like

  • JT2
  • Catlandia
  • Inside the Box