Difference between revisions of "Itemstrings"

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(→‎Special itemstrings: Explain what ''ignore'' is.)
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* [[Wooden Door|door_wood]]
 
* [[Wooden Door|door_wood]]
 
* [[Steel Door|door_steel]]
 
* [[Steel Door|door_steel]]
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* [[Glass Door|door_glass]]
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* [[Obsidian Glass Door|door_obsidian_glass]]
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* [[Trapdoor|trapdoor]]
  
 
==== dye ====
 
==== dye ====

Revision as of 19:54, 10 July 2014

Itemstrings are the internal names for items, blocks, nodes (everything which can be stored in an inventory).


Syntax

An usual itemstring consists of a the name of the mod where the item originates from followed by a “:” followed by an item name. All itemstrings are case sensitive.

<mod_name>:<item_name>

Examples:

  • default:torch — a torch (from mod “default”)
  • default:dirtdirt (from mod “default”)
  • farming:breadbread (from mod “farming”)
  • wool:orange — orange wool (from mod “wool”)
  • screwdriver:screwdriverscrewdriver (from mod “screwdriver”)

There are itemstrings which don’t follow the syntax rules, see #Special itemstrings.

Usages

Itemstrings can be used as arguments used for the /give and /giveme commands.

Example: /give Alberto default:torch 1 — gives Alberto one torch

Lists of itemstrings

minetest_game

default

See Itemstrings/default.

bones

bucket

doors

dye

See Itemstrings/dye.

fire

farming

See Itemstrings/farming.

flowers

screwdriver

stairs

See Itemstrings/stairs.

vessels

wool

See Itemstrings/wool.

Other games

Mesecons

See Itemstrings/mesecons.

More Blocks

See Itemstrings/moreblocks.

More Ores

See Itemstrings/moreores.

Special itemstrings

There are itemstrings which do not follow the usual syntax rules. These itemstrings are always available, regardless of the activated mods:

  • air — used for Air
  • ignore — used to represent nodes in unloaded areas. Unlike air, it is opaque and walkable. No fall damage is received for falling on it. If a player or a mod attempts placing it, an error message will be shown and no node will be placed.

See also